brochiller
Member
The final dev kits are Maxwell.
You knew this before and still thought Pascal was going to be in the retail units, correct?
The final dev kits are Maxwell.
One article, written badly with no history of being correct on rumors, brings up the specs of what we pretty much saw as the devkits and not final product, and everyone believes him?
I think she has access to sources that have access to final retail hardware yes.
Pascal information was provided by individuals I've worked with for years. The talk of Pascal wasn't limited to only me. Other outlets heard the information as well and most were 99% certain it was happening.
So does that mean that the final hardware has to be Maxwell also? I'm going to assume that it does, but the differences might not matter since we're talking dev kits vs. actual production hardware.
I shared Pascal in July and reiterated my confidence in Pascal in September. I heard final dev kits in November with Maxwell.You knew this before and still thought Pascal was going to be in the retail units, correct?
20nm Maxwell it is. I doubt they shrunk Maxwell just for the switch, then they might as well could go with Pascal. Especially when the die shrink is the main difference between them.
And this is the main issue right now. Unless the die size is documented, we aren't going to be able to get specifics outside of the architecture the Switch is based upon. Like I said, final dev kits are Maxwell based. Began distribution in November.
The Pascal information I received months ago is from different contacts than the 5-8hr target battery range - remember, this is a range that was being targeted and never a sure thing.
Since I'm waiting to hear back from folks, I can't for certain but it would seem unlikely for them to switch architecture at this point.
Could the retail unit have a Pascal chip and the dev kit be using Maxwell? I guess that's possible if performance is the same - though I'm not entirely sure if that is possible.
I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.
It's not possible.
Since I'm waiting to hear back from folks, I can't for certain but it would seem unlikely for them to switch architecture at this point.
Could the retail unit have a Pascal chip and the dev kit be using Maxwell? I guess that's possible if performance is the same - though I'm not entirely sure if that is possible.
I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.
It's not possible.
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.
I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.
It's not possible.
It's a officially a custom chip though. The specs in the op are exactly a Jetson TX1 board, so we were wondering, where are these modifications that would give us a custom chip?20nm Maxwell it is. I doubt they shrunk Maxwell just for the switch, then they might as well could go with Pascal. Especially when the die shrink is the main difference between them.
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.
Sorry, I've been doing this line of work for too long to fall for bait like this. Nintendo looked in Pascal. That is fact.I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.
It's not possible.
Arent final devkits identical to final hardware?This seems to be based on the final devkits being maxwell still, that doesn't mean final hardware won't be pascal or 16nm, especially because battery life is better than expected? Again it doesn't matter much but there isn't too much time until we know more about the retail units.
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.
This could be what happened or could have been a plan being considered.
This could be what happened or could have been a plan being considered.
The final dev kits are Maxwell.
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.
So if the specs in the OP are correct, what kind of power are we roughly looking at? Closer to an XB1 than a Wii-U?
Would you guys consider it more or less powerful that the Wii-U and Wii at their respective launches (when compared with the competition).
Now I understand why you avoided the question for so long.Like 16nm, higher memory bandwidth, new color compression, Denver II CPU and stuff. Google is your friend.
Someone correct me if I'm wrong but isn't Pascal just a die shrink of Maxwell? Wouldn't a 16nm Maxwell chip just be a Pascal chip?
Someone correct me if I'm wrong but isn't Pascal just a die shrink of Maxwell? Wouldn't a 16nm Maxwell chip just be a Pascal chip?
FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.
With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.
FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.
With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.
Someone correct me if I'm wrong but isn't Pascal just a die shrink of Maxwell? Wouldn't a 16nm Maxwell chip just be a Pascal chip?
so it is actually better if it is a maxell shrinked?
Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.
Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.
Ha. Talk about a turnabout.
Still unclear if we are getting 20nm or 16nm but this info certainly makes either scenario make more sense.
Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.
Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.
Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.
Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.
Pascal is smaller, generates less heat, and is more power efficient than Maxwell so Pascal is the better option.
The difference isn't anything mind blowing though in performance the main thing that would suffer from retail units using Maxwell would be battery and heat.
My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.
I get it now (finally !). Thanks !
His post is a tiny bit misleading-
Pascal is only more power efficient due to being made on a 16nm process node, which draws less power and has less material. Maxwell, as an architecture, can also be made on a 16nm process node and get the exact same power efficiency gain.
People are conflating Pascal with 16nm and Maxwell with 20nm/28nm, which isn't really the case. A custom Maxwell chip can definitely be made on a 16nm process. And hopefully this is the case.
Doesn't Parker also benefit from 2x performance for FP16? Which would indicate any Tegra Pascal chip would similarly have that advantage?
Again, seeing as how Parker is the only Pascal Tegra chip we know of yet, this could all be largely a matter of semantics.
My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.
So what's changed since yesterday? Something must have because it clearly sent out the Malo signal and brought back his hyperb owl.
My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.
im pretty sure he posted it there too, but you know, Nintendoomed
I still believe that Maxwell is worst for battery (size and consumption ) but of course that thread was still embarassing
You're assuming Tegra Pascal (AKA Parker GPU) derives from GP104 and lower desktop models. It doesn't. It's a direct derivative of the TX1 Maxwell, with all fp16 advantages from that. The statement it's a die-shrink of TX1 Maxwell is much closer to the truth than some think.FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.
With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.
Pascal is smaller, generates less heat, and is more power efficient than Maxwell so Pascal is the better option.
The difference isn't anything mind blowing though in performance the main thing that would suffer from retail units using Maxwell would be battery and heat.
You're assuming Tegra Pascal (AKA Parker GPU) derives from GP104 and lower desktop models. It doesn't. It's a direct derivative of the TX1 Maxwell, with all fp16 advantages from that. The statement it's a die-shrink of TX1 Maxwell is much closer to the truth than some think.
Bookmark this whitepaper*, then we can discuss how Parker GPU differs from that once the respective whitepaper is out.
* Notice the 3rd gen Delta Color Compression and end-to-end compression features? Yes, those got into desktop Pascal (but the color compression is dubbed 4th gen, which is precisely 3rd gen with some fixes).
That's not true. There were some major changes made between the Tegra X1 and Pascal based GP104 for desktop cards. Especially related to FP16 performance, which I believe will be important to Nintendo's strategy to get the most out of the Switch.
http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/5
The Tegra X1 SM design would actually be a better choice than Pascal for this reason. Especially if they were able to die shrink it down to 16nm.