Can't wait for that raw 4K/60fps gaming experience on the Nintendo Switch!
The vents are there to help vent the heat from charging the joycons and the unit itself while playing games docked.
He's not wrong about Nintendo carry a negative momentum from the end of the Wii cycle to the Wii U.
Didn't sold much on the Wii U.And what does that have to do with people making false statements that third party games don't sell on Nintendo systems?
Didn't sold much on the Wii U.
And what does that have to do with people making false statements that third party games don't sell on Nintendo systems?
For something like BotW which manages some pretty complex CPU functions on a very limited machine in the Wii U, I could easily see the Switch CPU bumping that framerate up substantially, before we even talk about the 3-4x improved GPU or the 4x more RAM.
The difference between SMASH U ,Twiliggt Princess ,Wind Waker HD and top tier Wii U games like Mario Kart 8, Bayonetta 2 and Xenooblade is HUGE, i wonder how easy it will be, if Zelda U runs at 1080p without problem that would be reasurring i guess.Native 4k gaming even on the ps4 pro is just barely possible at a steady frame rate. Most the ps4 pro games use smoke and mirrors to scale to 4k with slightly more eye candy. There is no way the switch will run games at 4k.
1080 at 60 fps is possible just based off the wiiu running smash at native 1080 at 60fps and windwaker running native 1080 at 30.
My assumption is the switch will run most games at native 720 at 60 fps. But I wouldn't rule out 1080 at 60 for some titles while docked.
This is really my number one want. As good as BotW looks in screens (despite some jaggies), in motion it looks like a shimmering, somewhat blurry, aliased mess.Yeah.
All I want are some significant yet somewhat modest improvements for Zelda: BotW on Switch, over Wii U
- Locked 30fps in handheld & home console mode.
- 720p in handheld, native 1080p on TV
- Improved textures and AA.
The Wii did move alot of third party games earlier in its life cycle. Once the casual audience stared to fall off things got really dire. The ps3 and the 360 had really good legs and got a lot more third party support in its final few years because the Nintendo road the Wii into the ground past its expiration date.
When the sales happened is just as important imo. They took that death spiral with them to the wii u.
The difference between SMASH U ,Twiliggt Princess ,Wind Waker HD and top tier Wii U games like Mario Kart 8, Bayonetta 2 and Xenooblade is HUGE, i wonder how easy it will be, if Zelda U runs at 1080p without problem that would be reasurring i guess.
This is really my number one want. As good as BotW looks in screens (despite some jaggies), in motion it looks like a shimmering, somewhat blurry, aliased mess.
Yeah... No.
Laura Kate Dale has leaked/rumoured that the dock will increase performance of the Switch when docked but hasn't detailed how it works.
That said, it makes it more likely that there won't be an SCD or, if there is, people should dial back expectations of power because it is more likely to provide features and not raw power to give 4K gaming because it'd be easier to sell an affordable peripheral as opposed to an expensive one.
The "brothers" quote doesn't guarantee there will be multiple devices at different specs to each other. That was just Iwata giving ideas when he wasn't sure whether to have one form factor or many in the future.
I know, Nintendo could release a PS Vita TV version of the Switch but say, something to be a Scorpio killer? They'd have to have a reason to just go for raw power, if Switch is successful you're not going to see them release a PS4 Clone a year from now.
They could release a powerful home console only but, it'd would have to have some kind of purpose for Nintendo to want to develop for it like VR. Although, considering how Nintendo likes things to be affordable, they're probably more likely to use mobile VR tech so it's going to be a few more years until that gets better.
Not really? It looks way better in motion than it does in screens like basically every Wii U game ever as most of them don't have any AA.
The effects and lightning is what makes it look great in motion and you can't really see that in screens.
What I gave you are official numbers. I linked to GAF threads because the info is usually in OP and there's also explanatory text. But if you want the raw data, it's still all there on Sony's site. (Note that their FY ends in March of the next calendar year. So FY06 ends March 31, 2007, FY07 on March 31, 2008, etc.)Interesting. I was having trouble finding anything official but I saw numbers around 6 pop up a bunch while googling, though I guess I don't know exactly when any of those reports or estimates I saw were from. It would be nice if there were official numbers for this though.
And I have no idea if either of these count digital sales.
PS3 software sales
FY06 13m
FY07 58m
FY08 104m
FY09 116m
FY10 148m
FY11 156m (not counting 8m PS2)
FY12 154m (including ??? PS2)
FY13 higher than FY12
FY14 less than FY13
FY15 less than FY14
See above; the split I propose is not dubious, but based on official numbers from Sony. They combined PS2 and PS3 not to hide software sales of the newer machine, but hardware sales. Software imprecision was collateral damage.That is a very dubious assumption for the software split. Why would Sony conceal PS3 software sells by mixing PS2 and PS3 software sales together if the PS3 moved 145 million units of software? Anyway, the point of the matter you can't say that the Wii didn't move third party games.
The lighting is good, but what really makes the game stand out is the art direction. That doesn't keep it from being an aliased, shimmery mess as art direction is still beholden to the technology it's presented on. Mind you, I'm not saying the game looks bad—it's just clearly limited by it's hardware.
I don't know exactly how much the consoles power could be boosted with the dock or how that power could be boosted with an even more expensive dock in the future but given Nintendo are working with Nvidia and have seemingly explored the possibility of SCD's as recently as this year then I think anything is possible.
Maybe the standard dock has technology to boost the portable devices rendering resolution from 720p to 1080p. Maybe there will be an even more powerful dock released in late 2017 to boost the resolution to 4k or even to enable AAA VR gaming.
With this new direction Nintendo are taking I think it would be foolish to judge them using the old Wii/WiiU hardware expectations. That Nintendo wouldn't have allowed the Western team to design the hardware, wouldn't have went near Nvidia for final hardware, wouldn't have courted third parties as hard as they appear to be doing and would not have revealed the device in the manner it was.
All I'm saying basically is to keep an open mind. I know that is difficult after the WiiU hardware.
Doubt that the dock will have something in it that would provide additional computing capabilities.If Nintendo limits hardware performance in mobile mode because of battery concerns it could mean the NX could get a boost in performance in console mode. But the would be more in line of bringing the hardware closer to nVidia's specs than "supercharging" them.
There are also limits to provide additional cooling for a closed system so there aren't many options to overclock the system. The dock also lacks sich a feature based what we have seen in the video.
Another theory would be that the dock contains another Tegra Parker chip, something that would increase the price quite a bit and the NX lacks any form of effective connection to make it work.
That is a very dubious assumption for the software split. Why would Sony conceal PS3 software sells by mixing PS2 and PS3 software sales together if the PS3 moved 145 million units of software? Anyway, the point of the matter you can't say that the Wii didn't move third party games.
Doubt that the dock will have something in it that would provide additional computing capabilities.
Wii software shipments (all, not just third) through six years. It is flatter than I'd expect from a system gaining userbase, but it's not like the first two years were its biggest and then it fell off a cliff. Didn't really slow down until they tried to make it last a sixth year.The Wii did move alot of third party games earlier in its life cycle. Once the casual audience stared to fall off things got really dire. The ps3 and the 360 had really good legs and got a lot more third party support in its final few years because the Nintendo road the Wii into the ground past its expiration date.
When the sales happened is just as important imo. They took that death spiral with them to the wii u.
AA isn't any one thing, there are multiple techniques. The most common one for consoles right now is simple post-processing edge AA, which costs basically nothing. It's quite possible BotW is using this already, but it has aliasing problems that can't be solved with such a simple technique. You can't fix sub-pixel and temporal aliasing with edge anti-aliasing, and BotW has lots of that thanks to all its foliage. Supersampling or Multisampling would dramatically improve the iq, but they're way too expensive for the Wii U. One modern and cheap AA technique that would easily fix it is temporal AA; I doubt the Wii U has any support for this, but the Switch should. The biggest drawback to TAA, a slightly blurred image, shouldn't matter as much in a game like BotW which emphasis large swatches of flat colorI'm wondering if there's no change between docked and handheld mode and games might even be required to do support native 1080p but no AA, so that you can get smoother 720p anyway on the handheld screen.
Since if a game supports 720p only, it won't look as good on the TV, but from what I recall, a 1080p image downscaling (or downsampling, I think the term may be) to a 720p screen sort of is pseudo AA anyway, correct?
And doesn't AA require a lot of processing power anyway? I asked before but never got a response, but would 1080p with no AA at all require less or more out of the system than 720p with AA to make up for the lower-res?
Can't wait for that raw 4K/60fps gaming experience on the Nintendo Switch!
Why so?In fact it would quite the worst case scenario if Nintendo is forced to run the NX at lower speed in mobile mode.
In fact it would quite the worst case scenario if Nintendo is forced to run the NX at lower speed in mobile mode.
Worst case scenario?
We are certain that the GPU is going to be underclocked when in portable mode.
A GPU designed at 16nmFF running at 700 MHz is what would be efficient at power consumption to run at a low wattage for the Switch at portable mode.
Tegra X1, 20nm, is at roughly 10W+ when running at stock 1GHz. If it was die shrunk to 16nmFF it would have 60% reduced power consumption at that stock speed so 4W consumption at 1GHz
Yes, it would. It would mean NX's baseline isn't the theoretical speed in console mode but the significan't downclocked portable mode.
The narrative that the NX gets a boost in docking mode is misleading when in reality it would only mean the NX just doesn't get downclocked anymore.
Its a pipe dream to assume Switch will run at 1080p at 60 fps or 4k at 30 fps max video output.
Yes, it would. It would mean NX's baseline isn't the theoretical speed in console mode but the significan't downclocked portable mode.
The narrative that the NX gets a boost in docking mode is misleading when in reality it would only mean the NX just doesn't get downclocked anymore.
So you're saying the baseline is the one where it has to run on battery power? That's pretty obvious.
An increase in clock speed is misleading?
You mean, it would be misleading if someone said the Switch is overclocked when docked but only returns to its stock clockspeed? That would be misleading.
However, no one has ever said the Switch becomes overclocked when it is docked.
They can also use a bit of sharpening to counter the blurriness of the TAA. If well balanced with the right amount of it, the game would look incredible. I really hope every Nintendo game will use a combination of these two techniques, without overdoing the sharpening, to have the best iq possible without compromising performances too much.AA isn't any one thing, there are multiple techniques. The most common one for consoles right now is simple post-processing edge AA, which costs basically nothing. It's quite possible BotW is using this already, but it has aliasing problems that can't be solved with such a simple technique. You can't fix sub-pixel and temporal aliasing with edge anti-aliasing, and BotW has lots of that thanks to all its foliage. Supersampling or Multisampling would dramatically improve the iq, but they're way too expensive for the Wii U. One modern and cheap AA technique that would easily fix it is temporal AA; I doubt the Wii U has any support for this, but the Switch should. The biggest drawback to TAA, a slightly blurred image, shouldn't matter as much in a game like BotW which emphasis large swatches of flat color
It was hinted at. Honestly going at full speed to reach 900p on TV and 1080p on less intensive titles would be more than enough to enjoy games on the big screen, the most important thing is that frame rates are stable when used standalone so the underclock in portable mode needs to be well balanced.no one has ever said the Switch becomes overclocked when it is docked.
Sure~
It was hinted at. Honestly an upclock to reach 900p on TV and 1080p on less intensive titles would be more than enough to enjoy games on the big screen, the most important thing is that frame rates are stable when used standalone.
The latter, which i also suggested months ago. When people were focusing on "will the Switch be overclocked when docked" i said "what if it's underclocked when used standalone to target 720p". Edited my other post to clarify, it could be a bit confusing.Are you saying it was hinted at that the Switch would be overclocked when it is docked or that it would increase its clockspeed to be at its stock speed?
There is a difference between the two.
Technically there is a difference, because expecting components to reach a higher clock than what they were designed to reach is particularly difficult in a mobile environment due to thermal constraints, so it wasn't realistic and people expected the exact same performances when docked or standalone. Running at full speed and then being downclocked is very different.Glass half full/ glass half empty, overclocked / underclocked, there is no difference though.
Glass half full/ glass half empty, overclocked / underclocked, there is no difference though.The latter, which i also suggested months ago. When people were focusing on "will the Switch be overclocked when docked" i said "what if it's underclocked when used standalone to target 720p".
Glass half full/ glass half empty, overclocked / underclocked, there is no difference though.
It is if people operate with the Parker chip at +10w and then still going with the even more powerful when docked narrative.
It is if people operate with the Parker chip at +10w and then still going with the even more powerful when docked narrative.
Well, that I the same thing yet it does indeed sound more ludicrous than the NX running at a lower clock when in handheld mode (just like your iPhone does of it gets too hot). As a HW designer, it would make sense to prioritise battery life when in portable mode if you have to make tough choices and the screen resolution and type does. It punish you much for them.
Edit: sorry missed the bit about GPU pushing 10+ Watts there.
The problem is indeed that a dedicated gaming device operates on a different performance profile than a smartphone or tablet where short peak power is more important than staying constant at all times.
And that's the problem for ports. Not just they just need to port their games to a ~700gflops system in docked mode but that same game must also run when the chip runs at 5-6watt at best.
The delta probably is nowhere near insane and I assume it's just enough for slightly better resolution and image quality. I doubt 720p to 1080p leap exept for select exclusive titles.or Nintendo can get their users to accept either a 3 hours peak battery life or as someone said quite few 1080p games in docked mode (not likely).
It is more likely we would see a Switch optimised more for console use and then a Mobile Switch more optimised for handheld use, but it would do nothing to help developers having to cater to two different performance profiles.
Since engineering is not magical yet, if you truly wanted to make it easy for programmers you would limit yourself in docked mode.
Truth be told, that performance delta you were speaking of could mostly go in the resolution upgrade, better shadows, better texture filtering, not expensive ambient occlusion, higher resolution effects, etc...
Edit: unless the delta is insane.
Which isn't different from the psp pro and Scorpio situation right now or pc gaming I general. By all accounts during development it's not half as difficult as your implyingThe problem is indeed that a dedicated gaming device operates on a different performance profile than a smartphone or tablet where short peak power is more important than staying constant at all times.
And that's the problem for ports. Not just they just need to port their games to a ~700gflops system in docked mode but that same game must also run when the chip runs at 5-6watt at best.
If the rumored "Smash 4 Switch" port happens, you can take that as guarantee that it can run 1080p 60fps. But whether or not that will ever be achieved regularly on anything besides 1st party games or simple third part ones will remain to be seen.