-Mutsukki-
Member
It does, indeed at 57 seconds in
I was ready to say that that was just his headphone's cord... but there's actually an usb attached there after all! what a tricky shot
It does, indeed at 57 seconds in
I was ready to say that that was just his headphone's cord... but there's actually an usb attached there after all! what a tricky shot
yeah and the next shot on the plane they show him plug in his headphones on the top
No no, I meant like there wasn't anything even plugged on the switch, just the cord haging on the back. But yeah ahaha, it's super weird and hard to see
The rumors state that there is a USB C port to allow for charging without a dock. It could even be the same port used by the dock.
Like a clockwork.I am wondering if that entails them making the API easier to use for third parties. I cant imagine porting from x86 to ARM is going to be easy. I am wondering if Nintendo / Nvidia is working on making that easier somehow? Custom Gameworks that is already developed for ARM?
I cant imagine developers are happy to port their triple A games from ps4 / x1 with low end PC specs to even lower end cell phone specs..
the API easier to use for third parties. I cant imagine porting from x86 to ARM is going to be easy. I am wondering if Nintendo / Nvidia is working on making that easier somehow? Custom Gameworks that is already developed for ARM?
I cant imagine developers are happy to port their triple A games from ps4 / x1 with low end PC specs to even lower end cell phone specs..
Does this mean I could shove my phone into the dock?
Like a clockwork.
Ignorance can be deadly. Mass ignorance can destroy nations.It's hard to blame those posters, not everyone follows these threads as closely as people like me.
I still suspect the actual dock will use a proprietary frictionless connector and not the USB-C port.
I still suspect the actual dock will use a proprietary frictionless connector and not the USB-C port.
From a usability point of view that would be much better but is is practical with that amount of data?
Out of curiosity, how so?
Like a clockwork.
USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.
How will it connect to the TV though? There is no HDMI port on the Switch. It is likely to be using a USB-C to HDMI cable to connect the dock to the TV.
Unless what you suggested can work the same way?
Any thoughts on the new alleged foxconn leak?
https://www.reddit.com/r/NintendoSwitch/comments/5ea9uo/rumor_someone_who_producing_switch_at_foxconn_is/
*Speculated provided the core is only include GPU, it would be even more powerful than PS4 pro
USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.
If you look at the dock it has those rubber-ish strips which likely prevent the Switch from being dropped outright, and the Switch has those two holes on either side of the USB C port which likely guide the console into the dock connector with little deviation. I'd guess that is there way of ensuring the dock connection doesn't get dinged up quite often.
If you look at the dock it has those rubber-ish strips which likely prevent the Switch from being dropped outright, and the Switch has those two holes on either side of the USB C port which likely guide the console into the dock connector with little deviation. I'd guess that is there way of ensuring the dock connection doesn't get dinged up quite often.
Ignorance can be deadly. Mass ignorance can destroy nations.
All we have really heard is that ports from XBO/PS4 shouldn't be a problem.Insiders have given us launch lineups, release dates, etc but has anyone leaked any hard specs yet? Surely the people feeding them games in development know something about the overall system power right?
Guides would obviously help, but there's still really no way to just easily drop a USB socket onto a USB plug. And if the Switch is connected by a plug, there's no way you can just pick it up from the dock by the joycons- the dock would lift up too.
Otherwise if it does have a USB-C proprietary frictionless connector as suggested by someone else, does that mean the USB-C port on the Switch isn't standard? Which means you can't use standard USB-C cables, which also prevents people from using a battery bank.
Not necessarily. The port on the bottom of the Switch could be built to standard tolerances, but they could make the connector on the dock slightly "looser" than standard, to allow the Switch to dock with a relatively low amount of insertion pressure. The dock connector won't ever interface with anything other than the Switch, and Nintendo are designing both units, so they can be confident that the electrical connection is reliable.
At least making it loose makes sense with what the other guy said that the Switch is being pulled out without lifting up the dock so either:
- The dock weighs 5kg+ to counter the force used to pull up the Switch so that the dock isn't lifted.
(This is a joke.)
- The connector is loose enough to avoid being stuck when lifting the Switch that it doesn't lift up the dock with it.
Porting between ARM and X86 is only an issue if you're still on the "Hello World" phase of programming. Not only are different architectures not that hard to learn, the compiler does most of the heavy lifting for you, and since a lot of devs are using middleware, they rarely even see the actual "i am interfacing with the processor" code anymore at that.
Considering most are already on PC, where specs exist lower than the XB1 and even the Wii U, I think they'll be just fine.
Yeah, I mean, you definitely wouldn't want a frictionless charging cable, so I doubt they would simply have a frictionless port period.That's an interesting point. I wonder if there is a way to get a frictionless connector which does fit into a USB-C port. That would probably be the ideal solution here.
USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.
I still suspect the actual dock will use a proprietary frictionless connector and not the USB-C port.
At least making it loose makes sense with what the other guy said that the Switch is being pulled out without lifting up the dock so either:
- The dock weighs 5kg+ to counter the force used to pull up the Switch so that the dock isn't lifted.
(This is a joke.)
- The connector is loose enough to avoid being stuck when lifting the Switch that it doesn't lift up the dock with it.
They implied it was a dev kit for a future iteration after launch."Looking at the core, it's a 10x10 core"
10x10 what, centimeters? So 100mm2 die area?
It's written kind of crappily and losing me on believability on some points, even if this is the dev kit version. Why would the dev kit have a GPU several times more powerful? The PS4 Pros die area is 348 mm2 and they'd be on similar 14 or 16nm fabs.
I'm pretty confident that all the cod games that Wii U and PS3/360 missed after Ghosts can be done on them, but of course it has to be downgraded. Its far from impossible. After all, the Wii got a bunch of cod ports for consoles(360/PS3) that were like 10-30x more powerful, and most of the gameplay remained perfectly intact. Just had no killcam, no air controlled streaks, less players, and some customization stuff.I hope you are right .... How easy you describe it functioning isn't usually how easy it is executed in reality. It is only a matter of time before a triple A dev says that the specs are too low to port a game like COD or BF1 and it would take too much time to optimize it to run efficiently.
They implied it was a dev kit for a future iteration after launch.
I am wondering if that entails them making the API easier to use for third parties. I cant imagine porting from x86 to ARM is going to be easy. I am wondering if Nintendo / Nvidia is working on making that easier somehow? Custom Gameworks that is already developed for ARM?
The Nintendo Switchs gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.
They implied it was a dev kit for a future iteration after launch.
Still doesn't make sense to assume a 200mm die on 16/14nm is more powerful than the PS4 Pros 350mm2 at the same fab gen.
Even if that's GPU only for the former.
Most of it seemed reasonable but that seemed like wild guesswork, but then again, none of it is something a reasonably technical minded fan couldn't make up, without more proof of its legitimacy.
No, according to the supposed leak that is the Switch Dev Kit, a beefier SoC that can run debug software as well.
Ok, lets see, that part gets confused by the awful translation, but still a 200mm die (12x18 gets mentioned later which would be 216) is pretty close to a full Polaris 10 die which is 232mm (ps4pro has the same core number as Polaris10), so its not that far from being a legit estimation.)
But anyway, that's a moot point because that's just a size comparison not related at all with either the Swift Soc or the Dev Kit Soc mentioned in the "leak".
In fact that in the supposed Chinese leak mentions 100mm as the die Size of the actual Switch SoC, something that's roughly expected from a derivative of the Tegra X1 chip.
From Nvidia
Nvidia made new APIs. Plus as others have said, porting x86 to ARM is a fairly standard process since so many devices use ARM. Especially considering that that chances of the switch are being similar in overall performance are pretty good, it shouldn't be a problem.
But Xbox on 360 is an example of NVIDIA stuff being made to work on AMD, albeit imperfectly.You can forget Switch BC later on if they change hardware providers for any reason, thanks to the proprietary API. See OG Xbox on 360 and the lack of it on XBO due to the NV2A low level stuff.
The biggest reason to discount that leak in my mind is the mention of 4G. That would be quite unexpected if true. Which is why I can't imagine it is true.
But Xbox on 360 is an example of NVIDIA stuff being made to work on AMD, albeit imperfectly.
Will be interesting to see what the connector looks like if it is non-standard. It will need to handle bi-directional data, video, and power.
The USB-C spec fits that nicely, but yeah, the Force (N) needed to insert and remove makes using a dock trickier. Apple's docks tend to be milled aluminum to give them enough weight to release iPads without needing a hand to hold the dock
The biggest reason to discount that leak in my mind is the mention of 4G. That would be quite unexpected if true. Which is why I can't imagine it is true.
Or the fact Foxconn wouldn't manufacture dev kits.
I wonder if leak could have had gotten the "streaming tech" LCGeek alluded to a while back mixed up with "4G".
I wonder if leak could have had gotten the "streaming tech" LCGeek alluded to a while back mixed up with "4G".