No Man's Sky: Foundation Update (v1.1)

Make sure you hold down the launch button. I made the mistake of letting go too quickly and I thought I was stranded inside a freighter.

Held it down for ages and got the same message. Quick bar shows my fuel resources as empty, when they aren't when you look in the full menu.

I also sold my ship and swapped to a new one and I have the same issue.
 
And yeah, I noticed you can shoot inside freighters but you can't hurt anyone, nothing happens.

Thanks, I figured that. It would be pretty cool if let's say a year from now, after they've fleshed out combat and the aliens, you could choose to infiltrate a ship MGSV style and hijack it instead of paying the 7+ million. It'd be interesting if you could join a pirate faction and just be a marauder doing hit and run missions. Or actually picking a side with one of the races and doing missions for them against their enemy.


Held it down for ages and got the same message. Quick bar shows my fuel resources as empty, when they aren't when you look in the full menu.

I also sold my ship and swapped to a new one and I have the same issue.

How about trying to restore from an older save using Options menu (or PlayStation cloud saves)?
 
Held it down for ages and got the same message. Quick bar shows my fuel resources as empty, when they aren't when you look in the full menu.

I also sold my ship and swapped to a new one and I have the same issue.

Do you have the mod installed that lowers launch cost (if you're on PC)? I had the same thing and it went away when I removed that mod. A lot of the mods for the old build don't work properly with 1.1 anymore.

Low Flight, for example, makes flying controls so sensitive the ship is impossible to control.
 
Do you have the mod installed that lowers launch cost (if you're on PC)? I had the same thing and it went away when I removed that mod. A lot of the mods for the old build don't work properly with 1.1 anymore.

Low Flight, for example, makes flying controls so sensitive the ship is impossible to control.

Yeah I had the reduced launch cost mod and I'm still having the issue. Think I've borked it!
 
It's all about exploring planets and hope to find interesting places. The gameplay itself is very basic and tedious.

Problem is that there is not much variety in planets and animals/plants, so the exploring factor gets boring after a few planets.

Sorry, I forgot the /s, I own the game and know what it's about (for me). In small bursts I still enjoy it-things can still be shallow and enjoyable-look at VR.
 
I believe people were calling you a troll/hate for doing nothing but yelling at anyone who had anything positive to say about the game with: "Get over it, the game is dead." "No more updates, get used to it." I'm paraphrasing but I'm sure you remember as it was you who made those comments. And after weeks of that we get a huge update.

Oh, yeah, I said a few times there'd be no update, and I got a bit silly with it, but I never yelled at anyone. And yes, I was 10000% wrong and happy to admit how wrong I was. My attitude has changed from resentment towards the game to a mixture of resentment and hopeful curiosity (because the original promise of the game appealed to me a lot) as I think my recent posts reflect. :)
 
From reddit, bases appear to have no height limit (gif):

https://giant.gfycat.com/TidyCooperativeKillifish.webm

Insane.

Ahhhh. That might explain why, in the patch notes, they disabled melee and gunfire in space. Haa.

Incidentally, I was watching a Youtube video last night. On the PC version at least, there's a building boundary limit which you can switch off, and the number of building parts you can use is set to 2000. Both can be edited in an .ini file in one of the Steam folders. Just need to keep an eye on what your graphics card can handle apparently.
 
Is anyone having any trouble deleting storage containers? I have 2 empty containers and when I try to delete it says. "Inventory Full" even though my spacesuit and container inventory are not full!!

It is most frustrating! I haven't tried quitting the game or reloading a save yet, so hopefully that'll fix it.
 
Is anyone having any trouble deleting storage containers? I have 2 empty containers and when I try to delete it says. "Inventory Full" even though my spacesuit and container inventory are not full!!

It is most frustrating! I haven't tried quitting the game or reloading a save yet, so hopefully that'll fix it.

The cargo in the containers stack remember, they might be taking up more room than you think in your suit.
 
The cargo in the containers stack remember, they might be taking up more room than you think in your suit.

Both suit and containers are empty. The container did have elements in, which I then moved out to my suit and then to my ship, leaving the container and suit completely empty. It seems like a bug, if I'm honest.
 
Two people occupying the same space is rare, sure, but chances of seeing a house seem even higher because most players will have one and they are stationary. It seems like you'd see someone's base once in a while in your travels....
You don't understand the math involved at all. At most, bases double the chance of encountering evidence of another player. In a possibility space this enormous, that's asymptotically no change at all. Unless you use metacommunication outside the game to coordinate, chances are still vanishingly small.

I've been called a hater/troll/etc for being critical of the game in past months, but I don't root for things to fail just because I don't like them.
No, you just expect that they will fail.

Your ideas about this game are muddled, ignorant, and a very poor basis for moving forward.
 
They don't double the chance. Players only log in for hours at a time. The base would be persistent.

Following the Atlas path in the past, I have encountered several systems discovered by other players. It seems reasonable then, if someone set up a base on a planet along the Atlas path, another player might find it. It still seems highly unlikely, but if you were going to look, that'd be the best place to start.
 
Following the Atlas path in the past, I have encountered several systems discovered by other players. It seems reasonable then, if someone set up a base on a planet along the Atlas path, another player might find it. It still seems highly unlikely, but if you were going to look, that'd be the best place to start.

They could also put something in the navigation to make it easier to see where players bases are.

But yeah I'm an ignorant idiot with dumb ideas, sorry
 
I'm trying to do the Albumen Pearl quest for the farmer but he doesn't actually give me a location. There is no marker for me to travel too.

Could it be a problem with the planet my base is located on?
 
They could also put something in the navigation to make it easier to see where players bases are.

But yeah I'm an ignorant idiot with dumb ideas, sorry

Bit defensive there. I don't know you or anything about you. We're cool! They could add something in the navigation sure, its a good idea, but would it then detract from the excitement of finding another player's base on your own?
 
Bit defensive there. I don't know you or anything about you. We're cool! They could add something in the navigation sure, its a good idea, but would it then detract from the excitement of finding another player's base on your own?

They would want to push it along just enough that it could happen enough to be worth doing. If it's something that would happen to you once or twice ever in your entire time with the game, maybe they should configure some kind of navigational assistance to notify you of player's bases within a certain range -- And that range would be configured so that it's the desired overall average frequency.

Customization, making a place to live, I mean, these are things that go hand in hand with social features. You want someone else to be able to see your base.

I've said this before, but I sort of expect them to add in direct multiplayer at some point. I think they want to make good on that "q: can you play with your friends? a: yes" promise. If that's not what they wanted, he wouldn't have said it.. right?
 
They would want to push it along just enough that it could happen enough to be worth doing. If it's something that would happen to you once or twice ever in your entire time with the game, maybe they should configure some kind of navigational assistance to notify you of player's bases within a certain range -- And that range would be configured so that it's the desired overall average frequency.

Customization, making a place to live, I mean, these are things that go hand in hand with social features. You want someone else to be able to see your base.

I've said this before, but I sort of expect them to add in direct multiplayer at some point. I think they want to make good on that "q: can you play with your friends? a: yes" promise. If that's not what they wanted, he wouldn't have said it.. right?

Sean said a lot of things he probably wishes he hadn't. I think there are basically two directions to go with multiplayer - fully fledged hang out with your mates and fly around, have fun. Or something similar to Journey. There's probably quite a divide between what people would prefer. It does seem likely some sort of interaction will come eventually, but how far it gets taken remains to be seen.

Perhaps you could get a new blueprint for a scanner to scan for nearby occupied homebases.

EDIT: Just to add, Fallout 4 has settlement building, but is purely singleplayer. Would that be better with a multiplayer element to visit player homes?
 
Sean said a lot of things he probably wishes he hadn't. I think there are basically two directions to go with multiplayer - fully fledged hang out with your mates and fly around, have fun. Or something similar to Journey. There's probably quite a divide between what people would prefer. It does seem likely some sort of interaction will come eventually, but how far it gets taken remains to be seen.

Perhaps you could get a new blueprint for a scanner to scan for nearby occupied homebases.

EDIT: Just to add, Fallout 4 has settlement building, but is purely singleplayer. Would that be better with a multiplayer element to visit player homes?

I have mixed feelings about Fallout 4's settlement building, but at minimum it's there as a home base within the context of many other things to do and other goals like sidequests and storylines and killing things and just the endless number of things to do in that game. NMS doesn't really have that sense of greater purpose.
 
I have mixed feelings about Fallout 4's settlement building, but at minimum it's there as a home base within the context of many other things to do and other goals like sidequests and storylines and killing things and just the endless number of things to do in that game. NMS doesn't really have that sense of greater purpose.

Agreed, Fallout 4 was probably a poor comparison. More than multiplayer, what NMS really needs is a real storyline and sidequests. I know there is a bit of a story - the Atlas path - and various bits of lore, but nothing hugely substantial. There is definitely scope to add even basic missions given to you by one of your homebase employees.

Procedurally generated missions:
Get mission from alien in homebase - Check out abandoned outpost, read some stuff, points you to crashed ship, read ship log and follow trail to shelter where hurt alien is. Help alien, get reward.

Perhaps another that you get from a freighter to hunt down some pirates.

The trick would be finding a way to make it procedurally generated.
 
I just spent 7 hours getting off the first planet in Survivor mode. It was a cold planet and I was spawned 24 minutes from my ship. Fortunately the planet had significant of thamium/ plutonium, and a decent amount of platinum. Took me forever to find zinc though.

So I loaded up my inventory with plutonium and thamium and left my starter planet feeling good. About 30 seconds after leaving the first planet, I get attacked by 2 pirates and die. Goodbye a bunch of my stuff. Damn. Wasn't expecting a pirate attack so soon.
 
I got to play a bit last night. This game doesn't feel at all like the one that shipped. The planets are more cohesive with newer, more interesting formations, the lighting is better, the plants are grouped rather than spattered randomly, animals can appear in HUGE herds and are more varied, bases are insane, freighters are cool and when I bought mine, the entire sky was filled with freighters and other ships—there had to be over 30 flying around, there are new elements, the elements you scan now show their periodic table abbreviation so you know exactly what is nearby, Photo Mode, draw distance is improved, ship-to-ship battles are more epic, mining tools have levels now, I saw an animal mourning the corpse of its friend/mate (it stood over the corpse and if I got near it would attack me) and more that I'm failing to remember right now.
 
So are pirates way more common with the new patch? I feel like I'm getting attacked every time I go off planet now. I even tried unloading everything off my suit and ship into my base, except for my atlas pass and one stack each of iron, carbon, t9 and plutonium, and I still got attacked. Does that really count as valuable cargo? Most of the time it's only 2-3 pirates and they're just a nuisance, but I really hate the dogfighting in this game.

I sold a Gek Charm from my inventory right before my construction dude asked me for one. Oh well, I have to go find a snow planet and a radioactive planet so I'm sure I'll stumble upon another one eventually.
 
Damn. Judging by this thread I need to finish Watch Dogs 2 and fire this up again. I completely abandoned it after 2 weeks.

How is the improvement on the PS4 regarding performance?
 
So are pirates way more common with the new patch? I feel like I'm getting attacked every time I go off planet now. I even tried unloading everything off my suit and ship into my base, except for my atlas pass and one stack each of iron, carbon, t9 and plutonium, and I still got attacked. Does that really count as valuable cargo?

I believe anything in your ship's inventory is considered valuable by pirates, even iron. I don't believe scans pick up exosuit inventory so empty everything in your ship to your exosuit. I haven't tested it extensively, though. Maybe something of extreme value picks up in scans regardless of where it is placed, I'm not sure.
 
I believe anything in your ship's inventory is considered valuable by pirates, even iron. I don't believe scans pick up exosuit inventory so empty everything in your ship to your exosuit. I haven't tested it extensively, though. Maybe something of extreme value picks up in scans regardless of where it is placed, I'm not sure.

I'll try that and see how it goes. This makes getting a freighter more appealing if I can unload everything onto that before taking off.
 
Damn. Judging by this thread I need to finish Watch Dogs 2 and fire this up again. I completely abandoned it after 2 weeks.

How is the improvement on the PS4 regarding performance?

According to digital foundry , the framerate was optimised ( even if there are still rare dips to 24fps at lowest) and the implementation of the blur and other effects are well done.The vid was posted a couple of posts up
 
I've said this before, but I sort of expect them to add in direct multiplayer at some point. I think they want to make good on that "q: can you play with your friends? a: yes" promise. If that's not what they wanted, he wouldn't have said it.. right?

You always bring up that "100 questions" video as the example that Hello promised co-op multiplayer, but that was what...in late 2014 or early 2015? For the past year Sean was consistent in saying it was a Journey/DS experience. It's quite likely that at the time of that early interview they didn't have a firm idea of what they wanted or what was possible for them to accomplish. It's not to say that there's no chance Destiny-style co-op adventures will come, but it wasn't something they were aiming for at launch. And it's not something you should automatically expect until Hello says differently.

BTW...I don't know if anyone has confirmed whether people can see other people's bases yet or not. Or freighters for that matter.

I'm trying to do the Albumen Pearl quest for the farmer but he doesn't actually give me a location. There is no marker for me to travel too.

Could it be a problem with the planet my base is located on?

The base staff quests don't give you a location for the crafting ingredients. You're sort of expected to find them on your own. Usually the NPC will tell you what kind of area to find them in, but you may have to go to a different planet if it's found in a different biome type.

Is anyone having any trouble deleting storage containers? I have 2 empty containers and when I try to delete it says. "Inventory Full" even though my spacesuit and container inventory are not full!!

It is most frustrating! I haven't tried quitting the game or reloading a save yet, so hopefully that'll fix it.

If worse comes to worse you could move your base to a different spot, as that would remove everything.
 
You always bring up that "100 questions" video as the example that Hello promised co-op multiplayer, but that was what...in late 2014 or early 2015? For the past year Sean was consistent in saying it was a Journey/DS experience. It's quite likely that at the time of that early interview they didn't have a firm idea of what they wanted or what was possible for them to accomplish. It's not to say that there's no chance Destiny-style co-op adventures will come, but it wasn't something they were aiming for at launch. And it's not something you should automatically expect until Hello says differently.

BTW...I don't know if anyone has confirmed whether people can see other people's bases yet or not. Or freighters for that matter.

I'm saying you don't say "you can play with your friends" if it was never supposed to be that kind of game. Clearly it was supposed to be that kind of game at some point because he said it 100% affirmatively, so it makes sense that they'll eventually do it.
 
So.....where would one find a dose of Rigogen?

Another user said it's underwater:

I finally found a planet with rigogen. Oh my god, that took forever. It's actually super hard to miss since it's a giant glowing underwater-plant (that only gives 6-8 rigogen)

- named system "rigogen system"
- named planet "rigogen planet"
- placed beacon on the planet and waypoint on the system

I'm never giving up this beacon
 
I'm saying you don't say "you can play with your friends" if it was never supposed to be that kind of game. Clearly it was supposed to be that kind of game at some point because he said it 100% affirmatively, so it makes sense that they'll eventually do it.

Maybe that's the way you conduct your game development, but developers talk about features during development that change and I don't hold them to that. If Hello never addressed it then perhaps, but Sean kept saying in interviews, "No, this is not Destiny", so it's obvious that their plans for multiplayer shifted over time. Like I said, maybe they'll re-assess that, but I'm only expecting to eventually see non-interactive ghosts of other players unless they announce new plans.
 
Maybe that's the way you conduct your game development,

The way I conduct my game development is not to advertise features in front of enormous audiences like on network television -- or anywhere, for that matter -- that aren't part of the game. I can't even fathom the thought process behind saying "yes" to a question as integral as "can you play with your friends?" if I wasn't really really damn sure. If I were asked something I wasn't sure about I'd say I don't know.

So from my perspective, since he said that, it sounds like it was really part of the groundwork of the game, because he said it so affirmatively and it's such a huge, fundamental question.
 
No Man's Sky is still #2 on the top sellers list on steam. People are loving the game.

I'm genuinely heartened to see this. I love the game. I don't love how, at launch, the experience wasn't what it was purported to be, but I really really wanted to love it despite that. And I do, but still couldn't help but feel a bit disappointed.

However, this update has provided a number of things i wish were in the game day one, and is a promissory note for other features I've wanted to come. I super happy
 
I'm genuinely heartened to see this. I love the game. I don't love how, at launch, the experience wasn't what it was purported to be, but I really really wanted to love it despite that. And I do, but still couldn't help but feel a bit disappointed.

However, this update has provided a number of things i wish were in the game day one, and is a promissory note for other features I've wanted to come. I super happy

I hope they continue to add significant features like this. I'll rebuy it probably next update if it's as good as this one.
 
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