somecrazymember
Banned
lip animation still looks weird though... everything else looks good
Wow, the modelling on her face is amazing.
This wooden ramp thing makes me really want a new MotoStorm built in this engine, why is that not happening?
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I was thinking the same thing or it may even be something built after the fall of civilisation rather than in our time.I think that 'wooden ramp thing' is a stadium in ruins.
But yeah, a new Motorstorm would be insane.
It could actually be both, you know? Ramp was used as a descriptor rather than noun, as in something that's shaped like a ramp rather than something that was built for somebody to jump over on a bike.ramp ? it's clearly a stadium
Looks good. I just REALLY want the side quests to be good. It's too much to expect something like Witcher/Skyrim, right?
Looks good. I just REALLY want the side quests to be good. It's too much to expect something like Witcher/Skyrim, right?
There is plenty. Go to gameinformer, they have the most comprehensive coverage so far.Is there some interview (preferably written, but not necessarily) where they talk about the gameplay aspect of it? Like the mission structures, the side-quests, how they plan to make things feel fresh from start to end, and so on?
Or at least some hands-on from someone that tried it in some event or for journalism purposes?
Looks good but why does the dialog seems so cringe worthy?
Is there some interview (preferably written, but not necessarily) where they talk about the gameplay aspect of it? Like the mission structures, the side-quests, how they plan to make things feel fresh from start to end, and so on?
Or at least some hands-on from someone that tried it in some event or for journalism purposes?
http://www.gameinformer.com/b/featu...ons-in-horizon-zero-dawn-39-s-open-world.aspxTribe Quests
Humanity has split into several different tribes in Horizon Zero Dawn, and they have all learned to survive differently in a world full of mammoth machines. Tribes are located all over the world, dealing with different climates and terrain. Special quests are available for every tribe, so you can discover more about them, such as their religious beliefs and how they live off the land. Some, such as Aloy's tribe the Nora, are primarily hunters while others are gatherers. They also all have their different views about technology and why the world is in its current state. In addition, Guerrilla worked extensively to make sure the tribes all have their own complex and interesting histories with one another. Just like our own world, not everyone always gets along and these hostilities affect how Aloy navigates her journey. Lastly, these quests will allow Aloy to meet new people and learn to see life from different points of view, which is important considering she has only ever known the Nora tribe's perspective.
Spontaneous Quests
While you go about on your journey, random events appear in the world and it's up to you if you want to lend a hand. For instance, in our demo, an injured man called out for our help and we went over to see what he needed. This led us on a quest to find a sacred spear for his daughter that was left to her by her late mother. For helping, we came away with a nifty upgrade for our spear that increased its melee damage. These quests just give you more things to pursue, while also making the world feel more alive.
This is only a few of the activities that you can do in the world that Guerrilla was ready to talk about, but we're assured there are plenty more. While we were at the studio, Guerrilla also spoke about more story-oriented side quests alongside ones that were primarily combat-focused, while others are a mix of the two. From what we saw, the world looked vast, giving Guerrilla a lot of opportunity to fill it up with fun diversions.
Lol tell me about it. Got to the Sunhi gifs and said nope, I'm out. Looks pretty damn incredible for an open world action RPG.Bro its wall to wall spoilers ,its amazing but yeah lol
Did anyone notice this? Just a coincidence or...?
There is plenty. Go to gameinformer, they have the most comprehensive coverage so far.
Yeah this is some of the stuff
http://www.gameinformer.com/b/featu...ons-in-horizon-zero-dawn-39-s-open-world.aspx
Another four legged giant robot? Where have I seen that before?
Don't get me wrong, I like the game, but in this area, GG just lacks imagination.
It reminds me of By the Waters of Babylon, but almost all post-apocalyptic stories draw on that as a source.Looks great.
I'm glad there's a few more story elements being revealed. This trailer has put this on my potential day 1 radar.
Reminds me a lot of Enslaved.
I think that the trailer does dwell in a lot of spoiler territory, but Horizon seems to be a much more story-centric game than earlier impressions suggest.It's not really spoiler when you don't know the context or even any of the characters in the trailer. Basically if you think that until now, the premise of horizon is too simple or not interesting, this trailer show what the story is really about. It show many npc you normally expect from rpg. Also a glimpse of the villain. A more interesting story hook than uncovering some mystery etc.
but the skyrim side quests are nothing like the witchers?they're also really bad
It's not so much the quest design but the #lore.
And the NPCs. And the mysteries you can find and piece together. Some of the side quests were enjoyable, and I just hope Horizon isn't some kind of lame Far Cry game
From the beginning, Guerrilla Games decided it wanted the story to be a work of science fiction, and so no fantastical elements or explanations, such as magic, would come into play. "We're not going to rely on fantasy at any point; we're not going to go for any kind of supernatural explanations," says lead writer John Gonzalez. "We really dug down into the history of the world and built it all the way up in order to imagine how it is this world came to be. What I want to put out there to people is just that it does make sense. We took that really seriously."
In Horizon Zero Dawn, humanity has regressed into tribes and are all living off the land in different ways. For instance, Aloy's tribe, the Nora, is a hunting group that's dependent on the bow to take down wildlife and mechanical beasts. But the Nora are just one of many tribes in the game, and the writers were tasked with figuring out how all the tribes would differ from one another and what conflicts they would have. This meant creating a rich history full of warring tribes, crafting different religions for them, and most importantly, Guerrilla made sure to consider their different climates when deciding how the different tribes lived off the land.
What's cool about each tribe is that they all have their own variations on the array of different weaponry and armor that Aloy can equip. Aloy has only known the Nora tribe, so her stepping into these other cultures will be an eye-opening experience. As an outsider, she doesn't hold any grudges or preferences, and is just eager to find solutions and a way to help people in need. In addition, the game has side quests for each tribe so players can learn more about them at the same time Aloy does.
http://www.gameinformer.com/b/featu...9/creating-the-lore-of-horzion-zero-dawn.aspxOutside of the tribes, the bigger quest at hand will have Aloy discovering ancient technology and its usage. During the game, you will find certain artifacts and items that give more background on these mysteries. This also includes discovering why the machines have taken over. "The question of why is it that these machines have shapes and forms that remind us of the wildlife we see in our world, or sometimes in the history of our world, have been factored into the ecology." Guerrilla spent a lot of time just figuring out each machine's role, so it would factor well into the action gameplay and player strategy. "That's another we took seriously; trying to create and imagine this rich machine ecology that you would also be able to learn more about by observing, as part of getting to know the creatures around you," Gonzalez says.
Quick gif
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Looks good but why does the dialog seems so cringe worthy?
Sigh. I wish for a day where you have to stop posting same shit over and over again. But I have learned to live with decrying Far Cry and Tomb Raider posts.
My only concern: will it look as good on the normal PS4?
Sigh. I wish for a day where you have to stop posting same shit over and over again. But I learned to live with decrying Far Cry and Tomb Raider posts.
You should watch Witcher 3 trailers...Looks beautiful and I'm looking forward to the battle system, but
"The massacre... was only the beginning"
"all we can do is pray to the goddess"
"no, prayer wont save us, we have to find the killers"
"from the depths, I will raise an army. a storm of shadows"
"What is it?"
"The end, or how it begins anyway"
"there's so much more to discover... before the world ends"
I thought this game had the best writers from The Witcher 3 and New Vegas. So why are all the bits of dialogue cringy? And it's not just this trailer. Even the reveal had "there's a storm coming and I... I WILL be ready"
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It'll look as best as it can on regular PS4. And a hell of a lot better on the Pro as expected. Hopefully they'll pull a Gravity Rush 2 and have both versions perform solid as hell so everyone is happy in the end. I have faith in them delivering performance-wise.My only concern: will it look as good on the normal PS4?
We've seen plenty of games with robot dogs, robot spiders, robot worms, robot octopuses, robot birds, and robot humans. Turning another kind of animal into a robot isn't exactly the most imaginative thing in the world, they just happen to be really, really cool robot dinosaurs (and obviously there's plenty imagination involved in the specifics of their designs).Right? They just made a game with fucking ROBOT DINOSAURS.
That doesn't exactly scream creatively bankrupt.