I really hope that with Destiny 2 they move away with one relevant raid at a time philosophy. And I will definitely be disappointed if Destiny 2 launches with one raid. It's a bit monotonous to only have one at a time...we can't even play the old ones for fun either because of how over leveled we are (not everyone has kept their pre TDB armour and weapons hah).
Infact they could make VoG relevant in April update in a very canon way due to the Siva virus as someone suggested here on GAF.
Considering it's 3 years of development with lessons learned from Destiny 1, I expect atleast as much content as all year 1 stuff combined from Destiny 2.
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.
Destiny 2 just really needs a new engine. That was their main problem, and a main problem with their current game. The engine does not allow them to easily put in content, which is super necessary for a loot based game, as you dont want to be doing the same thing over and over again.
Destiny should really have a lot more of everything. There is nothing besides the raid which I feel like is hard game design or should take a while to implement. Either that, or give us really good procedural generation
Im hoping D2 releases with as much content as Vanilla/TDB/HOTW. I think that would be a good startI mean, Destiny 2 pretty much needs to have the same amount of stuff as Vanilla Destiny did and then some, otherwise it's going to receive some very heavy criticism.
I'm talking
4 Desinations
10 PvP Maps
6 Strikes
20+ Missions
20+ Exotics
Like, all that stuff is basically a minimum, because we've already got the quality of life stuff. We've already got 3 subclasses (I doubt we'll get a 4th), though we may get a new class.
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.
IIRC their main problem was that they needed to tailor everything for last gen consoles (although I do recall their proprietary engine giving them a lot of issues as well).
I agree with Jason. D2 is going to be ginormous.
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.
I could see them wiping the slate completely clean.
I'm glad I was able to trade some stuff in and only pay $14 for this, because it seems like a poor deal for $30, especially for someone who can't raid.
Those five story missions will take what, 90 minutes to complete?
That's all they could come up with in a year?
Very small team and I suspect most of their manpower is on the raid.
I question their priorities, if that's the case. Obviously, they would have to fight the PR beastie of "WOT- NO RAID?!!?" if they didn't include one, but considering the significantly smaller population that takes part in raid play, it probably would've been better to focus on creating more story and/or strike content.
I question their priorities, if that's the case. Obviously, they would have to fight the PR beastie of "WOT- NO RAID?!!?" if they didn't include one, but considering the significantly smaller population that takes part in raid play, it probably would've been better to focus on creating more story and/or strike content.
I would prefer this too, but the hysteria would be palpable. They need to have a raid people can run every week for the next year or their devoteds would fucking riot.
I also question why they don't do a better job leveraging old content. All the strikes should be included in the strike playlists. They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.
If that's the case, then this has no reason to be priced at more than $20.Very small team and I suspect most of their manpower is on the raid.
Why can't you raid? No MM sucks but DGAF can help alleviate that.
They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.
If that's the case, then this has no reason to be priced at more than $20.
I can't stand using a mic online, and playing through a 3-4 hour mission just sounds like a chore, but I don't blame Bungie for that.
I only wish they there were more Strikes and Missions.
There are raid checkpoints if you need to leave and take a break, and while having a mic is preferred it isn't mandatory.
$20 implies TDB/HoW level content and RoI is more substantial than either of those.
Considering the horror stories from their in house engine, I hope they figured something out for D2.
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.
If that's the case, then this has no reason to be priced at more than $20.
I can't stand using a mic online, and playing through a 3-4 hour mission just sounds like a chore, but I don't blame Bungie for that.
I only wish they there were more Strikes and Missions.
A Nephalem Rift equivalent is a NECESSITY for Destiny 2
Mmmmm. YesThe ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.
I also question why they don't do a better job leveraging old content. All the strikes should be included in the strike playlists. They could also include more random enemy encounters and placement, like Diablo 3 rifts, to add replay value.
How do we bring our characters with us into D2 if they introduce entirely new classes?
I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
More raids for me please tyiaI rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
The ROI team is very small, while hundreds of people (and several studios) are working on D2. I expect D2 to be pretty huge.
Across platforms I don't see happening, unfortunately.Any idea if we will be able to carry our save data across platforms for D2?
I would double dip if that were possible. I have a bunch of friends scattered all over both XBO and PS4.
How do we bring our characters with us into D2 if they introduce entirely new classes?
Any idea if we will be able to carry our save data across platforms for D2?
I would double dip if that were possible. I have a bunch of friends scattered all over both XBO and PS4.
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
Hmm, perhaps I might try one then if I can find a group without mics, so I'm not the odd man out.
TDB and HoW were complete rip-offs as well. Both of those "expansions" had maybe ten dollars worth of content.
I even think Taken King was overpriced for what's in there.
Let me guess: Sony?No.
Not because it's not technically possible (it is), but because first party politics.
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
I know right!!? Was hoping for a little more new design for the last dlc. But I guess I wasn't really expecting it at this point.Nothing but reskins in the entire trailer, damn even the pre order bonus is a reskin.
Pre-ordered.....sigh
I rather see more regular use content for everyone rather than the massive time sink raid development is. Lot of MMO developers have been stepping away from raids, as it's a big investment of time to make when that can be used to add more content for the general population, rather than just catering to a hard core crowd.
Visuals? Emblems? I dunno. I imagine Bungie's still trying to answer these questions.How do we bring our characters with us into D2 if they introduce entirely new classes?
Hmm, perhaps I might try one then if I can find a group without mics, so I'm not the odd man out.
TDB and HoW were complete rip-offs as well. Both of those "expansions" had maybe ten dollars worth of content.
I even think Taken King was overpriced for what's in there.
I know right!!? Was hoping for a little more new design for the last dlc. But I guess I wasn't really expecting it at this point.
Have you nosed around on what would be the chances we get 60fps and dedicated servers? 👀I think the bigger question is how much stuff from D1 will be carried over? I wouldn't be surprised to see entirely new classes.
Have you nosed around on what would be the chances we get 60fps and dedicated servers? 👀
it doesn't sound like you like the game very much. What keeps you coming back?
DestinyGAF will easily help you without a mic......you just better be ready to listen lol