Horizon Zero Dawn | Cinematic Trailer

That was the first Horizon trailer that I actually liked. It took quite a while!

It hasn't completely removed my doubts, but it's made the game look much more appealing.
 
Wow, the modelling on her face is amazing.

This wooden ramp thing makes me really want a new MotoStorm built in this engine, why is that not happening? :(
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ramp ? it's clearly a stadium
 
I think that 'wooden ramp thing' is a stadium in ruins.

But yeah, a new Motorstorm would be insane.
I was thinking the same thing or it may even be something built after the fall of civilisation rather than in our time.

Not that it really matters. :)
ramp ? it's clearly a stadium
It could actually be both, you know? Ramp was used as a descriptor rather than noun, as in something that's shaped like a ramp rather than something that was built for somebody to jump over on a bike.
 
Looks good. I just REALLY want the side quests to be good. It's too much to expect something like Witcher/Skyrim, right?

Yes, it's too much. Please don't expect that level. I refuse to think the side quests will be anything substantial, because I don't want to be disappointed.
 
Looks gorgeous but Im still a bit cautious of the story since Guerrilla hasnt produced a single good story in any of the Killzone games....not only that, but seemed to actively squander settings for a good story.
 
Is there some interview (preferably written, but not necessarily) where they talk about the gameplay aspect of it? Like the mission structures, the side-quests, how they plan to make things feel fresh from start to end, and so on?

Or at least some hands-on from someone that tried it in some event or for journalism purposes?
 
Looks amazing. I'm already in love with the premise and art design.

Great to see sony finally delivering a fresh new IP this gen
 
Is there some interview (preferably written, but not necessarily) where they talk about the gameplay aspect of it? Like the mission structures, the side-quests, how they plan to make things feel fresh from start to end, and so on?

Or at least some hands-on from someone that tried it in some event or for journalism purposes?
There is plenty. Go to gameinformer, they have the most comprehensive coverage so far.
 
Looks good but why does the dialog seems so cringe worthy?

I'm not saying they're good, but I think many can agree that this trailer is not superbly edited, and dialogues really don't gain much by being shown in such a way. The Witcher 3's writing is one of the most praised in recent times, but looking at the trailers you really wouldn't get that impression.
 
Is there some interview (preferably written, but not necessarily) where they talk about the gameplay aspect of it? Like the mission structures, the side-quests, how they plan to make things feel fresh from start to end, and so on?

Or at least some hands-on from someone that tried it in some event or for journalism purposes?

Yeah this is some of the stuff

Tribe Quests
Humanity has split into several different tribes in Horizon Zero Dawn, and they have all learned to survive differently in a world full of mammoth machines. Tribes are located all over the world, dealing with different climates and terrain. Special quests are available for every tribe, so you can discover more about them, such as their religious beliefs and how they live off the land. Some, such as Aloy's tribe the Nora, are primarily hunters while others are gatherers. They also all have their different views about technology and why the world is in its current state. In addition, Guerrilla worked extensively to make sure the tribes all have their own complex and interesting histories with one another. Just like our own world, not everyone always gets along – and these hostilities affect how Aloy navigates her journey. Lastly, these quests will allow Aloy to meet new people and learn to see life from different points of view, which is important considering she has only ever known the Nora tribe's perspective.

Spontaneous Quests
While you go about on your journey, random events appear in the world and it's up to you if you want to lend a hand. For instance, in our demo, an injured man called out for our help and we went over to see what he needed. This led us on a quest to find a sacred spear for his daughter that was left to her by her late mother. For helping, we came away with a nifty upgrade for our spear that increased its melee damage. These quests just give you more things to pursue, while also making the world feel more alive.

This is only a few of the activities that you can do in the world that Guerrilla was ready to talk about, but we're assured there are plenty more. While we were at the studio, Guerrilla also spoke about more story-oriented side quests alongside ones that were primarily combat-focused, while others are a mix of the two. From what we saw, the world looked vast, giving Guerrilla a lot of opportunity to fill it up with fun diversions.
http://www.gameinformer.com/b/featu...ons-in-horizon-zero-dawn-39-s-open-world.aspx
 
It's not really spoiler when you don't know the context or even any of the characters in the trailer. Basically if you think that until now, the premise of horizon is too simple or not interesting, this trailer show what the story is really about. It show many npc you normally expect from rpg. Also a glimpse of the villain. A more interesting story hook than uncovering some mystery etc.
 
Another four legged giant robot? Where have I seen that before?

Don't get me wrong, I like the game, but in this area, GG just lacks imagination.

So 1 robot out of well over a dozen. Yeah certainly lacking imagination *rolls eyes*
 
Setting and aesthetics are unmatching, IMO

Facial animation is ... interesting. There's a liveliness that's very convincing, but something feels off. Trailer felt kinda janky too, but I can get over that with the uniqueness of the setting.

I'm in.

Also, dat tribal diversity. GG, GG.
 
That looks pretty great. It's interesting that they decided to go with something that's cut just like a film trailer, but I guess it makes sense in this case. It's also pretty cool how much stuff there is about the game that hasn't been revealed yet.

Looks great.

I'm glad there's a few more story elements being revealed. This trailer has put this on my potential day 1 radar.

Reminds me a lot of Enslaved.
It reminds me of By the Waters of Babylon, but almost all post-apocalyptic stories draw on that as a source.

It's not really spoiler when you don't know the context or even any of the characters in the trailer. Basically if you think that until now, the premise of horizon is too simple or not interesting, this trailer show what the story is really about. It show many npc you normally expect from rpg. Also a glimpse of the villain. A more interesting story hook than uncovering some mystery etc.
I think that the trailer does dwell in a lot of spoiler territory, but Horizon seems to be a much more story-centric game than earlier impressions suggest.
 
but the skyrim side quests are nothing like the witchers?
they're also really bad

It's not so much the quest design but the #lore.

And the NPCs. And the mysteries you can find and piece together. Some of the side quests were enjoyable, and I just hope Horizon isn't some kind of lame Far Cry game
 
It's not so much the quest design but the #lore.

And the NPCs. And the mysteries you can find and piece together. Some of the side quests were enjoyable, and I just hope Horizon isn't some kind of lame Far Cry game
From the beginning, Guerrilla Games decided it wanted the story to be a work of science fiction, and so no fantastical elements or explanations, such as magic, would come into play. "We're not going to rely on fantasy at any point; we're not going to go for any kind of supernatural explanations," says lead writer John Gonzalez. "We really dug down into the history of the world and built it all the way up in order to imagine how it is this world came to be. What I want to put out there to people is just that it does make sense. We took that really seriously."

In Horizon Zero Dawn, humanity has regressed into tribes and are all living off the land in different ways. For instance, Aloy's tribe, the Nora, is a hunting group that's dependent on the bow to take down wildlife and mechanical beasts. But the Nora are just one of many tribes in the game, and the writers were tasked with figuring out how all the tribes would differ from one another and what conflicts they would have. This meant creating a rich history full of warring tribes, crafting different religions for them, and most importantly, Guerrilla made sure to consider their different climates when deciding how the different tribes lived off the land.
What's cool about each tribe is that they all have their own variations on the array of different weaponry and armor that Aloy can equip. Aloy has only known the Nora tribe, so her stepping into these other cultures will be an eye-opening experience. As an outsider, she doesn't hold any grudges or preferences, and is just eager to find solutions and a way to help people in need. In addition, the game has side quests for each tribe so players can learn more about them at the same time Aloy does.

Outside of the tribes, the bigger quest at hand will have Aloy discovering ancient technology and its usage. During the game, you will find certain artifacts and items that give more background on these mysteries. This also includes discovering why the machines have taken over. "The question of why is it that these machines have shapes and forms that remind us of the wildlife we see in our world, or sometimes in the history of our world, have been factored into the ecology." Guerrilla spent a lot of time just figuring out each machine's role, so it would factor well into the action gameplay and player strategy. "That's another we took seriously; trying to create and imagine this rich machine ecology that you would also be able to learn more about by observing, as part of getting to know the creatures around you," Gonzalez says.
http://www.gameinformer.com/b/featu...9/creating-the-lore-of-horzion-zero-dawn.aspx
 
Visually - from locations to character design - it's absolutely exquisite. Trailer is kinda roughly edited, but that doesn't stop my excitement.
 
Looks good but why does the dialog seems so cringe worthy?

The writing in all the trailers and clips seen thus far for this has been awful. I think the game looks wonderful, and the gameplay seems like it'll be really fun, but why people are harping on that this will be the next big story-driven action RPG thing I can't actually tell.

I'm buying it either way - my expectations for game narratives couldn't be much lower, so I'll ignore the story if it's as terrible as I fear it will be.
 
Plot seems pretty interesting. Very impressived with what they are doing here visually. This is a match for any linear game and it is open world.

Also, that city...! See this Squarenix? This is what you should have done with Altissia, Insomnia and Tenebrae. Fully integrate them into the game and make them far more explorable...
 
The trailer had a shot that lingered on Alloy's ass for .06 seconds longer than my internal threshold will tolerate. I'm clearly not the demographic this game is aimed for. Sadly I will not be buying it.
 
I hope Sony markets the hell out of this game and Aloy, and she becomes a new mascot for Sony. This game has me hyped so much I still can't get over the graphics being amazing from day one.
 
Looks beautiful and I'm looking forward to the battle system, but

"The massacre... was only the beginning"

"all we can do is pray to the goddess"
"no, prayer wont save us, we have to find the killers"

"from the depths, I will raise an army. a storm of shadows"

"What is it?"
"The end, or how it begins anyway"

"there's so much more to discover... before the world ends"

I thought this game had the best writers from The Witcher 3 and New Vegas. So why are all the bits of dialogue cringy? And it's not just this trailer. Even the reveal had "there's a storm coming and I... I WILL be ready"

deandre-jordan-the-stankface-that-launched-a-thousand-emojis-1436389826.jpg
 
Looks beautiful and I'm looking forward to the battle system, but

"The massacre... was only the beginning"

"all we can do is pray to the goddess"
"no, prayer wont save us, we have to find the killers"

"from the depths, I will raise an army. a storm of shadows"

"What is it?"
"The end, or how it begins anyway"

"there's so much more to discover... before the world ends"

I thought this game had the best writers from The Witcher 3 and New Vegas. So why are all the bits of dialogue cringy? And it's not just this trailer. Even the reveal had "there's a storm coming and I... I WILL be ready"

deandre-jordan-the-stankface-that-launched-a-thousand-emojis-1436389826.jpg
You should watch Witcher 3 trailers...
 
Damn that looks good. If it turns out to be a great game it would be a system seller (both people moving to PS4 for the first time and people moving to the PS4 Pro).
 
My only concern: will it look as good on the normal PS4?
It'll look as best as it can on regular PS4. And a hell of a lot better on the Pro as expected. Hopefully they'll pull a Gravity Rush 2 and have both versions perform solid as hell so everyone is happy in the end. I have faith in them delivering performance-wise.
 
Right? They just made a game with fucking ROBOT DINOSAURS.

That doesn't exactly scream creatively bankrupt.
We've seen plenty of games with robot dogs, robot spiders, robot worms, robot octopuses, robot birds, and robot humans. Turning another kind of animal into a robot isn't exactly the most imaginative thing in the world, they just happen to be really, really cool robot dinosaurs (and obviously there's plenty imagination involved in the specifics of their designs).

Anyway, I'm pretty sure that post was only referring to giant mech setpieces, not the entire game.
 
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