Those latest portraits, 2 of them are at 84% and 1 is at about 90% whereas your previous page shots were all 100%.
Maybe there's something funky going on with your faststone settings.
What are you using to actually take the shots? MSI AB, etc? If you're not using an external program but just printscreen or some UWP screenshot function that's probably what's causing the "Super JPEG-y" shots.
You can use JpegSnoop to get a good idea about chrominance and luminance quality of a jpg (and bunch of other tech info too).Where can I get that info? I can't see it under file properties. Yeah I think the issue is my Faststone settings. I've been posting from work and didn't realize I had it set to default at 90% lossless where as the one I use at home is 100%. I guess that 10% makes a noticeable difference..
Those don't look like freecam shots but I could be wrong. If they are, great! Means I don't have to update my table this weekend =)
You can use JpegSnoop to get a good idea about chrominance and luminance quality of a jpg (and bunch of other tech info too).
Aww Yiss!
Didn't wanna beg but since you offered...
Been holding off the playthrough until the final episode and some working cam tools.
https://drive.google.com/open?id=0B5GvHRzSYX08VC01dnNQTmV0M3c
Updated Camera + FOV.
Also updated the camera lock for you hotsamplers out there. If you alt-tab outside of the game, the mouse inputs are still being read so when you alt-tab back in for a screenshot, the camera is usually pointed somewhere else. And you have to do that for the new resolution to kick in. So pressing F5 before alt-tabbing will prevent that.
Timestop didn't need to be updated.
https://drive.google.com/open?id=0B5GvHRzSYX08VC01dnNQTmV0M3c
Updated Camera + FOV.
Also updated the camera lock for you hotsamplers out there. If you alt-tab outside of the game, the mouse inputs are still being read so when you alt-tab back in for a screenshot, the camera is usually pointed somewhere else. And you have to do that for the new resolution to kick in. So pressing F5 before alt-tabbing will prevent that.
Timestop didn't need to be updated.
Hmm...
It's the Bangkok lvl. Freecam moves random boats.
Only tested here and on Marrakesh. Works fine there.
![]()
There's no hud toggle, is there?
Both Paris and Sapienza worked good for me on Ultra settings. 30-60. But around 40-45 most of the time.
But once i started playing Marrakesh fps tanked to 18-20. Market and Protests are the worst because there are a lot of NPCs, so i had to lower some setting. But other than that, it's fine. I am on DX11 tho.
R9 280x
i5-4460
8GB
W7
There's no hud toggle, is there?
Check your own forums too man![]()
That's a good excuseThe only time I had to work on it was while my daughter was taking a nap. So I didn't do a tour of all da forums![]()
Matrix is bigger than that though (4x4 floats). I think what you have there is the lookat vector, which is obviously the one you want (as the projection matrix is calculated from that + the camera coords)If you look at my script, you'll see that my camera lock (for hotsampling) is just killing the opcode that writes to the rotation matrix. Typically when you find the camera coordiantes, the rotation matrix is directly adjacent (either before or after). For hitman it's before:
Good luck getting that to work![]()
awesome!