There was a time when Metal Gear had the option to become more than just silly fun though. That's why fans of the original feel let down by Twin Snakes; the anime tropes and Matrix style bullet-time moments were at odds with the gloomy, nihilistic mood of the script. It may seem odd to someone who played TTS first, but save for the Psycho Mantis sequence, the original did a brilliant job of grounding itself in reality, and sustaining an air of tension. TTS's cut-scenes offered a different kind of entertainment; they axed that carefully designed sense of pace and tension in favour of a simple adrenaline rush - much like the revised gameplay, in a sense. That's enjoyable to me in the same way the Fast and the Furious films are (and it truly is), but it wasn't what I came to respect MGS for back in '98. I hope Kojima realises this.