Scalebound cancelled [Platinum Games and Kamiya have commented]

Status
Not open for further replies.
Maybe the game simply wasn't good?

Maybe, but that didn't stop Microsoft from helping mediocre games like Ryse, Quantum Break, Dead Rising 4 and Recore. How bad could it have possibly been that the better decision was to never get ANY return from it instead of just releasing it and getting some money back with middling reviews? The only objectively bad game Platinum has made is the Ninja Turtles one which was a rushed, corporate-controlled licensed game that wasn't even directed by Kamiya.
 
Different scenario (until shown otherwise!)

Bethesda did it to drive HH close to bankruptcy over the course of 2 year so that the owners would sell themselves and Bethesda would get another studio on the cheap. This was back when they were expanding like crazy. HH played hardball and stood their ground while arkane didn't and ended up selling.

I doubt Microsoft had any plans to buy a medium sized Japanese studies if all thing the way they have been going.
Look, not making any specific accusations here, but you should stop arguing this point. Milestone manipulation is a tried and true method of purposely killing a project in the software industry, and MS has absolutely been involved in that practice.
 
It happens all the time in business. It happens in this industry too. Crytech was found recently stopped paying their people, yet they were still never told to stop working.

Hmm. Seems kinda shady. Though, I suppose we could only be sure if we knew whatever clauses the contract between PG and MS had.
 
I don't understand why this is so hard for you to understand.

- I'm comparing the 2014 E3 conference for Sony and Micosoft
- Microsoft choosing to show new games that were far from release and Sony choosing to show already announced games is part of that comparison.
- I'm trying to say Sony plays it safe, they could have shown a CG trailer for Horizon or Days Gone, but they didn't. Microsoft on the other hand did the opposite.

It is not hard to understand at all. Like I said, you have distorted important categorical information into a soup that paints an incorrect picture. Again, the basis of your argument still stands if you post

E3 2014 Microsoft Exclusives Shown:

1. Fable Legends: Cancelled
2. Project Spark: Cancelled
3. Ori and the Blind Forest: Came out 2015, 360 version cancelled?
4. Inside: Came out 2016
5. Below: Unreleased
6. Phantom Dust: Cancelled
7. Crackdown: Unreleased
8. Scalebound: Cancelled
9. Halo 5: Came out 2015

E3 2014 Sony Exclusives Shown:

1. Let It Die: Came out 2016
2. Bloodborne: Came out 2015
3. Ratchet & Clank: Came out 2016

This way, you're comparing new announcements to new announcements and still demonstrating (accurately) how dire Microsoft's announcement-to-release ratio is, while showing how Sony actually managed to deliver on it's E3 2014 announcements.

All I'm saying is, the way you originally parsed your data would not pass in any Business Statistics class I've taken.
 
wait have they cancelled gears too?!

Not sure how long the Coalition will be around if Gears 4 didn't sell well. Maybe they have bigger, varied plans for Gears but the writing was on the wall before Gears 4 for me. Let's see how patient Microsoft are with them.
 
Wow....y'all have to have faith in Microsoft. I do believe that with all that has come out..both parties are right and wrong...but I still do believe that there is something to replace this. Do I think it will come out this year though? Nah...but they will capture y'all with a shiny new box which will let this go away. Come on..

Maybe, again I don't wanna point fingers but it's gonna take more than their 6TF to capture people to buy it. Sure it will help, idk man.

What are these 17 games Spencer is talking about?

Sea of Thieves
Halo 6
Halo Wars 1 Remake
Halo Wars 2
Forza 7
Forza Horizon 4
Gears of War 5

Blehhh. Better be some megatons.

Pretty sure he meant their 2017 lineup.
 
Maybe, but that didn't stop Microsoft from helping mediocre games like Ryse, Quantum Break, Dead Rising 4 and Recore. How bad could it have possibly been that the better decision was to never get ANY return from it instead of just releasing it and getting some money back with middling reviews?

Depends how much more money you need to put in before it releases. But yeah, i don't understand the decision either. It must have been a shit game. Thats the only explanation
 
Doesn't work like that.



2017 games.

This is not any other industry. Their competition will eventually put out their games, even if it's a struggle. While in many other industries, you cancel a project if it doesn't meet milestones, gaming is different because of all the passion among fans. When Sony struggles for ten years with The Last Guardian, even though they have no chance of making their money back, giving up at the first sign of a problem, like Microsoft seems to be doing, makes you look bad in comparison. They look like fucking quitters.
 
It hasnt been a good generation for Microsoft in regards to games tbh.

Their 2 biggest IPs, Halo and Gears of War, severely underperformed compared to their predecessors.

Halo MCC was a disaster. Halo 5 didnt even reach 1 million in its debut month at NPD (which is a huge decline compared to 3+ million debuts past entries had).

Gears of War 4 seems like a flop (relatively to past entries of course), it has done pretty bad in Europe and US. Microsoft didnt even shared numbers yet.

Then we have their new IPs: the biggest ones were definitely Quantum Break and Sunset Overdrive. Both underperformed. I would say Quantum Break situation is even worse, because that one was actually market and people had high hopes for it. In the end it floped commercially and critically.

Then we have all these cancelations. Project Spark, Scalebound, Fable Legends, Phantom Dust...

The only good thing out of this gen for them was the Forza series, especially the Horizon brand, which is doing very well (deservedly so).

I feel like Scorpio really needs to be a sucess for Microsoft, and the company itself is really counting on that. But it is hard to imagine how they will do that without attractive software. Halo and Gears are losing force and brand power each new year and new IPs from them either are getting canned or underperforms. They are in a very delicate situation.

Next year Sony is going all out with exclusives and partnerships and Nintendo is releasing a brand new console. If they dont work on their problems and nail Scorpio's reveal, I can see Xbox One agonizing a third place from now on.
 
No game > Game is better result for Xbox gamers confirmed.

Really expensive game that won't recoup development costs > stopping the outflow of cash before they lose any more

If the game was going to cost X million more to finish and the game wasn't going to make X million in revenue then it was the right decision for MS.

The console needs to be a profitable endeavor in order to continue to expand which is, in turn, better for the "gamers"


It could have been a cool game but it obviously did not make financial sense to continue.
 
There is a writer on twitter saying he was close to one of the platinum devs and says they were played pretty much the same way the Phantom Dust devs were. They were given insane milestones and withheld funding for the past year. So that seems to be MS's go to when they want to get out of a contracted game.

Sounds like MS. This combined with the comments/tweets about Microsoft's "direction" make it clear. Hopefully PG can bounce staff to new projects quickly and/or maybe get Nintendo to jump on board a Bayo3 sooner rather than later. I'm sure there is a fair amount of contractors in the staff that will be the first to go though, luckily they at least have a few projects in the pipe, and not in the kind of situation Obsidian was when MS screwed them.
 
Daniel Ahmad ‏@ZhugeEX
My take on all this, and I've been seeing this for a while, is that Microsoft is transitioning all their games to the 'live service' model.

Daniel Ahmad ‏@ZhugeEX
Basically Microsoft want to have their games emulate what Minecraft has been able to do.
Long lifecycle, large user base, Increased spend.

Daniel Ahmad ‏@ZhugeEX
Microsoft's future direction is about being able to offer the Xbox games and live services on multiple devices that run Windows 10.

If that's the future of gaming I'm out. Single-player adventures are my deal.
 
They won't, they're about to enter Nintendo 2016 territory if they keep this up (and that's not a compliment).

Yep. To be honest I think the Xbox brand deserves much more "DOOMED!" memes thrown at it than Nintendo's consoles. If it keeps going the way it's going I just can't see the Xbox lasting another gen; it all depends on Scorpio I guess but is the 4K (but you have to move ecosystem if you're on PS4) market really that lucrative? Competition is always great so I hope they bounce back though.
 
How? Because of a single game??

they've released several middling to mediocre low budget games since Bayonetta 3, and that "single game" was a huge new ip that spent untold amount of money and manpower on for the past 4 years.

And the president of the company left unannounced and not one word from anybody in the company over why. Half of the company is properly without work.

So yeah, I imagine they aren't throwing a fuckin fiesta over at Platinum Games right now.
 
Xbox One itself.

Writing for Xbone was on the wall the minute that they announced Win10 was going to be the new focus for games.

Microsoft will try and coast to the end of this generation with little to no first party output just like they did in the second half of the 360's life.

They're running the business down not trying to turn it around. This should be obvious.
 
People who don't want this game aren't forced to buy it. People who were excited for this game are now forced to live with the fact they'll never play it. Even if this game was going to bomb and ended up being trash, it brought diversity to the console that would've made the ecosystem more inviting and would've shown that MS can get behind a AAA genre that isn't a FPS/TPS/Racer.

This is ridiculously stupid. It's like saying it would have been good if Microsoft published Two Worlds. Sure, shit game, but it diversified, right?

It would ultimately diminish confidence in MS's ability to deliver quality games, regardless of taste. I don't like JRPGs, but if MS put out Scalebound and it ended up being bad? What's the ripple effect on games they might fund in the future?
 
Because PG were looking for companies to work with and only MS was willing to sign up for a game of this scale. Not even Nintendo wanted to do nothing with it.

"I want to live in a mansion and this place costs £1 per day, but the contract says they can change it to however much they want and I can't do anything about it. Since they're the only mansion I can afford right now I guess I'll do it"

Regardless of reasoning, it's stupid to sign such a contract. If nobody wants to sign up for a game of that scale then move onto another game, like they're gonna have to do now anyways.
 
Maybe, but that didn't stop Microsoft from helping mediocre games like Ryse, Quantum Break, Dead Rising 4 and Recore. How bad could it have possibly been that the better decision was to never get ANY return from it instead of just releasing it and getting some money back with middling reviews?

Ryse was a launch game and a technical showpiece.
Dead Rising 4 probably didn't cost much.
Recore also probably didn't cost much and also launched unfinished implying something happened that forced them to get it out the door rather than delay it.

Scalebound was delayed already, had multiple terrible showing at conferences and probably cost more than Record/Dead Rising.

I have no idea about Quantum Break. I love Remedy and am really enjoying that game but man things like the awful tv series stuff in it feels like such an absurd waste of money, I have no idea why MS funded that.
 
How? Because of a single game??

A game that was being developed by very likely at least half the company and which was being funded by MS. That money's gone and boom, no money to pay folks who then have to be let go leading to jobs being cut. Not a situation any company particuarly wants I'm sure unless they have a lot of money stashed away (which will run out eventually)
 
What are these 17 games Spencer is talking about?

Sea of Thieves
Halo 6
Halo Wars 1 Remake
Halo Wars 2
Forza 7
Forza Horizon 4
Gears of War 5

Blehhh. Better be some megatons.
I've lost all faith in MS now to deliver a non-Halo,Gears,Forza megaton that'll actually come out.

And 17 games = 2017 games.

I think a Halo 3 Anniversary announcement is a given this E3, probably releasing holiday 2017 as well.
 
Maybe, but that didn't stop Microsoft from helping mediocre games like Ryse, Quantum Break, Dead Rising 4 and Recore. How bad could it have possibly been that the better decision was to never get ANY return from it instead of just releasing it and getting some money back with middling reviews?

No one can answer this without assuming a ton of stuff. For instance, it could have had a specific marketing budget dictated in the contract. That meant Microsoft would have had to spend even more development time to release a potentially mediocre game and be forced to spend a shit load more money to promote it all to see no return. Getting some money back doesn't mean they would be in the black at all for this project. If they could step away from it and not lose more, then wouldn't that be the better business decision?
 
Status
Not open for further replies.
Top Bottom