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So uh, Titanfall 2 Campaign is amazing

I've replayed Uncharted 2's Desperate Time and Uncharted 3's Cruise Ship levels so many times. I enjoy going back to favorite set-pieces, so if the impressions here are anything to go by, I'll get at least 10-12 hours out of Titanfall 2's campaign

My immediate reaction to beating it on hard was to go back right away and start on the hardest difficulty and play through it again. Since the whole experience is so tightly packed, I don't feel fatigued by it. Also having missed some of the secrets (which are really fun to platform to and discover), I can't wait to go back and 100% it.
 
It's the kind of campaign that you remember almost moment of, even days after you've beaten it. This is one of those rare times where the previews understated how good the campaign actually is. And the previews were still pretty positive.

I'm really excited for Respawn's Star Wars game now.

You can go to someone else who has finished and say... "Yo, remember THAT moment?" and they'd be like "Yeah!"

and then that, and then that, and then that

I honestly thought it peaked half way through but instead it almost flatlined at gobsmacking.

What’s the story like?

It's not the sort of story that warrants discussion. It's more about how stuff unfolds and the experiences that come with them.

The story itself is is sort of Halo: CE like, where it's kinda there.

I love Titanfall lore, I'd like to see them continue to explore it.
 
What’s the story like?

Purely a vehicle for cool shit to happen. There are multiple times where the mc asks his robot buddy what's going on and he says "UNKNOWN" cuz fuck it

Usually it comes down to go get the thing or go activate the thing and you progress through an awesome level
 
I haven't played Doom yet, but the main contenders for best modern shooter campaign is generally Wolfenstein, Doom, and now Titanfall. The weird thing is, I enjoyed Wolfenstein but never really felt it was a really -great- campaign. It was good enough, fun, and very lengthy. There's a lot of meat to it, and I guess that surprised people, because no one really makes a big long single player only FPS anymore. But the game had so much fat, and I felt a lot of it went on for longer than it needed to. Stages are large but not always interesting. There is a lot of combat but a lot of it also feels samey. Uncharted games also have this problem, where it's not the game design that's really driving what makes people love the games so much as the story and characters and just there being so much of it.

Titanfall is a totally different beast. It's the sort of campaign that is game first and story second, but every step of the way is designed to be a -single player- game. The sort of game experience you have alone, rather than with friends. But totally a game - and a great game. It's like a modern Contra or Metal Warrior, except with more variety and really great production values. It's short but never overstays its welcome, and the stages are unique enough that you can imagine yourself going back to replay them just to get that slice of gameplay again.

I have no qualms with saying that the Titanfall campaign is representative of what I feel more shooter campaigns should strife to be. Not story vehicles with the expected gameplay, but vehicles for gameplay we don't get in multiplayer with interesting story flavoring. Titanfall 2 is to first person shooters what great Platinum Games titles are to character action games.
This just sold me on the game. I had a feeling the campaign would be at least above average given the pedigree of the developer but hearing this is incredible. Most single player games these days have bored me given that they usually fall under the categories of set piece corridor walkthrough or boring open world checklist. This seems like something much different in the best way possible.

It's too bad that EA sent this to die. I'll probably order it off of Amazon or Target.com during the Thanksgiving/Black Friday sales since it'll certainly be cheap then.
 
Oh, so this is an FPS that's actually worth picking up even if you just play the campaign and then maybe dabble in the MP a bit before moving on to something else? I guess I'll grab it, then.

Kind of amusing that the game that got a lot of attention for being a console FPS that didn't bother with a campaign has a sequel that gets a lot of attention for having a really good campaign.
 
This is the first $60 game I've bought in months (I really don't play AAA often, and especially not a full price). So if I can be convinced to get this, I hope that means a wider audiences than usual might check this out.
 
It really is an excellent campaign. Mechanically, it's extremely tight but offers a lot of variety through various level-specific gimmicks that never overstay their welcome. Storywise it's similarly well-tuned, offering up solid characterization and a motivating plot that never intrudes overmuch into the gameplay. Really the apex of what COD-style campaigns should be, short and very much to the point.

Only two complaints I'd say I have about it is that it's a bit easy (on Hard, at least), and it doesn't really do a thing to invest me in the world. I'll try out Master difficulty for the former, but the latter is more of a meta issue. If Titanfall 3 eventually comes out and it turns out the campaign is mediocre, I'll probably just outright skip it and go straight into multiplayer, something I'd never do with, say, Gears or Halo. This particular tale of a Rifleman and his Titan is entertaining, but the larger 'verse has no appeal to me.
 
I'll sign this thread also. Best FPS campaign I've played since...I can't even remember. It's just that damn good. It's been a while since I played a game in general where I was smiling like a giddy child most of the way through.
 
OH MY GOD

DON'T DO THIS TO ME MAN

I can see where the Super Mario Galaxy 2 comparison comes from. The Titanfall 2 campaing manages to come up with some really cool unexpected gameplay ideas one after another. Its brevity though doesn't match the absolute breadth of ideas Galaxy 2 had.
 
Just finished it and will say that's definitely a pretty good campaign. But I think some people here are overselling it a bit.

Gameplay is great, but would not put it over Doom as my favorite shooter this year. Story-wise it wasn't anything special at all, had some nice moments but nothing more than that.
 
So glad to hear this.

I liked the first game, but it felt like it's systems would have lent itself to a great single player campaign.

When they announced one, I was worried it would end up as a standard plodding setpiece COD-alike.

I'll have to check this out, but have a lot of games on my plate right now.

EA have ballsed up the release date.
 
Just beat the campaign and while it was good, I dont I would personally call it amazing. Finished it in two sittings. It is a very well made, tightly scripted, set piece shooter campaign. Which makes sense knowing who made it. Good chunks of levels are open sandboxes, which I appreciated between being funelled down set combat or platforming paths. The platforming really helps the pace, though I encountered what I thought were some cheap deaths from it and the scripting as well. I wouldnt put it in the same sentence as Doom to be honest. TF2 doesnt have much lows, but the highs never got all that high for me either. The combat design also doesnt come close to Doom's IMO. I wouldnt say throw down $60 if you just want campaign, but $30 would probably be reasonable.
 
This is the first $60 game I've bought in months (I really don't play AAA often, and especially not a full price). So if I can be convinced to get this, I hope that means a wider audiences than usual might check this out.
I hope you like it as much as the rest of us.Post impressions when you can
 
looks like the 960m impresses me again. I only did the training run (downloading still) but it the settings at default and it ran much, much smother than I thought.

1080p
medium texture quality
4x texture filtering (I lowered this myself, it had it set at 16x)
high sun shadow detail
turned spot shadow detail to low
Dynamic spot shadows enabled
Ambient Occlusion is enabled for now
Model Detail at high
Effects Detail at high
Impact Mark at high
Ragdolls at high

I'd imagine that I will be lowering a bunch of these once I get into game but the fact that I can do the training missions at these settings and very smoothly makes me happy.

BTW:

Dell XPS 15 inch
Intel i7 6700HQ
16GB RAM
512 SSD
Nvidia 960M 2GB
 
I hope you like it as much as the rest of us.Post impressions when you can
Short length + interesting set pieces + first person parkour + cool sci-fi pretty much guarantees I will. I'm kind of easy to please

How would peple compare this to Singularity? I recall that being another FPS that surprised people with cool mechanics and scenarios
 
Short length + interesting set pieces + first person parkour + cool sci-fi pretty much guarantees I will. I'm kind of easy to please

How would peple compare this to Singularity? I recall that being another FPS that surprised people with cool mechanics and scenarios

You'll enjoy it, just jump in :)
 
Just finished it and will say that's definitely a pretty good campaign. But I think some people here are overselling it a bit.

Gameplay is great, but would not put it over Doom as my favorite shooter this year. Story-wise it wasn't anything special at all, had some nice moments but nothing more than that.

Just beat the campaign and while it was good, I dont I would personally call it amazing. Finished it in two sittings. It is a very well made, tightly scripted, set piece shooter campaign. Which makes sense knowing who made it. Good chunks of levels are open sandboxes, which I appreciated between being funelled down set combat or platforming paths. The platforming really helps the pace, though I encountered what I thought were some cheap deaths from it and the scripting as well. I wouldnt put it in the same sentence as Doom to be honest. TF2 doesnt have much lows, but the highs never got all that high for me either. The combat design also doesnt come close to Doom's IMO. I wouldnt say throw down $60 if you just want campaign, but $30 would probably be reasonable.
GAF FPS of 2016 will be interesting with all of rhese titles. I'm hoping Doom and TF2 come out on top but lackluster mp may hurt doom in the long run
 
Just beat the campaign and while it was good, I dont I would personally call it amazing. Finished it in two sittings. It is a very well made, tightly scripted, set piece shooter campaign. Which makes sense knowing who made it. Good chunks of levels are open sandboxes, which I appreciated between being funelled down set combat or platforming paths. The platforming really helps the pace, though I encountered what I thought were some cheap deaths from it and the scripting as well. I wouldnt put it in the same sentence as Doom to be honest. TF2 doesnt have much lows, but the highs never got all that high for me either. The combat design also doesnt come close to Doom's IMO. I wouldnt say throw down $60 if you just want campaign, but $30 would probably be reasonable.

See I wasn't very fond of DOOM because it offered almost no challenge whatsoever. The Classic Levels were poorly thrown into the game also.

DOOM is refreshing to have unrestrictive gameplay, and that's about it. If you compare it to say, Quake, it doesn't really come close. It's a throwback in that sense. As I say in my other post, there's a lot that DOOM doesn't even attempt that many games have been doing poorly at.

Titanfall 2 Campaign, ala Half Life, does reward skillful play as well, it just doesn't tell you about it.

DOOM's difficulty peaking in the tutorial stage made the rest of the game, which has zero set-pieces and just arena battles, made the levels just feel like they were slowly giving you another weapon (that you didn't need). Then the last half the game is just... there.

Wolfenstein shits on DOOM but I know people don't agree with me there.

Titanfall 2's Master Difficulty may require a completely different skill set (that of CoD Veteran modes for a good portion) it at the very least is consistent and has the ability to reward the power with special tools. I mean, a lot of the set-pieces are fully playable also.

Compare that to DOOM's "Oh you got a BFG, look how much docile enemies you can kill with it".

DOOM only got real with its Arcade Mode, which unfortunately was poorly designed, at least for a Slayer rating chase, because it's basically just Stun Bomb switch weapon, Stun Bomb switch... Which you do from level 2 onwards...

12fG5Df.png
 
Its as if Half-Life 2 was crossed with Platinum Games.

Like that's not even some bullshit hyperbole thing, it is legitimately THAT game.

Forreal I'm only at the halfway point at the moment but god damn the fast paced movement and level design is so fucking good.

Between overwatch, titanfall 2 and doom this has to be the best year for fps games in a long time if not ever

And I haven't even played deus ex or battlefield 1 yet
 
I'm only about halfway through the campaign, but seriously it's great. I would not go so far as to say it's better than TNO. Titanfall 2's campaign is great at setting up setpieces and constantly changing how you play, but the characters and story are very lacking compared to TNO.
 
The story is ok and doesn't go up its' own asshole the way Black Ops 3 did

And they fucking nail every set piece & gameplay scenario
Oh fuck that then, I thought people were praising the story the whole time lol. Guess this will just be yet another FPS campaign I don't play.
 
Forreal I'm only at the halfway point at the moment but god damn the fast paced movement and level design is so fucking good.

I had to stop playing halfway because I've marathoned games before (like Tomb Raider & Sleeping Dogs) and it was to their detriment

This shit brings it, brings everything

Oh fuck that then, I thought people were praising the story the whole time lol. Guess this will just be yet another FPS campaign I don't play.

It is a story that I think has surprising aspects to it, even though it is relatively basic. They don't fuck it up.
 
1080p
medium texture quality
4x texture filtering (I lowered this myself, it had it set at 16x)
high sun shadow detail
turned spot shadow detail to low
Dynamic spot shadows enabled
Ambient Occlusion is enabled for now
Model Detail at high
Effects Detail at high
Impact Mark at high
Ragdolls at high

Texture Filtering should be 16x, it has basically no performance hit
You should be good with High Textures at least with your VRAM etc.

;)

You'll probably need to turn off AO later. But it's nice if you can run it no problems.

TSAA has no performance hit (if it isn't too blurry for you). If you're running native, then I'd personally prefer 2xMSAA over it, but if you need to lower the resolution it cleans up the IQ well.
 
So wait, are people praising the campaign because of the story? Or something else?

I think they do an incredible job at making the robot feel like a very real character in his dialogue and animation, if you're into that.

Otherwise the story is just a neat b-tier Syfy channel plot.
 
These are some crazy reactions to the campaign! Definitely did not expect such universal praise.

On the one hand I feel like this is some weird orchestrated prank sort of like with Knack, but on the other hand GAF wasn't wrong about Doom, so.....
 
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