BaronLundi
Member
I've been waiting for so long for the game to be released on vita and I missed the pre-order rebate. Still made the purchase.
EDIT: please note that devs are actively collecting and listening feedback and patching improvements already.
First impressions on vita:
+ love the concept, the art, the narrator and the gameplay mechanics. GREAT STUFF
- UI is absolutely horrendous in its current state:
As far as I'm concerned, playing the game is a constant struggle against the UI (mostly in between dungeons). I'm willing to hang tough because the actual game is great and I hope to adapt but man this is a disappointing port on this front.
A fine example of the confusing UI. Choose a mission bypressing X highlighting it and then START (I think?).
EDIT: please note that devs are actively collecting and listening feedback and patching improvements already.
First impressions on vita:
+ love the concept, the art, the narrator and the gameplay mechanics. GREAT STUFF
- UI is absolutely horrendous in its current state:
- barely legible text
- not graphic button prompts only commands (thank you game for telling me to press [help] for getting help but what IS the help button?)
- icons are the size of a fly fooprint wiht no labels
- navigation makes zero sense to me (yet?): am I supposed to be press X or square or start to confirm something? Should I be holding the left or right bumper while doing that? Who knows? It's all a gamble. It's slightly better during combat and dungeon crawling
- Relying on the rear touchpad for essential AND common tasks (like switching or navigating between characters) is a mind-boggling decision. If you're like me and cannot hold the vita comfortably without touching the rear pad you'll be constantly and unvoluntarily shuffling your character roster
- d-pad and left analogue stick have the exact same functions exept in a couple of instances where - for some reason - they don't
- there seems to be no audio or visual feedback when you try to confirm some commands (it's particularly unnerving on the embark screen)
- the Y/X axis controls for map navigation are reversed (WTF?) and when you try to navigate the map IT AUTOMATICALLY MOVES AWAY FROM VIEW
- game crashes
As far as I'm concerned, playing the game is a constant struggle against the UI (mostly in between dungeons). I'm willing to hang tough because the actual game is great and I hope to adapt but man this is a disappointing port on this front.
Does anyone have a problem with Mission Select? I try to pick the Ruins, but the game insists me on going to the Weald. It's like the selection is made with the analog stick rather than pressing a button.
A fine example of the confusing UI. Choose a mission by