Evil's Bane
Member
I have the NA boxart as my laptop wallpaper and the EU boxart as my phone wallpaper, lol
At E3 Aonuma said numerous times to various people that his team really wants to do a Sheik spin off which could be cool. it'd probably use the botw engine.I really think they might pull another Majora's Mask with the next game. Shake up the story formula. As much as BotW rethinks the conventions of Zelda, the story seems to be more or less the same from the past games.
In the next game, they have the opportunity to truly make an original story once more. What do you guys think?
Can we like, not post spoilers? Even UI stuff.
I wish I hadn't seen that.
Hey guys, I did some wallpapers from the original art used in the boxart. I did some options with some stretching too to fit everything in the image. Didn't know if it should be posted here, but as I can't create threads... Hope some of you find it useful.![]()
Im telling you all, its not the Master Sword, its the Master's Sword.
Can we like, not post spoilers? Even UI stuff.
I wish I hadn't seen that.
Why are you in this thread if you don't want to be spoiled
I don't think there will be time travel as a major gameplay mechanic. I'm pretty certain that all of the scenes we see of Zelda are flashbacks, so we are going to be seeing a lot of cutscenes that take place 100 years ago.
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It looks like you collect them in a menu.
It'd be really cool if BotW ended with the beginning of OoT. Person travels back in time, stops Sheikah tech, wars break out because the world is plunged into the dark ages, and a little boy caught in the war in entrusted to the Deku Tree...
Why are you in this thread if you don't want to be spoiled
I don't think there will be time travel as a major gameplay mechanic. I'm pretty certain that all of the scenes we see of Zelda are flashbacks, so we are going to be seeing a lot of cutscenes that take place 100 years ago.
![]()
It looks like you collect them in a menu.
It'd be really cool if BotW ended with the beginning of OoT. Person travels back in time, stops Sheikah tech, wars break out because the world is plunged into the dark ages, and a little boy caught in the war in entrusted to the Deku Tree...
Just stopping in to say how badass I think "The Calamity Ganon" sounds. I dunno why - but that just tickles my "cinematic" side.
This isn't a spoiler thread.
Yeah it's like, where can Zelda go from here? BotW is the ultimate Zelda game. What comes next?
Just stopping in to say how badass I think "The Calamity Ganon" sounds. I dunno why - but that just tickles my "cinematic" side.
It's looking so far to me like the ultimate Zelda game - The clincher for me will be how many bosses and dungeons there are [and I'm not counting the shrines]. If there's more than Ocarina of Time - best Zelda game ever.
Also, is there any kind of info dump about everything currently known about the game that I can look at?
Just stopping in to say how badass I think "The Calamity Ganon" sounds. I dunno why - but that just tickles my "cinematic" side.
1-2% of it. Just the Plateau. You have to go to and activate the other towers to obtain the region data.
*gasp*
Even if it's 10% of it it's huge, but 2%, whelp!
ThisI think it is pretty safe to assume that since the game's focus has been so much on the huge explorable world and that the game contains 100 shrines which are essentially mini dungeons that 4 dungeons seem like a pretty safe bet. All the resources to build that world don't come out of nowhere and we can assume that it was cut from some other part of the game, so my suggestion is start believing that the game has 4 dungeons from now so you don't get disappointed later on.
This
Brief thoughts I posted elsewhere on two shots from the trailer.
It's not just a flower, it's two. But only one has bloomed.
http://i.imgur.com/aHts731.jpg?1[/img
This team loves visual metaphor, so I am certain that there is meaning here beyond functional. My presumption at the moment is that one of Wisdom/Courage has (re)awoken, the other is still dormant.
---
[img]http://i.imgur.com/ssQUY8g.jpg?1[/img
This shot caught my eye immediately on the first live viewing, and I cannot quite place why. But the mise-en-scene is remarkable; the storm, protection under the cover of the tree, the manner in which Link and Zelda are positioned (Link is clearly departing, not arriving, or preparing to do so, sword at the ready, while Zelda stationed by the wall, near the trunk, far less exposed to what is out there).
Is this a parting/farewell? Or a revelation? Or both? Either way, the mood is palpable, it is very obviously somber - but it's also intimate.
It's remarkable how much I feel like I can chew on the imagery they've provided in these last two trailers.[/QUOTE]
For some reason, I was reading this post with the GameExplain dudes voice >_<
I've only seen glimpses of the trailer, and, well, what I caught was Zelda crying, Zelda looking troubled, Zelda running like a wuss.
Did they damsel her up in this one? Are the pants a red herring?
That reminds me. We still haven't seen anything about the special arrow head since the first video.
Slightly off-topi but, EB Games (AUS) just silently put this online:
![]()
https://ebgames.com.au/loot-225869-The-Legend-of-Zelda---Breath-of-the-Wild---Link-10-PVC-Statue-Loot
Aonuma said it was important to the story, so I assume they don't want to spoil it.
Oh well. Thanks for the insight.If Zelda is badass in this game they've done a real good job hiding it so far. I hope she's not as pitiful as she is depicted in the latest trailer. She had 1 powerful moment where it looks like she saves Link from a guardian but that's it.
Can't Nintendo develop Map/story expansions for Breath of the Wild?I feel like the next Zelda is going to have to pull a Majora's Mask, shrink down and have a smaller but more intricately detailed world.
That reminds me. We still haven't seen anything about the special arrow head since the first video.
I'm guessing they're the Light Arrows.
I'm still shocked it's so close.
If Zelda is badass in this game they've done a real good job hiding it so far. I hope she's not as pitiful as she is depicted in the latest trailer. She had 1 powerful moment where it looks like she saves Link from a guardian but that's it.
Oh well. Thanks for the insight.
fwiw, I wasn't aiming for badass, just something in between.
At E3 Aonuma said numerous times to various people that his team really wants to do a Sheik spin off which could be cool. it'd probably use the botw engine.
But over 5 years of development time though...
Where they had to construct a complex Physics engine, fire propagation system, more advanced AI systems for enemies than any previous game in the series, animals (particularly horses and dogs who have their own subsystems) as well as NPC schedules, plan out and balance the overworld area design to create varied gameplay and make sure each area and circumstance affected temperature, implement an intricate noise system (which necessitates good sound design for every surface the player and enemy can walk on, what sounds that the equipment they hold makes and so on) for the stealth mechanics, design each shrine, design each sidequest without relying on a quest markers like every other open world game in the industry, design the major dungeons, create the cinematics which so far, seem to have continued the positive trend from Skyward Sword for good scenes. (And take lots of time in general), implement a complex weather system, balance the durability, strength and properties of every weapon and many items in the game as well as implementing proper animations and assets to make all of these things as clear and readable as possible and god knows what else.
These guys had a shit ton of work on their plates in build and weaving all these systems together in a way that feels natural. I'm impressed that they got it done in over 5 years instead of it turning into a nightmare like TLG or Ni-Oh did.
Where they had to construct a complex Physics engine, fire propagation system, more advanced AI systems for enemies than any previous game in the series, animals (particularly horses and dogs who have their own subsystems) as well as NPC schedules, plan out and balance the overworld area design to create varied gameplay and make sure each area and circumstance affected temperature, implement an intricate noise system (which necessitates good sound design for every surface the player and enemy can walk on, what sounds that the equipment they hold makes and so on) for the stealth mechanics, design each shrine, design each sidequest without relying on a quest markers like every other open world game in the industry, design the major dungeons, create the cinematics which so far, seem to have continued the positive trend from Skyward Sword for good scenes. (And take lots of time in general), implement a complex weather system, balance the durability, strength and properties of every weapon and many items in the game as well as implementing proper animations and assets to make all of these things as clear and readable as possible and god knows what else.
These guys had a shit ton of work on their plates in build and weaving all these systems together in a way that feels natural. I'm impressed that they got it done in over 5 years instead of it turning into a nightmare like TLG or Ni-Oh did.
Where they had to construct a complex Physics engine, fire propagation system, more advanced AI systems for enemies than any previous game in the series, animals (particularly horses and dogs who have their own subsystems) as well as NPC schedules, plan out and balance the overworld area design to create varied gameplay and make sure each area and circumstance affected temperature, implement an intricate noise system (which necessitates good sound design for every surface the player and enemy can walk on, what sounds that the equipment they hold makes and so on) for the stealth mechanics, design each shrine, design each sidequest without relying on a quest markers like every other open world game in the industry, design the major dungeons, create the cinematics which so far, seem to have continued the positive trend from Skyward Sword for good scenes. (And take lots of time in general), implement a complex weather system, balance the durability, strength and properties of every weapon and many items in the game as well as implementing proper animations and assets to make all of these things as clear and readable as possible and god knows what else.
These guys had a shit ton of work on their plates in build and weaving all these systems together in a way that feels natural. I'm impressed that they got it done in over 5 years instead of it turning into a nightmare like TLG or Ni-Oh did.