Giant Bomb PSVR Launch Day Support Stream | Not what you're looking for

Jesus christ... Why do people trust these guys again?

Because they have more VR experience than anyone here?

Because we have SEEN them try out different lighting methods?

Because they're not the only ones to say they had issues with drifting?

Why is it so hard for people to believe that the PSVR isn't perfect. Come on folks...
 
Have they tried turning off the coloured lights? Seems the most likely culprit to me.

Jesus christ... Why do people trust these guys again?

It has hit the streets. Read the OT.

No one is saying that they weren't having issues at home as well, what people are saying is that we don't know how their home setup looks, and that most people don't seem to be having any major problems.

I was going to buy PSVR this weekend and I backed off because of this video
 
Couldn't moving be achieved via analog sticks? I'm not interested in Wii U pad type VR experiences. Those are incredibly boring. Definitely not worth $500 if that's all that's being offered.

There's a lot of people gettinck motion sick with RIGS controlling with the sticks. Your brain senses movement and because it can't feel anything, it just wonders what the fuck is going on. I've not had that problem luckily, but you can get used to it apparently. RIGS recommends playing in short bursts to start with to get your tolerance up.
 
Fair enough. Still, if it's not their setup, I think we have enough units out there by now that we can safely say it's a hardware issue. Have they tried getting a replacement yet?

They have two units that do the exact same shit. Both at the office, in the studio and at home.

So either both of them are faulty or this is a software issue that a lot of people simply aren't as critical about compared to the GB crew (which have been on the VR train since day one and can actually compare).
 
They LITERALLY just confirmed they tested it in multiple settings and people are STILL asking about their setup.

Is Phil Spencer standing behind the TV moving the camera all the time is what I want to know.

Can you prove Phil Spencer ISN'T moving the camera all the time? Didn't think so.

Checkmate.
 
Fair enough. Still, if it's not their setup, I think we have enough units out there by now that we can safely say it's a hardware issue. Have they tried getting a replacement yet?

Sorry, but I'm not watching the stream. I've never liked GB, nothing to do with VR in particular. Just don't get why so much importance is placed on this one group of people's experiences when we have plenty of other people with no issues.

They spoke to Sony and Sony didn't think it was a hardware problem specific to them.

Jeff hinted some people had told him it's a software issue at the start of the stream (if I picked up what he said properly, I was cooking)
 
Because they have more VR experience than anyone here?

Because we have SEEN them try out different lighting methods?

Because they're not the only ones to say they had issues with drifting?

Why is it so hard for people to believe that the PSVR isn't perfect. Come on folks...
Not saying it's perfect, just saying that these guys are having some issues most folks aren't.

Yes, there are other people who have reported some tracking problems. Most all of them have been resolved by altering the setup, though one or two look to be the result of a busted gyroscope. A hardware issue which should be easy to get a replacement for.
 
Look, these guys have been doing this for years. They know what they are doing.

It's one thing to disagree with them but the reactions to them having problems are just ridiculous at this point.
 
It has hit the streets. Read the OT.

No one is saying that they weren't having issues at home as well, what people are saying is that we don't know how their home setup looks, and that most people don't seem to be having any major problems.

PSVR has been in the hands of consumers for all of 5 minutes. How exactly do you expect GB to hear a consensus after so little time? Or take it seriously?

How much are you willing to read into people who've got their headsets, set it all up, downloaded and played through multiple games, and had time to post comprehensive thoughts on a forum - in less than a day. How neutral and factual do you think they're going to be?
 
Not saying it's perfect, just saying that these guys are having some issues most folks aren't.

Yes, there are other people who have reported some tracking problems. Most all of them have been resolved by altering the setup, though one or two look to be the result of a busted gyroscope. A hardware issue which should be easy to get a replacement for.

I simply think the average user is barely going to notice the perspective shifting. Especially if it's your first time using VR.

But if you're GB and you've played countless hours of Oculus and Vive before, this stuff is really jarring.
 
Fair enough. Still, if it's not their setup, I think we have enough units out there by now that we can safely say it's a hardware issue. Have they tried getting a replacement yet?

Sorry, but I'm not watching the stream. I've never liked GB, nothing to do with VR in particular. Just don't get why so much importance is placed on this one group of people's experiences when we have plenty of other people with no issues.

Because this group has tried all 3 major headsets for a longer amount of time then most people just getting the headsets, and probably have a better baseline understanding of optimal VR conditions for viewing.
 
Couldn't moving be achieved via analog sticks? I'm not interested in Wii U pad type VR experiences. Those are incredibly boring. Definitely not worth $500 if that's all that's being offered.

For a lot of people (though not everybody), direct stick movement can be instant vomit since your body is not actually moving so it really messes with your system, though some games have seemingly got it more comfortable than others along with cockpit games. This why some games use blinking/teleporting.
 
Why are you so bothered by their setup? Brad (the guy on the sofa) hasn't complained about tracking today, so obviously their studio isn't interfering as much as you think.

Any complaints today seem mostly down to poor quality software.

in my 30-40m of watching, they did not have any issues related to move/psvr tracking today... I guess people are commenting about their previous stream.
 
They have two units that do the exact same shit. Both at the office, in the studio and at home.

So either both of them are faulty or this is a software issue that a lot of people simply aren't as critical about compared to the GB crew (which have been on the VR train since day one and can actually compare).
They literally threw up during the last stream. That's not the kind of issue you need massive amounts of experience with VR to notice.
They spoke to Sony and Sony didn't think it was a hardware problem specific to them.

Jeff hinted some people had told him it's a software issue at the start of the stream (if I picked up what he said properly, I was cooking)
If it's a software issue, I'd expect everyone to be barfing all over the place. But that's not happening.

If it's not a hardware issue, then the only thing left is their setup. I haven't been watching the streams, so I can't comment on what they've tried. All I can say is that by far most people aren't running in to any serious tracking issues, and those who have generally managed to resolve them in short order.

I'm out, have fun justifying you negativity. Check out a twitch stream, or read the OT if you feel like broadening your sample range a bit.
 
Lol he isn't watching the stream... what a waste of time.

Anyway, Jeff looks super disappointed. Sucks he isn't having a good experience. I wonder if stuff will improve.

As for games, I mantain everything I've said about VR before. PS VR doesn't change anything about my opinions regarding this tech.
 
Have they tried turning off the coloured lights?
Yes.
Jesus christ... Why do people trust these guys again?
Because they have a track record of being honest and the founder has - literally - lost his job because he gave an honest opinion about a game where the easy way out would be to sugar-coat things...?

No one is saying that they weren't having issues at home as well, what people are saying is that we don't know how their home setup looks, and that most people don't seem to be having any major problems.
Jeff and Brad have both live streamed from their homes, profusely, over the years.

We know what their setups are. Intimately.

They aren't making this shit up.
 
Why are you posting in this thread? What are you doing? These are not rhetorical questions.
Because this idea that there is a widespread, serious tracking issue with PSVR leads to posts like this:
I was going to buy PSVR this weekend and I backed off because of this video
Which I think is really too bad. If someone really wants a VR headset, and gets scared off buying one because they think the GB guys' experience represents the majority of people's experience with PSVR, I think that's a shame.
Yes.
Because they have a track record of being honest and the founder has - literally - lost his job because he gave an honest opinion about a game where the easy way out would be to sugar-coat things...?

Jeff and Brad have both live streamed from their homes, profusely, over the years.

We know what their setups are. Intimately.

They aren't making this shit up.
Have they streamed themselves playing with PSVR? If not, you don't really know what their setup was like at the time they encountered these problems. One guy in the OT solved his problems by just shutting off a lamp in the background, another by closing the curtains.
 
They literally threw up during the last stream. That's not the kind of issue you need massive amounts of experience with VR to notice.

If it's a software issue, I'd expect everyone to be barfing all over the place. But that's not happening.

If it's not a hardware issue, then the only thing left is their setup. I haven't been watching the streams, so I can't comment on what they've tried. All I can say is that by far most people aren't running in to any serious tracking issues, and those who have generally managed to resolve them in short order.

I'm out, have fun justifying you negativity. Check out a twitch stream, or read the OT if you feel like broadening your sample range a bit.

You do you buddy. I have no negativity really, I want VR to be amazing. Good luck on Twitch.
 
Because this idea that there is a widespread, serious tracking issue with PSVR leads to posts like this:

Which I think is really too bad. If someone really wants a VR headset, and gets scared off buying one because they think the GB guys' experience represents the majority of people's experience with PSVR, I think that's a shame.

Sony don't need you doing PR clean up for them.

They'll be okay.
 
They literally threw up during the last stream. That's not the kind of issue you need massive amounts of experience with VR to notice.

If it's a software issue, I'd expect everyone to be barfing all over the place. But that's not happening.

If it's not a hardware issue, then the only thing left is their setup. I haven't been watching the streams, so I can't comment on what they've tried. All I can say is that by far most people aren't running in to any serious tracking issues, and those who have generally managed to resolve them in short order.

I'm out, have fun justifying you negativity. Check out a twitch stream, or read the OT if you feel like broadening your sample range a bit.

As expected you're bailing out of the conversation. Enjoy your purchase.
 
Because this idea that there is a widespread, serious tracking issue with PSVR leads to posts like this:

Which I think is really too bad. If someone really wants a VR headset, and gets scared off buying one because they think the GB guys' experience represents the majority of people's experience with PSVR, I think that's a shame.

You have lost touch with reality.
 
Lol he isn't watching the stream... what a waste of time.

Anyway, Jeff looks super disappointed. Sucks he isn't having a good experience. I wonder if stuff will improve.

As for games, I mantain everything I've said about VR before. PS VR doesn't change anything about my opinions regarding this tech.

Stuff will definitely improve, there are a bunch more games to play on the Vive compared to launch for example.

Look at the PS4 itself, a gaming machine built on more than 2 decades of Sony knowledge, and it still took it 1-2 years to get a good library.

The technology of VR is here, and it works. The software will take time, but it will get there.
 
I'm at work but I take it tracking still giving them issues? I was ready to cancel my preorder after the first stream but decided to hang on to it. Played close to 4 hours before work and it was fantastic/ worked near flawlessly. I was even impressed by the IQ and lack of noticeable SDE. Shit is awesome, but it sounds like they are still having issues? Drive Club is the only thing that made me want to puke, but everything else is awesome on my end
 
Because this idea that there is a widespread, serious tracking issue with PSVR leads to posts like this:

Which I think is really too bad. If someone really wants a VR headset, and gets scared off buying one because they think the GB guys' experience represents the majority of people's experience with PSVR, I think that's a shame.

It's perfectly reasonable not to spend $400+ on something that could potentially not work to your satisfaction or worse yet, cause you physical discomfort. "Hey this works for me and most people" is not a ringing endorsement when it comes to a product that can literally make you sick if it doesn't work properly.
 
I'm sorry for everyone who wanted VR to be cool in 2016. That said, thanks for financing VR 2020.

people can spin any narrative they want as to why people don't want to buy VR, but VR is doing a pretty good job of not selling itself to me. if I bought PSVR it would be collecting dust within a week.
 
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People are trying to defend that psvr doesn't have issues are delusional. Face facts people it does. Hopefully it can be ironed out!
 
Brad seemed to do pretty well this time on the couch, for the most part. Except a few times where his controller wigged out.

Because this group has tried all 3 major headsets for a longer amount of time then most people just getting the headsets, and probably have a better baseline understanding of optimal VR conditions for viewing.

And yet as an example there are massive bloom splotches all over their calibration view from the camera. PSVR is entirely reliant on room lighting and how surfaces may be bouncing light.
Some of their problems are definitely more common though like the shaky hands.
 
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