PSVR Review Thread

At first, I was a bit worried, because it was very blurry, as if my eyes were squinted. Then I physical lowered the headset and it all came into focus. For a second, I though I was gonna need glasses. HAHAHA. But, thankfully, with a little adjusting, I got it just right.

Yes from what I understand the focus is in the middle of each lens and then it blurs out in radial form. Why? I don't know but you can even see that effect from the social screen on those YouTube videos. Just look at the edges of the screen and you can see it's a little blurry compared to the center of the screen. I think all those people that complained a out psvr being blurry didn't put the headset on right.
 
I mean, there's a wealth of impressions out there.

To be brutally honest, if you haven't experienced VR before you're going to be in love with it for at least a few weeks. If you've tried or own a Rift, you'll probably be pleasantly surprised by the hardware and SDE. If you own a Vive, it's just going to be a disappointing but comfortable headset.

Wouldn't the impressions of the screen be similar with vive? You'll still be pleasantly surprised by the SDE.
 
Yes from what I understand the focus is in the middle of each lens and then it blurs out in radial form. Why? I don't know but you can even see that effect from the social screen on those YouTube videos. Just look at the edges of the screen and you can see it's a little blurry compared to the center of the screen. I think all those people that complained a out psvr being blurry didn't put the headset on right.
It doesn't blur in a radial - there is no blur. What you see on the social screen is distortion from being warped to a 16:9 image.

The original image in the PSVR is fisheye and it needs to be. Hold your phone to your face and it will look blurry up close because your eyes can't focus, you'll see double, etc. The lenses in VR refocus the image for your eyeballs.

Lenses have their "sweet spot" just like real glasses do (usually for medical eyewear the optometrist will measure the distance between pupils so when they make your glasses they can accurately place the sweet spot directly in your field of view). The methods used to create a better lens will improve over time to help widen that spot.
 
Since I have a rift my only chance to get this is to win a free one from Taco Bell. But I am very excited to see many more people try out VR for the first time.
 
Yes from what I understand the focus is in the middle of each lens and then it blurs out in radial form. Why? I don't know but you can even see that effect from the social screen on those YouTube videos. Just look at the edges of the screen and you can see it's a little blurry compared to the center of the screen. I think all those people that complained a out psvr being blurry didn't put the headset on right.

basically the PSVR screen has a higher density pixel count in the center of the screen(because that will be where you are looking most often). And then less pixels on the outside. Then when they render the game, they use less pixels(lower res) on the periphery of the image to match what the screen has . You can tell on the social screen especially on text and such.

As for impressions from others saying it was blurry, Id definitely mark it up to not having the headset on properly. The sweet spot is pretty small. You need to have your eyes set to the center of the screen, usually some small adjustment of the headset up or down easily fixes the issue.

Edit:This is different issue than the pixel density, and has to do with the lenses, kinda like how you need to get your eyes at the right spot to effectively use binoculars.
 
basically the PSVR screen has a higher density pixel count in the center of the screen(because that will be where you are looking most often). And then less pixels on the outside. Then when they render the game, they use less pixels(lower res) on the periphery of the image to match what the screen has . You can tell on the social screen especially on text and such.

Correct, there is a higher pixel density in the 'center' of your FOV than around the periphery.

I think this could also be another reason most reviews have noted a minimized SDE from other headsets.
 
I'm very interested in Rez, but as it comes on the demo I'll wait to give it a try.

Only game i'll be buying for VR on day one is SuperHyperCube. I already have Bound and Tomb Raider comes with that VR experience.

I doubt the demo has the new VR area for Rez on it. Which is supposed to be one of the best VR experiences out there.
 
basically the PSVR screen has a higher density pixel count in the center of the screen(because that will be where you are looking most often). And then less pixels on the outside. Then when they render the game, they use less pixels(lower res) on the periphery of the image to match what the screen has . You can tell on the social screen especially on text and such.

As for impressions from others saying it was blurry, Id definitely mark it up to not having the headset on properly. The sweet spot is pretty small. You need to have your eyes set to the center of the screen, usually some small adjustment of the headset up or down easily fixes the issue.

Holy shit that is interesting
 
Correct, there is a higher pixel density in the 'center' of your FOV than around the periphery.

I think this could also be another reason most reviews have noted a minimized SDE from other headsets.

Yeah, I also think it has to do with the screen type, PSVR has an OLED-RGB screen with subpixels, while the other headsets are pentile screens, and dont have subpixels, while also having the godray/glare smear issue.
 
My fiancée did the shark cage one, which I'm sure helped. My only advice is if you play any kind of flying game, be careful with barrel rolls. I never get motion sickness, but I decided to go for one during the Eve Valkyrie demo and it definitely made my head and stomach spin a little lol. After that I quickly got my head to accept the lack of "up and down" in space and was able to pilot fine. Most games to appear pretty stationary and like the PlayStation guy at the demo was saying- it's not as bad because your own head is doing the looking around vs watching a screen move around, which my fiancé has trouble handling for first person shooters and such.


Noted. Thanks!


As for me, I want to try to cover all bases. Horror. Shooter. Cockpit.

Rigs and vr worlds for sure.

Has anyone tried Brookhaven or mortal blitz?


I really want to get Driveclub VR but I don't have a compatible wheel :/

I'll be getting Bound and ff xv regardless
 
I know what you mean, but personally I am dubious that we will ever really see fully fledged games with the current hardware, particularly from Sony. I wouldn't wait 6 months to purchase as the hardware is already outdated before its even released.

Id be happy using the standard PS4 controller for first person games with the VR headset for added immersion. If enough come along like this then it would be a worthwhile purchase for me.

Yes driving and flying games should be amazing, looking forward to trying Driveclub VR even though I don't like the game itself. Want to see how well it works from a tech perspective.

SMH
 
and like the PlayStation guy at the demo was saying- it's not as bad because your own head is doing the looking around vs watching a screen move around, which my fiancé has trouble handling for first person shooters and such.

This is good to hear from time to time as that's what I'm hoping as well since I too have that problem with some regular FPS games.
 
So I got a chance to try out Thumper with PSVR at a Best Buy tonight. First of all, I think the game is incredible especially with headphones. If I were picking up a PSVR it would definitely be at the top of the list. The thing I want to know (and I guess this is a question for anyone else who has played Thumper with VR) is if my demo was possibly messed up. The VR experience for the game was very lackluster compared to other VR demos I've played through. There was very little depth that I could make out and it pretty much just seemed like I was looking at a giant TV that I was sitting way too close to. I guess it wasn't exactly like that but it seemed like I was just looking at a rectangular screen if that makes sense.

Other VR demos have given me a much greater sense of immersion including other demos I've done with PSVR itself so I know there isn't anything wrong with the headset. Was just curious as to whether other people have tried Thumper in VR and what it was like for them.
 
So I got a chance to try out Thumper with PSVR at a Best Buy tonight. First of all, I think the game is incredible especially with headphones. If I were picking up a PSVR it would definitely be at the top of the list. The thing I want to know (and I guess this is a question for anyone else who has played Thumper with VR) is if my demo was possibly messed up. The VR experience for the game was very lackluster compared to other VR demos I've played through. There was very little depth that I could make out and it pretty much just seemed like I was looking at a giant TV that I was sitting way too close to. I guess it wasn't exactly like that but it seemed like I was just looking at a rectangular screen if that makes sense.

Other VR demos have given me a much greater sense of immersion including other demos I've done with PSVR itself so I know there isn't anything wrong with the headset. Was just curious as to whether other people have tried Thumper in VR and what it was like for them.

Sounds like something was set up wrong? If you get another chance try Battlezone, the demo of that makes you feel like you're in that tank and in the game world. It won me over!
 
So.. do you think all those people saying PS VR is blurry, etc.. would it be what they mean by that, I mean for those that tried it only once or twice, or are these people just being picky?

Because when I tried it I thought it was fine.

Don't know. They could just be talking about the screen being low res? When I was playing the underwater demo think I remember looking at a texture and thinking it looked subbed HD lol. It didn't bother me but it was a thought that occurred to me
 
Sounds like something was set up wrong? If you get another chance try Battlezone, the demo of that makes you feel like you're in that tank and in the game world. It won me over!

I definitely wish I could have tried out more demos. I'm already sold on VR, I just don't know when I'll be able to actually purchase a unit for myself. Thumper was my most anticipated game for PSVR (that and Rez) so I was pretty disappointed when I went through the demo. I thought maybe that's just the way it was developed for VR but hopefully it was setup issue.
 
I doubt the demo has the new VR area for Rez on it. Which is supposed to be one of the best VR experiences out there.

From what I saw, the demo version of Rez Infinite has a portion of the first level, and a portion of the level with the running man near the end.
 
I love the concept of VR, but I think people in general should temper their expectations because to me its like motion control gaming or touch gaming. You can't beat a physical controller like a joystick, joypad, M&KB, wheel & pedals etc. You can't really play any of the standard games like open world or fps in the typical fashion.

The Oculus Touch, Vive controllers and the move controllers go part of the way, but not being able to walk intuitively in a VR space without using a controller and potential motion sickness is going to keep this thing as an enthusiast toy.

The second thing is Sony's peripherals generally fade away to the background. They just don't seem to do a very good job of sustaining support to these things. Worst case for VR would probably be mimic something like the move controllers, support for 1 or 2 years. Best case for VR - maybe something like the Vita, where there is still support, but not really marketed that well.

For me, I still find VR to be really expensive. I look at all the games I've purchased (I counted the other day about 350) and then I looked at all the games I've actually finished (about 50) and then I wonder if I shouldn't just finish a few more of what I already have first. I'm pretty sure I can wait for VR to be discounted a bit, but I do envy everyone who is going to get one!
 
Yeah I had the same experience the first time I tried it out. The rep didn't set it properly and I didn't bother adjusting it myself for whatever reason so everything looked out of focus. Couldn't even read the text unless I turned my head in an awkward angle

Every time after that I adjusted it myself and I didn't have that problem anymore. Everything looked in focus

Same here. I own a Gear VR and was a little bummed when the rep put the headset on, but then I shifted it down just a bit and was surprised at how clear the image was in comparison to the Gear VR, which has an incredibly tiny sweet spot.
 
Yeah I had the same experience the first time I tried it out. The rep didn't set it properly and I didn't bother adjusting it myself for whatever reason so everything looked out of focus. Couldn't even read the text unless I turned my head in an awkward angle

Every time after that I adjusted it myself and I didn't have that problem anymore. Everything looked in focus

I feel like I got lucky with the rep at the Best Buy near me. He made sure that everyone who went it saw the images clearly and would adjust it until you could see everything clearly
 
Yeah, I also think it has to do with the screen type, PSVR has an OLED-RGB screen with subpixels, while the other headsets are pentile screens, and dont have subpixels, while also having the godray/glare smear issue.

right, I had forgotten about that bit.
 
Just because I love photos of stacked boxes of products I want in the back room's of Best Buys:

From GaiaKnight on Reddit:

gYkxNy6.jpg
 
Tier 2 of the review embargo is the day before launch, according to Digital Foundry (Link)

Expect reviews for RIGS, Driveclub, and other ones we've been missing.
 
There seem to be more non-bundled units hitting the stores than bundled. That's good news for people who are going in without a preorder.
 
Yeah, I also think it has to do with the screen type, PSVR has an OLED-RGB screen with subpixels, while the other headsets are pentile screens, and dont have subpixels, while also having the godray/glare smear issue.

lol what. Of course they have subpixels, that's how all displays work. The other headsets just have a different arrangement of them that amounts to fewer total subpixels for a given resolution.

Screen type has nothing to do with the godrays, that is due to the fresnel lenses.
 
I love the concept of VR, but I think people in general should temper their expectations because to me its like motion control gaming or touch gaming. You can't beat a physical controller like a joystick, joypad, M&KB, wheel & pedals etc. You can't really play any of the standard games like open world or fps in the typical fashion.

The Oculus Touch, Vive controllers and the move controllers go part of the way, but not being able to walk intuitively in a VR space without using a controller and potential motion sickness is going to keep this thing as an enthusiast toy.

The second thing is Sony's peripherals generally fade away to the background. They just don't seem to do a very good job of sustaining support to these things. Worst case for VR would probably be mimic something like the move controllers, support for 1 or 2 years. Best case for VR - maybe something like the Vita, where there is still support, but not really marketed that well.

For me, I still find VR to be really expensive. I look at all the games I've purchased (I counted the other day about 350) and then I looked at all the games I've actually finished (about 50) and then I wonder if I shouldn't just finish a few more of what I already have first. I'm pretty sure I can wait for VR to be discounted a bit, but I do envy everyone who is going to get one!

1) Most games are still being played with joypads or wheels are work best that way.

2) Oh yeah, it really really sucks how Sony forgot about the Move and didn't use it to its full potential. It really would have worked nicely with VR. Such a stupid, shortsighted decision.
 
This is a bit all over the place. Going to wait to see what the overall 'noise' from people in november and december sounds like or maybe after the first major firmware update to it. Give Sony a chance to update the device if needed. To much guessing and wishing. For those early adopters...thank-you. Hope it works out well for you.
 
Noted. Thanks!


As for me, I want to try to cover all bases. Horror. Shooter. Cockpit.

Rigs and vr worlds for sure.

Has anyone tried Brookhaven or mortal blitz?


I really want to get Driveclub VR but I don't have a compatible wheel :/

I'll be getting Bound and ff xv regardless

I've actually chatted with the developer of Brookhaven at VR events here in Chicago and played it multiple times on different versions of the Vive. He's a really cool guy and you can definitely sense his passion for VR, but Brookhaven is admittedly almost a tech demo of a shooter.

With Vive it's pretty awesome since you're turning all around and constantly have to be scanning your environment, but I imagine, if it's coming to PSVR, it just wouldn't be a pleasant experience. There's not much too it, the Move's aiming isn't as accurate as the Vive's, and if you're not facing threats from all sides, I don't see the point.

Phosphor Games wants to do a lot more with VR and I trust they'll have a great experience eventually, but the developer admitted to me that they kind of just wanted to have a game out around launch to ride the wave. I think they know it's a limited project.
 
I already have 1 (extremely dusty) Move controller from back in the day - is a second one mandatory for PSVR?

Move technically isn't mandatory to use PSVR. Some games have no Move support whatsoever while others might support one or two. You may have to look it up on a game-by-game basis.
 
Move technically isn't mandatory to use PSVR. Some games have no Move support whatsoever while others might support one or two. You may have to look it up on a game-by-game basis.

Nope.

All the game boxes that have Move compatible show two controllers.

N0KDBGo.jpg
 
I love the concept of VR, but I think people in general should temper their expectations because to me its like motion control gaming or touch gaming. You can't beat a physical controller like a joystick, joypad, M&KB, wheel & pedals etc. You can't really play any of the standard games like open world or fps in the typical fashion.

The Oculus Touch, Vive controllers and the move controllers go part of the way, but not being able to walk intuitively in a VR space without using a controller and potential motion sickness is going to keep this thing as an enthusiast toy.

The second thing is Sony's peripherals generally fade away to the background. They just don't seem to do a very good job of sustaining support to these things. Worst case for VR would probably be mimic something like the move controllers, support for 1 or 2 years. Best case for VR - maybe something like the Vita, where there is still support, but not really marketed that well.

For me, I still find VR to be really expensive. I look at all the games I've purchased (I counted the other day about 350) and then I looked at all the games I've actually finished (about 50) and then I wonder if I shouldn't just finish a few more of what I already have first. I'm pretty sure I can wait for VR to be discounted a bit, but I do envy everyone who is going to get one!

Thats how I see it as well. Its fun for short bursts and the games aren't far beyond the likes of The Shoot and The Fight for Move. With some games like Driveclub and RE getting support much like RE5 and Heavy Rain got Move support. And yea Sony isn't going to sustain. I was there for the Move and Vita at launch and I know how that went.
 
I wanted to put up a video talking about the PSVR tracking issues that occurred in the Giant Bomb stream, and just weigh in with any issues I've seen over the past few days. Hope this helps you: https://www.youtube.com/watch?v=5eQqvMpkPkk
Great video. The Giant Bomb stream had me bummed for a bit but watching Gamespot and some other sights has me just as excited as I was months ago. Hopefully mine will work just fine.
 
I'm gonna try this out tomorrow at Barcelona Games World. Pretty exited as I have never tried VR before.

Kind of a noob question but can I wear the headset on top of my glasses?
 
So pissed with Sony. They are just giving the middle finger to us, Latin America people, with PSVR and the PS4 Pro. I just read that they literally don't have an idea of when they will launch those things here! So dissapointed and it's another reason why I think VR is just a niche gimmick that will never become mainstream or reach massive success and that they are just launching PSVR in only a few regions to see how it sells and see if it's worthy to launch it in other countries or not after that. I'm in Mexico so who knows when I will be able to play RE7 in VR mode : /
 
It certainly will. Even if they don't do anything, running in Pro mode will help with the higher clock speeds.

We don't know this for sure. The system might go into a compatibility mode (ie. lower clockspeeds and limit GPU use) when playing games without PS4 Pro support.
 
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