Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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No no, I meant like there wasn't anything even plugged on the switch, just the cord haging on the back. But yeah ahaha, it's super weird and hard to see

yeah I only noticed the headphone cord at first too, but can see the plug in the bottom after scrubbing through a couple times.

then the next scene the headphones go in the top as the switch is set down with its kickstand out, seems like you wouldn't be able to charge in kickstand mode though, only handheld or the car adapter thing in the mario kart section
 
I am wondering if that entails them making the API easier to use for third parties. I cant imagine porting from x86 to ARM is going to be easy. I am wondering if Nintendo / Nvidia is working on making that easier somehow? Custom Gameworks that is already developed for ARM?

I cant imagine developers are happy to port their triple A games from ps4 / x1 with low end PC specs to even lower end cell phone specs..
Like a clockwork.
 
the API easier to use for third parties. I cant imagine porting from x86 to ARM is going to be easy. I am wondering if Nintendo / Nvidia is working on making that easier somehow? Custom Gameworks that is already developed for ARM?

Porting between ARM and X86 is only an issue if you're still on the "Hello World" phase of programming. Not only are different architectures not that hard to learn, the compiler does most of the heavy lifting for you, and since a lot of devs are using middleware, they rarely even see the actual "i am interfacing with the processor" code anymore at that.


I cant imagine developers are happy to port their triple A games from ps4 / x1 with low end PC specs to even lower end cell phone specs..

Considering most are already on PC, where specs exist lower than the XB1 and even the Wii U, I think they'll be just fine.
 
Does this mean I could shove my phone into the dock?

I doubt that- there seem to be two metal pins on either side of the central plug in the dock which guide the Switch in- I would imagine that the dock connection doesn't function correctly unless those two pins make contact with the Switch.

Also that's 100% speculation. There could be another connector on the bottom of the Switch for all we know. Either way I doubt there would be any reason to connect your phone. Also don't most phones have micro USB ports now?

Like a clockwork.

It's hard to blame those posters, not everyone follows these threads as closely as people like me.

Anyway, for anyone reading this: x86-> ARM is very, very easy for any developer and Switch CPU should be about equal or better than PS4/XB1 CPUs based on what we know.
 
From a usability point of view that would be much better but is is practical with that amount of data?

Why wouldn't it be?

Out of curiosity, how so?

USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.
 
Like a clockwork.

When the CPU does get revealed finally (and RAM?), time will be spent explaining everything all over again especially when people are going to argue that "big number is better than small number!".

  • Why are ARM CPUs made for mobile phones run better than Jaguar?
  • Why are most RISC CPUs (by design) lower clocked than CISC CPUs?
  • What is RISC? What is CISC?
  • What is a floating point operation?
  • What is a pipeline?
  • What is cache?
  • Why isn't Nintendo using x86 super charged PC architecture!?
  • What is a compiler?
  • How does DRAM work?
  • Why didn't they throw in 8GB of RAM to run open world games!?
  • Why didn't they use Polaris powered APU in a home console form to get western third party support!? Nintendo you idiots!
 
USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.

How will it connect to the TV though? There is no HDMI port on the Switch. It is likely to be using a USB-C to HDMI cable to connect the dock to the TV.

Unless what you suggested can work the same way?
 
How will it connect to the TV though? There is no HDMI port on the Switch. It is likely to be using a USB-C to HDMI cable to connect the dock to the TV.

Unless what you suggested can work the same way?

I imagine it would still be a USB C connection just using a proprietary form factor.
 

"Looking at the core, it's a 10x10 core"

10x10 what, centimeters? So 100mm2 die area?

*Speculated provided the core is only include GPU, it would be even more powerful than PS4 pro


It's written kind of crappily and losing me on believability on some points, even if this is the dev kit version. Why would the dev kit have a GPU several times more powerful? The PS4 Pros die area is 348 mm2 and they'd be on similar 14 or 16nm fabs.
 
USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.

If you look at the dock it has those rubber-ish strips which likely prevent the Switch from being dropped outright, and the Switch has those two holes on either side of the USB C port which likely guide the console into the dock connector with little deviation. I'd guess that is there way of ensuring the dock connection doesn't get dinged up quite often.
 
Would it make sense to have both a proprietary connector *and* a USB-C or would that be just a waste of money?

I mean, I understand the need for a quick and reliable docking/undocking process, but I also believe a non-proprietary charging method when you're on the go is a must (hence the USB port)
 
If you look at the dock it has those rubber-ish strips which likely prevent the Switch from being dropped outright, and the Switch has those two holes on either side of the USB C port which likely guide the console into the dock connector with little deviation. I'd guess that is there way of ensuring the dock connection doesn't get dinged up quite often.

Guides would obviously help, but there's still really no way to just easily drop a USB socket onto a USB plug. And if the Switch is connected by a plug, there's no way you can just pick it up from the dock by the joycons- the dock would lift up too.
 
If you look at the dock it has those rubber-ish strips which likely prevent the Switch from being dropped outright, and the Switch has those two holes on either side of the USB C port which likely guide the console into the dock connector with little deviation. I'd guess that is there way of ensuring the dock connection doesn't get dinged up quite often.

Yes, this was pointed out by Laura Dale before.

http://letsplayvideogames.com/2016/...res-the-switch-slots-into-the-dock-correctly/

Ports-sketch.jpg

Ignore the green thing on the left, I think she mistook that for something else when it looks like a barcode on the bottom of the device in one of the pictures. I could be wrong on the crossed off part anyway.

I'm sure they did this so that there is no need to have a proprietary frictionless connector.

Also, we can't take the Switch preview trailer at face value, remember that at one point the guy playing Skyrim in a hotel put the Switch in a dock that didn't even have any cables attached so how do we know it docked in properly?

It is likely the dock with no cables attached has no connector because you have to stick the USB-C part of the cable into a hole underneath the dock to establish the connection to the Switch when it is docked.

Otherwise if it does have a USB-C proprietary frictionless connector as suggested by someone else, does that mean the USB-C port on the Switch isn't standard? Which means you can't use standard USB-C cables, which also prevents people from using a battery bank.
 
Insiders have given us launch lineups, release dates, etc but has anyone leaked any hard specs yet? Surely the people feeding them games in development know something about the overall system power right?
 
Insiders have given us launch lineups, release dates, etc but has anyone leaked any hard specs yet? Surely the people feeding them games in development know something about the overall system power right?
All we have really heard is that ports from XBO/PS4 shouldn't be a problem.
 
Guides would obviously help, but there's still really no way to just easily drop a USB socket onto a USB plug. And if the Switch is connected by a plug, there's no way you can just pick it up from the dock by the joycons- the dock would lift up too.

That's an interesting point. I wonder if there is a way to get a frictionless connector which does fit into a USB-C port. That would probably be the ideal solution here.
 
Otherwise if it does have a USB-C proprietary frictionless connector as suggested by someone else, does that mean the USB-C port on the Switch isn't standard? Which means you can't use standard USB-C cables, which also prevents people from using a battery bank.

Not necessarily. The port on the bottom of the Switch could be built to standard tolerances, but they could make the connector on the dock slightly "looser" than standard, to allow the Switch to dock with a relatively low amount of insertion pressure. The dock connector won't ever interface with anything other than the Switch, and Nintendo are designing both units, so they can be confident that the electrical connection is reliable.
 
Not necessarily. The port on the bottom of the Switch could be built to standard tolerances, but they could make the connector on the dock slightly "looser" than standard, to allow the Switch to dock with a relatively low amount of insertion pressure. The dock connector won't ever interface with anything other than the Switch, and Nintendo are designing both units, so they can be confident that the electrical connection is reliable.

At least making it loose makes sense with what the other guy said that the Switch is being pulled out without lifting up the dock so either:

- The dock weighs 5kg+ to counter the force used to pull up the Switch so that the dock isn't lifted.
(This is a joke.)

- The connector is loose enough to avoid being stuck when lifting the Switch that it doesn't lift up the dock with it.
 
At least making it loose makes sense with what the other guy said that the Switch is being pulled out without lifting up the dock so either:

- The dock weighs 5kg+ to counter the force used to pull up the Switch so that the dock isn't lifted.
(This is a joke.)

- The connector is loose enough to avoid being stuck when lifting the Switch that it doesn't lift up the dock with it.

There could also be a release button like there is with the individual joycons. Though I could see that being a big point of failure, so I'd think your second option seems likeliest.
 
Porting between ARM and X86 is only an issue if you're still on the "Hello World" phase of programming. Not only are different architectures not that hard to learn, the compiler does most of the heavy lifting for you, and since a lot of devs are using middleware, they rarely even see the actual "i am interfacing with the processor" code anymore at that.

Considering most are already on PC, where specs exist lower than the XB1 and even the Wii U, I think they'll be just fine.

I hope you are right .... How easy you describe it functioning isn't usually how easy it is executed in reality. It is only a matter of time before a triple A dev says that the specs are too low to port a game like COD or BF1 and it would take too much time to optimize it to run efficiently.
 
That's an interesting point. I wonder if there is a way to get a frictionless connector which does fit into a USB-C port. That would probably be the ideal solution here.
Yeah, I mean, you definitely wouldn't want a frictionless charging cable, so I doubt they would simply have a frictionless port period.
 
USB-C connectors aren't really designed to have things dropped onto them. Also, the ease with which people in the commercial remove and place the Switch in the dock points against it having an actual USB-C plug, which would require much more force.

Ah that way, so far I haven't used a single USB C device yet so I have no idea how tight the connection is. But I wouldn't be surprised if Nintendo did some every so slight modification on it if it's really designed like that. But we'll see in a months and a half or so.
 
so are you people saying that with all this loose connectivity ... that we'll need to blow on the bottom of Switch from time-to-time to get it working again?
 
At least making it loose makes sense with what the other guy said that the Switch is being pulled out without lifting up the dock so either:

- The dock weighs 5kg+ to counter the force used to pull up the Switch so that the dock isn't lifted.
(This is a joke.)

- The connector is loose enough to avoid being stuck when lifting the Switch that it doesn't lift up the dock with it.

Or just... Magnets, like the old macbooks. Possible?
 
Will be interesting to see what the connector looks like if it is non-standard. It will need to handle bi-directional data, video, and power.

The USB-C spec fits that nicely, but yeah, the Force (N) needed to insert and remove makes using a dock trickier. Apple's docks tend to be milled aluminum to give them enough weight to release iPads without needing a hand to hold the dock
 
"Looking at the core, it's a 10x10 core"

10x10 what, centimeters? So 100mm2 die area?




It's written kind of crappily and losing me on believability on some points, even if this is the dev kit version. Why would the dev kit have a GPU several times more powerful? The PS4 Pros die area is 348 mm2 and they'd be on similar 14 or 16nm fabs.
They implied it was a dev kit for a future iteration after launch.
 
I hope you are right .... How easy you describe it functioning isn't usually how easy it is executed in reality. It is only a matter of time before a triple A dev says that the specs are too low to port a game like COD or BF1 and it would take too much time to optimize it to run efficiently.
I'm pretty confident that all the cod games that Wii U and PS3/360 missed after Ghosts can be done on them, but of course it has to be downgraded. Its far from impossible. After all, the Wii got a bunch of cod ports for consoles(360/PS3) that were like 10-30x more powerful, and most of the gameplay remained perfectly intact. Just had no killcam, no air controlled streaks, less players, and some customization stuff.

Anyways, the switch will have a fairly modern hardware, easy to make/port, almost all engine support, and much closer in power to Sony and Microsoft systems than previous generations. Framerate, resolution, some practical effects, and textures will be the first to go if need be for multiplay ports.
 
They implied it was a dev kit for a future iteration after launch.

Still doesn't make sense to assume a 200mm die on 16/14nm is more powerful than the PS4 Pros 350mm2 at the same fab gen.

Even if that's GPU only for the former.

Most of it seemed reasonable but that seemed like wild guesswork, but then again, none of it is something a reasonably technical minded fan couldn't make up, without more proof of its legitimacy.
 
I am wondering if that entails them making the API easier to use for third parties. I cant imagine porting from x86 to ARM is going to be easy. I am wondering if Nintendo / Nvidia is working on making that easier somehow? Custom Gameworks that is already developed for ARM?

From Nvidia
The Nintendo Switch’s gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.

Nvidia made new APIs. Plus as others have said, porting x86 to ARM is a fairly standard process since so many devices use ARM. Especially considering that that chances of the switch are being similar in overall performance are pretty good, it shouldn't be a problem.
 
They implied it was a dev kit for a future iteration after launch.

No, according to the supposed leak that is the Switch Dev Kit, a beefier SoC that can run debug software as well.

Still doesn't make sense to assume a 200mm die on 16/14nm is more powerful than the PS4 Pros 350mm2 at the same fab gen.

Even if that's GPU only for the former.

Most of it seemed reasonable but that seemed like wild guesswork, but then again, none of it is something a reasonably technical minded fan couldn't make up, without more proof of its legitimacy.

Ok, lets see, that part gets confused by the awful translation, but still a 200mm die (12x18 gets mentioned later which would be 216) is pretty close to a full Polaris 10 die which is 232mm (ps4pro has the same core number as Polaris10), so its not that far from being a legit estimation.)

But anyway, that's a moot point because that's just a size comparison not related at all with either the Swift Soc or the Dev Kit Soc mentioned in the "leak".

In fact that in the supposed Chinese leak mentions 100mm as the die Size of the actual Switch SoC, something that's roughly expected from a derivative of the Tegra X1 chip.
 
No, according to the supposed leak that is the Switch Dev Kit, a beefier SoC that can run debug software as well.

Ok, lets see, that part gets confused by the awful translation, but still a 200mm die (12x18 gets mentioned later which would be 216) is pretty close to a full Polaris 10 die which is 232mm (ps4pro has the same core number as Polaris10), so its not that far from being a legit estimation.)

But anyway, that's a moot point because that's just a size comparison not related at all with either the Swift Soc or the Dev Kit Soc mentioned in the "leak".

In fact that in the supposed Chinese leak mentions 100mm as the die Size of the actual Switch SoC, something that's roughly expected from a derivative of the Tegra X1 chip.

The biggest reason to discount that leak in my mind is the mention of 4G. That would be quite unexpected if true. Which is why I can't imagine it is true.
 
From Nvidia


Nvidia made new APIs. Plus as others have said, porting x86 to ARM is a fairly standard process since so many devices use ARM. Especially considering that that chances of the switch are being similar in overall performance are pretty good, it shouldn't be a problem.

The new API thing means squat. They had to, because otherwise they would have to use OpenGL or Vulkan.

Plus, it allows NVIDIA to lock Nintendo to their hardware and license fees whenever the next console is released.

You can forget Switch BC later on if they change hardware providers for any reason, thanks to the proprietary API. See OG Xbox on 360 and the lack of it on XBO due to the NV2A low level stuff.
 
You can forget Switch BC later on if they change hardware providers for any reason, thanks to the proprietary API. See OG Xbox on 360 and the lack of it on XBO due to the NV2A low level stuff.
But Xbox on 360 is an example of NVIDIA stuff being made to work on AMD, albeit imperfectly.
 
But Xbox on 360 is an example of NVIDIA stuff being made to work on AMD, albeit imperfectly.

MS had to pay NVIDIA for a license to be able to implement it.

Pretty much the RSX GPU (basically an off the shelf 7800 GTX chip) is why PS3 BC will never be officially done by Sony.
 
Will be interesting to see what the connector looks like if it is non-standard. It will need to handle bi-directional data, video, and power.

The USB-C spec fits that nicely, but yeah, the Force (N) needed to insert and remove makes using a dock trickier. Apple's docks tend to be milled aluminum to give them enough weight to release iPads without needing a hand to hold the dock

Probably the dock is a heavy piece of plastic as well.
Or has those sticky rubbers underneath that will prevent it from being lifted up alongside the Switch if you do it too quickly/abruptly.

The possibilities :P
 
Or the fact Foxconn wouldn't manufacture dev kits.

Yeah if that's true that's another one.

I wonder if leak could have had gotten the "streaming tech" LCGeek alluded to a while back mixed up with "4G".

Like Nate said above, they apparently don't manufacture devkits so that's another reason not to take it seriously. Also they cited a 1080p screen which could be a guess, but doesn't seem likely going off leaks and reasonably speculation.

I mean, if we consider that the majority of info in there might be incorrect guesses, then I guess it's possibly a legitimate leaker, but the info leaked becomes almost worthless.
 
I wonder if leak could have had gotten the "streaming tech" LCGeek alluded to a while back mixed up with "4G".

"streaming tech" for another screen would be Wi-Fi with Miracast or something like the Wii U.

"streaming tech" for internet would be just a h.264 and possibly h.265 hardware encoder which is included in the DSPs to record video anyway.

"streaming tech" is really not "tech".

It just reads too fishy to be even plausible.
 
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