Destiny: Rise of Iron - Launch Trailer

MaKTaiL

Member
Quoting a friend of mine:

"Destiny is like doing drugs. You know it's bad for you but you can't let go."

Hyped for the new DLC.
 
So I've been playing WoW for a bout two weeks and I'm done, just isn't the same game anymore. It's extremely simple in a disappointingly rigid way (The simplified rotations weren't replaced with fun mechanics or anything I can tell to make the experience more engaging) and most classes don't feel unqiue or meaningful in ways they used to.

The funny thing is, WoW made me miss Destiny in the same way that Destiny made me miss WoW. This is coming from someone who played years of heroic raiding and still wants incredibly challenging content you can't find in many other places. The irony is, The game has been casualized to relatively extreme degree which has been a source of frustration, but at the same time it's not casual enough to be more engaging like Destiny is. Destiny has a different kind of skill cap I would argue is lower than WoW (At least for PVE) However, it's much more engaging in how it delivers content, you're always in the moment, you don't miss anything on screen and are always actively engaged unlike WoW which has a level of buff/debuff and bar watching constantly, My only frustration is the perpetual Dirth of content. If Destiny could overcome that hurdle, offer us some more longevity to the PVE content with continued scalibility and challenge like WoW has started to do with Diable Esque rift levels etc. I would be on board with renewed vigor.

Regardless, I don't have a PS4 currently so I can't splurge on this to tide me over until the Pro. But I may jump in later. All I know is, I'm genuinely excited for Destiny 2 now. Especially if it comes out on PC.
 

nOoblet16

Member
I really hope that with Destiny 2 they move away with one relevant raid at a time philosophy. And I will definitely be disappointed if Destiny 2 launches with one raid. It's a bit monotonous to only have one at a time...we can't even play the old ones for fun either because of how over leveled we are (not everyone has kept their pre TDB armour and weapons hah).

Infact they could make VoG relevant in April update in a very canon way due to the Siva virus as someone suggested here on GAF.


Considering it's 3 years of development with lessons learned from Destiny 1, I expect atleast as much content as all year 1 stuff combined from Destiny 2.
 
I really hope that with Destiny 2 they move away with one relevant raid at a time philosophy. And I will definitely be disappointed if Destiny 2 launches with one raid. It's a bit monotonous to only have one at a time...we can't even play the old ones for fun either because of how over leveled we are (not everyone has kept their pre TDB armour and weapons hah).

Infact they could make VoG relevant in April update in a very canon way due to the Siva virus as someone suggested here on GAF.


Considering it's 3 years of development with lessons learned from Destiny 1, I expect atleast as much content as all year 1 stuff combined from Destiny 2.

Having event challenges where you go into an old raid with unique modifiers that change and enemies being scaled up would be nice. Like an additional form of Nightfalls or something with fun rewards even if they aren't big time weapons or anything. Maybe just some fun unique cosmetic goods or such.

I also hope they bring a lot more variety in enemy type in Destiny 2. That was one source of disappointment I had in the past. So many enemies are just reskinned or larger in size versions of the same enemies. Hopefully as they've continued to build assets we see a lot more unique stuff that changes up static enemy types.
 

Shadous

Neo Member
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.

If they go the route of introducing a new plyable race (I'm thinking Fallen) then they could inherently create new subclasses without having to do much work on the old setups aside from balance.
 
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.

Good point! I assume there would be an article if you knew...but any gossip on whether the engine and/or game tools have been overhauled to stop the "8 hours per box move" problem?
 

Jarate

Banned
Destiny 2 just really needs a new engine. That was their main problem, and a main problem with their current game. The engine does not allow them to easily put in content, which is super necessary for a loot based game, as you dont want to be doing the same thing over and over again.

Destiny should really have a lot more of everything. There is nothing besides the raid which I feel like is hard game design or should take a while to implement. Either that, or give us really good procedural generation
 

Kyne

Member
Destiny 2 just really needs a new engine. That was their main problem, and a main problem with their current game. The engine does not allow them to easily put in content, which is super necessary for a loot based game, as you dont want to be doing the same thing over and over again.

Destiny should really have a lot more of everything. There is nothing besides the raid which I feel like is hard game design or should take a while to implement. Either that, or give us really good procedural generation

IIRC their main problem was that they needed to tailor everything for last gen consoles (although I do recall their proprietary engine giving them a lot of issues as well).

I agree with Jason. D2 is going to be ginormous.
 

Dead

well not really...yet
I mean, Destiny 2 pretty much needs to have the same amount of stuff as Vanilla Destiny did and then some, otherwise it's going to receive some very heavy criticism.

I'm talking

4 Desinations
10 PvP Maps
6 Strikes
20+ Missions
20+ Exotics


Like, all that stuff is basically a minimum, because we've already got the quality of life stuff. We've already got 3 subclasses (I doubt we'll get a 4th), though we may get a new class.
Im hoping D2 releases with as much content as Vanilla/TDB/HOTW. I think that would be a good start
 

E92 M3

Member
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.

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Jarate

Banned
IIRC their main problem was that they needed to tailor everything for last gen consoles (although I do recall their proprietary engine giving them a lot of issues as well).

I agree with Jason. D2 is going to be ginormous.

I think pushing on last gen was a mistake obviously, but that shouldnt stop the game from lacking a ludicrous amount of content.

Theyve already delayed the game from what ive heard and switched directors, but it wont matter if they stick with that engine or they improve it tremendously. But the way I look at it, is why havent any the patches featured a bevvy of new content into the game? I still think that the engine is the bottleneck, especially as Bungie generally likes their content to be super polished.

Content is the big thing though. It was Destiny 1's greatest downfall. You want to play the game a lot to get all the cool guns, but you aren't given enough variance to want to play the game more often.
 
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.

I hope very little and that's someone who has a fair amount of time and stuff in Destiny. Love me a fresh start. Plus the Meta needs to be constantly shifting and just continuing to make everything carry forward can seriously stagnate combat.
 

Gator86

Member
I could see them wiping the slate completely clean.

Absolutely. There's nothing worth saving in Destiny 1 for the most part, if it impedes Destiny 2 in any way. Characters aren't especially interesting or unique enough to be worth keeping. I want them to make actual classes with meaningful differences. Not just melee effects are different or this one has a slightly floatier jump.
 

J_Viper

Member
I'm glad I was able to trade some stuff in and only pay $14 for this, because it seems like a poor deal for $30, especially for someone who can't raid.

Those five story missions will take what, 90 minutes to complete?

That's all they could come up with in a year?
 

kiguel182

Member
I'm still hopeful for better matchmaking options in Destiny 2. I like playing with other people but most times I just want to get into an activity quick. Raids not having match making is fine and can be the exception for this but more in game methods of playing with people would be nice.
 

ryseing

Member
I'm glad I was able to trade some stuff in and only pay $14 for this, because it seems like a poor deal for $30, especially for someone who can't raid.

Those five story missions will take what, 90 minutes to complete?

That's all they could come up with in a year?

Very small team and I suspect most of their manpower is on the raid.

Why can't you raid? No MM sucks but DGAF can help alleviate that.
 

spectator

Member
Very small team and I suspect most of their manpower is on the raid.

I question their priorities, if that's the case. Obviously, they would have to fight the PR beastie of "WOT- NO RAID?!!?" if they didn't include one, but considering the significantly smaller population that takes part in raid play, it probably would've been better to focus on creating more story and/or strike content.
 

Gator86

Member
I question their priorities, if that's the case. Obviously, they would have to fight the PR beastie of "WOT- NO RAID?!!?" if they didn't include one, but considering the significantly smaller population that takes part in raid play, it probably would've been better to focus on creating more story and/or strike content.

I would prefer this too, but the hysteria would be palpable. They need to have a raid people can run every week for the next year or their devoteds would fucking riot.

I also question why they don't do a better job leveraging old content. All the strikes should be included in the strike playlists. They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.
 

ryseing

Member
I question their priorities, if that's the case. Obviously, they would have to fight the PR beastie of "WOT- NO RAID?!!?" if they didn't include one, but considering the significantly smaller population that takes part in raid play, it probably would've been better to focus on creating more story and/or strike content.

No Raid would be a deathblow for the game until D2 launches. Like it or not it is the endgame content that keeps PvE players coming back. Trust me, I would love more story and strikes but I understand having to focus on the Raid with limited manpower/budget.
 
I would prefer this too, but the hysteria would be palpable. They need to have a raid people can run every week for the next year or their devoteds would fucking riot.

I also question why they don't do a better job leveraging old content. All the strikes should be included in the strike playlists. They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.

They'll leverage old content when they need a shot in the arm next year like the April Update this year.
 

J_Viper

Member
Very small team and I suspect most of their manpower is on the raid.


Why can't you raid? No MM sucks but DGAF can help alleviate that.
If that's the case, then this has no reason to be priced at more than $20.

I can't stand using a mic online, and playing through a 3-4 hour mission just sounds like a chore, but I don't blame Bungie for that.

I only wish they there were more Strikes and Missions.

They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.


A Nephalem Rift equivalent is a NECESSITY for Destiny 2
 

ryseing

Member
If that's the case, then this has no reason to be priced at more than $20.

I can't stand using a mic online, and playing through a 3-4 hour mission just sounds like a chore, but I don't blame Bungie for that.

I only wish they there were more Strikes and Missions.

There are raid checkpoints if you need to leave and take a break, and while having a mic is preferred it isn't mandatory.

$20 implies TDB/HoW level content and RoI is more substantial than either of those.
 

J_Viper

Member
There are raid checkpoints if you need to leave and take a break, and while having a mic is preferred it isn't mandatory.

$20 implies TDB/HoW level content and RoI is more substantial than either of those.

Hmm, perhaps I might try one then if I can find a group without mics, so I'm not the odd man out.

TDB and HoW were complete rip-offs as well. Both of those "expansions" had maybe ten dollars worth of content.

I even think Taken King was overpriced for what's in there.
 

Gator86

Member
If that's the case, then this has no reason to be priced at more than $20.

I can't stand using a mic online, and playing through a 3-4 hour mission just sounds like a chore, but I don't blame Bungie for that.

I only wish they there were more Strikes and Missions.




A Nephalem Rift equivalent is a NECESSITY for Destiny 2

Absolutely. It's a loot game and no one is doing it better than Diablo these days. They should be one of the main studios Bungie is talking to. Not only is that extremely fun, high quality content, but it leverages existing assets in ways that makes them feel fresh and fun.

I do not expect Destiny 2 to do this. My faith in Bungie is pretty low, to be honest.
 

spectator

Member
I also question why they don't do a better job leveraging old content. All the strikes should be included in the strike playlists. They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.

Indeed. Just keeping all of the strikes in rotation and creating higher level versions of the older raids would do wonders.
 

Nipo

Member
How do we bring our characters with us into D2 if they introduce entirely new classes?

You don't. Maybe they'll have some universe altering event a la FFIV:ARR or a new story but I'd be surprised if they balance Destiny 2 for both experienced and new players.
 

SlimySnake

Flashless at the Golden Globes
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.

Well, looking at other games with classes like Mass Effect, Fallout and other RPGs, they will have the same classes but with slightly different perks and improvements in addition to new classes or subclasses. I am sure your progress wont carry over and you will have to start from scratch. It's part of the reason why we play RPGs after all.

Someone was suggesting that we should be allowed to bring over our year 1,2 and 3 weapons. Again, when have we ever seen this? I am sure there will be guns that are similar. CoD after all uses the same gun variants and calls them different names every year, but I just dont see why they would let you bring old weapons when there will already be variants of those weapons in this game that should be FUN to find and earn.

What's the point of a loot game that already gives you all the loot from year 1?

I just want them to completely overhaul the open world system. they can still have zones since they need matchmaking but i want to able to fly ships in space AND in thes e patrol zones. i want tanks and other vehicles. They were in Halo 1 15 years ago. Though they might screw up the gunplay focused nature of Destiny which is easily the best thing about the game.
 
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
 

Trace

Banned
I want a fresh start in Destiny 2, at least in the way of gear. Leveling in vanilla and getting your legendary gear was a big deal, not so much anymore when you're already maxed on stuff and just searching for LL upgrades.

I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.

Raids are the best part of the game. Honestly if the raids weren't what they were, I probably wouldn't be playing it now. VoG singlehandedly carried the mess of Destiny 1 for me.
 

Homeboyd

Member
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
More raids for me please tyia

Best part of the game
 

NeOak

Member
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.

Any idea if we will be able to carry our save data across platforms for D2?

I would double dip if that were possible. I have a bunch of friends scattered all over both XBO and PS4.
 

FyreWulff

Member
How do we bring our characters with us into D2 if they introduce entirely new classes?

Because they're not gonna wipe D "1". Destiny will continue to update in place. Existing MMOs like WoW dealt with this just fine, it's okay to have obviously old content areas that exist alongside obviously newer ones.

Any idea if we will be able to carry our save data across platforms for D2?

I would double dip if that were possible. I have a bunch of friends scattered all over both XBO and PS4.

No.

Not because it's not technically possible (it is), but because first party politics.

I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.

Raids have always been a tiny sliver of a total game's population, even for WoW, but part of the beauty of raid design is it's one of the few things you can basically throw out a bunch of "BEST PRACTICES(TM)" and unleash yourself and try to break your most hardcore fans and get them coming back smiling for more. Even Blizzard has said that raids are geared towards those diehards and that's why they kept making them. I imagine Bungie will keep making them for the same reason. It's okay if certain things in Destiny aren't played by everyone, because the idea is that there should be so much stuff to do that doing it all should be.. hard to do.
 

LTWood12

Member
Hmm, perhaps I might try one then if I can find a group without mics, so I'm not the odd man out.

TDB and HoW were complete rip-offs as well. Both of those "expansions" had maybe ten dollars worth of content.

I even think Taken King was overpriced for what's in there.

it doesn't sound like you like the game very much. What keeps you coming back?
 

Jafku

Member
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.

While there should be more content for general players I don't agree with not having a raid. A game can have content for casual players while still having a raid for the hardcore crowd that sticks with the game months after new content has launched
 

Gator86

Member
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.

One of the reasons people argue against matchmaking for raids is the concern that raids might get changed in some way to accommodate the less devoted players who use may use that feature. If Bungie dropped a raid entirely to produce content for everyone, the community would cannibalize itself.
 

ViciousDS

Banned
Hmm, perhaps I might try one then if I can find a group without mics, so I'm not the odd man out.

TDB and HoW were complete rip-offs as well. Both of those "expansions" had maybe ten dollars worth of content.

I even think Taken King was overpriced for what's in there.

DestinyGAF will easily help you without a mic......you just better be ready to listen lol
 

Trace

Banned
I know right!!? Was hoping for a little more new design for the last dlc. But I guess I wasn't really expecting it at this point.

What exactly were you wanting? They showed a bunch of new weapons, ornaments, multiple armor sets, the raid... None of those are reskins of anything.
 

J_Viper

Member
it doesn't sound like you like the game very much. What keeps you coming back?

It has the best FPS gameplay available right now. Nothing even comes close.

The art design is stellar.

I like to watch numbers go up.

Thinking that the amount of post-release content has been severely lacking has nothing to do with me enjoying the actual game.

In fact, that's what frustrates me most. That there isn't more of it.

DestinyGAF will easily help you without a mic......you just better be ready to listen lol

Lol, that's the thing though. Destiny is my main podcast game. I don't take it seriously enough to raid.
 
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