Phil Spencer: "I know we have to take risks [after Scalebound cancellation],"

It's their biggest problem and was certainly amplified by Scalebound's cancelation.

That, or expand their existing/very talented studios (343, Coalition, Turn 10) and let them work on new IPs in edition to the platform staples. Shackling them to their existing franchise stifles creativity and makes the very risk taking Spencer is describing here harder to strive for.

In both cases, New ip's take years to develop. If MS starts now on this path, nothing will come to fruition before 2021-2022 (look at the time it took for Guerilla Games to develop their new IP)
 
I don't know if you can really blame MS for being focusing on safe hits when so many of their previous efforts to build new IP have failed.

I mean, look at this list:

Sunset Overdrive
Ryse
ReCore
Crimson Dragon
D4
LocoCycle
Project Spark
Quantum Break

All of these games suffered from either poor critical reception, poor sales, or both (I think maybe Quantum Break is the most successful?). None of them were a success in the way MS wanted them to be. I think looking at this list of games, either Spencer or some other MS higher-ups said "We're not releasing any more games that fall below a certain quality threshold." When it became clear that Scalebound was simply going to be another game in this list - a game that wouldn't change the fortunes of the Xbox One for the better - the decision to cancel probably seemed like the right one.
 
Echoing what others have said in this thread, if whatever they announced at E3 doesn't have Halo, Forza, or Gears involved, I'm highly sceptical if it'll be released at this point.

The well of content is running dry at MS and they're the ones providing drought.

Confidence shaken. Sad. :(
 
Jesus, first page is shitshow with pointless gifs and responses like "f u ms!". People were blaming Spenser for being too cold after his first tweet in response of Scalebound cancellation, but when guy apologized people still saying same things. It's like no matter what Microsoft will said, some people will act the same.
He also says he'll be more careful about when new titles are announced

https://twitter.com/XboxP3/status/819279461027745792
Yes, they should stop announcing projects way to early before release and follow Bethesda's Fallout 4 marketing strategy. But this is double-edged sword, if they'll not show new projects soon or at least at E3, some people will blame them in weak lineup, so this is no-win situation for MS either. I think one of solutions is to invest in both mid-budget and AAA titles, i mean projects with 1-2 years and 2+ years development cycle, to create diversity and fill their lineup. It's been 2 years since Spencer take leadership and we should see real outcome (i mean besides Scalebound cancellation) from his decisions in this year, and if this outcome will not be as impressive as he promised... Well, it will be interesting to see what will happen with Xbox division in next few years.
 
I don't even know why I have an Xbox One anymore. Is there a single Japanese game coming out on the system? None of the exclusives they've put out appeal to me at all.

After Scalebound's cancellation, I'm having a hard time caring about anything that comes out.
 
I don't even know why I have an Xbox One anymore. Is there a single Japanese game coming out on the system? None of the exclusives they've put out appeal to me at all.

After Scalebound's cancellation, I'm having a hard time caring about anything that comes out.

Valkyria Revolution, but it's not exclusive.
 
"We have to put out fires, it sounds hollow I agree." Phil Spencer said while standing in front of a building that's on fire with matches in one hand and a gasoline tank in the other.

It must be hard to be the likable figurehead of one of the most unlikable companies in the world though.
 
Valkyria Revolution, but it's not exclusive.

Non-exclusives hold no interest for me, because I have a PS4, where all my friends are. I bought Xbox One for exclusives, and so far, they're really dropping the ball.

(all the same your point is fair)
 
In both cases, New ip's take years to develop. If MS starts now on this path, nothing will come to fruition before 2021-2022 (look at the time it took for Guerilla Games to develop their new IP)
To be honest HZD doesn't look too hot either, I'd cancel it too.
 
Non-exclusives hold no interest for me, because I have a PS4, where all my friends are. I bought Xbox One for exclusives, and so far, they're really dropping the ball.

(all the same your point is fair)

yeah bought another One (S) for new exclusives. Ive played a bit of horizon 3 which is great, Gears of war campaign was repetitive and my only hope for this year of getting a good game this year was scalebound. may as well sell it. Used it more for old games and rare replay tbh lol. But ill give halo wars 2 a go need a good rts game, if it is actually good. blitz looks fun anyway.

To be honest HZD doesn't look too hot either, I'd cancel it too.
get out
 
Honestly, I think the game was just way too large and complex for them to handle. Toss in 4 player co-op and things get even more complicated.
 
I don't know if you can really blame MS for being focusing on safe hits when so many of their previous efforts to build new IP have failed.

I mean, look at this list:

Sunset Overdrive
Ryse
ReCore
Crimson Dragon
D4
LocoCycle
Project Spark
Quantum Break

All of these games suffered from either poor critical reception, poor sales, or both (I think maybe Quantum Break is the most successful?). None of them were a success in the way MS wanted them to be. I think looking at this list of games, either Spencer or some other MS higher-ups said "We're not releasing any more games that fall below a certain quality threshold." When it became clear that Scalebound was simply going to be another game in this list - a game that wouldn't change the fortunes of the Xbox One for the better - the decision to cancel probably seemed like the right one.

Changing Xbox ones fortunes is a high bar to set though. A critical mass of these games might help but perhaps there's something to be said for content investment with an eye on cultivating - or at this point, restoring trust? - in the brand with an eye on the longer term and beyond Xbox one? I feel to an extent it's the game Sony played with PS3. For some years the market was pretty discouraging of their continued efforts on content development, but I think they saw the longer term value to the brand and the brand promise in persevering and not drawing back from content investment.

(On a side note I think it did take Sony multiple generations to solidly establish trust in that aspect of the brand promise. It's a long road)
 
The game looked bad. We have no idea what was going on or what kind of mess it was behind the scenes.

I sincerely doubt they cancelled it while thinking the game was great and on track and that fans would love it. The more logical reasoning is that it was a big turd and they finally cut their losses.
 
Not the popular opinion I am sure, but the game looked like trash.

If more resources are pulled into better projects I am all for it! Not sure anyone would of benefited from getting a pretty bad game even if it was an exclusive.
 
I don't even know why I have an Xbox One anymore. Is there a single Japanese game coming out on the system? None of the exclusives they've put out appeal to me at all.

After Scalebound's cancellation, I'm having a hard time caring about anything that comes out.

Kind of your own fault isnt it? You could have know (after a rough start of X1) that no Japanese games would come to it. Shame to be honest but I think Xbox is getting what it deserves.

I said it before and will say it again. We as gamer forget realy fast and buy consoles/games no matter what a company tries to pull. Look at the Xbox announcement, they were almost ready to fck us (gamers) over with DRM/ No sharing games etc.

Phil had an momentum when he took over but it is still the same company with same moral mindset. Nothing has changed or will change.
 
I don't know if you can really blame MS for being focusing on safe hits when so many of their previous efforts to build new IP have failed.

I mean, look at this list:

Sunset Overdrive
Ryse
ReCore
Crimson Dragon
D4
LocoCycle
Project Spark
Quantum Break

All of these games suffered from either poor critical reception, poor sales, or both (I think maybe Quantum Break is the most successful?). None of them were a success in the way MS wanted them to be. I think looking at this list of games, either Spencer or some other MS higher-ups said "We're not releasing any more games that fall below a certain quality threshold." When it became clear that Scalebound was simply going to be another game in this list - a game that wouldn't change the fortunes of the Xbox One for the better - the decision to cancel probably seemed like the right one.
I guess Sunset and Quantum got the best bang for their buck, however Sunset was a bundle thing so not sure of sales outside that.
But you're right, they've tried a lot of new stuff that just didn't pan out recently.
Change your disgusting avatar

What is even going on in here👀
 
The game looked bad. We have no idea what was going on or what kind of mess it was behind the scenes.

I sincerely doubt they cancelled it while thinking the game was great and on track and that fans would love it. The more logical reasoning is that it was a big turd and they finally cut their losses.

I agree. The game was cancelled less than a year out from release, obviously something horribly wrong was going on in the development side of the game. Everyone wants to blame MS, but how many games has Platinum been working on since Scalebound was announced? Close to a ten games? Sounds like the development team spread themselves way too thin for a 200 person company when they had the opportunity to put out a AAA game.
 
The Scorpio is just an Xbox One. Nothing will change and there's no new cycle.

This.

But the other part might still be accurate, that people should be particularly cautious about believing any trailer they show since this "new hardware" is just the kind of time where MS typically loves to blow smoke, even more so when desperate like E3 2014, as mentioned in the Scalebound thread.

Wow, did he really said that with a straight face?
I thought the "I hate time exclusive deal not good for industry" tweet was the lowest.

Yup, was going to mention it because it's kind of hilarious since he was already previously busy the last two years trying to claim that the reason they showed so little compared to the competition was that they were already following such a policy of announcing stuff "late" which clearly isn't true given E3 2014 and beyond.

But Nightengale and Rymuth beat me to it and had the old quote.
 
What if they screw over your company like with Phantom Dust? Sure there always exist that possibility but not everything is equal and not all risk are the same.

I'm starting to think that when he compared the game the dev made to the original game he felt like he would rather play a remastered version of the original because it had more soul. It's like if you love street fighter 2 and you hire another company to make street fighter 3 but the models look off and the sound effects aren't right, your brain is sending you little red flags that say this is not SF anymore.

I think he probably said to himself "I want people to experience the Phantom Dust I fell in love with". Rather than something that felt like a knock off.

Tales from my ass and all, but as someone passionate about games I could see that happen.
 
I think the game was supposed to be Single Player and Microsoft forced shitty online coop on what pissed off Kamiya and gave us that meh coop demo on stage while people behind close doors were seeing what the game was really about and were positively surprised.
 
We have had some risks from them this gen.

Sunset Overdrive
Ori and the Blind Forest
Ryse
Recore


But it hasn't been enough. Sony have had a lot more third party and new IPs this gen (although I haven't found many I have loved) and yes they cancelled Rime gheuw are in a position to do that thanks to all the other games they are pumping out.

Scalebound never looked great, it looked pretty ugly and quite choppy, but they should have just taken the risk, it seemed that far on.

My concern is Cuphead. We have seen a lot of it and damn it looks sweet, but its taken so long now.
 
I think the game was supposed to be Single Player and Microsoft forced shitty online coop on what pissed off Kamiya and gave us that meh coop demo on stage while people behind close doors were seeing what the game was really about and were positively surprised.
tales from your ass
 
Phil had an momentum when he took over but it is still the same company with same moral mindset. Nothing has changed or will change.

I disagree. Nadella has a completely different mindset than his predecessors. Offering MS software on platforms which compete with Windows clearly demonstrates this. There has been change going on in this company and this surely affects the XBOX division.

Phil on the other hand was praised because he re-focused XBOX strategy from an "all in One" approach to a games-focused one. He's currently critizised because after some quick wins he failed to deliver on that field.
 
tales from your ass

Tales from my ass that make sense. Coop was the big thing for Microsoft for their games at the time and i think it was obvious that Microsoft meddled with it and not wanted just a long and big single player game.

Fable Legends is another example.
 
These "risks" sure aren't coming to fruition.....maybe give one an actual chance before cancelling it?

Fable Legends
Scalebound.

Why cancel them so close to completion? Let the market decide if the games are bad or good, they might be surprised.
 
What they need is to stop talking the talk, and start demonstrating some commitment into ideas.
The Microsoft MO, as far as gaming is concerned anyway, is one of constant 180°s.
I mean no wonder they made the 360, cause they're always spinning in circle undecided, firing promises in all directions, as they do donuts on the pavement.

All companies do some of this for sure, but they do it to an extent, where it's become impossible to believe anything they say, however cool or down to earth it may sound.
 
That's what you think until you see them at E3 with like 13 new IP's and a new brand name.

Microsoft does not have much goodwill left though.

I mean by now, everyone will expect if that's that case, 7 out of those 13 will be cancelled 2,3 years later, 3 will be moneyhatted 3rd party timed- exclusive, plus the usual ForzaGearHalo.

And every 1 of them will be available on win10 store. Scorpio will probably be given the new name "The Azure Box"
 
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