IbizaPocholo
NeoGAFs Kent Brockman
Once again I am back with a collection of indie-developed survival horror games, or what I like to call Resident Evil clones. Today we've got tons of PS1 era horror and a whole bunch of unique approaches to the horror genre, including a title developed by the Game Grumps. This one's gonna be a blast!
00:00 Intro
01:27 Late Homework
11:43 E-begging
13:08 The Killing Antidote
24:19 House of Necrosis
33:54 Sanguine
42:59 Flesh Made Fear
53:26 Blood Typers
57:57 Homebody
01:12:07 Cult of Blood
01:19:04 The Third Pig
01:22:24 End
Introduction to Survival Horror Games
- The video begins with the narrator, Jared, discussing the common experience of seeking out survival horror games after finishing titles like Resident Evil 2.
- He expresses frustration over the abundance of low-quality horror games available on platforms like Steam, which often consist of asset flips and uninspired clones.
- Jared introduces his mission to highlight unique and obscure survival horror games, affectionately referring to them as Resident Evil clones.
- He emphasizes the high-quality visuals and gameplay mechanics that appeal to fans of classic 32-bit aesthetics.
Late Homework Game Overview
- Jared transitions into discussing a specific game called Late Homework, developed by Soda Raptor, which he discovered while searching for titles to include in his list.
- He describes the game as an unexpectedly memorable experience, noting its release in October of the previous year.
- The narrative follows the protagonist, Hano, who struggles with school and faces a creepy atmosphere while trying to retrieve forgotten homework amidst a series of disappearances at her school.
- Jared avoids revealing too much of the story to maintain the intrigue, highlighting the tension created by a terrifying creature stalking the school halls.
Gameplay Mechanics of Late Homework
- The gameplay begins immediately as players control Hano, who must solve puzzles and hunt for keys to progress through the game.
- Jared notes the game's reliance on classic survival horror elements such as fixed camera angles, tank controls, and environmental puzzles, while also lacking combat mechanics.
- He highlights the absence of inventory management and resource limitations, which he feels is a departure from traditional survival horror expectations.
- Despite this, Jared appreciates the game's design, which features intricate puzzles and a compelling atmosphere that keeps players engaged.
Atmosphere and Visual Aesthetics
- Jared praises the game's atmosphere, describing it as a blend of dark environments, colored lighting, and immersive sound design that enhances the horror experience.
- He draws comparisons to the visual aesthetics of PS1 games, emphasizing the effective use of dithering and low-poly designs that resonate with fans of retro gaming.
- The sound design, including ambient noises and music, contributes significantly to the overall mood, creating a sense of unease and tension throughout gameplay.
Critique of Late Homework
- Jared discusses minor issues he encountered while playing, such as technical difficulties with vsync and cursor visibility during controller use.
- He acknowledges these flaws do not significantly detract from the overall experience, which he found to be incredibly enjoyable.
- He ultimately recommends Late Homework as a standout title in the survival horror genre, noting its charming design and engaging gameplay.
Killing Antidote Game Overview
- Jared transitions to discussing another game titled Killing Antidote, which he approached with cautious optimism after trying its demo.
- He describes the game as having a straightforward narrative involving an outbreak linked to a pharmaceutical company, but he finds the story lacking depth.
- The gameplay mechanics involve responsive controls and a mix of exploration and combat, reminiscent of Resident Evil 2's remake.
- Jared finds the combat enjoyable, particularly the melee mechanics, but notes that the exploration aspects can feel lacking or repetitive.
Combat Mechanics in Killing Antidote
- Combat in Killing Antidote is characterized by engaging mechanics where players can utilize melee weapons effectively against zombies.
- Jared highlights the excitement of facing multiple enemies at once, creating a chaotic yet enjoyable experience.
- He mentions that while the shooting mechanics are fun, they lack the depth and satisfaction found in other titles, such as the Resident Evil remake.
Exploration and Puzzles in Killing Antidote
- Jared critiques the exploration elements, noting that the game's environments can become confusing and lead to frustration during key hunting.
- He expresses disappointment over the lack of a map, which complicates navigation through the game's various floors and rooms.
- Despite these issues, he appreciates the potential for improvement as the game is still in early access.
House of Necrosis Game Overview
- Jared introduces House of Necrosis, a unique blend of survival horror and mystery dungeon mechanics, developed by Warus.
- He expresses excitement over the concept of combining these genres, noting that the game features procedural generation and a turn-based system.
- The story revolves around a special forces team sent to investigate strange occurrences in a mansion, where players must navigate dungeons filled with dangers.
Gameplay Mechanics of House of Necrosis
- The gameplay emphasizes exploration, puzzle-solving, and the need to adapt to the unpredictable nature of each dungeon.
- Jared appreciates the focus on shooting mechanics, which adds a unique twist to the traditional mystery dungeon format.
- He notes that while combat is enjoyable, the game still retains classic survival horror elements, creating a compelling experience.
Sanguin Game Overview
- Jared discusses Sanguin, a classic survival horror game with a planned release in late 2025, highlighting its demo as an early glimpse into its potential.
- He describes the demo as an alpha version, showcasing foundational gameplay mechanics but lacking polish in certain areas.
- The narrative revolves around a mysterious outbreak linked to a pharmaceutical company, setting the stage for horror elements.
Gameplay Mechanics of Sanguin
- Jared notes that the demo features tank controls and classic survival horror mechanics, including backtracking and puzzle-solving.
- He appreciates the variety of environments and the compelling atmosphere, which enhances the horror experience.
- Despite some issues with progression and event flags, Jared sees potential for Sanguin to become a solid addition to the survival horror genre.
Flesh Made Fear Game Overview
- Jared introduces Flesh Made Fear, noting its polished presentation and engaging backstory involving a doctor experimenting on people.
- He describes the gameplay as a mix of survival horror elements with a focus on exploration and puzzle-solving.
- The demo showcases a well-crafted atmosphere, combining horror tropes with engaging mechanics that keep players invested.
Cult of Blood Game Overview
- Jared discusses Cult of Blood, highlighting its unique premise involving vampires and a protagonist navigating a dangerous environment.
- He expresses initial skepticism about the story but finds the gameplay mechanics intriguing and engaging.
- The combat system combines traditional survival horror elements with a new and exciting approach, enhancing the overall experience.
The Third Pig Game Overview
- Jared concludes with The Third Pig, a free game based on the classic fairy tale, which he finds promising despite its short length.
- The gameplay involves navigating a house while avoiding a persistent threat, showcasing the potential for horror elements in a familiar narrative.
- He appreciates the game's aesthetic choices and the implementation of survival horror mechanics, indicating a bright future for the developer.
Conclusion and Final Thoughts
- Jared wraps up the video by reflecting on the variety of indie survival horror titles discussed, expressing hope that viewers will explore these games.
- He emphasizes the importance of supporting indie developers and the unique experiences they bring to the genre.
- Jared expresses enthusiasm for future projects and encourages viewers to stay tuned for more content on indie survival horror games.
- The video begins with the narrator, Jared, discussing the common experience of seeking out survival horror games after finishing titles like Resident Evil 2.
- He expresses frustration over the abundance of low-quality horror games available on platforms like Steam, which often consist of asset flips and uninspired clones.
- Jared introduces his mission to highlight unique and obscure survival horror games, affectionately referring to them as Resident Evil clones.
- He emphasizes the high-quality visuals and gameplay mechanics that appeal to fans of classic 32-bit aesthetics.
Late Homework Game Overview
- Jared transitions into discussing a specific game called Late Homework, developed by Soda Raptor, which he discovered while searching for titles to include in his list.
- He describes the game as an unexpectedly memorable experience, noting its release in October of the previous year.
- The narrative follows the protagonist, Hano, who struggles with school and faces a creepy atmosphere while trying to retrieve forgotten homework amidst a series of disappearances at her school.
- Jared avoids revealing too much of the story to maintain the intrigue, highlighting the tension created by a terrifying creature stalking the school halls.
Gameplay Mechanics of Late Homework
- The gameplay begins immediately as players control Hano, who must solve puzzles and hunt for keys to progress through the game.
- Jared notes the game's reliance on classic survival horror elements such as fixed camera angles, tank controls, and environmental puzzles, while also lacking combat mechanics.
- He highlights the absence of inventory management and resource limitations, which he feels is a departure from traditional survival horror expectations.
- Despite this, Jared appreciates the game's design, which features intricate puzzles and a compelling atmosphere that keeps players engaged.
Atmosphere and Visual Aesthetics
- Jared praises the game's atmosphere, describing it as a blend of dark environments, colored lighting, and immersive sound design that enhances the horror experience.
- He draws comparisons to the visual aesthetics of PS1 games, emphasizing the effective use of dithering and low-poly designs that resonate with fans of retro gaming.
- The sound design, including ambient noises and music, contributes significantly to the overall mood, creating a sense of unease and tension throughout gameplay.
Critique of Late Homework
- Jared discusses minor issues he encountered while playing, such as technical difficulties with vsync and cursor visibility during controller use.
- He acknowledges these flaws do not significantly detract from the overall experience, which he found to be incredibly enjoyable.
- He ultimately recommends Late Homework as a standout title in the survival horror genre, noting its charming design and engaging gameplay.
Killing Antidote Game Overview
- Jared transitions to discussing another game titled Killing Antidote, which he approached with cautious optimism after trying its demo.
- He describes the game as having a straightforward narrative involving an outbreak linked to a pharmaceutical company, but he finds the story lacking depth.
- The gameplay mechanics involve responsive controls and a mix of exploration and combat, reminiscent of Resident Evil 2's remake.
- Jared finds the combat enjoyable, particularly the melee mechanics, but notes that the exploration aspects can feel lacking or repetitive.
Combat Mechanics in Killing Antidote
- Combat in Killing Antidote is characterized by engaging mechanics where players can utilize melee weapons effectively against zombies.
- Jared highlights the excitement of facing multiple enemies at once, creating a chaotic yet enjoyable experience.
- He mentions that while the shooting mechanics are fun, they lack the depth and satisfaction found in other titles, such as the Resident Evil remake.
Exploration and Puzzles in Killing Antidote
- Jared critiques the exploration elements, noting that the game's environments can become confusing and lead to frustration during key hunting.
- He expresses disappointment over the lack of a map, which complicates navigation through the game's various floors and rooms.
- Despite these issues, he appreciates the potential for improvement as the game is still in early access.
House of Necrosis Game Overview
- Jared introduces House of Necrosis, a unique blend of survival horror and mystery dungeon mechanics, developed by Warus.
- He expresses excitement over the concept of combining these genres, noting that the game features procedural generation and a turn-based system.
- The story revolves around a special forces team sent to investigate strange occurrences in a mansion, where players must navigate dungeons filled with dangers.
Gameplay Mechanics of House of Necrosis
- The gameplay emphasizes exploration, puzzle-solving, and the need to adapt to the unpredictable nature of each dungeon.
- Jared appreciates the focus on shooting mechanics, which adds a unique twist to the traditional mystery dungeon format.
- He notes that while combat is enjoyable, the game still retains classic survival horror elements, creating a compelling experience.
Sanguin Game Overview
- Jared discusses Sanguin, a classic survival horror game with a planned release in late 2025, highlighting its demo as an early glimpse into its potential.
- He describes the demo as an alpha version, showcasing foundational gameplay mechanics but lacking polish in certain areas.
- The narrative revolves around a mysterious outbreak linked to a pharmaceutical company, setting the stage for horror elements.
Gameplay Mechanics of Sanguin
- Jared notes that the demo features tank controls and classic survival horror mechanics, including backtracking and puzzle-solving.
- He appreciates the variety of environments and the compelling atmosphere, which enhances the horror experience.
- Despite some issues with progression and event flags, Jared sees potential for Sanguin to become a solid addition to the survival horror genre.
Flesh Made Fear Game Overview
- Jared introduces Flesh Made Fear, noting its polished presentation and engaging backstory involving a doctor experimenting on people.
- He describes the gameplay as a mix of survival horror elements with a focus on exploration and puzzle-solving.
- The demo showcases a well-crafted atmosphere, combining horror tropes with engaging mechanics that keep players invested.
Cult of Blood Game Overview
- Jared discusses Cult of Blood, highlighting its unique premise involving vampires and a protagonist navigating a dangerous environment.
- He expresses initial skepticism about the story but finds the gameplay mechanics intriguing and engaging.
- The combat system combines traditional survival horror elements with a new and exciting approach, enhancing the overall experience.
The Third Pig Game Overview
- Jared concludes with The Third Pig, a free game based on the classic fairy tale, which he finds promising despite its short length.
- The gameplay involves navigating a house while avoiding a persistent threat, showcasing the potential for horror elements in a familiar narrative.
- He appreciates the game's aesthetic choices and the implementation of survival horror mechanics, indicating a bright future for the developer.
Conclusion and Final Thoughts
- Jared wraps up the video by reflecting on the variety of indie survival horror titles discussed, expressing hope that viewers will explore these games.
- He emphasizes the importance of supporting indie developers and the unique experiences they bring to the genre.
- Jared expresses enthusiasm for future projects and encourages viewers to stay tuned for more content on indie survival horror games.