Zelda: Breath of the Wild: Launch trailer, JP boxart, March 3, 2017

Status
Not open for further replies.
Zelda is going to rescue Link at some stage in this game, you can bank on it.

boomheadshottqu4x.png
 
Another vote for "The Legend of Zelda: Breath of the Wild |OT| Open Your Eyes"

But also want to suggest:

"The Legend of Zelda: Breath of the Wild |OT| Shrine Fao Gen"


"The Legend of Zelda: Breath of the Wild |OT| Shrine Ao Feng"

Why are hype trains banned but not this? Posts like these add nothing to the discussion about the game and are annoying imo. Let the future OP pick the thread title.
 
Is that accurate?

Skyrim was huge af

Kind of, maybe. Skyrim is roughly that size, most estimates I've found say ~37 sq km, so not super far off. WW though is far larger. This comparison is only counting the actual land not the full explorable ocean map which is like ~3.5 sq km. Can't really say much about OoT or TP as they are oddly shaped so it's more work and maths than I would ever care to verify.

BotW is probably far larger than Skyrim but it's hard to have a real accurate number at this point. Without having the game itself to really test and experiment with it's all guessing. But it's probably somewhere around there +/- ~80 sq km.

Another comparison of note is The Witcher 3 which is apparently like 136 sq km, not counting Blood and Wine DLC which probably pushes it past 160.

I made the comparison earlier that if it takes between 90-120 minutes to fully explore the Great Plateau which Nintendo says is about 2% of the game world, and peoples findings show it could be closer to 1-1.5%. Then play time for this could be anywhere between 75 and 100 hours to fully explore the whole world, just based on raw size, but not counting actual content density and distribution.
 
Why are hype trains banned but not this? Posts like these add nothing to the discussion about the game and are annoying imo. Let the future OP pick the thread title.

Yikes... didn't realize I was being a detriment.

To take what I posted and turn it into something productive to the discussion, do you guys think that all Shrines will stick to the anagram naming convention or at least be some unfamiliar, "Sheikah" sounding name? I think it would be cool if it changed based on the area.
 
I'm having trouble figuring out what this game's "twist" is. Ocarina had time travel, MM was the transformations/three days aspect, TP was Wolf Link. What is it in this one? The sheikah slate? Or something we haven't seen yet?
In the back of my mind, I'm wondering this, too. Dark-Light? Past-Future? Flooded-Unflooded?

I'm still wondering if Nintendo is hiding something.
 
Question: I feel like I remember Aonuma talking about online functions in BotW back in E3... Am I making that up? Have we had any sort of clarification of that?


For some reason all I can see is the Columbia Pictures logo:

Columbia_Pictures_(logo).jpg


Why are hype trains banned but not this? Posts like these add nothing to the discussion about the game and are annoying imo. Let the future OP pick the thread title.

The OP asked us for suggestions several pages back.
 
Kind of, maybe. Skyrim is roughly that size, most estimates I've found say ~37 sq km, so not super far off. WW though is far larger. This comparison is only counting the actual land not the full explorable ocean map which is like ~3.5 sq km. Can't really say much about OoT or TP as they are oddly shaped so it's more work and maths than I would ever care to verify.

BotW is probably far larger than Skyrim but it's hard to have a real accurate number at this point. Without having the game itself to really test and experiment with it's all guessing. But it's probably somewhere around there +/- ~80 sq km.

Another comparison of note is The Witcher 3 which is apparently like 136 sq km, not counting Blood and Wine DLC which probably pushes it past 160.

I made the comparison earlier that if it takes between 90-120 minutes to fully explore the Great Plateau which Nintendo says is about 2% of the game world, and peoples findings show it could be closer to 1-1.5%. Then play time for this could be anywhere between 75 and 100 hours to fully explore the whole world, just based on raw size, but not counting actual content density and distribution.

Witcher 3 isn't anywhere near that size. The 136km^2 figure is misinformation. Also the best BOTW estimate is this one by EngineeringHyrule on Reddit.

On TW3:

It's funny how people still like to go around with that 140 km2 map figure for TW3.
People basically took the official numbers from slide 46 of the following presentation:
http://twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Bushnaief_Jasin_Solving_Visibility_In.pdf
What they didn't realise, is that it wasn't talking about playable map area. It was more to do with the rendered map area.

Here was my calculation for Witcher 3.

Just for reference, open world map sizes:

GTA: San Andreas (36 km2)
Skyrim (39 km2)
Red Dead Redemption (41 km2)
Far Cry 4 (46 km2)
GTA 5 (81 km2)
Witcher 3 (136+ km2) *** this is from outdated info based on two regions, can anyone provide final map size? Researched but couldn't find

Via: http://www.neogaf.com/forum/showthread.php?t=1034905, http://gamingbolt.com/witcher-3-map...different-visual-settings#4XJ80y7pAHEmrVE2.99

--

Witcher 3 + DLC is much smaller than 136 sq km.

Here's my post from last night detailing TW3, TP, and 2014 GA footage:

Witcher 3 isn't 136 km^2. The in-game Mini-Map provides meters so finding out world size is easy.

This is what I posted when B&W released:

I measured the in-game distances from N-S & W-E (the mini-map distances). The map is approximately 3085m X 2579m, or 7.96 km2. This is about 53% of the Novigrad/Velen/HOS total map size, and about the same size as all of the land area in Skellige (~35-40% of the full Skellige map, definitely a bit larger than Ard Skellig).

Note that this measurement (and the other map measurements) do not account for the restricted area at the border of each map where Geralt refuses to walk to. Accounting for those is a little difficult because the invisible border is not made up of straight lines. Mentally, I just tack off 10-15% of the sizes listed below.

Here are the rough calculations I did for the other maps:

Measuring the map from end to end (so including small restricted boundaries of each world map) gave me the dimensions, from which I got:

Novigrad & Velen (+HOS): 15.2 km2 (5.8 mi2)
Skellige Isles & Ocean: 28.9 km2 (11.1 mi2)
White Orchard: 0.8 km2 (0.3 mi2)
Kaer Morhen: 1.4 km2 (0.6 mi2)

Total: 46.3 km2 (17.8 mi2)

If we account for the boundaries it's probably a total right around 45 km2.
 
Witcher 3 isn't anywhere near that size. The 136km^2 figure is misinformation. Also the best BOTW estimate is this one by EngineeringHyrule on Reddit.

On TW3:



Here was my calculation for Witcher 3.

Thanks for this. Still end of the day BotW is really damn big, but just not monumentally larger than other games.
 
Thanks for this. Still end of the day BotW is really damn big, but just not monumentally larger than other games.

Yup! We'll find out soon enough - key thing to remember is that we still don't have a full and accurate in-game map for the final retail build.

That said, the EngineeringHyrule estimate above is ~62 sq km, which is still 35-40% larger than all of Witcher 3. The difference is that TW3 is that size collectively across 5 separate maps, vs BOTW's single map (thus far).
 
Yup! We'll find out soon enough - key thing to remember is that we still don't have a full and accurate in-game map for the final retail build.

That said, the EngineeringHyrule estimate above is ~62 sq km, which is still 35-40% larger than all of Witcher 3. The difference is that TW3 is that size collectively across 5 separate maps, vs BOTW's single map (thus far).

Just wait till we discover the dark world...

/s probably
 
I'm not all that familiar with Skyward Sword, having never played it...but I spotted an area that might potentially have some connection to the "Sealed Grounds" area from that game in the latest trailer...

qof6Z1U.jpg

I know it's fun, but I think many would appreciate it if you kept discussions like this in the Timeline/Spoiler thread that's floating around. I know it's from the trailer, but analyzing trailers can lead to spoilers.
 
Yup! We'll find out soon enough - key thing to remember is that we still don't have a full and accurate in-game map for the final retail build.

That said, the EngineeringHyrule estimate above is ~62 sq km, which is still 35-40% larger than all of Witcher 3. The difference is that TW3 is that size collectively across 5 separate maps, vs BOTW's single map (thus far).

Yeah it's really impressive between the size and fact that this game has physics driven systems and actual interacting with the world. TW3 is great but the world itself is just a static backdrop there for you to travel through not really interact with. Plus I am willing to bet BotW will have a lot more interior areas as well. We already know of 100+ shrines alone which look like they can get pretty big. Not to mention we can glide and climb mountains and shit and who knows possibly fly as well.

That said, reading through the Reddit post it seems like there is uncertainty to Link's height which was used as the baseline for calculating the map size. Link might actually be slightly taller than what was used in their calculation. So the final map size could be as much as 82 sq km if that's the case making BotW nearly 76% larger.
 
Yeah it's really impressive between the size and fact that this game has physics driven systems and actual interacting with the world. TW3 is great but the world itself is just a static backdrop there for you to travel through not really interact with. Plus I am willing to bet BotW will have a lot more interior areas as well. We already know of 100+ shrines alone which look like they can get pretty big. Not to mention we can glide and climb mountains and shit and who knows possibly fly as well.

That said, reading through the Reddit post it seems like there is uncertainty to Link's height which was used as the baseline for calculating the map size. Link might actually be slightly taller than what was used in their calculation. So the final map size could be as much as 82 sq km if that's the case making BotW nearly 76% larger.

The latest trailer heavily suggested caves (or traditional, non
mech
dungeons) too which is a huge relief to me.

The Legend of Zelda: Breath of the Wild |OT| A Link From The Past

This is fantastic. The only thing which could make it better:

The Legend of Zelda: Breath of the Wild |OoT| A Link From The Past
 
The red orb near Link's throat and the beam shooting upward is interesting. I wonder if "breath" as in voices is like the new instrument in the game. Perhaps there's more to the addition of voice acting than meets the eye?

Uhh what? That's the Guardian's laser targeting sight.
 
The red orb near Link's throat and the beam shooting upward is interesting. I wonder if "breath" as in voices is like the new instrument in the game. Perhaps there's more to the addition of voice acting than meets the eye?

That's from a guardian targeting him, they do a red sighting beam thing before firing.
 
I can't stop watching reaction videos to the trailer.

There was one with two little girls watching. It was really cute but then one of the girls sees Zelda cry and says "I thought Zelda was brave..."

Even the seven year olds are pointing that out. And honestly...she has a point. In Ocarina of Time, Princess Zelda at the age of ten, took everything like a champ...even when her plan completely blew up in her face she kept trucking.

I suppose having killer robots unleashed on Hyrule might be worse though...I dunno.
 
Speed of traversal is important too. Movement in Skyrim is slower than BoTW so it feels very large. Iirc Xenoblade X's map is the same as BoTW (if not slightly bigger) but you hsve blitzing run speed and giant flying robots.
Was Xenoblade map size confirmed? I loved that game, the world was big but it didn´t feel empty and in some way it didn´t feel so huge (probably due to traversal speed) as the initial numbers suggested. What I´m saying is that the numbers were correct, Monolithsoft did an awesome job at filling the world with content and it fills me with hope that the huge BotW map will be as well.

The Legend of Zelda: Breath of the Wild |OT| A Link From The Past

My favorite one so far.
 
I can't stop watching reaction videos to the trailer.

There was one with two little girls watching. It was really cute but then one of the girls sees Zelda cry and says "I thought Zelda was brave..."

Even the seven year olds are pointing that out. And honestly...she has a point. In Ocarina of Time, Princess Zelda at the age of ten, took everything like a champ...even when her plan completely blew up in her face she kept trucking.

I suppose having killer robots unleashed on Hyrule might be worse though...I dunno.

Are we assuming that because she's crying she should suddenly be seen as a weak person? See the screenshot above of Zelda protecting Link, also at the quick flash of Zelda clenching her fist from a previous trailer. We obviously haven't seen everything but she doesn't look like a damsel in distress to me.
 
I can't stop watching reaction videos to the trailer.

There was one with two little girls watching. It was really cute but then one of the girls sees Zelda cry and says "I thought Zelda was brave..."

Even the seven year olds are pointing that out. And honestly...she has a point. In Ocarina of Time, Princess Zelda at the age of ten, took everything like a champ...even when her plan completely blew up in her face she kept trucking.

I suppose having killer robots unleashed on Hyrule might be worse though...I dunno.

Me neither. Haven't seen this one yet. Links pls.

My favorite reaction video moment is in this video, when the dog hearing her master is in distress, comes to her aid only to be quickly dismissed.
 
I'm not all that familiar with Skyward Sword, having never played it...but I spotted an area that might potentially have some connection to the "Sealed Grounds" area from that game in the latest trailer...

qof6Z1U.jpg

Not really, Sealed grounds was stomped by a large amount of land coming from skyloft (to be precise, sealed grounds is exactly where the temple of time was build)
 
I can't stop watching reaction videos to the trailer.

There was one with two little girls watching. It was really cute but then one of the girls sees Zelda cry and says "I thought Zelda was brave..."

Even the seven year olds are pointing that out. And honestly...she has a point. In Ocarina of Time, Princess Zelda at the age of ten, took everything like a champ...even when her plan completely blew up in her face she kept trucking.

I suppose having killer robots unleashed on Hyrule might be worse though...I dunno.

Zelda crying was one of the most powerful thing out of that awesome trailer and the one thing a lot of people seem to be excited about. Not because it implies Zelda is weak, but because it gives you a sense that shit gets real, there's stakes, there's passion, there's despair, emotions... This Zelda seem like a fan favorite already (and part of that is the design too), because she seems to be central to the story and not just a chracter pushed to the side. Her crying like that tells me her feelings and actions are going to be extremely important and one of the focus of the game, which is awesome.
 
I know it's fun, but I think many would appreciate it if you kept discussions like this in the Timeline/Spoiler thread that's floating around. I know it's from the trailer, but analyzing trailers can lead to spoilers.

Don't worry, it's not the sealed grounds, the sealed grounds in Skyward Sword contain the Temple of Time, and those ruins have been featured prominently in every BOTY demo so far.
 
Okay, so if Link in this game is actually the Hero of Time, I think they are going to add one nostalgia-bomb into the game, like
Temple of Time in Twilight Princess
.

What would blow my mind, would be that you travel to past, and can traverse the world map of Ocarina of Time, rendered in BotW's engine.
 
Zelda crying was one of the most powerful thing out of that awesome trailer and the one thing a lot of people seem to be excited about. Not because it implies Zelda is weak, but because it gives you a sense that shit gets real, there's stakes, there's passion, there's despair, emotions... This Zelda seem like a fan favorite already (and part of that is the design too), because she seems to be central to the story and not just a chracter pushed to the side. Her crying like that tells me her feelings and actions are going to be extremely important and one of the focus of the game, which is awesome.

I agree.

It was just interesting to hear the perspective of a fangirl who was only 6 or 7 years old. I don't think she knows about everything that's in the game...at one point she yelled "Midna!!" Because she thought the magnet ability looked like Twilight Princess. xD

Like her I also started the series as a seven year old girl. I remember how disappointed I was with Princess Zelda. She wasn't a damsel...but she wasn't doing anything either. She didn't even know what a Keaton was...everyone knows what a Keaton is. I just wanted to hang out with Saria and Malon the whole time. :\

I hope Zelda appears in more than just cutscenes. I'm praying the flashbacks have geniune interactions. It's my biggest gripe with Skyward Sword. Zelda only exists in non-interactive sections of the game...They really need to take some tips from Link's Awakening. A love interest that never gets kidnapped and actually follows you around and cares about you.

Are we assuming that because she's crying she should suddenly be seen as a weak person? See the screenshot above of Zelda protecting Link, also at the quick flash of Zelda clenching her fist from a previous trailer. We obviously haven't seen everything but she doesn't look like a damsel in distress to me.

I guess that girl was expecting to see a less vulnerable Zelda. Especially with how people kept on hyping up this stuff. Either way, my usual concern isn't about "weakness" it has more to do with screen time. I hate when Princess Zelda hogs up the story while also barely being in the game. It's actually infuriating for me. At least in Ocarina of Time there were other more interesting female characters to balance out Zelda. But in the case of Skyward Sword there was nothing else. If I were to skip every cutscene in Skyward Sword...I would only see Zelda for about 2 minutes of gameplay. That's it.

Honestly...that's very disappointing.

Compare that to Midna in Twilight Princess...she's there for like 15 hours of the game. Marin in Link's Awakening...she's there and following you around for at least 30 minutes to 3 hours while you explore the overworld.

But you know...if Zelda is basically a no-show in this game, then at least there's the cool Goron, Zora and Gerudo characters...and Falco. That too.
 
|OT| Zelda runs like a girl
The Legend of Zelda: Breath of the Wild |OT| A Link From The Past
I like this one.
Are we assuming that because she's crying she should suddenly be seen as a weak person? See the screenshot above of Zelda protecting Link, also at the quick flash of Zelda clenching her fist from a previous trailer. We obviously haven't seen everything but she doesn't look like a damsel in distress to me.
I'm sure she is a strong, independent, determined character.
 
You know, when Aonuma talked about the whole Female Link thing, saying "if we're to have a female protagonist, it's simpler to have Zelda as the main character", I thought it'd be a terrible mistake. I didn't want to play as Zelda.

After this trailer, though, I definitely welcome that idea. I want to play as this Zelda.

Make her an unlockable character after you finish the game, even if it's just a skin, pls.
 
I just hope the past isn't cutscenes only, it would feel very uneven and a poor way to do exposition I feel. Luckily the present seems like it's full of characters and epic moments, but still... I want Zelda to be -if not playable- at least a companion.

I guess worst case scenario for me would be that we only see Zelda in non playable flashbacks, and in the present she's trapped in the castle or something (hence why the King of Hyrule would ask to save his daughter).
 
You know, when Aonuma talked about the whole Female Link thing, saying "if we're to have a female protagonist, it's simpler to have Zelda as the main character", I thought it'd be a terrible mistake. I didn't want to play as Zelda.

After this trailer, though, I definitely welcome that idea. I want to play as this Zelda.

Make her an unlockable character after you finish the game, even if it's just a skin, pls.

What if the new Zelda amiibo they showed unlocks that? Aonuma specifically put Zelda and Link's amiibos together and pointed out that Zelda also wears a blue tunic and has the Sheikah Slate, so maybe?
 
I just hope the past isn't cutscenes only, it would feel very uneven and a poor way to do exposition I feel. Luckily the present seems like it's full of characters and epic moments, but still... I want Zelda to be -if not playable- at least a companion.

I think this is basically what I'm thinking.

I wanna move around in the past with Zelda. Also, I'm still bitter about how badly I think the storytelling was told in Skyward Sword.
 
Status
Not open for further replies.
Top Bottom