Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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One article, written badly with no history of being correct on rumors, brings up the specs of what we pretty much saw as the devkits and not final product, and everyone believes him?

Don't forget that they were editing in real time for an hour after the article went up to remove whole paragraphs which people were pointing out to be factually inaccurate with regards to the tech they were talking about lol !

I think she has access to sources that have access to final retail hardware yes.

OK. I didn't think retail hardware would have even gone into production four months before launch.

Pascal information was provided by individuals I've worked with for years. The talk of Pascal wasn't limited to only me. Other outlets heard the information as well and most were 99% certain it was happening.

That sounds solid. A shame if a change in plan brings you grief online. I've always enjoyed and appreciated your input.
 
So does that mean that the final hardware has to be Maxwell also? I'm going to assume that it does, but the differences might not matter since we're talking dev kits vs. actual production hardware.

Since I'm waiting to hear back from folks, I can't for certain but it would seem unlikely for them to switch architecture at this point.

Could the retail unit have a Pascal chip and the dev kit be using Maxwell? I guess that's possible if performance is the same - though I'm not entirely sure if that is possible.

You knew this before and still thought Pascal was going to be in the retail units, correct?
I shared Pascal in July and reiterated my confidence in Pascal in September. I heard final dev kits in November with Maxwell.
 
20nm Maxwell it is. I doubt they shrunk Maxwell just for the switch, then they might as well could go with Pascal. Especially when the die shrink is the main difference between them.

That's not the only difference. The Pascal SM design used in the desktop cards (GTX 1070 and 1080) has poor FP16 performance in comparison to the design in the Tegra X1.

If they could achieve the X1 design on 16nm, they would be far better off.
 
So what Nate is saying is that the final dev kits are Maxwell, but numerous sources say the final retail product will be Pascal-based? Or have I misunderstood?
 
And this is the main issue right now. Unless the die size is documented, we aren't going to be able to get specifics outside of the architecture the Switch is based upon. Like I said, final dev kits are Maxwell based. Began distribution in November.

The Pascal information I received months ago is from different contacts than the 5-8hr target battery range - remember, this is a range that was being targeted and never a sure thing.

I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.

Since I'm waiting to hear back from folks, I can't for certain but it would seem unlikely for them to switch architecture at this point.

Could the retail unit have a Pascal chip and the dev kit be using Maxwell? I guess that's possible if performance is the same - though I'm not entirely sure if that is possible.

It's not possible.
 
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.
 
I guess that if the Maxwell based GPU's have much better FP16 than Pascal based GPU's then it will be a more likely choice to make a custom Maxwell GPU and then die shrunk it to 16nm rather than go with a pascal based GPU and tinker the whole GPU
 
Since I'm waiting to hear back from folks, I can't for certain but it would seem unlikely for them to switch architecture at this point.

Could the retail unit have a Pascal chip and the dev kit be using Maxwell? I guess that's possible if performance is the same - though I'm not entirely sure if that is possible.

That's what I was thinking. It's a strange decision for them to make all things considered, but there must have been a reason for that. Maybe that was the cost advantage early rumors were talking about. Makes the Nvidia blog post about their relationship with Nintendo even funnier to me.

Sorry this is gonna impact how people take the information you present, man. I enjoy reading your stuff and I hope you continue despite this.
 
I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.



It's not possible.

As someone who only spout nonsense during the NX era you really shouldn't be the one who calls out anyone, if I may say so.
 
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.

This makes a lot of sense to me.

It would indicate the recent rumor about battery life on newer kits being 5 Hours if it was 16nm.
 
I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.



It's not possible.

For what it's worth, and I know people doubt me too, which is totally understandable because we should all be skeptical of everything until it's officially revealed ... my source says documentation with final dev kit states Maxwell.

But I don't doubt Nate at all either. Dudes info has been in line with what I've heard for like 98% of things.
 
20nm Maxwell it is. I doubt they shrunk Maxwell just for the switch, then they might as well could go with Pascal. Especially when the die shrink is the main difference between them.
It's a officially a custom chip though. The specs in the op are exactly a Jetson TX1 board, so we were wondering, where are these modifications that would give us a custom chip?

Well, if Nintendo put some SRAM (2-4MB) on die and asked for a die shrink to 16nm, that would be a custom chip. And at that point it wouldn't even matter if it's Pascal or Maxwell, because the slight architectural advantages the former has compared to the latter are largely irrelevant in a device like this.
 
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.

This could be what happened or could have been a plan being considered.

I'm starting to see that mod's point with you now. You really aren't saying anything definitive, and you backed down way too quickly. Sorry, but I don't believe that you have or have had legitimate sources.

It's not possible.
Sorry, I've been doing this line of work for too long to fall for bait like this. Nintendo looked in Pascal. That is fact.
 
This seems to be based on the final devkits being maxwell still, that doesn't mean final hardware won't be pascal or 16nm, especially because battery life is better than expected? Again it doesn't matter much but there isn't too much time until we know more about the retail units.
Arent final devkits identical to final hardware?

Why would devkits be different?
 
This could be what happened or could have been a plan being considered.

It makes a lot of sense and would answer the confusion we've had from different sources on pascal/maxwell stuff.

And would answer how we heard 3 hour battery life, then later on heard rumors of final devkits giving 5hours or so battery life.
 
The final dev kits are Maxwell.


How would you put this info alongside the rumored Pascal?
A dev kit VS final hw gap or a running change?

The latter could be worrisome imho for possible third party expectations even if I think the only possibile difference could be for battery life in portable mode
 
You know what it would be funny? If it's a 16nm Maxwell based custom chip. That would explain Nate's info and Maxwell being in the devkits.

Someone correct me if I'm wrong but isn't Pascal just a die shrink of Maxwell? Wouldn't a 16nm Maxwell chip just be a Pascal chip?
 
So if the specs in the OP are correct, what kind of power are we roughly looking at? Closer to an XB1 than a Wii-U?

Would you guys consider it more or less powerful that the Wii-U and Wii at their respective launches (when compared with the competition).

It can varying from a lot of variables.
For example, if that 1TF is, in true, what that machine can do when docked, then yes, it is very close to the Xbox one.
 
Someone correct me if I'm wrong but isn't Pascal just a die shrink of Maxwell? Wouldn't a 16nm Maxwell chip just be a Pascal chip?

FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.

With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.
 
Someone correct me if I'm wrong but isn't Pascal just a die shrink of Maxwell? Wouldn't a 16nm Maxwell chip just be a Pascal chip?

No there are apparently some other minor changes made in the architecture. This could all be a matter of semantics though if the final custom SoC is indeed made on a 16nm node.
 
FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.

With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.

so it is actually better if it is a maxell shrinked?
 
FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.

With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.

This makes it sound like a 16nm Maxwell chip would actually be the best of both worlds, offering tolerable battery life and superior FP16 performance at once.

So really best case scenario instead of worst case scenario.
 
so it is actually better if it is a maxell shrinked?

Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.

Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.
 
Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.

Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.

Ha. Talk about a turnabout.

Still unclear if we are getting 20nm or 16nm but this info certainly makes either scenario make more sense.
 
Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.

Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.

Doesn't Parker also benefit from 2x performance for FP16? Which would indicate any Tegra Pascal chip would similarly have that advantage?

Again, seeing as how Parker is the only Pascal Tegra chip we know of yet, this could all be largely a matter of semantics.
 
Yes, for a low power system. For desktop cards, FP16 performance isn't much of a factor. If Nvidia designed the API for the Switch around maximizing the performance of a portable deseign, it will use mixed precision and encourage use of FP16 wherever possible.

Custom Tegra X1 Maxwell SM's die shrunk to 16nm would be the best possible combination.

My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.
 
Pascal is smaller, generates less heat, and is more power efficient than Maxwell so Pascal is the better option.

The difference isn't anything mind blowing though in performance the main thing that would suffer from retail units using Maxwell would be battery and heat.

I get it now (finally !). Thanks !
 
My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.

im pretty sure he posted it there too, but you know, Nintendoomed
 
I get it now (finally !). Thanks !

His post is a tiny bit misleading-

Pascal is only more power efficient due to being made on a 16nm process node, which draws less power and has less material. Maxwell, as an architecture, can also be made on a 16nm process node and get the exact same power efficiency gain.

People are conflating Pascal with 16nm and Maxwell with 20nm/28nm, which isn't really the case. A custom Maxwell chip can definitely be made on a 16nm process. And hopefully this is the case.
 
His post is a tiny bit misleading-

Pascal is only more power efficient due to being made on a 16nm process node, which draws less power and has less material. Maxwell, as an architecture, can also be made on a 16nm process node and get the exact same power efficiency gain.

People are conflating Pascal with 16nm and Maxwell with 20nm/28nm, which isn't really the case. A custom Maxwell chip can definitely be made on a 16nm process. And hopefully this is the case.

I mean 600 man years of development or whatever and you'd think they could pull it off.
 
Doesn't Parker also benefit from 2x performance for FP16? Which would indicate any Tegra Pascal chip would similarly have that advantage?

Again, seeing as how Parker is the only Pascal Tegra chip we know of yet, this could all be largely a matter of semantics.

I don't believe Nvidia released a detailed SM design for Parker. It does have native FP16 capability, but that may just mean it's just using die shrunk SM's from the X1, or even the compute heavy GP100 design used in pascal cards targeted at high performance computing.
 
My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.

You can't prevent Neogaf aneurysms. You just have to kind of ride them out.
 
So what's changed since yesterday? Something must have because it clearly sent out the Malo signal and brought back his hyperb owl.
 
My man, if what you're saying is true, then we really needed you in that other thread. We could have prevented 20+ pages of people blowing an aneurysm over something that could turn out better in the end lol.

That wouldn't have mattered. People were reading the title alone and reacting. People were posting, "See Nintendo fans! You were dumb for thinking this was on par with PS4/XB1!" without even knowing the nature of the discussion that goes on in the switch threads. Thraktor makes a well-reasoned post that gives insight on the differences between Maxwell/Pascal that gets reposted page after page, yet you still have people only reacting to the thread title, saying "im out". Like lemmings jumping off a cliff.
 
If there will be a Upgrade for the Nintendo Switch in the future, i could see the power structure to be like this (
please don't take it seriously ;)
):

tmqds9hm.jpg
 
FP16 performance on pascal based consumer graphics cards is much worse than that of the Tegra X1 design.

With Tegra X1, all 256 CUDA cores are capable of both one FP32 and 2xFP16 instructions per clock cycle. On the PC consumer based GTX cards based on Pascal (think GTX 1050-1080), there is only one 2xFP16 CUDA Core per module of 128.
You're assuming Tegra Pascal (AKA Parker GPU) derives from GP104 and lower desktop models. It doesn't. It's a direct derivative of the TX1 Maxwell, with all fp16 advantages from that. The statement it's a die-shrink of TX1 Maxwell is much closer to the truth than some think.

Bookmark this whitepaper*, then we can discuss how Parker GPU differs from that once the respective whitepaper is out.

* Notice the 3rd gen Delta Color Compression and end-to-end compression features? Yes, those got into desktop Pascal (but the Delta Color Compression is dubbed 4th gen, which is precisely 3rd gen with some fixes; edit oh, hey, I was wrong - they did introduce a new 4:1 compression block - that's something completely new).
 
Pascal is smaller, generates less heat, and is more power efficient than Maxwell so Pascal is the better option.

The difference isn't anything mind blowing though in performance the main thing that would suffer from retail units using Maxwell would be battery and heat.

It's not Pascal by itself, but 16 nm node advantages, architecture wise they are almost the same.

Active cooling on main unit might be indicative of 20nm though, but higher clockspeed than I expected.

I had forgotten about consumer Pascal being 16fp nerfed to avoid competing against their server gpus, so that's a nice perk from Maxwell (not that I'm a fan of people talking about half-precision sort of being the next "secret sauce", but there are gains to be had there)
 
You're assuming Tegra Pascal (AKA Parker GPU) derives from GP104 and lower desktop models. It doesn't. It's a direct derivative of the TX1 Maxwell, with all fp16 advantages from that. The statement it's a die-shrink of TX1 Maxwell is much closer to the truth than some think.

Bookmark this whitepaper*, then we can discuss how Parker GPU differs from that once the respective whitepaper is out.

* Notice the 3rd gen Delta Color Compression and end-to-end compression features? Yes, those got into desktop Pascal (but the color compression is dubbed 4th gen, which is precisely 3rd gen with some fixes).

Yeah, I couldn't find anything related to the SM Design on Parker out there. It does claim native FP16 support, but it wasn't really detailed. I was assuming it was a shrink of the Maxwell design, which would very well be the same thing that happens with the Switch.

The missing piece of the puzzle is lithography. 20nm would be a bit of a letdown, and would limit the clock speeds quite a bit in comparison to what's been quoted for Parker.
 
That's not true. There were some major changes made between the Tegra X1 and Pascal based GP104 for desktop cards. Especially related to FP16 performance, which I believe will be important to Nintendo's strategy to get the most out of the Switch.

http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/5

The Tegra X1 SM design would actually be a better choice than Pascal for this reason. Especially if they were able to die shrink it down to 16nm.

I'm talking about Tegra Maxwell to Tegra Pascal, nothing to do with desktop parts. Tegra Maxwell and Tegra Pascal are the same as far as SM design goes, in fact the same in almost every way. The node is different and they've improved colour compression, thats really the only significant differences. But the node could also be made the same with Maxwell, they just had no reason to because they already had a nearly identical chip called Pascal on that node.
 
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