PSVR Review Thread

So pissed with Sony. They are just giving the middle finger to us, Latin America people, with PSVR and the PS4 Pro. I just read that they literally don't have an idea of when they will launch those things here! So dissapointed and it's another reason why I think VR is just a niche gimmick that will never become mainstream or reach massive success and that they are just launching PSVR in only a few regions to see how it sells and see if it's worthy to launch it in other countries or not after that. I'm in Mexico so who knows when I will be able to play RE7 in VR mode : /
The fact that you mentioned that the pro is also not available shows that your argument is wrong. The pro is not a gimmick at all, it's the next iteration of the PS4 so being a niche gimmick really doesn't have anything to do with it.
 
Just to confirm... PSVR runs smoother all around on PS4 Pro, right?

Standard PS4 runs VR games at 60fps minimum anyway and the headset does the reprojection thing, which makes them run at 120fps, so they should be totally smooth without the Pro.

The Pro will offer better looking graphics than the standard PS4 VR games though.
 
It certainly will. Even if they don't do anything, running in Pro mode will help with the higher clock speeds.

Do you have a source if you're so certain? If the games don't support the pro, then what could possibly be different? Better textures don't just magically appear because the hardware is better. Since resolution is limited by the headset itself and all accounts are the frame rates are fine, better shadows, textures AA etc are all we can really expect here and as I said those things don't just happen if they aren't in the game in the first place.
 
Thats how I see it as well. Its fun for short bursts and the games aren't far beyond the likes of The Shoot and The Fight for Move. With some games like Driveclub and RE getting support much like RE5 and Heavy Rain got Move support. And yea Sony isn't going to sustain. I was there for the Move and Vita at launch and I know how that went.

The continual comparison between PSVR and Move, as some kind of proof that Sony won't support it in the long term, is as spurious as it is lazy. If VR takes off as a sector, then Sony will invest heavily in PSVR, it's really as simple as that. You have to remember that this isn't just something Sony believes in, this is -the- current push in the games industry and it is being invested in heavily by almost every major player in the games industry and more than a few outside of it. I don't think that's because it's a fad either, a flash in the pan like the Wii or Kinect, it's because VR is going to be a major element of gaming in the future.
 
We don't know this for sure. The system might go into a compatibility mode (ie. lower clockspeeds and limit GPU use) when playing games without PS4 Pro support.

All games released after Sep are required to have a Pro mode.
 
It certainly will. Even if they don't do anything, running in Pro mode will help with the higher clock speeds.

We don't know this for sure. The system might go into a compatibility mode (ie. lower clockspeeds and limit GPU use) when playing games without PS4 Pro support.

It's not like it'll matter much anyways since all PSVR games are required to run at least at 60fps on the original PS4 right? And they say Tomb Raider VR will have a technique that makes the game feel like it's running at 120. I don't know how effective that will be or not but when talking about running smoother as in FPS but would it really be that big of a difference to the human eye if the PS4 Pro can do 1,000fps over 60 or 120?
 
I've tried a few titles and have to agree that PSVR headset is very cool but camera and move are just old peripherals being rehashed? Feels like that is PSVR's Achilles heal to be honest. Still, markets cheapest by a long shot so bound to be a favourite.
 
It's not like it'll matter much anyways since all PSVR games are required to run at least at 60fps on the original PS4 right? And they say Tomb Raider VR will have a technique that makes the game feel like it's running at 120. I don't know how effective that will be or not but when talking about running smoother as in FPS but would it really be that big of a difference to the human eye if the PS4 Pro can do 1,000fps over 60 or 120?

Did you see how bad tomb raider VR looked? They could use the resources to make the visuals look better. Higher res textures at the very least.
 
SkylineRKR said:
Its fun for short bursts and the games aren't far beyond the likes of The Shoot and The Fight for Move.
Even at PCVR launch (when libraries were in fact, rather thin) this was simply not true.
I mean sure - you can play confirmation bias card and explicitly only list titles that are similar to Move-lineup, but that works on traditional consoles too.

spazchicken said:
I don't know how effective that will be or not but when talking about running smoother as in FPS but would it really be that big of a difference to the human eye if the PS4 Pro can do 1,000fps over 60 or 120?
It mainly makes a difference to your brain - it can perceive certain elements(it's mainly near-field motion really) being less smooth than expected from "real" world. Whether that's noticeable or not will vary greatly depending on what games themselves have you do though.
 
We don't know this for sure. The system might go into a compatibility mode (ie. lower clockspeeds and limit GPU use) when playing games without PS4 Pro support.

But PS4 games from here on out have to have a Pro mode. Which means even if they don't expressly support new features with the Pro (checkerboard 4K, better lighting/effects, etc.) it's still in full compatibility with the Pro, not the simulated base PS4 mode.

That's how I understand it, anyway.
 
You got a source on that?

The original leaked slides.

And I guess I'm speaking more generally of Pro support, not just PSVR. Which, as games have to run at 60 without drops, probably won't make much of a difference--you're right.

But the big thing is: if you're trying to really sell your new VR game on an untested platform, why would you not take the simple steps to make your game look as best as possible? Even if that is entirely just running at 1400p and downsampling as an AA solution.
 
The original leaked slides.

And I guess I'm speaking more generally of Pro support, not just PSVR. Which, as games have to run at 60 without drops, probably won't make much of a difference--you're right.

But the big thing is: if you're trying to really sell your new VR game on an untested platform, why would you not take the simple steps to make your game look as best as possible? Even if that is entirely just running at 1400p and downsampling as an AA solution.
From the leaked dev docs a few months back.

Do you have a link to that slide? The slide I saw simply said after October 2016 all games with support both the pro and base PS4. That doesn't mean all of those games need a "pro mode". There was a thread on this yesterday and no one posted anything conclusive
 
Do you have a link to that slide? The slide I saw simply said after October 2016 all games with support both the pro and base PS4. That doesn't mean all of those games need a "pro mode". There was a thread on this yesterday and no one posted anything conclusive
That is what that means unless you're suggesting that hundreds of PS4 games will not work on the PS4 Pro come launch.
 
Did you see how bad tomb raider VR looked? They could use the resources to make the visuals look better. Higher res textures at the very least.

The 2nd screen, which is used to capture most of the footage shown on videos, is lower res that what you see in the headset, so I wouldn't judge visuals too much based on footage, it looks much better in the headset.
 
That is what that means unless you're suggesting that hundreds of PS4 games will not work on the PS4 Pro come launch.
What are you talking about? It means they will be supported by both as in they will both run on the pro and the base. That does not mean in any way they are required to make the pro version run any differently or better which is what I was replying too.
 
What are you talking about? It means they will be supported by both as in they will both run on the pro and the base. That does not mean in any way they are required to make the pro version run any differently or better which is what I was replying too.
I'm not quite sure what you're trying to argue for, but if I think I'm reading what you're writing you don't seem to have a very good grasp of how things work in software development.

Maybe try to make your argument even clearer by making your case what is different about a game released on November 2013 on PS4 running on the PS4 Pro and a game releasing on November 2016 running on the PS4 Pro.
 
Um you've played Tomb raider?

The 2nd screen is lower res on every game, so its obviously not going to look as good and the time I spent at EGX watching BattleZone, while waiting to play it, I can definitely say the second screen doesn't look as good and BattleZone looked much better in the headset.
 
I'm not quite sure what you're trying to argue for, but if I think I'm reading what you're writing you don't seem to have a very good grasp of how things work in software development.

Maybe try to make your argument even clearer by making your case what is different about a game released on November 2013 on PS4 running on the PS4 Pro and a game releasing on November 2016 running on the PS4 Pro.
I was replying to a post that said all games will run better in pro mode and that every game coming after Sept.(which was the wrong month any way). What Im saying is that all Sony has said is all games will run on both consoles. They never said new games will have to look better on the pro.
So there could be a game released in 2017 that takes advantage of none of the pros added power. In that case it would look the same wether it was being played on a base model or a pro model.
 
Do you have a source if you're so certain? If the games don't support the pro, then what could possibly be different? Better textures don't just magically appear because the hardware is better. Since resolution is limited by the headset itself and all accounts are the frame rates are fine, better shadows, textures AA etc are all we can really expect here and as I said those things don't just happen if they aren't in the game in the first place.
The games have to support PS Pro. It is a requirement
http://www.techradar.com/news/gaming/consoles/playstation-4-pro-release-date-news-and-features-1328145
 
The 2nd screen is lower res on every game, so its obviously not going to look as good and the time I spent at EGX watching BattleZone, while waiting to play it, I can definitely say the second screen doesn't look as good and BattleZone looked much better in the headset.
Yeah I get what your saying. But I've watched probably 20 hours of PSVR coverage this week and most of it was the second screen feed. Nothing looked as terrible as Tomb Raider. Either way, my point was that even running at 1080p and a good framerate there is still room for improvement if they wish to take advantage of it.
 
You're not following. Read my follow up comments. Yes obviously all games will be playable on the pro, that's a given. What I was saying is that not all games will have added performance on the pro.
That is the requirement. A Pro mode. Added features are a requirement.
 
I was replying to a post that said all games will run better in pro mode and that every game coming after Sept.(which was the wrong month any way). What Im saying is that all Sony has said is all games will run on both consoles. They never said new games will have to look better on the pro.
So there could be a game released in 2017 that takes advantage of none of the pros added power. In that case it would look the same wether it was being played on a base model or a pro model.
So what you're saying is that despite additional resources being available and how these are inherently consumed due to the nature of how software routines are executed that developers are going to go out of their way to fine-tune the PS4 Pro execution path to work the same as the PS4 Regular execution path.
 
No they are not. Show me a source that says devs are required to make games look or run better on the pro.

This has been common knowledge for some time.

The report noted that Sony will require games to feature a "Base Mode" for the original PS4 console and a "Pro Mode" for the PS4 Pro, both of which you'll find in the same release. You'll get the same core play experience on either console, although with the Pro Mode on the new hardware, you'll see enhanced graphics and perhaps other perks as well.
 
So what you're saying is that despite additional resources being available and how these are inherently consumed due to the nature of how software routines are executed that developers are going to go out of their way to fine-tune the PS4 Pro execution path to work the same as the PS4 Regular execution path.

Yes. 100%. It's not going out of there way. It's getting the game to run optimally on the base PS4 and then not worrying about the pro. There are lots of games that don't run well on current consoles. It's not because the hardware can't run it, its because of the developers. I would bet WWE 2k18 doesn't look or run any better on the PS4 pro.
 
No they are not. Show me a source that says devs are required to make games look or run better on the pro.

I'm kind of with you on this; the requirements that I'm aware of are that the resolution must be 1080p minimum and that the framerate must be no worse than on the base version. There's no guarantee of anything beyond that.
 
Yes. 100%. It's not going out of there way. It's getting the game to run optimally on the base PS4 and then not worrying about the pro. There are lots of games that don't run well on current consoles. It's not because the hardware can't run it, its because of the developers. I would bet WWE 2k18 doesn't look or run any better on the PS4 pro.
But it must be them going out of their way, because the PS4 Pro has more available processing resources.
 
Yes. 100%. It's not going out of there way. It's getting the game to run optimally on the base PS4 and then not worrying about the pro. There are lots of games that don't run well on current consoles. It's not because the hardware can't run it, its because of the developers. I would bet WWE 2k18 doesn't look or run any better on the PS4 pro.

So let me get this straight, if a game runs on an average 20-25 fps on the PS4, you believe that it will also be 20-25 fps on the Pro despite it being a much more powerful machine?
 
But it must be them going out of their way, because the PS4 Pro has more available processing resources.

How is it going out of there way? If they develop the game to run optimally on the base ps4 at 1080p with a locked 30 fps they would have to go out of there way to make that game run better on the pro.
 
I've tried a few titles and have to agree that PSVR headset is very cool but camera and move are just old peripherals being rehashed? Feels like that is PSVR's Achilles heal to be honest. Still, markets cheapest by a long shot so bound to be a favourite.

For perspective, the Vive costs $~800 and the yet to be released Oculus Touch controllers cost ~$200 alone ($600 for the headset). None of us were ready for the sticker shock associated with them developing additional, new technology.
 
So let me get this straight, if a game runs on an average 20-25 fps on the PS4, you believe that it will also be 20-25 fps on the Pro despite it being a much more powerful machine?
Did I say that? No. I said if they get the game to run optimally on the base. i.e. 1080p 30 fps locked
 
Yes the Giant Bomb report that has been 100% accurate.
That's an assumption made based off the leaked information. All those leaked slides are available to read now and they say nothing about that. As the poster above said, games will have to run at 1080p. That's the only requirement.
 
I'm kind of with you on this; the requirements that I'm aware of are that the resolution must be 1080p minimum and that the framerate must be no worse than on the base version. There's no guarantee of anything beyond that.
People need to realize that Pro compatibility means only this. Everything else is extra and not guaranteed.
 
I'm kind of with you on this; the requirements that I'm aware of are that the resolution must be 1080p minimum and that the framerate must be no worse than on the base version. There's no guarantee of anything beyond that.

There may not be any guarantee but devs will receive shit by not doing anything but the bare minimum. By all accounts Pro is easy to support.
 
How is it going out of there way? If they develop the game to run optimally on the base ps4 at 1080p with a locked 30 fps they would have to go out of there way to make that game run better on the pro.
In one post you're talking about the games not running well and no improvements on PS4 Pro and now you're talking about 1080p locked 30 fps.

Feel free to continue jumping around making paradoxical points from post to post. I'm out.

Before it's being edited out of the history books:
There are lots of games that don't run well on current consoles. It's not because the hardware can't run it, its because of the developers.

And those games are posited to not run better on PS4 Pro despite running in native mode and the software not being able to help itself consuming those additional present resources like more CPU cycles.
 
In one post you're talking about the games not running well and no improvements on PS4 Pro and now you're talking about 1080p locked 30 fps.

Did I say they won't run well? Your just making stuff up. I said if a game runs at 1080 30 on the base there is no guarantee it will run better on the pro. Stop arguing unless you have info to the contrary. In everything that's been put out the only requirement is that all games run at 1080. Plenty of PS4 games already run at 1080 30.
 
Did I say that? No. I said if they get the game to run optimally on the base. i.e. 1080p 30 fps locked

Ahh okay, I see. Sorry for the confusion.

It will be interesting how developers will handle the platforms in the near future - will they develop for the Pro and then turn down the graphics, fps etc. for the base PS4 or is it the other way round?
 
Yeah I get what your saying. But I've watched probably 20 hours of PSVR coverage this week and most of it was the second screen feed. Nothing looked as terrible as Tomb Raider. Either way, my point was that even running at 1080p and a good framerate there is still room for improvement if they wish to take advantage of it.

Well its early days, plenty of time for improvements and devs are still getting the hang of making VR games, also some things are just a nice bonus feature, like the Tomb Raider VR stuff so doesn't represent the very best VR can offer.

Although Tomb Raider does have a partly implemented room scale feature, where you can stand and walk around the area you are in and the camera / headset shows a transparent grid when you get close to the edge of the tracking area, so its good developers are trying this kind of thing with the less advanced tech too.
 
You've seen the thread about Amy Henning right?
And?

In the context of PSVR we're talking about supersampling. By no account is that a hardship that requires 10 years of 80+ hour work weeks.
If you use a popular game engine this will be the equivalent of a checkbox or a multiplier that you can even tune very conservatively.
 
And?

In the context of PSVR we're talking about supersampling. By no account is that a hardship that requires 10 years of 80+ hour work weeks.
If you use a popular game engine this will be the equivalent of a checkbox or a multiplier that you can even tune very conservatively.
But benny, devs are lazy as fuck and rather not do anything extra so clearly your point is moot. There is just no guarantee from the devs cuz devs don't give a fuck. Even if it's as simple as doing simply nothing on their end. There is just no guarantee that they'll even do nothing for the extra benefits that comes with Pro.

This is the mentality of a selected few you guys are having "discussions" with I feel.
 
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