They would prefer more politics in games rather than more TFLOPS.
This will happen anyway, because software development cycles have gotten so long. Even Nintendo takes 6 years to make a 3D Zelda now. Crazy.Console makers needs to stretch the generation longer to 10 years (with Pro in the middle) to be able to see "Perceived" progress with new gens. It will also reduce strain on dev cycles and give a breather to gamers
I don't think so. When you stack a billion tools that are supposed to help, you eventually reach a point where it actually doesn't help you that much anymore. For example, Havoc. It was used as a physics engine in a ton of games... including all the Souls games from the PS360. At what exactly was this of any use ? I will tell you : it was utterly useless. You never need such a physics engine in these games. You character not falling through the ground and basic collision with the scenery are enough. We have been doing this since the very first days of 3D. And collision, like, forever. Yet, it was there, and who knows how much it was responsible for the framerates of these games. Someone will tell me "No Havoc was fine". Ok sure, but what about the other ten engines stacked on top of it ? Havoc was even used in Sonic 06 : why ? We never needed this. Just put the right tool for the right need, and stop putting by default a billion useless middlewares. Thankfully SEGA developed the Hedgehog Engine, and it has been brilliant ever since. The games just look excellent and are butter smooth these days.With how technically complex games are now surely this will just drive costs up further?
A lot of critical details have been hand-waived and skipped over in this part.
Yep. I feel like a lot of the "Wii or Switch graphics are good enough" mentality stem from insecurity, like deep down they secretly wish Nintendo would make more of an effort to boost the graphics power of their consoles and so they try to make themselves feel better by saying things like, "art style is more important" to compensate for the lack thereof. If Nintendo made a 4k Switch with ray tracing I'd be willing to bet dollars to donuts that they'd be all over that like white on rice.Yeah, that part of the article totally lost me! Just because the Wii sold 100m, didn't mean gamers stop caring about graphics and tech specs in 2010.
Yep. I feel like a lot of the "Wii or Switch graphics are good enough" mentality stem from insecurity, like deep down they secretly wish Nintendo would make more of an effort to boost the graphics power of their consoles and so they try to make themselves feel better by saying things like, "art style is more important" to compensate for the lack thereof. If Nintendo made a 4k Switch with ray tracing I'd be willing to bet dollars to donuts that they'd be all over that like white on rice.
That's either an ugly effeminate male or an ugly butch woman. I honestly can't tell.stick to gameboy specs keza
Perhaps they don't need to be so "technically complex"? Are the games with bleeding edge visuals/animations and movie style cutscenes actually the best selling or most popular?With how technically complex games are now surely this will just drive costs up further?
I would think this comes down to marketing driving all this. FPS don’t sell, AI doesn’t sell, graphics are the only “tangable” marketing aspect these people care about.Even visually, the diminishing returns, raytrace included are incredibly small. Like imagine living in an age where you go from GTA2 to GTA3. How insane that was? Nowadays every game looks visually the same more or less depending on the artistic choice, indies excluded mostly. The gap is getting even smaller now that most studios are switching to UE5. Everything looks samey, lighting, assets, etc. Its all safe and boring. Enemy AI hasnt evolved since FEAR/Rage like at all, physics only a few games managed to push that to the limit but gamers became so stupid that no one cares about that anymore. Say what you want about Borderlands 2 but I havent seen a modern game do particle effects like it did thanks to nvidia physx. You'd think that would evolve into something crazier but it devolved(if thats a words). Architecture is more important to me and thats why I consider Cyberpunk the visual king, because outside of its pathtracing, the game has an insane level design that only maybe GTA6 can match.
I fixed it for you don’t worryAs long as there are games that don’t look like cgi movies there is absolutly aa point in making stronger consoles.
They do leave the most lasting impressions, heck even affect people's lives in a profound way that up until recently, only movies and music were only capable of.Perhaps they don't need to be so "technically complex"? Are the games with bleeding edge visuals/animations and movie style cutscenes actually the best selling or most popular?
I would think this comes down to marketing driving all this. FPS don’t sell, AI doesn’t sell, graphics are the only “tangable” marketing aspect these people care about.
Here in Europe the PS5 Pro is 800€, double of the launch price of the digital PS5.Inflation exists even outside the post covid bullshit and price creep is and always will be inevitable. In the 90s you could get a brand new freshly released console for $200-250, in the 00s it creeped up to $300-400. This idea that a product can never pass a given price point is a recipe for producing somehow even more mediocre hardware. Might as well get used to the idea now because it's happening.
60 fps would make sense if it's highly action oriented or in the case with genres like fighters or racers. Otherwise, it wouldn't make much sense if it was applied to games that are striving for that cinematic feel, esp given that most films are shot under 30 fps.The problem with the "make everything 60fps" crew is that is doesn't stop there.
60fps will be called a slide show and demand for 120fps will become the norm.
I just want one thing, stable frame rates.
That's it.
I understand what you're saying, but the Pro isn't a next gen console. It's a premium console for the people who are also willing to spend $200 on premium controllers and nicer gear in the current gen. I suspect PS6 will drop at 600 without disc drive after the sticker shock that everyone had from the PS5 Pro announcement though, that way they can pull a "Look, we heard you on pricing" type thing. Time will tell, but chips are only getting more expensive to make right now and fabs are absolutely maxed out with production. Gamers are going to either need to accept the Nintendo route of less powerful hardware, or accept that modern hardware costs money. If the rumors of MS hybrid strategy are true that shit is going to be $$$$$$.Here in Europe the PS5 Pro is 800€, double of the launch price of the digital PS5.
Inflation is fine, but doubling the price from one generation to the next would be something large parts of the markets would not support. And Playstation needs to sell large volumes to keep its position in the market.
The film argument doesn't quite work for games. Even when you compare an anime game attempting to emulate anime, it just ends up looking (and feeling) choppy trying to match the frames of animation from an actual anime. In games sometimes that effect can even cause motion sickness.60 fps would make sense if it's highly action oriented or in the case with genres like fighters or racers. Otherwise, it wouldn't make much sense if it was applied to games that are striving for that cinematic feel, esp given that most films are shot under 30 fps.
The film argument doesn't quite work for games. Even when you compare an anime game attempting to emulate anime, it just ends up looking (and feeling) choppy trying to match the frames of animation from an actual anime. In games sometimes that effect can even cause motion sickness.
I don't want to type paragraphs and paragraphs as to why, but it's worth looking up the differences and why they exist. It's part of the reason why '30fps games are more cinematic' argument started dying once the pro consoles came out last gen, and even moreso this gen when performance mode became a standard and is being selected 3/4 times more often than fidelity, according to Sony themselves:
Considering the impact of this data, I'm hopeful that we will eventually reach a generation where we will all finally put this behind us as everyone strives towards 60fps as a standard.
That's because there is a lot of stuff missing that makes it smooth in a film transfer vs game, and ironically most people turn it off in games and games that do have it don't do it well.The film argument doesn't quite work for games. Even when you compare an anime game attempting to emulate anime, it just ends up looking (and feeling) choppy trying to match the frames of animation from an actual anime. In games sometimes that effect can even cause motion sickness.
This used to be the case during the period of Xbox to Xbox360 to Xbox One generations, but whatever methods devs used to do to make 30fps feel as smooth as possible, most of them suddenly stopped doing it this generation (partially due to the introduction of pro consoles and performance mode), and that added to the influx of console gamers like myself suddenly complaining about 30fps feeling and looking really bad.But there are games that do it really well.
I will say that frame rate on PC is the real problem why you here people complain as it's not the same as on consoles.
I agree and I think a lot of people tend to focus only on the realistic aspect of this, when more people also want the stylistic side to reach it's peak as well. We are nearly reaching a point where games are finally starting to come close to truly matching their concept art 1:1.The problem with the "Wii/Switch graphics is good enough, art style matters more than visual fidelity " argument is if you're of the PCMR persuasion that is also pro Nintendo, you would also argue against the advancement of PC graphics as well, which is self contradicting and disingenuous.
Furthermore, it's not like every game that's focused on graphics is aiming towards realism. Look at games like Journey, or Shadow of the Colossus. Games that wouldn't be possible on older hardware and even if you were to reduce the games down to its basic gameplay components, it wouldn't feel the same. The visual presentation can also have a strong impact on how entertaining a game can be.
To gamers who go onto gaming forums and twitter and Reddit?
Yes, more powerful hardware matters.
To everyone else who casually games or games as a hobby to relax and entertain themselves?
No, they don't really care and would be happy playing a downgraded version of a game on their phone.
Of course all these articles come out as soon as the ps5 pro was revealed.
Yes, those games are breathtakingly gorgeous.I agree and I think a lot of people tend to focus only on the realistic aspect of this, when more people also want the stylistic side to reach it's peak as well. We are nearly reaching a point where games are finally starting to come close to truly matching their concept art 1:1.
Example: Visions of Mana and Granblue Relink
That's the thing, I'm not talking "only plays puzzle games" type of casual. I'm talking plays Mario Kart, Fortnite, Grand Thief Auto and sports titles level of casual. I've seen these people play Red Dead Redemption 2 on machines that can barely run them and they were fine. They play Doom Eternal on Switch and don't care. These are the people who can go from Call of Duty mobile to Modern Warfare III and not notice a difference in the graphics. As long as the game plays, they are happy.While I agree convenience will drive some really bad decision making, I don't actually think traditional gaming would survive in the hands of the modern audience you described. You may be able to sell bejewled 8 to them but I doubt they will be gathering around to buy the new Team Ninja game on their phones. We would have to take a major hit in quality and quantity of our software to start catering mainly to casuals and cell phone dentist office sisses. Best to just keep things like they are now.
Yep. I feel like a lot of the "Wii or Switch graphics are good enough" mentality stem from insecurity, like deep down they secretly wish Nintendo would make more of an effort to boost the graphics power of their consoles and so they try to make themselves feel better by saying things like, "art style is more important" to compensate for the lack thereof. If Nintendo made a 4k Switch with ray tracing I'd be willing to bet dollars to donuts that they'd be all over that like white on rice.
not true plenty of GREAT small games that never sell because there is no marketing and you don't know they exist. You're a niche hardcore gamer. They don't make their careers off you they need the mass market.What sells the most are good games! Point blank period. If a stable framerate or AI upscaler helps to make the game better, then that's great!