Yes, it's great at times but GAF is making it out to be amazing which it's not.
There are quite a few things keeping it from being amazing:
- Enemy A.I. They just stand there and shoot just like in CoD campaigns. This might as well be a on-rail shooter where enemies have very few A.I routines. The game comes alive during Titan levels which is mostly due to enemy Titan A.I which is great. Pilot sections on the other hand are boring because on-foot soldiers are boring to fight.
- Story is very by the numbers. There is no character development either. No cutscenes. No sense of this overall conflict. The best cutscene is at the start which is a tracking shot of a pod dropping from the stratosphere entering the earth's atmosphere. the game needed more of this.
- Graphics are very last gen. It's bizarre to see the game's first level set in this lush jungle with some pretty decent foliage looking absolutely dull thanks to this weird color palette. You put Uncharted next to this game and it will look next gen. I am not buying the 60 fps excuse either since BF1 is 60 fps and looks phenomenal at 900p.
- Level Design isnt all that great. There is an ingenious level halfway through the game that adds a new mechanic and then kind of forces you to wallrun and use platforming as an actual mechanic, but so far that's been it. The levels are designed like every other shooter so aside from sliding every now and then, there is really no need or way to wall run to flank enemies.maybe this changes in the last three levels which are supposedly more arena based. Platforming is mostly used for traversal which is ok but I was hoping for more.
Overall, it's a nice surprise to get a decent shooter campaign from a major AAA dev. After playing KZ: Shadowfall, Destiny's campaign, Far Cry 4, the past few CoD games and BF3 and 4's awful campaigns, it's good to get a shooter that feels fresh and interesting. But i cant help but feel this is what TitanFall 1 should have played like and TF2 would have an Uncharted 2 like jump with next gen/current gen visuals, a better story and level design and enemy A.I that was built around the traversal mechanics.