I don't play Nintendo games because they are on a powerful console. I play them because they're Nintendo games.
But if it was a more powerful console, you could play games that are not Nintendo games on them too.
I don't play Nintendo games because they are on a powerful console. I play them because they're Nintendo games.
But if it was a more powerful console, you could play games that are not Nintendo games on them too.
But if it was a more powerful console, you could play games that are not Nintendo games on them too.
Or you could buy a PC.But if it was a more powerful console, you could play games that are not Nintendo games on them too.
i can also do this on nintendo platforms.
I didn't know Nintendo went from little third party support to having zero third party games.
Interesting.
More power does not mean better games.
Most of my gaming time over the past decade has been on Nintendo systems, woefully underpowered compared to their competitors.
Smash Brothers, Pokemon, Animal Crossing, Splatoon, Zelda...
Power doesn't mean shit, IMO.
Or you could buy a PC.
But if it was a more powerful console, you could play games that are not Nintendo games on them too.
Yeah! Remember those thousands of non-Nintendo games on the N64 and Gamecube?
You joke, but you haven't been paying attention these past few years.
Major companies have their development teams making games for PS4/Xbox One level hardware (and soon moving to Pro and Scorpio), it is the workflow they have been using for the past few years. The idea that they would invest in a new title just for Switch, or have a team port an existing PS4/Pro/Xbox One/Scorpio game to Switch is unlikely; especially when they barely did it back when Nintendo had one of the most successful game consoles ever made with the Wii.
Great post. The race to the "top" of the visual ladder has really fucked mainstream development over the past few years.it's weird because after the frankly disastrous 7th gen that crippled so many publishers and bankrupted many more, you'd think that the quest for power that's left us with fewer games at retail and really only one demographic third-parties care for would be seen as a bad thing. undertale might actually be the best game that's ever produced during this period and it's something made by one guy, sold for ten bucks, looks like a low budget super nintendo game. yet it wouldn't actually work as intended on anything other than a pc (at least without twisting several arms). it's a game that's incredibly thoughtful in its design and execution.
it's super disheartening when gaming experiences don't matter just because the game has a jaggy shadow or some shit. we're not getting dramatically different experiences just because the games look better.
at the risk of sounding like i don't care about presentation - i do. i really like the way horizon, breath of the wild, the last guardian, final fantasy xii, and so on actually look. it has more to do with art direction though, and while a lot of open-world games require a level of power in order to make their worlds more believable, i don't know if that's true for a majority of games out there. there's all this extra umph and i haven't seen it used very well to be honest. i think that what makes games good tends to come more from game design.
Yeah! Remember those thousands of non-Nintendo games on the N64 and Gamecube?
More power does not mean better games.
Most of my gaming time over the past decade has been on Nintendo systems, woefully underpowered compared to their competitors.
Smash Brothers, Pokemon, Animal Crossing, Splatoon, Zelda...
Power doesn't mean shit, IMO.
Or you could buy a PC.
Nah technically there were no PS games in the same league as the very best N64 games such as Mario 64, Zelda, Conker and 1080 Snowboarding. Even multi platform games ran better on the N64; such as Quake 2, Forsaken, Shadowman and Mortal Kombat 4. The PS versions of those games were often lacking effects such as coloured lighting and suffered from warping from the lack of perspective correction. The only exceptions were when the developers made half arsed ports of PS games that did not take advantage of the N64 stuff like Nightmare Creatures.I mean, even in the N64 era, it's not like their games were always the best looking or most technically impressive.
Mechanically they made huge, important leaps with Mario 64 and OOT, but I can think of tons of PS1 games that looked better by virtue of less fog, Vaseline on the screen, and more storage to work with.
Nah technically there were no PS games in the same league as the very best N64 games such as Mario 64, Zelda, Conker and 1080 Snowboarding. Even multi platform games ran better on the N64; such as Quake 2, Forsaken, Shadowman and Mortal Kombat 4. The PS versions of those games were often lacking effects such as coloured lighting and suffered from warping from the lack of perspective correction. The only exceptions were when the developers made half arsed ports of PS games that did not take advantage of the N64 stuff like Nightmare Creatures.
Yeah! Remember those thousands of non-Nintendo games on the N64 and Gamecube?
Yeah! Remember those thousands of non-Nintendo games on the N64 and Gamecube?
The N64 was a powerhouse for Western games, including dominating the console FPS market; and the Gamecube routinely got the same multiplats seen on PS2 and Xbox. That support got a massive hit when Nintendo made systems that couldn't run the games 3rd parties were making.
So you've been less interested for 10 years?
the wii had a lot of third-party support. let's not kid ourselves here. there were more third-party games sold on the wii than games sold on the n64 and gamecube combined. the wii u in particular was a huge mistake from essentially every angle and the reason their console line had to come to an end.
You're missing out on amazing games like The wonderful 101 (goty 2013) and Splatoon(goty 2015), your loss.I refuse to play new IP on Nintendo hardware. It's not worth it.
Mario and Zelda only have me because of nostalgia... though after Skyward Sword, the Zelda series is hanging on by a thread.
Nintendo games are often very beautiful and fun. So that's a given for me.
Now the question I have is what sort of GTAV we'll get. The original or the remaster? 16 players in GTAonline or 32? No GTAV at all?
Can Switch properly render lowriders?!?
Why not? Thats weirdI refuse to play new IP on Nintendo hardware. It's not worth it.
Mario and Zelda only have me because of nostalgia... though after Skyward Sword, the Zelda series is hanging on by a thread.
So you've been less interested for 10 years?
They were my favorite back when their systems had the best-looking console games (NES/SNES)
I don't play Nintendo games because they are on a powerful console. I play them because they're Nintendo games.
I play games if they interest me. Specs/horsepower isn't a deciding factor when it comes to purchasing a console for me. I understand however, that it's a big deal for many other consumers.
Personally, I couldn't care less about specs -- Current Wii U/XBO/PS4 games look great.
I feel like your argument (unless I misunderstand it) self-disproves.it's weird because after the frankly disastrous 7th gen that crippled so many publishers and bankrupted many more, you'd think that the quest for power that's left us with fewer games at retail and really only one demographic third-parties care for would be seen as a bad thing. undertale might actually be the best game that's ever produced during this period and it's something made by one guy, sold for ten bucks, looks like a low budget super nintendo game. yet it wouldn't actually work as intended on anything other than a pc (at least without twisting several arms). it's a game that's incredibly thoughtful in its design and execution.
So much this. Yet let us ride that horse off into the sunset throwing packages it can't carry off to the side as we go!it's weird because after the frankly disastrous 7th gen that crippled so many publishers and bankrupted many more, you'd think that the quest for power that's left us with fewer games at retail and really only one demographic third-parties care for would be seen as a bad thing. undertale might actually be the best game that's ever produced during this period and it's something made by one guy, sold for ten bucks, looks like a low budget super nintendo game. yet it wouldn't actually work as intended on anything other than a pc (at least without twisting several arms). it's a game that's incredibly thoughtful in its design and execution.
it's super disheartening when gaming experiences don't matter just because the game has a jaggy shadow or some shit. we're not getting dramatically different experiences just because the games look better.
at the risk of sounding like i don't care about presentation - i do. i really like the way horizon, breath of the wild, the last guardian, final fantasy xii, and so on actually look. it has more to do with art direction though, and while a lot of open-world games require a level of power in order to make their worlds more believable, i don't know if that's true for a majority of games out there. there's all this extra umph and i haven't seen it used very well to be honest. i think that what makes games good tends to come more from game design.
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How much do you think a Switch will cost?
PC is an odd platform. I think it has a lot more room for quirk and niche than corebox consoles. That's part of its charm.I feel like your argument (unless I misunderstand it) self-disproves.
PC is the potentially most powerful platform by far, and -- as indicated by your choice of example -- it's also the one with the greatest variety of game design, budget, and experiences.
Hardware power presents a ceiling on the quality of graphical experiences achievable -- it does not enforce a floor on the budgetary requirements of a game. Furthermore, with the same financial outlay, higher hardware power allows you to achieve more. Your programmers can spend more time writing gameplay code rather than optimizing it, and your artists don't need to worry about each polygon they use but just about making things look good.