Super Mario Run 10M+ downloads Day 1, over $4M revenue, biggest Appstore launch ever.

That is so naive. They are driving these things to make more money. They are a business.

It's the end goal sure, of course it is, but the mobile initiative's aim was to drive Nintendo Account and get 10 million sign-ups, whose users would then ultimately be transferred over to Switch and become full-on Nintendo customers.
So long term yes, but mobile was always (seemingly) about brand awareness and attracting new users, not just sole profit generation
 
I think their company would be more successful than it has ever been if they did.

My understanding is that despite selling a few million more Mario/Zelda games than they would on just their own console, it would lead to less profit and, of course, less creative freedom for their niche titles.

As it is they get to keep all the profit and make all the decisions. Why would they want to give that up?
 
Nintendo is meant for Mobile gaming. Give me a solid Mobile Zelda now. I'm not Switching.

I don't think you've played mainline Zelda in a while if you're hopping for a mobile experience. Phantom Hourglass would work but I don't think that's the future most Zelda fans want the series to go.
 
Just reinforces that people would love to play Nintendo games, just not on Nintendo's terrible hardware.
This. I want the games, just not their outdated and overpriced hardware.
I'm assuming that there are supposed to be "imo"s somewhere in these statements. I like Nintendo's hardware (and software) since they tend to explore different interfaces moreso than other video game companies do. This gives us slightly heavy-handed but still usable stuff like Wii U's gamepad, but we also get neato stuff like Wii's IR pointer, DS' dual screen and GC's button arrangement.

Back on topic, it seems like Mario has translated well to the mobile environment. I don't personally mind Nintendo trying to find revenue in other ways, and I much prefer this business model over the bottomless pits that are F2P games laden with IAPs. No, really, I'm not interested in paying more and more to get through this stupid time gate or consumables constraint, thank you very much.
 
Nintendo's strong branding comes from a history of excellent full-fledged titles. Nothing that was created in the mobile space will live 30 years. There won't be a Game of War 10 in 2042 with the power of Mario.

Mobile and dedicated support each other. They will have more success in one because of the other.
 
I don't think you've played mainline Zelda in a while if you're hopping for a mobile experience. Phantom Hourglass would work but I don't think that's the future most Zelda fans want the series to go.

The presence of a mobile zelda doesn't mean we're not going to get new console entries. That's like saying that because of this game, we're not going to get a mario game on the switch.
 
And the third party port-begging started, like every time there's a Nintendo mobile news.

If Nintendo fails, they're doomed to irrelevancy.

If they succeed, they should go 3rd party for "even more success."

Good to see the game being successful. But it's not going to be a replacement for an actual Mario game on a console. Casuals are clearly conditioned they're not ok with paying for games on mobile, so it's just a matter of growing mindshare. Which was Nintendo's plan all along with mobile.

The presence of a mobile zelda doesn't mean we're not going to get new console entries. That's like saying that because of this game, we're not going to get a mario game on the switch.

What he's saying is that a mainline Zelda does not jive with a mobile device. Odds are we'll get a super simplified Zelda game like Crossbow Training rather than full blown dungeon crawling and exploring.
 
This is great news. I know mario has great power to draw people in but to be fair, how many other third party apps get announced and shown on the big stage at annual Apple events. The app was pretty well hyped before launch, deservingly so.
 
Shareholders: Do you see?!?
Nintendo: *laughs*

Now that Mario and Halo and Final Fantasy have decent mobile entries, I think it's time for
Uncharted
.
 
And the third party port-begging started, like every time there's a Nintendo mobile news.

The eternal cycle. If someone says something good about Nintendo, people will derail by stating their desire to play Nintendo games in their preferred method. If someone says anything remotely critical of Nintendo, people will try to derail with "Nintendo doomed!" even though no one ever suggests Nintendo is doomed.
 
When the games aren't tied to their pitiful hardware, yea Nintendo is still by far the most popular entity in this industry.
Are you trying to say that Mario Run and Pokémon Go are somehow more advanced and better than Nintendo's efforts with games like, say, Smash U and Mario 3D World!?
 
If they're releasing a Mario mobile in advance of a Mario Switch, I'd expect Fire Emblem & Animal Crossing Switch versions on the heels of those mobile versions. Animal Crossing is going to own Christmas 2017.
 
No one is downplaying it. We are trying to quantify the success beyond stupid marketing jargon like "best launch ever!" which says absolutely nothing about what kind of monetary success this means to Nintendo and how it will lend itself to better success for the brand when the Switch and next Mario game come out.

You're welcome to contribute beyond your rhetoric riddled with false dilemma.


That is why people is ignoring it being successffully in top grossing charts?

Not mwntioning the brand awarness gained (their officially main goal), already proved by GO and its 3ds and sun/Moon push

That would be basically impossible.


Basically. It is not being third party thst you build the legacy that is pushing these GO and RUN records

And the third party port-begging started, like every time there's a Nintendo mobile news.

You can even take off the mobile part lol
 
Nintendo is meant for Mobile gaming. Give me a solid Mobile Zelda now. I'm not Switching.

Joke post? Not even sure how a mobile Zelda would work at all without making a huge change to what actually makes it "Zelda". Mario makes way more sense as a mobile game
 
Game is fantastic.

Even those who don't pay 10, its probably the first time in a long time they actually played a Mario platformer. I think this is great for Nintendo and they deserve it the game is so good.
 
And the third party port-begging started, like every time there's a Nintendo mobile news.

The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.
 
Nintendo is on a roll right now.

Switch is going to sell so much.

Ugh I'm so happy.

The DS and Wii data are back.

Eiaha.gif


I hope so, the DS/Wii era was amazing for most Nintendo fans
 
The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.

Mobile ain't the same as consoles. The Super Mario Run experience is far from being the same as a Mario console experience. There's nothing meaningful in going that direction. It's only a way to disturb the conversation about the fact that Nintendo managed to release a successful game that will directly help their core console market.
 
The message is clear. Put a decent Mario game on more popular non Nintendo platforms and the sales roll in.

A bit early to say that.

Give it 12 months.

If they can sell 50 million units at $10...they'll likely match the revenue of a big 3DS Mario game. If it doesn't make that then the only real reason to release on mobile is in the hope that some of those consumers will then move on to their consoles.
 
I wonder if the people saying people will buy their stuff if it's not on terrible hardware realize the assets for this game are probably 10 years old and looks exactly like the wii u version of NSMB

Stop posting dumb things guys
Yes, these kind of responses have been rather amusing to read.
 
A bit early to say that.

Give it 12 months.

If they can sell 50 million units at $10...they'll likely match the revenue of a big 3DS Mario game. If it doesn't make that then the only real reason to release on mobile is in the hope that some of those consumers will then move on to their consoles.

Selling 50 millions would mean being the biggest paid mobile game ever made, since the current king is Minecraft with 40 millions.

It's not gonna happen.
 
Joke post? Not even sure how a mobile Zelda would work at all without making a huge change to what actually makes it "Zelda". Mario makes way more sense as a mobile game

Not really... This seems like a good game, but it's still clearly not a Mario game. It's like saying Mario kart is a Mario game. It stars Mario, but it's a spin-off with different mechanics.
 
I wonder if the people saying people will buy their stuff if it's not on terrible hardware realize the assets for this game are probably 10 years old and looks exactly like the wii u version of NSMB

Stop posting dumb things guys

NSMB Wii popped back into the Amazon top 100 yesterday after this launched :-P

Not on Wii U. Wii
 
I love that we are debating which Nintendo IP is the bigger phenomenon.... in the App Store..

Man, 2016 is truly something.
 
The discussion is about how strong their flagship series sold in one day AS a third party. There's no denying the potential of their biggest franchises untethered from Nintendo hardware.

Except it's been one day, and so far the sales seem to be about 200k... Definitely not bad, but that's not even on track yet to beat NSMBU.
 
Selling 50 millions would mean being the biggest paid mobile game ever made, since the current king is Minecraft with 40 millions.

It's not gonna happen.

In that case, as I said..the only reason to release on mobile over console/handheld is if enough mobile consumers will then upgrade to a Nintendo system. It seems to have worked for Pokémon on 3DS so fingers crossed it'll work for Mario on Switch.
 
A bit early to say that.

Give it 12 months.

If they can sell 50 million units at $10...they'll likely match the revenue of a big 3DS Mario game. If it doesn't make that then the only real reason to release on mobile is in the hope that some of those consumers will then move on to their consoles.

If they even hit that somehow astronomical target for actual $10 mobile sales (lol), they would pick up:
$350 million

Even if you assume that the *entirety* of NSMB2 are retail units, with 30% retail cut taken out, they'd still have made:
$371 million. If someone wants to look into Nintendo's PDFs and do a retail/digital breakdown I'm guessing you'd find that number to be higher based on those 10.6 million sales.
 
Meanwhile, Nintendo stock down almost 9% as of right now. The expectations some investors must have had on this things is completely ridiculous.
 
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