Eurogamer - Switch screen is 6.2", 720p, Capacitive Multi-Touch, IR sensor

It's too big.

:(

Wait for Switch Pocket

It really needs to happen


Glad this points to capacitative multi-touch, it really makes sense to give tablet like properties to the device, a this point in time multi-touch controls are so widespread that it would have been so awkward Switch didn´t support them.
 
OMG here we go again with the 1080 crowd and the phone comparisons...

They still can"t get the relation between resolution and performance.. They still think a crappy 1080p phone game looks better than Breath of the Wild in 720p..

Seriously. Every thread.

No concept of balancing cost, performance, & battery life.
No idea that that non-mobile gaming is a whole different animal.
No clue that battery technology hasn't significantly evolved in years.
No realization that their significantly expensive smartphones have trouble getting more than a few hours running Pokemon Go.
 
The 'Less Precise' bit in the article threw me for a loop. I don't know where that perception comes from. The whole reason Nintendo went with resistive with the WiiU Gamepad was due to precision gains over capacitive and the lack of perceived need for multitouch.

I think when people say resistive screens are less precise, they mean their reaction to thumbs... or those awful stiff resistive screens used in early touchphones/"iPhone killers" circa 2009 (phone manufacturers tended to combine resistive touch tech with fashionable non-concealed screens, with disastrous results).
 
OMG here we go again with the 1080 crowd and the phone comparisons...

They still can"t get the relation between resolution and performance.. They still think a crappy 1080p phone game looks better than Breath of the Wild in 720p..

Every single thread, too. It never fails.
 
Will everyone be so quick to defend this 720p decision if the price tag ends up being higher than expected, like $300 or more? The more everyone hears about this thing, the less enthusiastic everyone gets. I'm not sold that Nintendo has learned anything from Wii U yet.

All these delusional posts. Unless you can come up with a battery more power and cost efficient than lithium-ion, keep dreaming with your native 1440p, 4k gaming.

Weren't developers saying their kits have a 3-hour battery life? I trust the final product will be more, but it needs to be one hell of a lot more than 3 pathetic hours. Otherwise, this thing will be DOA.
 
Now make a goddamned Trauma Center game on it
yeahhhh, now we're talking

I think so, but I don't see Nintendo turning away popular mobile games, even if they can only be played on the screen. The beauty of the device is that it's all inclusive: players won't have to buy anything extra to play any of the games. A simple message at the beginning of a game stating "to be played on the portable screen," or something like that, wouldn't be that hard to do.
Yeah, I totally agree. I'm also somewhat surprised that Nintendo didn't show the Switch being used without controls at all, basically in tablet mode. I'm hoping they just want to keep some surprises for later.
 
720p on a screen of that size sounds reasonable, it'll give a LOT better IQ than Wii U's gamepad and eat less battery than a 1080p screen.
 
In terms of pixels per inch, as far as using the built in screen goes it should be fine. It has like 236 pixels per inch on the handheld display, which puts it ahead of the Retina MacBook Pro.

To be fair, you use the rMBP at a much further distance than you hold a Switch to your face.

A closer point of comparison would be the iPad, but again the normalised pixel size of the 9.7" iPad is actually larger than the iPhone because the device and its software were always designed to be used at a further, more comfortable distance.

The iPad Mini has a higher dot pitch but its screen is smaller and displays the same content as the iPad. Its pixels are actually the same size as the iPhone's. This leads to the iPad only really being comfortable to use at iPhone viewing distance, which is much closer to your face.

The question is whether the Switch's games and software will be optimised for 9.7" iPad viewing distance (220ppi will therefore be optimal and super sharp) or 8" iPad Mini viewing distance (220ppi will fall short of the super sharp display of the ~340ppi iPad Mini).

Since the Switch's display is 6.2", I'm betting on the latter. But even if it's not pin sharp 720p is a good resolution to pick due to the performance and battery life benefits.
 
Weren't developers saying their kits have a 3-hour battery life? I trust the final product will be more, but it needs to be one hell of a lot more than 3 pathetic hours. Otherwise, this thing will be DOA.


3-4 hours is pretty much standard when playing a taxing game (that don't render in 1080p either) on any similiar device out there. They can't do magic with the current battery tech.
 
Wait for Switch Pocket

It really needs to happen

Man, I'm with you in wanting it to be more pocket-sized, but I can't imagine making the "joy-cons" any smaller than they already are. Especially not if the breakaway 2-player mode is a feature they want to keep in future models.
 
Rendering at native 720p is going to look awesome compared to what we got with the 3ds and even vita but why are people so convinved that it's gonna be rendering in 1080p. The damn PS4 pro is the first home console that is mandating that type of performance with software. I'm not even sold on the fact that this will be as powerful as the Xbox one.
 
Just in case some of the people here might have missed it, the screen being 720p does not preclude it from outputting to 1080p when docked. 720p is just the necessary compromise to allow this high powered portable console to get anything approaching reasonable battery life while running these demanding games.

It's not Nintendo's fault battery tech stalled out years ago, or that making CPUs smaller and more power efficient is getting harder and harder.
 
This is wrong.

A 720p screen at 6.2" = smaller pixels than a 1080p screen at 50", or even 20".

Just because you're sitting further away from the TV or monitor doesn't guarantee that it'll look sharper because the dot pitch is way bigger.

720p is fine for the Switch, the true test will depend on how developers adopt their games for the display. If interfaces are simply shrunken down then the user may have to hold the Switch closer to their faces, which will make pixels more visible. That's an issue I have with a lot of Vita games.

It's actually not wrong though. A 6" 720p screen you're holding that close to your face is going to look more rough than a 1080p display that is 6-8 feet away from you.

I think what you mean to say is that YOU'RE okay with it and it doesn't bother YOU, which is fine since it's your opinion.
 
720 at 6.2? Sounds fine to me. Can't wait to get my hands on this thing. The rumor about the SD card usage basically solidified it for me.
 
No and forget about tucking away the console in a tv cabinet completely. Not only is it a pain to Switch®, it also makes games with touchscreen functions apparently unplayable.

Unless there's a sensor on top of the console (or the dock) which would work if the dock can be kept horizontal and you slot the Switch into the dock like into an oven.
 
Will everyone be so quick to defend this 720p decision if the price tag ends up being higher than expected, like $300 or more? The more everyone hears about this thing, the less enthusiastic everyone gets. I'm not sold that Nintendo has learned anything from Wii U yet.

Yes, because it's still the right decision in terms of balancing performance, looks and battery life. If Nintendo charges above $300 I will complain about the price, not the screen resolution.

Also, don't use the word "everyone" when it's clearly not everyone.
 
720p device releasing in 2017? You're kidding me, right?

Even if that is serviceable, people know what resolutions are these days and that won't be seen as a good thing in the eyes of the masses.
The masses already have tablets, this isn't aimed at them.
 
Will everyone be so quick to defend this 720p decision if the price tag ends up being higher than expected, like $300 or more? The more everyone hears about this thing, the less enthusiastic everyone gets. I'm not sold that Nintendo has learned anything from Wii U yet.



Weren't developers saying their kits have a 3-hour battery life? I trust the final product will be more, but it needs to be one hell of a lot more than 3 pathetic hours. Otherwise, this thing will be DOA.

It has very little to do with price. This is very simple. How many XB1 games render under 1080p? Why would anyone expect a portable device to render similar games any better than the XB1? What possible reason then could they have for a 1080p display, which requires more battery power?

When it's docked it's a completely different story, as you can run the clocks at a rate which would destroy your battery in 10 minutes.

Also I expect this to be under $249, possibly close to $199.
 
Correct me if I am wrong, but isn't the resetive touch more precise?

I thought so, but maybe things changed in the last years.

Anyway, jesus christ same shit in every Switch thread with resolution from people that does not even read the text.
 
It's actually not wrong though. A 6" 720p screen you're holding that close to your face is going to look more rough than a 1080p display that is 6-8 feet away from you.

I think what you mean to say is that YOU'RE okay with it and it doesn't bother YOU, which is fine since it's your opinion.

Nope. I'm basing it on the stats from people with 20:20 vision. There are certain viewing distances and resolutions which mean pixels resolve better. 1080p big TVs aren't part of them, neither are 1080p monitors. The 4K, 21" iMac wouldn't exist and promise a Retina display if that were the case - it's really easy to make out individual pixel elements on the large majority of 1080p displays over 20" from most viewing distances. It's harder with a 220ppi 720p display at 6".

If any post is being subjective it's you - my post further up the page takes a far more objective outlook.
 
Just in case some of the people here might have missed it, the screen being 720p does not preclude it from outputting to 1080p when docked. 720p is just the necessary compromise to allow this high powered portable console to get anything approaching reasonable battery life while running these demanding games.

It's not Nintendo's fault battery tech stalled out years ago, or that making CPUs smaller and more power efficient is getting harder and harder.

I know the thread is moving fast and people are probably like "who the f are you?" About me, if they noticed my posts at all, but I've guaranteed 1080p about 5 times in this thread already. When docked of course.

Make of it what you will.
 
Sounds perfect. 720p is a solid resolution for this size, assuming it upscales when docked. And multitouch is great, I don't think many games will use it but that gives me hope that it should get some of the basic multimedia apps you'd expect from tablets (Netflix, Hulu, Youtube, etc.). I already expected it but more confirmation is good. Switch is shaping up pretty nicely as a complement to PC
 
with this one i don't know if it's sarcasm or a real post.

The disappointment is real.

That's got more to do with the fact that the 720p video is being upscaled to a 1080p display than anything else.

The benefits of going 720p far outweigh 1080p for that screen size (220ppi, same as Vita), in my eyes. Much better battery life and less power used pushing pixels users won't see at any acceptable viewing distance.

Yeah, I agree that the battery life was probably the motivating factor for going 720p more than anything else. I'm not a fan of mobile/handheld gaming in general so I'm not used to 720p gaming. Just seems pretty low compared to what phones are capable of now.

This argument is totally backwards. The "huge difference in quality" is because the 720p is being upscaled to 1080p. And I guarantee you that many Switch games will be native 720p; just look at Xbox One. And, as you said, they will look worse on a non-native screen. These games would literally look worse on a 1080p screen than a 720p one, at the tremendous cost of battery life.

All I am talking about is its easy to tell the difference between a 720p display and a 1080p display even when the screen is 5 inches. A lot of folks seem to think that the human eye is incapable of telling a difference on a small screen. It's very noticeable to me and I think 720p looks bad. I disliked using my Wii U gamepad to play offscreen because the resolution was bad for my tastes.

And I can tell a huge difference in quality in upscalled crap and native one. And good thing that the primarly goal for this device isnt to browse pictures or videos.

I never said it was. I'd much rather have native 1080p games from a console releasing in 2017 but apparently thats unreasonable.
 
Man, I'm with you in wanting it to be more pocket-sized, but I can't imagine making the "joy-cons" any smaller than they already are. Especially not if the breakaway 2-player mode is a feature they want to keep in future models.

Switch pocket won´t have joy-cons, it will be a solid device and left side will have a real d-pad, analog sticks may be replaced by analog discs like in the 3DS.

[At least that would make sense to me to make viable a smaller Switch device]
 
Maybe I’m not quite understanding everything completely, but what good does the IR sensor at the BOTTOM of the right controller do? I’m understanding this to mean it can be used as a Wii Remote, right? Wouldn’t you want to hold it the normal way and point at the console/dock from the TOP?
 
Correct me if I am wrong, but isn't the resetive touch more precise?

Depends on the application of touch, and software plays a huge part in interpreting swipes or taps.

For instance the iOS keyboard actually changes the hitbox of every key after you type a character based on what character it predicts you'll type next to finish a word. Works WAY better than a stylus driven keyboard on DS, 3DS or even Wii U and is perceivably more responsive
 
So if the rumor about no power boost on the dock is true, guess that means all the games will be 720p on your TV? Unless they're actually running at 1080 on the switch and being down sampled to 720?

The most likely scenario is that the system is downclocked when undocked, to get a bit better battery life and produce less heat. When docked it can run at full clock, and will therefore be capable of rendering at higher resolutions. It has nothing to do with the dock providing additional performance per se.
 
I can't believe so many people are complaining about the 720p screen, you guys must be time travellers from the future and used to better tech.



Stop comparing the Switch to your phones, that shit doesn't make sense.
 
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