Skeletos311
Junior Member
There's a stage like this in Double Dragon Advance.
I played the hell out of this mode on NES.
The platforming sections sucked ass though. Though I don't mind the NES games at all, I like them. Also I'll be 30 next year!Well I'm 30 so I know it was a big arcade game but I just feel like the NES games added platforming and cool special moves which in my opinion gave the game more soul. I respect the arcade games for starting the series but DD2 on the NES was the best game in the series IMO, it just got everything right. Plus like I said it was one of the first video games I played when I was like a youngin' so the bias is strong haha.
Well I'm 30 so I know it was a big arcade game but I just feel like the NES games added platforming and cool special moves which in my opinion gave the game more soul. I respect the arcade games for starting the series but DD2 on the NES was the best game in the series IMO, it just got everything right. Plus like I said it was one of the first video games I played when I was like a youngin' so the bias is strong haha.
The platforming sections sucked ass though. Though I don't mind the NES games at all, I like them. Also I'll be 30 next year!
Arcade Abobo
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I loved playing DD2 with friends who also well versed in the game, I probably only had two buddies who could keep up. That was the hardest challenge in the game, making sure both players were on their A game and not making foolish mistakes. But overall the difficulty is perfect in DD2, not too hard and not too easy.
Well I'm 30 so I know it was a big arcade game but I just feel like the NES games added platforming and cool special moves which in my opinion gave the game more soul. I respect the arcade games for starting the series but DD2 on the NES was the best game in the series IMO, it just got everything right. Plus like I said it was one of the first video games I played when I was like a youngin' so the bias is strong haha.
DD2 was by far the best game in the series. It was an amazing game when it released. It also still has vastly better level design than any beat em up I've seen since. It was a full blown action title, and had cool gameplay gimmicks, like fighting on a plane door, that sucked you and enemies towards it as it sometimes flung open, and traps to avoid.
As someone mentioned, the platforming wasn't ideal, due to the clunky controls, but with improved controls, that kind of stuff would be greatly welcomed in this day and age.
Loved luring baddies to ledges, then doing a combo and send them flying off...
Best was doing a flying knee on them and having them go into oblivion.
The platforming sections sucked ass though.
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.
Double Dragon IV was released in a slightly unfinished state (see Hardcoregaming101's story on it) and never got ported to anything. The text-only ending was such a letdown.
Its combat mechanics were certainly tight. The music you posted is great, but it has stiff competition from Double Dragon II for PC Engine, Double Dragon Advance, and Double Dragon Neon. Really, nearly every game in the series has fantastic music,
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.
The Rage Meter System, Parry System, the highly consequential damage of Knives and Explosives and the broadest base of attacks in the series makes it the best game, bar none.
Yet I hardly see it referenced in DD discussion. Weird.
And the music. My GOD the music. This is one of maybe two video game soundtracks I'm willing to listen to outside the context of playing the game (the other being anything from the Guilty Gear series).
If you were a long time DD fan, Mission 3 sent chills down your spine:
https://www.youtube.com/watch?v=CkqEf0LwGZ0
Even MORESO Mission 5 would sucker punch your feels:
https://www.youtube.com/watch?v=DN-3SAIX2Y4
Mission 4 is one of the best things I've ever heard, period. I zone off and just contemplate life listening to it:
https://www.youtube.com/watch?v=ZeiDO536LdM
All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games.
Why is that cat so large
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New Info!
You can unlock a lot of new playable characters, a new (endless?) Tower Mode where you fight to rise up a tower and duel mode, where two players fight each other.
Looking forward to this!
Well the arcade game is damn near unplayable if you play it today. The frame rate is laughable. At the time though it was the shit, it blew minds, always had a crowd around it.
P.S. I was 15-16 when this dropped in the arcade.
Try the Japanese version. Return of Double Dragon. It got shuffled around for the better.I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.
All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.
Why is that cat so large
I would like to know this as well.
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I don't see this guy...
If only they controlled better and were designed to be a bit more fun while still dangerous as you say that could had worked. They were more frustrating than fun to most people and in some cases felt a little out of place. But today they should be good now.I still like the platforming sections.
There is a nice sense of danger and basically everytime you were able to cross these sections without losing lives it felt like you just gained extra lives. You had to concentrate on those sections 200% and it felt damn good to clear them.
If only they controlled better and were designed to be a bit more fun while still dangerous as you say that could had worked. They were more frustrating than fun to most people and in some cases felt a little out of place. But today they should be good now.
I'm not sure about having a dedicated jump button, while it makes sense from a modern gaming standpoint I also feel like it would cheapen the game. Not a deal breaker either way but I felt that having jump being two buttons made it feel more skillful but maybe I'm just used to it. I'm curious to see how special moves work in this game because if they're too easy to do or just done by hitting a button it wouldn't feel as good to pull off.
Considering that most DD games have a jump button, I don't see how. I'm all about challenge but handicapping the player due to a system limitation would feel funny, though knowing this game, they may make you press 2 buttons to do a jump along with having a dedicated jump button considering that they are adding new things to it.I'm not sure about having a dedicated jump button, while it makes sense from a modern gaming standpoint I also feel like it would cheapen the game. Not a deal breaker either way but I felt that having jump being two buttons made it feel more skillful but maybe I'm just used to it.
Super Double Dragon definitely has a jump button.The arcade games have a jump button, as do Double Dragon Neon, Double Dragon Advance, and probably Super Double Dragon. It's a basic element of beat 'em ups, not some amazing revolution that would throw balance out of whack.
Considering that most DD games have a jump button, I don't see how. I'm all about challenge but handicapping the player due to a system limitation would feel funny, though knowing this game, they may make you press 2 buttons to do a jump along with having a dedicated jump button considering that they are adding new things to it.
how is jimmy in this game? he's a bad guy
Did you play DD2, 3, or Super? Because Jimmy's only a bad guy in DD1.
Jimmy Lee is only a bad guy in the NES version of the first Double Dragon. Not in any other version or game.
Oh wow, I didn't know this existed until now. Looks cool!
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.
The Rage Meter System, Parry System, the highly consequential damage of Knives and Explosives and the broadest base of attacks in the series makes it the best game, bar none.
Yet I hardly see it referenced in DD discussion. Weird.
And the music. My GOD the music. This is one of maybe two video game soundtracks I'm willing to listen to outside the context of playing the game (the other being anything from the Guilty Gear series).
If you were a long time DD fan, Mission 3 sent chills down your spine:
https://www.youtube.com/watch?v=CkqEf0LwGZ0
Even MORESO Mission 5 would sucker punch your feels:
https://www.youtube.com/watch?v=DN-3SAIX2Y4
Mission 4 is one of the best things I've ever heard, period. I zone off and just contemplate life listening to it:
https://www.youtube.com/watch?v=ZeiDO536LdM
All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.
Try the Japanese version. Return of Double Dragon. It got shuffled around for the better.
https://www.youtube.com/watch?v=m-2ScDG48A4
I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.
Also, you're on point about the music. It's fantastic.
I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.