Avalanche Reviews: The Wild World of MODERN Resident Evil Clones

IbizaPocholo

NeoGAFs Kent Brockman


Once again I am back with a collection of indie-developed survival horror games, or what I like to call Resident Evil clones. Today we've got tons of PS1 era horror and a whole bunch of unique approaches to the horror genre, including a title developed by the Game Grumps. This one's gonna be a blast!

00:00 Intro
01:27 Late Homework
11:43 E-begging
13:08 The Killing Antidote
24:19 House of Necrosis
33:54 Sanguine
42:59 Flesh Made Fear
53:26 Blood Typers
57:57 Homebody
01:12:07 Cult of Blood
01:19:04 The Third Pig
01:22:24 End

Introduction to Survival Horror Games

- The video begins with the narrator, Jared, discussing the common experience of seeking out survival horror games after finishing titles like Resident Evil 2.
- He expresses frustration over the abundance of low-quality horror games available on platforms like Steam, which often consist of asset flips and uninspired clones.
- Jared introduces his mission to highlight unique and obscure survival horror games, affectionately referring to them as Resident Evil clones.
- He emphasizes the high-quality visuals and gameplay mechanics that appeal to fans of classic 32-bit aesthetics.

Late Homework Game Overview

- Jared transitions into discussing a specific game called Late Homework, developed by Soda Raptor, which he discovered while searching for titles to include in his list.
- He describes the game as an unexpectedly memorable experience, noting its release in October of the previous year.
- The narrative follows the protagonist, Hano, who struggles with school and faces a creepy atmosphere while trying to retrieve forgotten homework amidst a series of disappearances at her school.
- Jared avoids revealing too much of the story to maintain the intrigue, highlighting the tension created by a terrifying creature stalking the school halls.

Gameplay Mechanics of Late Homework

- The gameplay begins immediately as players control Hano, who must solve puzzles and hunt for keys to progress through the game.
- Jared notes the game's reliance on classic survival horror elements such as fixed camera angles, tank controls, and environmental puzzles, while also lacking combat mechanics.
- He highlights the absence of inventory management and resource limitations, which he feels is a departure from traditional survival horror expectations.
- Despite this, Jared appreciates the game's design, which features intricate puzzles and a compelling atmosphere that keeps players engaged.

Atmosphere and Visual Aesthetics

- Jared praises the game's atmosphere, describing it as a blend of dark environments, colored lighting, and immersive sound design that enhances the horror experience.
- He draws comparisons to the visual aesthetics of PS1 games, emphasizing the effective use of dithering and low-poly designs that resonate with fans of retro gaming.
- The sound design, including ambient noises and music, contributes significantly to the overall mood, creating a sense of unease and tension throughout gameplay.

Critique of Late Homework

- Jared discusses minor issues he encountered while playing, such as technical difficulties with vsync and cursor visibility during controller use.
- He acknowledges these flaws do not significantly detract from the overall experience, which he found to be incredibly enjoyable.
- He ultimately recommends Late Homework as a standout title in the survival horror genre, noting its charming design and engaging gameplay.

Killing Antidote Game Overview

- Jared transitions to discussing another game titled Killing Antidote, which he approached with cautious optimism after trying its demo.
- He describes the game as having a straightforward narrative involving an outbreak linked to a pharmaceutical company, but he finds the story lacking depth.
- The gameplay mechanics involve responsive controls and a mix of exploration and combat, reminiscent of Resident Evil 2's remake.
- Jared finds the combat enjoyable, particularly the melee mechanics, but notes that the exploration aspects can feel lacking or repetitive.

Combat Mechanics in Killing Antidote

- Combat in Killing Antidote is characterized by engaging mechanics where players can utilize melee weapons effectively against zombies.
- Jared highlights the excitement of facing multiple enemies at once, creating a chaotic yet enjoyable experience.
- He mentions that while the shooting mechanics are fun, they lack the depth and satisfaction found in other titles, such as the Resident Evil remake.

Exploration and Puzzles in Killing Antidote

- Jared critiques the exploration elements, noting that the game's environments can become confusing and lead to frustration during key hunting.
- He expresses disappointment over the lack of a map, which complicates navigation through the game's various floors and rooms.
- Despite these issues, he appreciates the potential for improvement as the game is still in early access.

House of Necrosis Game Overview

- Jared introduces House of Necrosis, a unique blend of survival horror and mystery dungeon mechanics, developed by Warus.
- He expresses excitement over the concept of combining these genres, noting that the game features procedural generation and a turn-based system.
- The story revolves around a special forces team sent to investigate strange occurrences in a mansion, where players must navigate dungeons filled with dangers.

Gameplay Mechanics of House of Necrosis

- The gameplay emphasizes exploration, puzzle-solving, and the need to adapt to the unpredictable nature of each dungeon.
- Jared appreciates the focus on shooting mechanics, which adds a unique twist to the traditional mystery dungeon format.
- He notes that while combat is enjoyable, the game still retains classic survival horror elements, creating a compelling experience.

Sanguin Game Overview

- Jared discusses Sanguin, a classic survival horror game with a planned release in late 2025, highlighting its demo as an early glimpse into its potential.
- He describes the demo as an alpha version, showcasing foundational gameplay mechanics but lacking polish in certain areas.
- The narrative revolves around a mysterious outbreak linked to a pharmaceutical company, setting the stage for horror elements.

Gameplay Mechanics of Sanguin

- Jared notes that the demo features tank controls and classic survival horror mechanics, including backtracking and puzzle-solving.
- He appreciates the variety of environments and the compelling atmosphere, which enhances the horror experience.
- Despite some issues with progression and event flags, Jared sees potential for Sanguin to become a solid addition to the survival horror genre.

Flesh Made Fear Game Overview

- Jared introduces Flesh Made Fear, noting its polished presentation and engaging backstory involving a doctor experimenting on people.
- He describes the gameplay as a mix of survival horror elements with a focus on exploration and puzzle-solving.
- The demo showcases a well-crafted atmosphere, combining horror tropes with engaging mechanics that keep players invested.

Cult of Blood Game Overview

- Jared discusses Cult of Blood, highlighting its unique premise involving vampires and a protagonist navigating a dangerous environment.
- He expresses initial skepticism about the story but finds the gameplay mechanics intriguing and engaging.
- The combat system combines traditional survival horror elements with a new and exciting approach, enhancing the overall experience.

The Third Pig Game Overview

- Jared concludes with The Third Pig, a free game based on the classic fairy tale, which he finds promising despite its short length.
- The gameplay involves navigating a house while avoiding a persistent threat, showcasing the potential for horror elements in a familiar narrative.
- He appreciates the game's aesthetic choices and the implementation of survival horror mechanics, indicating a bright future for the developer.

Conclusion and Final Thoughts

- Jared wraps up the video by reflecting on the variety of indie survival horror titles discussed, expressing hope that viewers will explore these games.
- He emphasizes the importance of supporting indie developers and the unique experiences they bring to the genre.
- Jared expresses enthusiasm for future projects and encourages viewers to stay tuned for more content on indie survival horror games.
 

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ssringo

Member
The Killing Antidote is decently fun. Definitely feels like the early access game it is though. Works pretty well when the focus is on exploring and surviving, not as much when it goes shooty bang bang. Sexy customization options is nice. I'm interested in where it goes but wouldn't be surprised if it's never completed.

Flesh Made Fear demo was mostly fantastic. Really captures the PS1 Resident Evil vibe. Dev was very responsive to feedback and implemented a couple of changes to things that people didn't like (d-pad support for movement). Very much looking forward to this one. They're running a kickstarter that hit its goal and then some but doesn't look like it'll hit the stretch goals to bring it to consoles.

Dunno about the rest.
 
The Killing Antidote is decently fun. Definitely feels like the early access game it is though. Works pretty well when the focus is on exploring and surviving, not as much when it goes shooty bang bang. Sexy customization options is nice. I'm interested in where it goes but wouldn't be surprised if it's never completed.

Flesh Made Fear demo was mostly fantastic. Really captures the PS1 Resident Evil vibe. Dev was very responsive to feedback and implemented a couple of changes to things that people didn't like (d-pad support for movement). Very much looking forward to this one. They're running a kickstarter that hit its goal and then some but doesn't look like it'll hit the stretch goals to bring it to consoles.

Dunno about the rest.
Yeah I'm just waiting for the Killing Antidote to be out of early access before getting it or at least more complete. Flesh made fear looked good too now that I watched that part of the vid.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Watching the video and that typing game and Homebody both look really good.

edit: Homebody is on GoG, nice.
 
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TwinB242

Member
Daymare 1994: Sandcastle is a legitimately good RE clone.

It is a night and day difference to Daymare 1998. That game is rough as hell.

Can't say I agree. I only played the demo of Sandcastle but it was honestly a painful experience compared to 1998. The new combat mechanics sap all the fun and just turn it into a frustrating experience.
 
Can't say I agree. I only played the demo of Sandcastle but it was honestly a painful experience compared to 1998. The new combat mechanics sap all the fun and just turn it into a frustrating experience.
If you prefer the mechanics of Daymare 1998 over Daymare 1994, I got a game for you that you might enjoy.

iu
 

adamsapple

Or is it just one of Phil's balls in my throat?
This is a Japanese only game iirc.

You'd either need to import the physical copy from Play-Asia or change your Switch region to Japan and download off of the Japanese eshop.


Daymare isn't a Japanese only game, I've rented the first one in the US myself. Didn't bother looking at the sequel cause of the extremely poor first one, but this topic is giving me more incentive to check it out.
 
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