Pretty sure going there starts a new chapter so it tallies the exp.
Damn, RIP my 300k x 3 dream

Pretty sure going there starts a new chapter so it tallies the exp.
I feel like people who don't know who Jared is at all are the same people that couldn't comprehend FFXIII introducing three words into their vocabulary (l'cie, ci'eth, fal'cie).
...never got why people were confused with these words or what they meant...it was all very self explanatory and explained to you clearly in the game very early on.
Not knowing who Jared is is your own fault for not paying attention the cut scene when you get to Leville in Lestallum.
I get how the game trying to make his death is a big deal when he lacked any depth is baaad etc etc...but not knowing of his existence? lolzzzz The game does a far worse job on leaving plot points out later on...
I feel like people who don't know who Jared is at all are the same people that couldn't comprehend FFXIII introducing three words into their vocabulary (l'cie, ci'eth, fal'cie).
...never got why people were confused with these words or what they meant...it was all very self explanatory and explained to you clearly in the game very early on.
Not knowing who Jared is is your own fault for not paying attention the cut scene when you get to Leville in Lestallum.
I get how the game trying to make his death is a big deal when he lacked any depth is baaad etc etc...but not knowing of his existence? lolzzzz The game does a far worse job on leaving plot points out later on...
After arriving at Lestallum and seeing that cutscene I went and did dozens of side quests and hunts and explored some dungeons while at it. When I finally decided to continue the story some 10 hours later it took me a while to remember that random generic old guy that appeared at one cutscene.
I think most people are joking when they say they don't know who he is, myself included. It is simply hilarious the emotional tug they expected the audience to have from a nobody dying after his genius son sent us on a quest to find a super secret and important weapon he heard about in some book and why the fuck shouldn't we check out what this kid read in a book and while we are at it why not go check if there is a royal arm in a box with a fox -deep breath-I feel like people who don't know who Jared is at all are the same people that couldn't comprehend FFXIII introducing three words into their vocabulary (l'cie, ci'eth, fal'cie).
...never got why people were confused with these words or what they meant...it was all very self explanatory and explained to you clearly in the game very early on.
Not knowing who Jared is is your own fault for not paying attention the cut scene when you get to Leville in Lestallum.
I get how the game trying to make his death is a big deal when he lacked any depth is baaad etc etc...but not knowing of his existence? lolzzzz The game does a far worse job on leaving plot points out later on...
I feel like people who don't know who Jared is at all are the same people that couldn't comprehend FFXIII introducing three words into their vocabulary (l'cie, ci'eth, fal'cie).
...never got why people were confused with these words or what they meant...it was all very self explanatory and explained to you clearly in the game very early on.
Not knowing who Jared is is your own fault for not paying attention the cut scene when you get to Leville in Lestallum.
I get how the game trying to make his death is a big deal when he lacked any depth is baaad etc etc...but not knowing of his existence? lolzzzz The game does a far worse job on leaving plot points out later on...
What the hell happens in chapter 13 that has caused SE to issue a patch? I'm on Ch 10 right now, and wondering if I should wait to finish.
What the hell happens in chapter 13 that has caused SE to issue a patch? I'm on Ch 10 right now, and wondering if I should wait to finish.
What the hell happens in chapter 13 that has caused SE to issue a patch? I'm on Ch 10 right now, and wondering if I should wait to finish.
My headcanon is that Iris told the group about Jared's death before they got to the hotel and that they decided to overreact in front of Talcott so that the boy wouldn't feel like nobody cared about his grandpa.
Dungeons moments are so enjoyable in this game. This is where the classic FF vibe is.
Doing the sewers under Insomnia quest now and i was teleported to the 90s.
The only problem with this game is the script.
Everyone in the other thread is cheering at the announcement of story patches but... seriously? It's kind of just... dumb. When I saw the thread title I just laughed because of course they're going to patch the story in. Of course they are. It says everything you need to know about this game, really.
I... Had no idea Aranea would randomly come and join your party for a fight sometimes. She just popped down while I was fighting a Red Giant, helped slay it and left again. Thanks Aranea!
This is a good post, I agree with pretty much all of it.So I've been thinking how I would try and "fix" the game. The main goal is to try and fix it while keeping as much of the final product as possible, so nothing like "add explorable Tennabrae".
1) No cold open. Just start with a black screen with the voice over from the guys pushing the car and then open on Noctis waking up or whatever and helping to push. If it had to have a cold open then it could be before the time skip (keep it a surprise!) and instead have been the three friends holding off the demons in Chapter 13 telling Noct to go to the crystal, can still have the nice little character intros as they each shield/help Noct in turn and it can cut to black as he approaches the crystal and then go to the car breakdown.
2) Remove the Kingsglaive footage from the end of Chapter 1. No need, was badly implemented and Insomnia looks much better off than what it shows (you know, because Kingsglaive had multiple giant demons/god king statues fighting out over the city demolishing every single tall building). This wouldn't add or really change anything, just a personal thing because I thought the implementation sucked and it'd have been much better eing along for the ride with the Noct wanting to see the destruction for himself, to see if the city really was attacked and to be in the same spot as Noct and unsure whether the news of his fathers and Luna's death were true.
3) Most of the open world stuff is fine. Maybe sprinkle in some more group cutscenes while camping and the like. Like how I got a scene on top of a random motel one night with Prompto and Noct talking about how they became friends and it made references to Brotherhood and was a nice moment. More of that. Though the stuff with the four friends was good as it was.
4) No "I must leave now and have my DLC side adventure". Just either remove that shit completely or wait for them to be complete and include it in the game. If you must have DLC side stories then have them take place in the World of Ruin (looky here, you can even just reuse the open world!) and focus on their solo adventures and can show us older Iris, Cindy, Cid, Arenea etc.
5) More flashbacks to Noct and Luna. Doesn't all have to be from their time together in Tennebrae as kids, can be of their correspondence via magic doggos, just things that lets us see that they do actually care about each other other than it's an arranged marriage. Also more flash backs to King Dad and baby Nocty. We need to have a reason to miss our Dad other than "he's dad". Could even throw in more stuff with Cor and Jared and the other side characters so we get them more in our minds and care more when Jared died rather than "oh, ok". Hearing about "that poor kids grandfather" or whatever was a great way to find out about his death, it was a "oh no" moment for me but it would have meant more if we knew him better rather than, for me at least, just feeling sorry for a kid.
6) Reason to get the car back. They could just get another car, a slightly less nice car but still a car, from Cindy. They should have added something like Noct cares about the car because of good memories with Daddy, or how it's the only thing he has to remember him by. It'd be cheesy and sappy but also a better reason to break into a heavily fortified military base than "I need ma wheels!".
7) If Ravus is flip flopping on his allegiances then give us more cutscenes with him? Either cut away to him with the empire questioning their methods or more stuff with him and Luna where he's not necessarily opposed to Noct and Lucis but instead more protective of Luna and looking for a way where she won't get killed. I mean, this was kind of in there but pretty much came out of no where and felt very off compared to Kingsglaive which is the reason for his robodemonmagitech arm, where he was all "fuck Lucis for letting my homeland burn".
8) More emperor and science man. More stuff about them using demons. Just more reason to have those character models outside of a single cutscene.
9) More on the Starscourge stuff. I mean, I only remembered what it was because I looked at the Lore tutorial thing from the start. That stuff should've been implemented more naturally. Like, isn't there a scene where Noct is reading or trying to read the Cosmogoly book? They could've kept flashing back to that where Gentiana and/or Luna explain bits and pieces to him, like he (and we) are a child, so we start to understand and fill things in as we go about the demons and the six.
I'd also have liked a bigger Altissa to explore and more exploration in the last few chapters, like driving to the dungeon with blind Ignis (he could even worryingly backseat drive or something) and exploring more of the World of Ruin but I could see that stuff being more effort than it is worth and not really adding too much.
I don't know if any of these changes would even help or be practical but I think I'd have enjoyed them and they wouldn't have taken away anything from the game we had.
I... Had no idea Aranea would randomly come and join your party for a fight sometimes. She just popped down while I was fighting a Red Giant, helped slay it and left again. Thanks Aranea!
when the game throws away giant plot points after a couple of hours (collecting the weapons from the tomb), it's difficult to know that you're supposed to remember a character who was in the game for a couple of minutes before being killed offI feel like people who don't know who Jared is at all are the same people that couldn't comprehend FFXIII introducing three words into their vocabulary (l'cie, ci'eth, fal'cie).
...never got why people were confused with these words or what they meant...it was all very self explanatory and explained to you clearly in the game very early on.
Not knowing who Jared is is your own fault for not paying attention the cut scene when you get to Leville in Lestallum.
I get how the game trying to make his death is a big deal when he lacked any depth is baaad etc etc...but not knowing of his existence? lolzzzz The game does a far worse job on leaving plot points out later on...
there is one, its a level 120 superboss. the area you fight it in is just an imoerial base though.I like how Kingsglaive had Diamond Weapon and KOTOR and the actual game has no enemy as cool as Diamond and no summon as cool as KOTOR.
Woah, post ending?
Wait... WHAT!?
When? How? Post game? Join as in her hp and stuff was visible? Wtf?
Please be real, I want to experience this
Woah, post ending?
Wait... WHAT!?
When? How? Post game? Join as in her hp and stuff was visible? Wtf?
Please be real, I want to experience this
I... Had no idea Aranea would randomly come and join your party for a fight sometimes. She just popped down while I was fighting a Red Giant, helped slay it and left again. Thanks Aranea!
He's not the first Serah dies in XIII-2Just realised that noctis is the first ff main lead to die. Unless you count the backdown that was. I'm starting to see a pattern with Tabata games and the lead character dying.ff x2
Yup. Post-game. Full 5th party member with her Highwind Link Strike. She showed up out of her red ship, said "you boys could use a hand" and left after the fight. I loved it! Wish I saved the video now.
Nah. I think it's just post doing that level with the mithril shard with her.
I was fighting one of those road giant knights at night and she appeared in her dropship.
HP and all![]()
That ending was unexpected as hell.He's not the first Serah dies in XIII-2
That ending was unexpected as hell.
Zack we knew from the get go, Noct was pretty obvious after a certain point, especially if you watched Kingsglaive and saw what happened to Nyx. Serah was like magical Sailor Moon friendship wins girl. Total blindsided ending.
If we're talking about how to improve the story, I really believe it would help if the bros had characters outside of their relationship to Noctis. Like, the Prompto being secretly from Niflheim thing? Use it! Make him some kind of reluctant spy, or torn loyalties, or something. Don't just drop it in and then ignore it forever. That's something previous games were good for: each character had their own independent arc. For example, in FFXII, Ashe is the protagonist, yes, but you've got Balthier's secret past and daddy issues, Fran's relationship with her sisters/abandoning the Wood, Basch vs Gabranth, and Basch's quest for redemption... Whereas there was none of that in FFXV. The characters didn't really evolve or change, because they only really existed in the narrative in relation to Noctis, which I think really hurt the story, especially when party members in other FF games have been so diverse and fleshed out.
I HATE THE REGALIA TYPE-F!!!
Speaking about Luna scenes. That scene with Luna and Ravus in the Tenebrae garden was cut from the game, right? Wasn't it in the Judgment Trailer? EDIT: Maybe it wasn't? I recall there being a scene with Luna crying because she wanted to see Noctis, it might been that.
Just realised that noctis is the first ff main lead to die. Unless you count the backdown that was. I'm starting to see a pattern with Tabata games and the lead character dying.ff x2