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So uh, Titanfall 2 Campaign is amazing

Heck yeah it is. I already posted about this in another thread. The game unlocked about 2 hours early for me, but it would not allow MP. So I went ahead and started the SP campaign and played it for about 7 hours non-stop until i completed it. It was that fun and and fulfilling to me. I have not done that kind of a straight all-nighter and playthrough since Super Metroid. I plan on going back and finding the rest of the collectibles and completing the achievements. I'm glad it only had 2 MP achievements and the rest were tied to the SP campaign.
 
Loved the campaign.

Its a smart mix of cool gameplay, awesome level design, and really well integration of puzzles into the levels. I was never bored, and i really got into the friendship between Cooper and BT. Some really epic moments really.
 
Whoa. This is really good. I'm not usually a shooter type player, especially online MP shooters. I'm more into rpgs and character action games and niche Japanese games.
I had some extra store credit and I love mechs so I figured it would be worth a shot, plus I knew my 11 year old would like it haha.

This game has blown me away with how fun it is, the movement outside of a Titan is so cool (never played the first one so the double jump/wall-run was new to me).

I have yet to try anything but Campaign but I will soon. I'm also considering getting Call of Duty this week, I've got a bit of a shooter bug now haha. I remember really liking the zombie mode on the last CoD I played which was Black Ops.
 
That's saying something... What made it stand out that much?

It's quite varied and... concise? I guess is the best way to put it. Each level has unique and interesting mechanics that never overstay their welcome, topped off with a fun (if somewhat easy) bossfight. Like a series of really well designed setpieces. It's not really anything like CE, but in terms of quality it's on a similar level.
 
COD4, MW2 and Titanfall 2 all fall under the umbrella of amazing FPS campaigns. Respawn really understand their craft.

Also, I get huge MW2 vibes from the menu music in multiplayer.
 
That's saying something... What made it stand out that much?

It's emphatically not that good. I like it, a lot. But the hyperbole in this thread is crazy. It's a well made campaign but comparisons with HALO CE make it seem revolutionary.

DOOM and Wolfenstein I get, but the SP in Titanfall is not up to that level. It's good level design that is elevated by the movement, not so much the actual level structure. Most levels are still linear shooter paths, always funnelling you forward, but with some mild verticality due to wallruns and double jumps. Enemies are also fairly lacking. Too quick to kill, no real threat or need to prioritise. It's very much COD-style fodder.

That being said, the creativity of some of the areas/scenarios is worthy of praise. There's some crazy stuff going on and I gasped out loud at a mid-game gameplay shift. However, all those people saying it reminds them of HL2? I just don't see it.
 
Guess I'm adding Titanfall 2 to my shopping list this holiday. Along with Doom... and probably Wolfenstein as well. I know, I know, I'm a terrible person.
 
Mission 4 is one of the most astounding feats of level design I've ever seen in a game, period. It's not just unique, creative and visually fascinating, it's also incredibly fun. I can't even imagine the amount of play testing it took to get the flow just right. The complexity is ridiculous.

We just don't see this kind of imaginative design in games anymore, especially in FPSs. Not even halfway through the game, and I already cannot wait to play through it again. If you're a single player-only person like me, don't let the length of the campaign put you off. You have so many navigational options in combat encounters and the weapons are so damn satisfying, a full replay is not only likely for me, it's guaranteed, and I rarely do that anymore. Respawn just crushed it.
 
It's emphatically not that good. I like it, a lot. But the hyperbole in this thread is crazy. It's a well made campaign but comparisons with HALO CE make it seem revolutionary.

DOOM and Wolfenstein I get, but the SP in Titanfall is not up to that level. It's good level design that is elevated by the movement, not so much the actual level structure. Most levels are still linear shooter paths, always funnelling you forward, but with some mild verticality due to wallruns and double jumps. Enemies are also fairly lacking. Too quick to kill, no real threat or need to prioritise. It's very much COD-style fodder.

That being said, the creativity of some of the areas/scenarios is worthy of praise. There's some crazy stuff going on and I gasped out loud at a mid-game gameplay shift. However, all those people saying it reminds them of HL2? I just don't see it.

Exactly what I'm saying. The single player of DOOM is world class. This is just "good." And I think a lot of the positivity is from people who came in with low expectations because of TF1 and the beta of tf2.

At the end of the day, its a really good COD like campaign, nothing more.
 
Very true. But DOOM is months out now and still has legs so we know it was ACTUALLY good.

TF2 is actually good...very good. It's not like TF1 where the multiplayer was barebones, this thing has a lot to work towards and unlock. The game is crazy fun, and future DLC being free will keep me coming back even after I start dipping into other games.
 
What is everyone's favorite scene?

Mines is:
Viper being introduced and then the battles that follow.

Hmm... I think on the balance that
the Smart Pistol
segment is my fav. Just felt like such an overwhelming badass + the emotional punch of the immediately preceding events. After that, it'd be the
Normandy-esque ground assault on the ship
and
the closing segment of the Factory, everything from the introduction of the mini-mechs to the bossfight.
Great stuff from a mechanical perspective.
 
Oh shit,
Effect and Cause is so freaking cool. Time-jumping to get behind guys is so satisfying. It's reminds me of FEAR enemies yelling "he's so fast" when you would use slow-motion
 
Oh shit,
Effect and Cause is so freaking cool. Time-jumping to get behind guys is so satisfying. It's reminds me of FEAR enemies yelling "he's so fast" when you would use slow-motion

YES!

The comms during that level are awesome.

The game does keep going though ;) but that's probably the time everyone's like "yo, I gotta post about this"

--

I usually have quiet hours on when I sleep, but I didn't have it for the Xbox app. I got woken up by someone who I helped out in Destiny like 1.5 years ago once, asking me if Titanfall 2 was...

"The campaign is fucking incredible."

"Bought."
 
I really don't see how. I mean it's a decent campaign, better than most shooters but it does kind of drag on and there's too much reliance on cover. DOOM is spectacular nonstop action.

Not "too" much reliance on cover. There is high reward for stealth and on Uber, while quite difficult, the actual runs that pass are pretty out in the open. There's some good gameplay on this but it's hard to find sections aren't stealth haha.

Story was kinda dope too tbf

DOOM's non-stop action peaks almost immediately, and then it does the same thing over and over.
 
This is better than Doom for me. And Doom was probably my goty until TF2.

SP is just so fresh. And so brilliantly crafted. And the MP is orgasmic.
 
Hmm... I think on the balance that
the Smart Pistol
segment is my fav. Just felt like such an overwhelming badass + the emotional punch of the immediately preceding events. After that, it'd be the
Normandy-esque ground assault on the ship
and
the closing segment of the Factory, everything from the introduction of the mini-mechs to the bossfight.
Great stuff from a mechanical perspective.

Oh yes! That segment was so coooool. Felt like a complete badass.
 
It blows my mind that they skipped doing a campaign for the first game... they didn't realize what they had their hands on. Or they just didn't have the time to do it as good as they would have wanted to.

Edit: If FFXV reviews / impressions go to shit, I'm using my pre-order credit to buy this.
 
It blows my mind that they skipped doing a campaign for the first game... they didn't realize what they had their hands on. Or they just didn't have the time to do it as good as they would have wanted to.

Read

"The Final Hours of Titanfall"
 
Yes, it's great at times but GAF is making it out to be amazing which it's not.

There are quite a few things keeping it from being amazing:

- Enemy A.I. They just stand there and shoot just like in CoD campaigns. This might as well be a on-rail shooter where enemies have very few A.I routines. The game comes alive during Titan levels which is mostly due to enemy Titan A.I which is great. Pilot sections on the other hand are boring because on-foot soldiers are boring to fight.

- Story is very by the numbers. There is no character development either. No cutscenes. No sense of this overall conflict. The best cutscene is at the start which is a tracking shot of a pod dropping from the stratosphere entering the earth's atmosphere. the game needed more of this.

- Graphics are very last gen. It's bizarre to see the game's first level set in this lush jungle with some pretty decent foliage looking absolutely dull thanks to this weird color palette. You put Uncharted next to this game and it will look next gen. I am not buying the 60 fps excuse either since BF1 is 60 fps and looks phenomenal at 900p.

- Level Design isnt all that great. There is an ingenious level halfway through the game that adds a new mechanic and then kind of forces you to wallrun and use platforming as an actual mechanic, but so far that's been it. The levels are designed like every other shooter so aside from sliding every now and then, there is really no need or way to wall run to flank enemies.maybe this changes in the last three levels which are supposedly more arena based. Platforming is mostly used for traversal which is ok but I was hoping for more.

Overall, it's a nice surprise to get a decent shooter campaign from a major AAA dev. After playing KZ: Shadowfall, Destiny's campaign, Far Cry 4, the past few CoD games and BF3 and 4's awful campaigns, it's good to get a shooter that feels fresh and interesting. But i cant help but feel this is what TitanFall 1 should have played like and TF2 would have an Uncharted 2 like jump with next gen/current gen visuals, a better story and level design and enemy A.I that was built around the traversal mechanics.
 
Agreed. Just finished the campaign and I'll be damned if it's not one of the best campaigns I've played in my 30+ years of gaming. Hats off to Respawn and I hope they make a killing on this game because now I want a Titanfall 3.
 
Nice.
I have 0 interest in the multiplayer, but i wanted to give the campaign a shot, so i'll get it on sale.
However after the immense praise for Wolfenstein, i'm a bit skeptical, as i found that pretty disappointing (didn't care for the story, and it over stayed its welcome, should've been 2/3s of what it was, imo).
 
Yes, it's great at times but GAF is making it out to be amazing which it's not.

There are quite a few things keeping it from being amazing:

- Story is very by the numbers. There is no character development either. No cutscenes. No sense of this overall conflict. The best cutscene is at the start which is a tracking shot of a pod dropping from the stratosphere entering the earth's atmosphere. the game needed more of this.
.

When will people stop reducing story to "cutscenes". It ain't a movie or a TV show. Video game have their ways of telling things that aren't cutscenes with shot/reverseshot, even on games that rely a lot on the Hollywood modern action movie's visual pattern.
 
Yes, it's great at times but GAF is making it out to be amazing which it's not.

There are quite a few things keeping it from being amazing:

- Enemy A.I. They just stand there and shoot just like in CoD campaigns. This might as well be a on-rail shooter where enemies have very few A.I routines. The game comes alive during Titan levels which is mostly due to enemy Titan A.I which is great. Pilot sections on the other hand are boring because on-foot soldiers are boring to fight.

- Story is very by the numbers. There is no character development either. No cutscenes. No sense of this overall conflict. The best cutscene is at the start which is a tracking shot of a pod dropping from the stratosphere entering the earth's atmosphere. the game needed more of this.

- Graphics are very last gen. It's bizarre to see the game's first level set in this lush jungle with some pretty decent foliage looking absolutely dull thanks to this weird color palette. You put Uncharted next to this game and it will look next gen. I am not buying the 60 fps excuse either since BF1 is 60 fps and looks phenomenal at 900p.

- Level Design isnt all that great. There is an ingenious level halfway through the game that adds a new mechanic and then kind of forces you to wallrun and use platforming as an actual mechanic, but so far that's been it. The levels are designed like every other shooter so aside from sliding every now and then, there is really no need or way to wall run to flank enemies.maybe this changes in the last three levels which are supposedly more arena based. Platforming is mostly used for traversal which is ok but I was hoping for more.

Overall, it's a nice surprise to get a decent shooter campaign from a major AAA dev. After playing KZ: Shadowfall, Destiny's campaign, Far Cry 4, the past few CoD games and BF3 and 4's awful campaigns, it's good to get a shooter that feels fresh and interesting. But i cant help but feel this is what TitanFall 1 should have played like and TF2 would have an Uncharted 2 like jump with next gen/current gen visuals, a better story and level design and enemy A.I that was built around the traversal mechanics.
I'm pretty sure you played an entirely different game. Can't really agree with any of what you just posted.
 
When will people stop reducing story to "cutscenes". It ain't a movie or a TV show. Video game have their ways of telling things that aren't cutscenes with shot/reverseshot, even on games that rely a lot on the Hollywood modern action movie's visual pattern.

no cutscenes is just one of my criticisms of the story. for the first four levels the entire story is you looking for major anderson. thats pretty much half of the game. that is not a good story. it's barely even a story.
 
The story isn't anything really really special, but I was surprised at how easy it was to follow compared to the insanity COD games have gotten into. It's straightforward and doesn't get up its own ass with ambition or pretentiousness like Black Ops III or a bunch of other AAA action games. Maybe you can criticize the story for not being very ambitious, but I just think Respawn knew what its storytelling capabilities were and stuck to that instead of trying to bat out of its league like Mass Effect 3 or something. DOOM did the same thing. Actually Wolfenstein is just as aware of its own absurdity but managed to do a surprisingly good job writing the characters.
 
no cutscenes is just one of my criticisms of the story. for the first four levels the entire story is you looking for major anderson. thats pretty much half of the game. that is not a good story. it's barely even a story.
I mean, in the Raid, they need to reach the crime boss at the top floor. That's "barely a story" too

Since when does a story need to be complex to be enjoyable?
 
Came on hear to see if other people felt this way too and yep. Looks like I'm not alone. The campaign is just pure FUN. Feels kind of early 2000s in all the best ways.
 
Considering when I bought this game I was expecting the campaign to feel pretty tacked on, I'm absolutely blown away.

It really is like Half Life crossed with the best COD campaign ever made. There are just so many creative set pieces. The scale of the thing is incredible.

They should have done a better job of advertising this aspect of the game. Some people didn't even know it had a SP campaign.
 
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