Star Citizen Alpha 2.0 | The 'Verse Awakens

I would say it was an asset issue, but I never saw anything like that on the argo.

I haven't looked at the Argo recently to say myself if I see them there. I have seen the effect in numerous other ships throughout the years though, and it certainly wasn't gone as of the last time I started up the game. This has been something that has persisted throughout the years on different OS installs/versions, driver versions, CPU/Ram/GPUs, hard drives, you name it.
 
The funny part of this video is that if you show it to people who do not understand how the animation system works in SC, they will not be impressed. They will think it looks smooth, like in other smooth FPS games, so nothing new :)
And ironically its the biggest compliment of this tech.
 
The funny part of this video is that if you show it to people who do not understand how the animation system works in SC, they will not be impressed. They will think it looks smooth, like in other smooth FPS games, so nothing new :)
And ironically its the biggest compliment of this tech.

Right that's the beauty of it. But as the backers and folks that has been following this project this is a huge step to better gameplay.
 
So I was watching Wtfosaurus and cig_sherman was chatting in the channel, so I asked him this:
gjBY4HE.png


Pretty obvious, but I thought I'd post it anyway.
 
So I was watching Wtfosaurus and cig_sherman was chatting in the channel, so I asked him this:
gjBY4HE.png


Pretty obvious, but I thought I'd post it anyway.

Should have asked if there will be an option to turn off the kill "ping" sound and if it will bleed over to the PU. It breaks the immersion that they've have been harping on otherwise.
 
Should have asked if there will be an option to turn off the kill "ping" sound and if it will bleed over to the PU. It breaks the immersion that they've have been harping on otherwise.
The only reason I brought it up was because he was talking about the Herald's weapons sizes (3 size 3s and 8 size 1 missiles) and how you won't be able to just bolt on new hard points to ships, they'll be stuck with what they have.

I feel like if I brought up something unrelated it would have crossed some invisible line.
 
So I was watching Wtfosaurus and cig_sherman was chatting in the channel, so I asked him this:
gjBY4HE.png


Pretty obvious, but I thought I'd post it anyway.

"Comparably high end" being the key phrase there. So something like: high end S4 > high end S3 > low end S4 > low end S3 is theoretically possible. It'll really depend on how far the overlap extends. Will the best of a size class top out at barely over the worst of the next class, or will they be capable of being more, but still less than the best of that class? Lots of wiggle room in that answer.
 
The only reason I brought it up was because he was talking about the Herald's weapons sizes (3 size 3s and 8 size 1 missiles) and how you won't be able to just bolt on new hard points to ships, they'll be stuck with what they have.

I feel like if I brought up something unrelated it would have crossed some invisible line.

lol but actually it's related in some form since it's about fps. ;p
 
"Comparably high end" being the key phrase there. So something like: high end S4 > high end S3 > low end S4 > low end S3 is theoretically possible. It'll really depend on how far the overlap extends. Will the best of a size class top out at barely over the worst of the next class, or will they be capable of being more, but still less than the best of that class? Lots of wiggle room in that answer.
That's what I was thinking. If they want to make components more important than the ship hulls themselves, that's the way to do it.

Btw, the Dual Universe response to Chris' note is great:
giphy.gif
 
That's what I was thinking. If they want to make components more important than the ship hulls themselves, that's the way to do it.

Btw, the Dual Universe response to Chris' note is great:
giphy.gif

Voxel created title good looking stuff.

Can't wait for CIG own voxel system to come online for asteroids.
 
Voxel created title good looking stuff.

Can't wait for CIG own voxel system to come online for asteroids.

Star Citizen should stay in development forever, just so they can come up with exciting new tech. I mean, obviously development will continue regardless, but it won't be the same. #TeamWaitingForTheGameIsTheGame
 
The vote was rigged, people. Rigged! Crooked Aegis strikes again. We all know the Super Hornet is the best fighter. Simply the best.

Honestly I'm surprised the Super Hornet didn't win. I guess the Vanguard is more popular than I thought.
 
The vote was rigged, people. Rigged! Crooked Aegis strikes again. We all know the Super Hornet is the best fighter. Simply the best.

Honestly I'm surprised the Super Hornet didn't win. I guess the Vanguard is more popular than I thought.

Think of how many times the SH has gone on sale. A large percentage of the user base has had the option to buy one many times over the years. The Vanguard has been on sale far less often, and as such is going to pull significantly more of the vote from that side. Meanwhile the newer members that haven't been exposed to all the SH sales are probably going to be split 50/50 on what ship they want. After all, the vote has little to do with how cool or functional either is, but how people want to pad their fleet with the followup sale.

I mean, just look at our roster. 17 Hornets, 13 of which are the SH variant. It's been on sale enough that over 3/4 of the reported Hornets are Super Hornets lol. Meanwhile there's 9 Vanguards distributed over all the variants.
 

Seem like Josh is looking at the original concept art of the ship and the mock ups to push towards that with the rework. Also hes looking to giving more bay more space, while putt work into the cockpit and changing how the seats work in general. He was on a posting frenzy on the cutlass thread on reddit and responding.




Someone suggested the classic star wars clone wars dropship for some of the enter and exit areas. For inspiration .

https://www.reddit.com/user/Khunze
 
Look at that radar, actually useful. Maybe they are learning.



Though I can't say I'm a fan of their recoil tied with vision there. Looks at best disorienting.

Think the recoil tied to vision event only occurs during ADS, which makes sense to me. Isn't that how most games do it?
 
Think the recoil tied to vision event only occurs during ADS, which makes sense to me. Isn't that how most games do it?

Mostly gun and muzzle moves but not the entire head. Thinking for VR (and if they have a TrackIR support like ARMA) having the head movement taken over with random movements looks like a bad idea.
 
Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?
 
Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?

Given that even strafing sideways on foot is liable to make people sick, widespread VR for on foot sections is unlikely.
 
Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?

Recoil in VR is handled by the weapon itself moving. It's not perfect, but combined with basic haptic feedback it can sell the illusion to certain extent. For example, here's recoil in H3VR. It'd be better with a peripheral with realistic feedback, but nothing like that is out yet.

Moving the head against the user's will is dangerous territory for VR if you want to avoid potential nausea and presence issues. This includes stopping the movement against the user's will. Noclip is basically par for the course in VR for this reason. It's one of the many reasons that tacking VR onto games designed for traditional screen play isn't straight forward or easy. VR requires a fundamentally different outlook in game design.
 
Yeah the VR is going to have a fair few hurdles regarding camera take-over. For instance all the animations involving getting into the ships. Still I want to say surely some VR games feature recoil?
I have a feeling VR is going to be restricted to the cockpit, and when entering an animation or going into first person, it will turn into a virtual screen, eg:

bigscreen-vr-overwatch-e1464717079728.jpg


This is if they are serious about getting VR implemented in the near future. The game just isn't designed with VR completely in mind, they'd have to redesign way too many systems.
 
Ship weapons seem to be churning out at a fast rate, not so much fps weapons though as the newer concept art for them look way better then current designs
 
I have a feeling VR is going to be restricted to the cockpit, and when entering an animation or going into first person, it will turn into a virtual screen, eg:

bigscreen-vr-overwatch-e1464717079728.jpg


This is if they are serious about getting VR implemented in the near future. The game just isn't designed with VR completely in mind, they'd have to redesign way too many systems.

As it is, even the cockpit will be a challenge. You think the MFDs are hard to read on a monitor? In VR they'll be totally useless without shoving your face up to them. Meanwhile the HUD will need revamping for VR as well. Ultimately, the changes needed will be dependent on gen 2 VR's capabilities though. This first gen of VR and SC aren't ever going to be a good match. That and they probably wont even occupy the same time frame anyhow. I fully expect gen 2 sets to be out by the time SC hits.
 
Ok, got my new PC. Currently sitting on the website wondering wtf I should buy. If I buy the £35 ship starter pack do I get the game and all future updates?
 
Ok, got my new PC. Currently sitting on the website wondering wtf I should buy. If I buy the £35 ship starter pack do I get the game and all future updates?

You'll get the game right now, so alpha 2.5.0, all updates, but not the singleplayer campaign "Squadron 42". You need to buy the STAR CITIZEN + SQUADRON 42 COMBO package for that.
 
Given that even strafing sideways on foot is liable to make people sick, widespread VR for on foot sections is unlikely.

This.


If Star Citizen were limited to in ship space combat VR would probably be a strong push. There are too many elements to this game that will hinder full VR implementation.
 
I have a feeling VR is going to be restricted to the cockpit, and when entering an animation or going into first person, it will turn into a virtual screen, eg:

bigscreen-vr-overwatch-e1464717079728.jpg


This is if they are serious about getting VR implemented in the near future. The game just isn't designed with VR completely in mind, they'd have to redesign way too many systems.

Personally, I hope there's at least an option to keep it VR'd all the way through for those of us who don't get sick.
 
New format 10ftC incoming.
Now, unfortunately, we have some bad news. I'm sorry, but there's not going to be a Bugsmashers this week, nor is there going to be a Loremakers in it's place. This is because this Wednesday at 12 noon the New and Improved 10 For the Chairman will be returning to your screens! Many, many folks here have been working very hard in recent weeks to evolve 10 For the Chairman into something new, and we hope you'll be as pleased with the results as we are. However, this "Special Edition" of 10 For the Chairman IS NOT a return to the weekly Q&A show of before, it is more a pilot of something new we'd like to continue doing at longer intervals in the future. We think this episode is a good starting point to show you a little of where we'd like to go with the series in future episodes. Wednesdays will return to it's bi-weekly Bugsmashers/Loremakers tradeoffs next week.

I guess the non-weekly nature is just a consequence of how busy these guys are getting lately. But if the show is as big an improvement as AtV has been, I'm fine with it.
 
How can you really improve the format of having Chris Roberts sit in his office and answer 10 questions emailed in from subscribers?
 
How can you really improve the format of having Chris Roberts sit in his office and answer 10 questions emailed in from subscribers?

by picking better questions and formatting it so he can answer them without going saying to much...or having someone else their with him some times. Who knows. As long as he's not answering repeat questions.
 
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