Cabbagehead
Member
I would say it was an asset issue, but I never saw anything like that on the argo.
It happens in the 300 series at times. Sometimes in the hornet and aurora in the cockpit.
Most likely texture bleed.
I would say it was an asset issue, but I never saw anything like that on the argo.
I would say it was an asset issue, but I never saw anything like that on the argo.
They were still had USE popping up, so definitely. Everyone focusing on 3.0, but 2.6 is going to be super impressive.This may not even be the latest build. CAN YOU IMAGE THAT!!
Hence the old hud.
No. I was just wondering if you could produce examples so I could see whether it was z-fighting or something else.Are you claiming you never see it?
They were still had USE popping up, so definitely. Everyone focusing on 3.0, but 2.6 is going to be super impressive.
No. I was just wondering if you could produce examples so I could see whether it was z-fighting or something else.
The funny part of this video is that if you show it to people who do not understand how the animation system works in SC, they will not be impressed. They will think it looks smooth, like in other smooth FPS games, so nothing new
And ironically its the biggest compliment of this tech.
So I was watching Wtfosaurus and cig_sherman was chatting in the channel, so I asked him this:
![]()
Pretty obvious, but I thought I'd post it anyway.
The only reason I brought it up was because he was talking about the Herald's weapons sizes (3 size 3s and 8 size 1 missiles) and how you won't be able to just bolt on new hard points to ships, they'll be stuck with what they have.Should have asked if there will be an option to turn off the kill "ping" sound and if it will bleed over to the PU. It breaks the immersion that they've have been harping on otherwise.
So I was watching Wtfosaurus and cig_sherman was chatting in the channel, so I asked him this:
![]()
Pretty obvious, but I thought I'd post it anyway.
The only reason I brought it up was because he was talking about the Herald's weapons sizes (3 size 3s and 8 size 1 missiles) and how you won't be able to just bolt on new hard points to ships, they'll be stuck with what they have.
I feel like if I brought up something unrelated it would have crossed some invisible line.
That's what I was thinking. If they want to make components more important than the ship hulls themselves, that's the way to do it."Comparably high end" being the key phrase there. So something like: high end S4 > high end S3 > low end S4 > low end S3 is theoretically possible. It'll really depend on how far the overlap extends. Will the best of a size class top out at barely over the worst of the next class, or will they be capable of being more, but still less than the best of that class? Lots of wiggle room in that answer.
That's what I was thinking. If they want to make components more important than the ship hulls themselves, that's the way to do it.
Btw, the Dual Universe response to Chris' note is great:
![]()
Voxel created title good looking stuff.
Can't wait for CIG own voxel system to come online for asteroids.
The vote was rigged, people. Rigged! Crooked Aegis strikes again. We all know the Super Hornet is the best fighter. Simply the best.
Honestly I'm surprised the Super Hornet didn't win. I guess the Vanguard is more popular than I thought.
My ship's reworks are finally within sight!Josh is currently working on the Cutlass Black and later the Hornet and Constellation Phoenix.
http://imperialnews.network/2016/09/reverse-the-verse-episode-2-07-summary/
My ship's reworks are finally within sight!
http://imperialnews.network/2016/09/reverse-the-verse-episode-2-07-summary/
My ship's reworks are finally within sight!
http://imperialnews.network/2016/09/reverse-the-verse-episode-2-07-summary/
My ship's reworks are finally within sight!
I need SQ42 released so we can all shoot the Vanduul. On the ground. With a pistol. AWESOME!
Sneak Peek of the image stabilisation.
https://robertsspaceindustries.com/sneak-peek-20160916
It also shows what appears to be the fps radar and enemy NPCs.
Oh hell yes. Let the Phoenix be reborn!
Oh hell yes. Let the Phoenix be reborn!
When a man with a pistol meets a vanduul with ... whatever he happens to be using, the man with a pistol will be a dead man.
Sneak Peek of the image stabilisation.
https://robertsspaceindustries.com/sneak-peek-20160916
It also shows what appears to be the fps radar and enemy NPCs.
Look at that radar, actually useful. Maybe they are learning.
Though I can't say I'm a fan of their recoil tied with vision there. Looks at best disorienting.
Think the recoil tied to vision event only occurs during ADS, which makes sense to me. Isn't that how most games do it?
Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?
Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?
I have a feeling VR is going to be restricted to the cockpit, and when entering an animation or going into first person, it will turn into a virtual screen, eg:Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?
I have a feeling VR is going to be restricted to the cockpit, and when entering an animation or going into first person, it will turn into a virtual screen, eg:
![]()
This is if they are serious about getting VR implemented in the near future. The game just isn't designed with VR completely in mind, they'd have to redesign way too many systems.
They're probably waiting on Star Marine.Ship weapons seem to be churning out at a fast rate, not so much fps weapons though as the newer concept art for them look way better then current designs
Ok, got my new PC. Currently sitting on the website wondering wtf I should buy. If I buy the £35 ship starter pack do I get the game and all future updates?
Given that even strafing sideways on foot is liable to make people sick, widespread VR for on foot sections is unlikely.
I have a feeling VR is going to be restricted to the cockpit, and when entering an animation or going into first person, it will turn into a virtual screen, eg:
![]()
This is if they are serious about getting VR implemented in the near future. The game just isn't designed with VR completely in mind, they'd have to redesign way too many systems.
Cool. Thanks man!You'll get the game right now, so alpha 2.5.0, all updates, but not the singleplayer campaign "Squadron 42". You need to buy the STAR CITIZEN + SQUADRON 42 COMBO package for that.
They're probably waiting on Star Marine.
Now, unfortunately, we have some bad news. I'm sorry, but there's not going to be a Bugsmashers this week, nor is there going to be a Loremakers in it's place. This is because this Wednesday at 12 noon the New and Improved 10 For the Chairman will be returning to your screens! Many, many folks here have been working very hard in recent weeks to evolve 10 For the Chairman into something new, and we hope you'll be as pleased with the results as we are. However, this "Special Edition" of 10 For the Chairman IS NOT a return to the weekly Q&A show of before, it is more a pilot of something new we'd like to continue doing at longer intervals in the future. We think this episode is a good starting point to show you a little of where we'd like to go with the series in future episodes. Wednesdays will return to it's bi-weekly Bugsmashers/Loremakers tradeoffs next week.
How can you really improve the format of having Chris Roberts sit in his office and answer 10 questions emailed in from subscribers?
How can you really improve the format of having Chris Roberts sit in his office and answer 10 questions emailed in from subscribers?