Overwatch has developed quite a fan art following....

Would MEKA's Defense Matrix be a giant baseball glove?

bullpencar_620.jpg


Replace logos with whatever. :P
 
God damnit! I wish i liked FPS and multiplayer because there's no game out there whose characters are soo damn awesome like Overwatch.
 
In the last 75 pieces of art posted to this thread, 14 of them prominently featured Mercy.

Overwatch currently has 23 heroes, meaning that Mercy only makes up 1/23, or 4%, of the cast. However, based on your numbers, she was prominently featured in a whopping 19% of the last 75 pieces posted.

Seems pretty excessive to me.
 
is there a general consensus on who the most popular Overwatch character is?

Totally unscientific, but since we're focused on art here, here's what I got for searching Deviantart:

  1. Tracer - 11,686
  2. Mercy - 7,951
  3. D.Va - 5,949
  4. Widowmaker - 5,630
  5. Mei - 5,036
  6. Reaper - 4,875
  7. Genji - 4,397
  8. Junkrat - 3,966
  9. Hanzo - 3,659
  10. McCree - 3,182
  11. Sombra - 2,276
  12. Pharah - 2,105
  13. Solder: 76 - 2,021
  14. Roadhog - 1,864
  15. Zarya - 1,718
  16. Lucio - 1,573
  17. Symmetra - 1,525
  18. Ana - 1,293
  19. Reinhardt - 1,287
  20. Bastion - 1,019
  21. Winston - 974
  22. Torbjorn - 424

And I love Mercy even more for hanging out in the NeoGeo section. <3
 
Totally unscientific, but since we're focused on art here, here's what I got for searching Deviantart:

  1. Tracer - 11,686
  2. Mercy - 7,951
  3. D.Va - 5,949
  4. Widowmaker - 5,630
  5. Mei - 5,036
  6. Reaper - 4,875
  7. Genji - 4,397
  8. Junkrat - 3,966
  9. Hanzo - 3,659
  10. McCree - 3,182
  11. Sombra - 2,276
  12. Pharah - 2,105
  13. Solder: 76 - 2,021
  14. Roadhog - 1,864
  15. Zarya - 1,718
  16. Lucio - 1,573
  17. Symmetra - 1,525
  18. Ana - 1,293
  19. Reinhardt - 1,287
  20. Bastion - 1,019
  21. Winston - 974
  22. Torbjorn - 424

And I love Mercy even more for hanging out in the NeoGeo section. <3

Wow Tracer is realy leading huh. Mercy is soooo cute! I'm just getting into the game and the characters of any game are a big deal for me so it'll be interesting exploring this cast!
 
You know, as much as I like tracer, I don't really get why her design is hypersexualized in the context of the rest of the game.

Like, Widowmaker, being a throwback to the femmefatal trope makes sense in terms of her being hypersexualized. Sort of, I mean. You can argue that the trope itself shouldn't have to be sexualized and blah blah blah, I get it, all I'm saying is that it has a history of sexualization, so Widow's outfit being skintight with a giant cleavage window is atleast fitting as a tribute to what story tropes her character is suppose to embody. Her character as well, with her history, feels like she'd use her sexiness to take someone off guard. Same thing with D.Va, she is kind of a throwback to mech-anime shows which often had skintight suits, so she's got a skintight suit which will naturally emphasize her curves. Plus, as a fun loving teenager, I get the sense that she'd like to show off her body. Again, she didn't have to be designed with such a body that she has, but the sexualized aspects of her design atleast make sense in a historical sense and from a character standpoint. So if we are going to have some sexualization going on, I can atleast 'get it' with these characters from the tropes their throwing back to.

But with Tracer, I don't really know why she, as a character, would choose to have a super tight body suit that hugs her butt so tight it outlines her crack with extreme detail. You could argue that the need of the suit is timetravel related ala D.Va's mech suit, but then why does she have that jacket. Idk, it just feels less necessary for her to have her ass outlined this much than other characters. Sort of the same deal with symmetra now that I think about it. I don't see why she'd go out to battle in a dress like that or if she is a throwback to some kind of genre or trope, I don't know which.

Honestly, Overwatch is a game that is head and shoulders above many games about nonsexualized female representation in many ways, so lets not get too negative about it, but I'd definitely ask the creator why they designed Tracer like this.
 
I'd say because she's a symbol of speed and maneuverability, so you mix her body suit which is designed for faster aerodynamics with the bomber jacket that can represent flight.

I guess I've just never understood why anyone had a problem with her. *shrugs*
 
I'd say because she's a symbol of speed and maneuverability, so you mix her body suit which is designed for faster aerodynamics with the bomber jacket that can represent flight.

I guess I've just never understood why anyone had a problem with her. *shrugs*

It's not a problem, per se. It's just that we have enough careless and pointless sexualization in this industry. If we're gonna have it, I'd rather have it be designed with some higher purpose than just titillation, which I perceive Widowmaker and D.va to be.

Which your explanation might qualify as. It's better my conclusions, or lackthereof.
 
You know, as much as I like tracer, I don't really get why her design is hypersexualized in the context of the rest of the game.

Like, Widowmaker, being a throwback to the femmefatal trope makes sense in terms of her being hypersexualized. Sort of, I mean. You can argue that the trope itself shouldn't have to be sexualized and blah blah blah, I get it, all I'm saying is that it has a history of sexualization, so Widow's outfit being skintight with a giant cleavage window is atleast fitting as a tribute to what story tropes her character is suppose to embody. Her character as well, with her history, feels like she'd use her sexiness to take someone off guard. Same thing with D.Va, she is kind of a throwback to mech-anime shows which often had skintight suits, so she's got a skintight suit which will naturally emphasize her curves. Plus, as a fun loving teenager, I get the sense that she'd like to show off her body. Again, she didn't have to be designed with such a body that she has, but the sexualized aspects of her design atleast make sense in a historical sense and from a character standpoint. So if we are going to have some sexualization going on, I can atleast 'get it' with these characters from the tropes their throwing back to.

But with Tracer, I don't really know why she, as a character, would choose to have a super tight body suit that hugs her butt so tight it outlines her crack with extreme detail. You could argue that the need of the suit is timetravel related ala D.Va's mech suit, but then why does she have that jacket. Idk, it just feels less necessary for her to have her ass outlined this much than other characters. Sort of the same deal with symmetra now that I think about it. I don't see why she'd go out to battle in a dress like that or if she is a throwback to some kind of genre or trope, I don't know which.

Honestly, Overwatch is a game that is head and shoulders above many games about nonsexualized female representation in many ways, so lets not get too negative about it, but I'd definitely ask the creator why they designed Tracer like this.
I don't see how her outfit deserves being called out anymore than Widow, D.Va, Mercy or Symmetra. They're all fairly scantily clad, and yet none of them are particularly sexualized within the context of the game. In the fan art people make? Sure. But not so much in the actual game.

I just don't see why your justification for Widow and D.Va is any better than the justification for Tracer's speedy-aerodynamic inspired body suit.
 
You know, as much as I like tracer, I don't really get why her design is hypersexualized in the context of the rest of the game.

Like, Widowmaker, being a throwback to the femmefatal trope makes sense in terms of her being hypersexualized. Sort of, I mean. You can argue that the trope itself shouldn't have to be sexualized and blah blah blah, I get it, all I'm saying is that it has a history of sexualization, so Widow's outfit being skintight with a giant cleavage window is atleast fitting as a tribute to what story tropes her character is suppose to embody. Her character as well, with her history, feels like she'd use her sexiness to take someone off guard. Same thing with D.Va, she is kind of a throwback to mech-anime shows which often had skintight suits, so she's got a skintight suit which will naturally emphasize her curves. Plus, as a fun loving teenager, I get the sense that she'd like to show off her body. Again, she didn't have to be designed with such a body that she has, but the sexualized aspects of her design atleast make sense in a historical sense and from a character standpoint. So if we are going to have some sexualization going on, I can atleast 'get it' with these characters from the tropes their throwing back to.

But with Tracer, I don't really know why she, as a character, would choose to have a super tight body suit that hugs her butt so tight it outlines her crack with extreme detail. You could argue that the need of the suit is timetravel related ala D.Va's mech suit, but then why does she have that jacket. Idk, it just feels less necessary for her to have her ass outlined this much than other characters. Sort of the same deal with symmetra now that I think about it. I don't see why she'd go out to battle in a dress like that or if she is a throwback to some kind of genre or trope, I don't know which.

Honestly, Overwatch is a game that is head and shoulders above many games about nonsexualized female representation in many ways, so lets not get too negative about it, but I'd definitely ask the creator why they designed Tracer like this.

None of them have a reason to be hyper sexualized. You look at this too hard.
 
You know, as much as I like tracer, I don't really get why her design is hypersexualized in the context of the rest of the game.

Like, Widowmaker, being a throwback to the femmefatal trope makes sense in terms of her being hypersexualized. Sort of, I mean. You can argue that the trope itself shouldn't have to be sexualized and blah blah blah, I get it, all I'm saying is that it has a history of sexualization, so Widow's outfit being skintight with a giant cleavage window is atleast fitting as a tribute to what story tropes her character is suppose to embody. Her character as well, with her history, feels like she'd use her sexiness to take someone off guard. Same thing with D.Va, she is kind of a throwback to mech-anime shows which often had skintight suits, so she's got a skintight suit which will naturally emphasize her curves. Plus, as a fun loving teenager, I get the sense that she'd like to show off her body. Again, she didn't have to be designed with such a body that she has, but the sexualized aspects of her design atleast make sense in a historical sense and from a character standpoint. So if we are going to have some sexualization going on, I can atleast 'get it' with these characters from the tropes their throwing back to.

But with Tracer, I don't really know why she, as a character, would choose to have a super tight body suit that hugs her butt so tight it outlines her crack with extreme detail. You could argue that the need of the suit is timetravel related ala D.Va's mech suit, but then why does she have that jacket. Idk, it just feels less necessary for her to have her ass outlined this much than other characters. Sort of the same deal with symmetra now that I think about it. I don't see why she'd go out to battle in a dress like that or if she is a throwback to some kind of genre or trope, I don't know which.

Honestly, Overwatch is a game that is head and shoulders above many games about nonsexualized female representation in many ways, so lets not get too negative about it, but I'd definitely ask the creator why they designed Tracer like this.
slipstream_tracer_by_shoelace1-da0lpin.jpg


I agree. That's why Slipstream Tracer is the best one.
 
I don't see how her outfit deserves being called out anymore than Widow, D.Va, Mercy or Symmetra. They're all fairly scantily clad, and yet none of them are particularly sexualized within the context of the game. In the fan art people make? Sure. But not so much in the actual game.

I just don't see why your justification for Widow and D.Va is any better than the justification for Tracer's speedy-aerodynamic inspired body suit.

Can you please reread the post with greater accuracy? I did call out symmetra in the same way. And I agreed with Mollipen's speedy aerosuit explanation. With Mercy, I feel she is less scantily clad, but sure, her body suit can be said to emphasize her curves too.

Whether being tributes to past titillation filled genre's tropes is justification enough can be debated about by itself (something I also mentioned), but I feel there is more to that justification than "hey, why don't we just have them sexualized" for no reason. So I asked what Tracer's deal was and how she fit in there.

I already said that Overwatch is head and shoulders imo about this stuff just for the fact that it has non-sexualized outfits for all it's female characters along with a variety of body types. There's no need to be confrontational about it.
 
Can you please reread the post with greater accuracy? I did call out symmetra in the same way. And I agreed with Mollipen's speedy aerosuit explanation. With Mercy, I feel she is less scantily clad, but sure, her body suit can be said to emphasize her curves too.

Whether being tributes to past titillation filled genre's tropes is justification enough can be debated about by itself (something I also mentioned), but I feel there is more to that justification than "hey, why don't we just have them sexualized" for no reason. So I asked what Tracer's deal was and how she fit in there.

I already said that Overwatch is head and shoulders imo about this stuff just for the fact that it has non-sexualized outfits for all it's female characters along with a variety of body types. There's no need to be confrontational about it.
There's nothing confrontational about what I wrote. I merely disputed your claim.

Cripes, don't be such a baby about having your idea disputed.
 
There's nothing confrontational about what I wrote. I merely challenged your claim.

Cripes, don't be such a baby about having your idea disputed.

Well, that's the vibe I got. Sorry if that was misinterpreted, but now that you introduced insults into the conversation in lieu of a refutation of my response, you definitely are being confrontational now.
 
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