My Beef with Summer Lesson

It's not even this.

Yeah, it's not even DOAX levels of titillation, which probably is the main problem. Western audiences aren't really used to stuff like Japanese gravure or things that are very tame and kawaii in tone and never progress into anything more, yet are clearly meant only for titillation at the same time. I don't think there's any point in trying to deny that.

I think OP's issue is he's reflecting this into his teaching job. Teacher/student is of course a well explored sexual fantasy trope in the west, yet it can be an actual real world problem too. This game though, It looks more like a student senpai/kohai tutoring thing, where the potential for intimacy isn't really out of line. The majority of gamers interested in this are likely to be fairly close to the supposed tutor anyways, young guys. Sure older guys might like it too, and sure you can call them perverts too if you really want to.
 
Does media have an affect on human behavior or thought patterns? I think that's the question this thread has seemed to evolve into, at least partly.

I argue yes.
 
But that's also not that removed from saying you couldn't have those themes in movies. Obviously there are some applications that are morally reprehensible (and potentially illegal), but to say that you can't have those things in fiction is a really weird argument.

Most movies don't portray this from the perspective of the offender, in my experience. A game about this stuff when it comes to the story, well, I'm pretty sure some already exist. A game where you participate, I think is what people are arguing against.
 
So you're saying you're fine with games that feature sex with underage characters?

Do you realize how much hentai (games, anime, manga etc) Japan puts out? It's almost always school girls too. Not to mention all the loli.

This game is nothing compared to all the shit that's out there.
 
So you're saying you're fine with games that feature sex with underage characters?

I'll say it, but I'm genuinely curious to hear why you're not (if that's your position).

Nobody is being harmed, which is why I don't see anything wrong with it. I also don't think it's going to push anyone into doing an actual criminal act, since playing a murder simulator doesn't actually push people into murdering others.
 
Reading through the thread it seems the girl could be stripping in front of you and some people would still say there's nothing sexual about it. The game indulges in titilation and sexualization that's number 1 goal while the teaching aspects are peripheral and are used as a way to make the abstract concept of relationship building tangible. It is a light ero game, let's call a spade a spade.

I'd also like to say that people should really stop throwing the word pedo as such a throwaway thing. First pedophilia involves actual prepubescent children, under the age of 10 usually. Ephebophilia is the sexual interest in late teens people, 15-19 usually. I'd imagine most here see the difference, especially when talking about sexual fantasies or preferences. Second, and it goes without saying, engaging in pedophilia will leave the victim with a very heavy emotional trauma, where throwing the term willy nilly might harm others that were related to it by some form.
 
Do you realize how much hentai Japan puts out? It's almost always school girls too. Not to mention all the loli.

This game is nothing compared to all the shit that's out there.

Pro-tip: "It's not that bad because there's far worse things out there" is a shit defense for anything. That's not a comment on this specific game, it's a comment that applies to any debate on any issue anywhere.
 
Do you realize how much hentai (games, anime, manga etc) Japan puts out? It's almost always school girls too. Not to mention all the loli.

This game is nothing compared to all the shit that's out there.

"Not as bad as loli hentai"

A quote for the box.
 
I think this sort of thing exists everywhere in entertainment in varying degrees, and it is the responsibility of the player to assess how okay they are with it. But to have an honest discussion about such things, it'll require people to actually want to talk about what is problematic and why it is. Things aren't made in a vacuum. For example, I don't think violent games make people do violent things, but they are very clearly an indication that people enjoy violent fantasies at the very least. This is something we can talk about without going scorched earth about, and we can recognize that simulating violent acts can be a form of stress release. But somehow when it comes to talking about sexual stuff, all form of communication seems to break down. It's either right or wrong. You're either on one side or the other. It becomes about labeling people who take a stance instead of actually talking about it. Why do you think that's so?

Probably because the aspect of having the consumer being the actor in these situations is a relatively new concept and we haven't adjusted our way of thinking to compensate. Making what is traditionally an "observer" in literature or film into an active participant opens a lot of discussion into morality, which is interesting. But also shutting down people who are interested in experiencing playing the role of a murderer, or torturer, or mildly creepy tutor is preventing actual discussion.

Most movies don't portray this from the perspective of the offender, in my experience. A game about this stuff when it comes to the story, well, I'm pretty sure some already exist. A game where you participate, I think is what people are arguing against.

yeah you replied as I was typing this. I'm not sure that being the participant is inherently worse, even if it's more surreal or unusual. I'm not saying I have the answers here, but this is something I'm very interested in seeing develop over time as it becomes more commonplace.
 
Do you realize how much hentai Japan puts out? It's almost always school girls too. Not to mention all the loli.

This game is nothing compared to all the shit that's out there.

Just because there are worse stuff out there doesn't make something else okay.

On topic though, I'm not against Summer Lesson myself. I just think few people are being intellectually dishonest defending it as "just a teaching simulator".
 
I personally would not play them myself. But I would not thought-police anyone over it either. What they play is their own prerogative.

I'm not sure what thought-policing involves, since I can't actually police your thoughts. I can make judgements about you, or I can turn you into the authorities if I believed you violated the law, but I'm not sure how one would go about policing your thoughts.

So you support a market that includes pedophila as acceptable content? I need you to be clear on this.
 
If some people want to play a game like this, that's fine. (Not my thing, but neither is Mortal Kombat.) There's definitely some creepy power relations going on in it, but I'll just assume most of its fans are on the young side (only a few years older) so it's not too weird.

The denial and dishonesty though, jesus. It's a game focused entirely on spending time in very close proximity with an attractive young school girl. The intentions behind it are completely obvious.

What's actually offensive is Harada's excuses for why this game won't leave Japan (i.e. people who value diversity). What a fucking idiot.
 
But that's also not that removed from saying you couldn't have those themes in movies. Obviously there are some applications that are morally reprehensible (and potentially illegal), but to say that you can't have those things in fiction is a really weird argument.
I'm not arguing that you can or cannot. We have free-will, people are capable of doing anything. I'm arguing is that acceptable? Is it morally acceptable to make a game that resolves around children, torture and/or rape.

Because the counter-argument was, well, it's fiction and most people can distinguish the difference between the fiction and reality.
 
Read the above and also this one, especially the bolded.

I did. I understand the point. However, I am of the belief that most - if not all - players will be able to separate fantasy from reality, and this type of game will not reinforce or "normalize" relationships that society deems unhealthy. I still firmly believe that games are pure escapism, and that people who play them understand that. It's exactly why the craziest games are the most popular - people want to do things they can't in reality. I don't feel SL normalizes inappropriate student/teacher relationships any more than COD normalizes murder. They're games.
 
Okay, you seem very passionate about pointing out how wrong and bad this is for society, but I'm wondering how consistent this perspective is across cultural lines. Do you specifically see this as a problem for Japan where there should be more attention and focus on it because of how backward you feel their social standards are, or is it something you are interested in discussing for all entertainment?

For example, do you not find it a little creepy that Bioshock Infinite puts the player in the role of a father figure of a young teenage girl, and spends much of the narrative making the girl increasingly sexy as she becomes more confident of who she is and becoming a woman? Is it necessary to evolve her design into one where she wears a low cut dress, especially when the game is in first person and you spend much of the game watching her run forward before turning around and looking at you with inquisitive eyes? As an adult playing such a game, that has to be at least a little weird right?

On the subject of improper relationships in positions of authority, how do you feel about the relationship aspects of Mass Effect and Dragon Age? In these games you are a commander with a team under your command. These include men and women who can be courted, and in some cases pressured, into having a sexual relationship with you. In the case of Mass Effect 2, the character of Jack in particular can be seen as troubling, because it introduces a character who is shown as a victim of child abuse and trafficking, and even after being "saved" by the hero, she exists as a potential conquest for a player who likes "that type of girl".

I think this sort of thing exists everywhere in entertainment in varying degrees, and it is the responsibility of the player to assess how okay they are with it. But to have an honest discussion about such things, it'll require people to actually want to talk about what is problematic and why it is. Things aren't made in a vacuum. For example, I don't think violent games make people do violent things, but they are very clearly an indication that people enjoy violent fantasies at the very least. This is something we can talk about without going scorched earth about, and we can recognize that simulating violent acts can be a form of stress release. But somehow when it comes to talking about sexual stuff, all form of communication seems to break down. It's either right or wrong. You're either on one side or the other. It becomes about labeling people who take a stance instead of actually talking about it. Why do you think that's so?

This is pretty much how I feel.
 
Pro-tip: "It's not that bad because there's far worse things out there" is a shit defense for anything. That's not a comment on this specific game, it's a comment that applies to any debate on any issue anywhere.

Just because there are worse stuff out there doesn't make something else okay.

On topic though, I'm not against Summer Lesson myself. I just think few people are being intellectually dishonest defending it as "just a teaching simulator".

I just think it's a bit funny some people are having a problem with a girlfriend simulator. Now I haven't played the game myself, but I can't imagine it could be much worse than some of the tropes in anime.
 
Very good post, OP. Really put words to my thought. Would much, much prefer it being a straight up sex game. Use grown up looks for the girls/guys, then go ahead and dress them however you prefer. It's not for me, but sex is awesome and porn using virtual people should by all accounts be better from a moral standpoint than actual women/men acting.
But this, this seems close a to a rape sim. "Rape light". Should be the name of the genre tbh
 
But somehow when it comes to talking about sexual stuff, all form of communication seems to break down. It's either right or wrong. You're either on one side or the other. It becomes about labeling people who take a stance instead of actually talking about it. Why do you think that's so?
I think its because sex is something "normal". As in, its something commonplace that people actually do so opinions about it should vary wildly with experience, upbringing and the like, and as with everything concerning personal experiences they can be extreme and be affected by arrogance and hubris. When people discuss violence in videogames they have more hypothetical viewpoints because "bludgeoning someone to death" is a scenario that most people won't go through.
 
I'd need to see the harm, or laws broken, before I could have any problems with games like Summer Lesson, or games similar to it.

It's the consequences of acts that make certain acts reprehensible. Murder isn't viewed as wrong because we see wounds and blood, it's viewed that way because it robs a person of their life. Similarly trying to look up a woman's skirt isn't heavily frowned upon because of what you see, but because it's a disrespectful and dehumanizing way to treat a person.

I believe in a mature society we can appreciate these weird desires, and technology can allow us to accomodate them without harm. Virtualizations of acts that would be heinous in the real world aren't a common denominator in people who actually commit these acts, so I have no problem with them.
 
I'm not arguing that you can or cannot. We have free-will, people are capable of doing anything. I'm arguing is that acceptable? Is it morally acceptable to make a game that resolves around children, torture and/or rape.

Because the counter-argument was, well, it's fiction and most people can distinguish the difference between the fiction and reality.

You certainly can't make a blanket statement that covers that, it will be different every time. and even then, individual consumers of that content will have varying opinions on whether or not it's acceptable. but in general I think that history has shown that the more "problematic" media tends to be the stuff that is most effective at examining the human condition.

now I'm not sure how one would go about making a "valid" experience that involved participating in child abuse, nor would I really like to see someone try. but I also wouldn't want to blanket rule it out.
 
But this, this seems close a to a rape sim. "Rape light". Should be the name of the genre tbh

There is nothing rapey about this game, you cannot TOUCH or TALK or interact in any way other than looking and choosing pre-canned options, the way you look is only as pervy as you want it to be. There is no way to hinder the virtual girl's agency either, you can't drug or control her in any way.
 
I just think it's a bit funny some people are having a problem with a girlfriend simulator. Now I haven't played the game myself, but I can't imagine it could be much worse than some of the tropes in anime.

You are put in a position of authority in the game, judging by the trailers. So it's not showing something where the player is an equal to the character. The new English subtitled trailer translates "Sensei" into "Sir", which doesn't imply equality either.
 
So games featuring torture, rape, children and any combination of the three are okay? Since it's a game and it's a work of fiction, that's totally okay?

Can't talk for AALLx, but these things exist, so why shouldn't they be depicted in media?
I just recently watched a german Direct-to-TV movie called "Das weiße Kaninchen" about cybergrooming, and it was pretty great. Really wouldn't want to miss out on things like that.

But this, this seems close a to a rape sim. "Rape light". Should be the name of the genre tbh

The biggest sexual act you can commit is looking at another person.

Posts like these are, why these discussions are so hard to have here...
 
I'm not sure what thought-policing involves, since I can't actually police your thoughts. I can make judgements about you, or I can turn you into the authorities if I believed you violated the law, but I'm not sure how one would go about policing your thoughts.

So you support a market that includes pedophila as acceptable content? I need you to be clear on this.

No, I don't support it.
 
yeah you replied as I was typing this. I'm not sure that being the participant is inherently worse, even if it's more surreal or unusual. I'm not saying I have the answers here, but this is something I'm very interested in seeing develop over time as it becomes more commonplace.

I never got how being the participant matters at all when video games are so unrealistic. Pressing a button to do a virtual action is somehow worse than seeing it realistically acted it out in a movie?
 
Pro-tip: "It's not that bad because there's far worse things out there" is a shit defense for anything. That's not a comment on this specific game, it's a comment that applies to any debate on any issue anywhere.

There is a legitimate point buried in there, though. And it's that Japan does not care about the feminist movement. They just don't. It's still relatively new here. Change takes time. Complaining about a Japanese company doing what they do here is only hurting your own cause because it's dulling the message and makes anyone who is pro-feminism look like PETA members.

Hell, I've always been pro-feminism in general, but it's hard to support it right now if people are overreacting to every little thing. We're moving in the right direction, it just takes time.
 
You are put in a position of authority in the game, judging by the trailers. So it's not showing something where the player is an equal to the character. The new English subtitled trailer translates "Sensei" into "Sir", which doesn't imply equality either.

From what I've seen, it's mostly the girl driving the narrative, while the player is observing and sometimes having to answer a question. Just like most VNs.
 
I'll say it, but I'm genuinely curious to hear why you're not (if that's your position).

Nobody is being harmed, which is why I don't see anything wrong with it. I also don't think it's going to push anyone into doing an actual criminal act, since playing a murder simulator doesn't actually push people into murdering others.

I'm not because I've seen multiple studies on pedophiliac usage of child porn as a primer, as well as having read the testimony of a number of convicted pedophiles who said that usage of pedophiliac porn increased their desires and decreased their impulse control.

To be clear, from a moderation viewpoint, GAF members will not be hyping pedophiliac content regardless of your personal opinion, as I and other moderators will gladly show you to the door if you do.
 
This is akin to a dating sims that we've all seen before except it's in 3D and in VR. It's. It's no different than the dating sims of old like the legendary Tokimeki Memorial series, imo. Most of those games have you learning about the various girls and their interests to progress.

I think the game is more about human interaction and whether players want it to be sexual or not is up to them. Also, automatically thinking only older men will play it for those reasons is a bit narrow-minded and a bit too presumptuous. Some people will look at it and see that. I even joked about it on GAF. But if you watch the gameplay, it's pretty tame and doesn't even allow you to oogle her up close enough to be weird about it. The devs thought about that stuff.

I am pretty impressed with how they're trying to make the girl more realistic and grounded than the typical anime girls. Sure, it still seems more like something you would see in J-dramas but it's something new and different for the PSVR. I don't personally find it offensive or even weird at all. Just something else to experience in VR.
 
I'm not because I've seen multiple studies on pedophiliac usage of child porn as a primer, as well as having read the testimony of a number of convicted pedophiles who said that usage of pedophiliac porn increased their desires and decreased their impulse control.

To be clear, from a moderation viewpoint, GAF members will not be hyping pedophiliac content, as I and other moderators will gladly show you to the door if you do.

Legitimately curious as to whether the studies differentiated between actual, real abused children and fiction (drawings, CG...).

I mean, on the basis of the "no harm done = no immorality" mentality that I have, I'm of course opposed to pictures of actual children because there is abuse of real people involved. That's not the case with what's being discussed here (videogames).

EDIT: And of course there's also the question of pre-existing conditions (What if someone with murderous tendencies plays a violent videogame before actually murdering someone?). I'd really like to have a look at those studies, this isn't a simple problem to analyze (much like videogames and violence) and I'd like to see the research.
 
While some of the points are valid, I'm still of the mindset that OP's argument could have been given a bit more weight if they were able to try the game themself.

I personally tried it myself at Singapore's GameStart 2015 gaming convention, and it was by far (and for obvious reasons) one of the more popular VR booths.

The demo used the scenario with Alison, the blond caucasian guitarist player and I was quite impressed by the technology in how, at parts of the demo, I really felt like I was having someone by my side that was a bit too close for comfort.

All in all, it was a really impressive demo, though I wished the focus of the screen could have been better. Just wanted to try it out for the experience and I was glad I was able to do so.
 
I'm not because I've seen multiple studies on pedophiliac usage of child porn as a primer, as well as having read the testimony of a number of convicted pedophiles who said that usage of pedophiliac porn increased their desires and decreased their impulse control.

To be clear, from a moderation viewpoint, GAF members will not be hyping pedophiliac content regardless of your personal opinion, as I and other moderators will gladly show you to the door if you do.
Can you link to some of these studies? Or even in the general direction.

Because if so, that completely negates the "harmless fantasy" defense
 
The media that one person chooses to consume does say at least a little bit about the person itself.

I'm not saying it's enough to judge but some people here are convinced those two are unrelated
 
Okay, you seem very passionate about pointing out how wrong and bad this is for society, but I'm wondering how consistent this perspective is across cultural lines. Do you specifically see this as a problem for Japan where there should be more attention and focus on it because of how backward you feel their social standards are, or is it something you are interested in discussing for all entertainment?
I don't believe it's a problem specific to Japan. Although, in recent years, the major push towards being more inclusive has been almost exclusively been spearheaded by western developers both big and small while Japan has either stagnated or in worse cases regressed.

For example, do you not find it a little creepy that Bioshock Infinite puts the player in the role of a father figure of a young teenage girl, and spends much of the narrative making the girl increasingly sexy as she becomes more confident of who she is and becoming a woman?
This is a good point, but just to clarify, first of all, Elizabeth isn't a teenager, she's twenty years old. And by the time I was got to that section in Infinite, I was pretty tired of the "girl has traumatic experience so cuts her hair" trope so I wasn't a fan of that scene, I was a fan of Ken Levine reducing her breast size throughout development due to the comments made by players. And making sure her face is always in the center of the cutscenes:
66e9f9a1c08f55492e5d8a5d07b49a82.jpg

bioshock-infinite-elizabeth.0.jpg
They specifically made her eyes bigger and her face rig more complex for that purpose. Although what I did find amusing was beating the game and then subsequently reacting to youtubers discover that the woman they've been making jokes about was the daughter of the main character. I also want to point to the tone of the conversations, they never sound romantic, or even have the implications of romance in a sort of "naive innocent girl" way. Barring the initial introduction, they speak to each other as adults.

Is it necessary to evolve her design into one where she wears a low cut dress, especially when the game is in first person and you spend much of the game watching her run forward before turning around and looking at you with inquisitive eyes? As an adult playing such a game, that has to be at least a little weird right?
Whoa whoa what? When does she switch to a low cut dress?? I also don't remember her being in the view in the actual game compared to those very scripted e3 demos.

On the subject of improper relationships in positions of authority, how do you feel about the relationship aspects of Mass Effect and Dragon Age? In these games you are a commander with a team under your command. These include men and women who can be courted, and in some cases pressured, into having a sexual relationship with you.
I spent like 60 hours courting Alistair, (you see I was a female elf), and he kept saying he wasn't ready, then the bastard slept with Morrigan. >_> Btw, really not a fan of the binary way in which bioware romances function due to them boiling down to *do this specific character quest and i'll sleep with you*, inquisition was a bit better in this regard as they at least had more character interaction scenes before and after the sex scene. I don't remember characters being straight up pressured into it though, there are mechanics in place that if they say no sex is impossible.

In the case of Mass Effect 2, the character of Jack in particular can be seen as troubling, because it introduces a character who is shown as a victim of child abuse and trafficking, and even after being "saved" by the hero, she exists as a potential conquest for a player who likes "that type of girl".
I think Jack's an interesting example since out of all the romance options in that game, it's easier to have sex with her first, this locks off all sort of interactions with her as she regrets it. But yea like I said, I find the Bioware archetypes too binary, even said as much after seeing the new Asari in Andromeda.

I think this sort of thing exists everywhere in entertainment in varying degrees, and it is the responsibility of the player to assess how okay they are with it. But to have an honest discussion about such things, it'll require people to actually want to talk about what is problematic and why it is.
I'm willing to have a discussion, (evident by my activity in these threads), about the problematic issues behind things like this game for example, or romance in a lot of games. But unfortunately a lot of people are willing to have that discussion and would rather deflect.

Things aren't made in a vacuum. For example, I don't think violent games make people do violent things, but they are very clearly an indication that people enjoy violent fantasies at the very least.
I think a key difference between things like this and violence is that violence is not only much more stylized in the vast majority of games, (regardless of realism or art style), but also much more contextualized in a way that makes it justifiable lest the player be subject to some form of punishment, like being killed by police or desynchronization.


This is something we can talk about without going scorched earth about, and we can recognize that simulating violent acts can be a form of stress release. But somehow when it comes to talking about sexual stuff, all form of communication seems to break down. It's either right or wrong. You're either on one side or the other. It becomes about labeling people who take a stance instead of actually talking about it. Why do you think that's so?
Probably because one side is always much more agnostic, (take a game like AC:Syndicate for instance), compared to the other being at the expense of the treatment of one gender specifically that has been treated in similar ways for decades. And usually it's pretty clear cut what a)the intentions of the devs and marketing team are and b)what the purpose of the game/outfit/camera angle/proportions are.
 
It's a game that is sexually objectifying a girl that is underage in appearance.

With all the strides that are trying to be made for more positive female representation in gaming, this game flies in the face of that progress.
 
It's a game that is sexually objectifying a girl that is underage in appearance.

With all the strides that are trying to be made for more positive female representation in gaming, this game flies in the face of that progress.

These two things are not mutually exclusive y'know.
 
Here's the thing, I'm not a prude. If this were strictly a girlfriend simulator, it wouldn't feel as creepy. It isn't the sexualization (although some could find problems with that), it is the position of authority, the ulterior motive of the player. It just seems like problematic behavior for an adult in this position.

Again, if everyone was on the same page (i.e. the woman was in on it, from the beginning, explicitly in the narrative in some way), I think it wouldn't be an issue, even with more sexual/sexy content.

It also feels different to me, from other sexualized portrayals of women in games in that it is a pretty real-world context. When I first heard about the game, I didn't think it would be an issue, but, as I've learned more about it, I admit there is something odd about it. I was hoping it would be a straight-up VR dating sim, but I think it is different in some important ways.
 
Can you link to some of these studies? Or even in the general direction.

Because if so, that completely negates the "harmless fantasy" defense

I have in past threads on this issue. Let me go see if I can dig them up again. We can have the same argument with the same people again about their validity, and then those people can go back to believing what they've already decided to believe, which is that jerking off over underage people as their primary form of sexual enjoyment has no long lasting or real consequences.

http://www.popcenter.org/problems/child_pornography/2

Under effects on users, you'll find links to multiple studies. You'll also note the science isn't settled yet. Current thought suggests that unsurprisingly, some people react differently than others. But from the studies, it's clear that at least some pedophiles use child porn (virtual and real) to prime themselves for action.

So even if we assume that it's a small number, the production of child porn (virtual or otherwise) is acting as a primer for pedophiles. It ultimately comes down to how much harm you're willing to accept so that people can spank it to underage anime.
 
In my opinion the "game" is fucking weird and strange and experimental. After having the HTC Vive for a few months now though, that's pretty much all VR games right now. With a few exceptional exceptions.
 
ITT: OP judges people, so people judge OP. I think I'm gonna buy 10 twinkies now and resist the urge to judge myself.

It's just a game. If you can't acknowledge a huge difference between reality and fiction, you are one of those fun people that are against rap music, action movies and 'those killer games', since they rot our minds. Holy shit, that part has to be satire.
 
For the most part, the correlation between gaf avatars and opinion on this game says it all really. But I guess it just means, if you're into Japanese culture, you're probably less shocked/offended by the subject matter of this.
 
ITT: OP judges people, so people judge OP. I think I'm gonna buy 10 twinkies now and resist the urge to judge myself.

It's just a game. If you can't acknowledge a huge difference between reality and fiction, you are one of those fun people that are against rap music, action movies and 'those killer games', since they rot our minds. Holy shit, that part has to be satire.

Was it too much effort for you to read the thread?
 
It's a game that is sexually objectifying a girl that is underage in appearance.

With all the strides that are trying to be made for more positive female representation in gaming, this game flies in the face of that progress.
She's not underage in the markets they're releasing it on, isn't she?
Might be the reason for avoiding USA release.
 
Okay, you seem very passionate about pointing out how wrong and bad this is for society, but I'm wondering how consistent this perspective is across cultural lines. Do you specifically see this as a problem for Japan where there should be more attention and focus on it because of how backward you feel their social standards are, or is it something you are interested in discussing for all entertainment?

For example, do you not find it a little creepy that Bioshock Infinite puts the player in the role of a father figure of a young teenage girl, and spends much of the narrative making the girl increasingly sexy as she becomes more confident of who she is and becoming a woman? Is it necessary to evolve her design into one where she wears a low cut dress, especially when the game is in first person and you spend much of the game watching her run forward before turning around and looking at you with inquisitive eyes? As an adult playing such a game, that has to be at least a little weird right?

On the subject of improper relationships in positions of authority, how do you feel about the relationship aspects of Mass Effect and Dragon Age? In these games you are a commander with a team under your command. These include men and women who can be courted, and in some cases pressured, into having a sexual relationship with you. In the case of Mass Effect 2, the character of Jack in particular can be seen as troubling, because it introduces a character who is shown as a victim of child abuse and trafficking, and even after being "saved" by the hero, she exists as a potential conquest for a player who likes "that type of girl".

I think this sort of thing exists everywhere in entertainment in varying degrees, and it is the responsibility of the player to assess how okay they are with it. But to have an honest discussion about such things, it'll require people to actually want to talk about what is problematic and why it is. Things aren't made in a vacuum. For example, I don't think violent games make people do violent things, but they are very clearly an indication that people enjoy violent fantasies at the very least. This is something we can talk about without going scorched earth about, and we can recognize that simulating violent acts can be a form of stress release. But somehow when it comes to talking about sexual stuff, all form of communication seems to break down. It's either right or wrong. You're either on one side or the other. It becomes about labeling people who take a stance instead of actually talking about it. Why do you think that's so?

I agree with a ton of stuff you've just said. To answer your final question.

1. Violence in video games happens way more often than sex in games, therefore we are more numb to it's occurrence. As well as this it's embedded in game mechanics to the point where it is portrayed less as a thing that happens between two people and more as a way to achieve your goals (save world ect.).

2. Another thing is that is simply better material to base a conversation around. Themes of violence and it's consequences come up way more often, and more often than not in games which are interested in taking a nuanced look at things. For every Hatred, we have The Last of Us, The Walking Dead, Spec OPs et al. We have nothing of the quality of the previous games that look at sex.

Like I said before, I'm interested in games that explore sexual themes, but if it's stuff like this it's kinda just weak. I want to talk sexuality, but there's no interesting games to talk about.
 
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