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Double Dragon 4 (PS4/Steam) teaser trailer

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There's a stage like this in Double Dragon Advance.

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I played the hell out of this mode on NES.
 
Well I'm 30 so I know it was a big arcade game but I just feel like the NES games added platforming and cool special moves which in my opinion gave the game more soul. I respect the arcade games for starting the series but DD2 on the NES was the best game in the series IMO, it just got everything right. Plus like I said it was one of the first video games I played when I was like a youngin' so the bias is strong haha.
The platforming sections sucked ass though. Though I don't mind the NES games at all, I like them. Also I'll be 30 next year!
 
Well I'm 30 so I know it was a big arcade game but I just feel like the NES games added platforming and cool special moves which in my opinion gave the game more soul. I respect the arcade games for starting the series but DD2 on the NES was the best game in the series IMO, it just got everything right. Plus like I said it was one of the first video games I played when I was like a youngin' so the bias is strong haha.

Well the arcade game is damn near unplayable if you play it today. The frame rate is laughable. At the time though it was the shit, it blew minds, always had a crowd around it.

P.S. I was 15-16 when this dropped in the arcade.
 
The platforming sections sucked ass though. Though I don't mind the NES games at all, I like them. Also I'll be 30 next year!

They definitely were a little flawed and jumping felt a little stiff so I can understand the criticism there. Although when you compare it to other insanely difficult NES games it wasn't too bad once you figured it out. It also was insanely satisfying when you cleared the couple platforming sections which took a lot of patience and skill. Maybe I'm just a DD2 god now. :)
 
I loved playing DD2 with friends who also well versed in the game, I probably only had two buddies who could keep up. That was the hardest challenge in the game, making sure both players were on their A game and not making foolish mistakes. But overall the difficulty is perfect in DD2, not too hard and not too easy.
 
I loved playing DD2 with friends who also well versed in the game, I probably only had two buddies who could keep up. That was the hardest challenge in the game, making sure both players were on their A game and not making foolish mistakes. But overall the difficulty is perfect in DD2, not too hard and not too easy.

Same, plus my brother.
We're both hyped for DD4.

Gonna co-op that game with my bro as soon as it's out.
 
Well I'm 30 so I know it was a big arcade game but I just feel like the NES games added platforming and cool special moves which in my opinion gave the game more soul. I respect the arcade games for starting the series but DD2 on the NES was the best game in the series IMO, it just got everything right. Plus like I said it was one of the first video games I played when I was like a youngin' so the bias is strong haha.

DD2 was by far the best game in the series. It was an amazing game when it released. It also still has vastly better level design than any beat em up I've seen since. It was a full blown action title, and had cool gameplay gimmicks, like fighting on a plane door, that sucked you and enemies towards it as it sometimes flung open, and traps to avoid.

As someone mentioned, the platforming wasn't ideal, due to the clunky controls, but with improved controls, that kind of stuff would be greatly welcomed in this day and age.
 
DD2 was by far the best game in the series. It was an amazing game when it released. It also still has vastly better level design than any beat em up I've seen since. It was a full blown action title, and had cool gameplay gimmicks, like fighting on a plane door, that sucked you and enemies towards it as it sometimes flung open, and traps to avoid.

As someone mentioned, the platforming wasn't ideal, due to the clunky controls, but with improved controls, that kind of stuff would be greatly welcomed in this day and age.

Exactly, the arcade games get boring quick because all you're doing is walking right and hitting the punch button. DD2 had the variety and doing things such as launching an enemy off a roof with a flying knee or spin kick just felt incredibly satisfying. Especially when many games at the time prevented you from doing such Hollywood like stunts. I always disliked when you thought you could knock an enemy off something but there was an invisible wall preventing you from doing so. DD2 really had some crazy innovative ideas for being an NES game.
 
Loved luring baddies to ledges, then doing a combo and send them flying off...
Best was doing a flying knee on them and having them go into oblivion.
 
I'm a little bummed they went with the DD2 character designs instead of the DD3 ones, but I'll pick this up. I played so much of the Double Dragon series as a kid. I still remember most of the glitches and tricks by heart.
 
The platforming sections sucked ass though.

I still like the platforming sections.
There is a nice sense of danger and basically everytime you were able to cross these sections without losing lives it felt like you just gained extra lives. You had to concentrate on those sections 200% and it felt damn good to clear them.
 
I missed this when the news first came out. DD is like one of the first videogame experiences I ever had. I remember being too little to reach the sticks, and watching other play hoping they had to leave before they finished their game. Great times, the best of times. Arcade gaming. Miss it so much.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.

The Rage Meter System, Parry System, the highly consequential damage of Knives and Explosives and the broadest base of attacks in the series makes it the best game, bar none.

Yet I hardly see it referenced in DD discussion. Weird.


And the music. My GOD the music. This is one of maybe two video game soundtracks I'm willing to listen to outside the context of playing the game (the other being anything from the Guilty Gear series).

If you were a long time DD fan, Mission 3 sent chills down your spine:
https://www.youtube.com/watch?v=CkqEf0LwGZ0

Even MORESO Mission 5 would sucker punch your feels:
https://www.youtube.com/watch?v=DN-3SAIX2Y4

Mission 4 is one of the best things I've ever heard, period. I zone off and just contemplate life listening to it:
https://www.youtube.com/watch?v=ZeiDO536LdM

All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.

Double Dragon IV was released in a slightly unfinished state (see Hardcoregaming101's story on it) and never got ported to anything. The text-only ending was such a letdown.

Its combat mechanics were certainly tight. The music you posted is great, but it has stiff competition from Double Dragon II for PC Engine, Double Dragon Advance, and Double Dragon Neon. Really, nearly every game in the series has fantastic music,
 
This new info shows how incredibly lazy this is. Most of the graphics are straight from DD2 NES. They even use the same enemies and only 5 new ones with 2 of them just being head swaps. At least there looks to be 5 new bosses or maybe just playable characters (2 of them look exactly the same though)? And the battle mode is straight out of DD1 NES. It looks like they spent one whole week slapping this together.
 
Double Dragon IV was released in a slightly unfinished state (see Hardcoregaming101's story on it) and never got ported to anything. The text-only ending was such a letdown.

Its combat mechanics were certainly tight. The music you posted is great, but it has stiff competition from Double Dragon II for PC Engine, Double Dragon Advance, and Double Dragon Neon. Really, nearly every game in the series has fantastic music,

Thanks for the link I will definitely be snacking on this before bed tonight.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.

The Rage Meter System, Parry System, the highly consequential damage of Knives and Explosives and the broadest base of attacks in the series makes it the best game, bar none.

Yet I hardly see it referenced in DD discussion. Weird.


And the music. My GOD the music. This is one of maybe two video game soundtracks I'm willing to listen to outside the context of playing the game (the other being anything from the Guilty Gear series).

If you were a long time DD fan, Mission 3 sent chills down your spine:
https://www.youtube.com/watch?v=CkqEf0LwGZ0

Even MORESO Mission 5 would sucker punch your feels:
https://www.youtube.com/watch?v=DN-3SAIX2Y4

Mission 4 is one of the best things I've ever heard, period. I zone off and just contemplate life listening to it:
https://www.youtube.com/watch?v=ZeiDO536LdM

All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.

I liked Super Dragon a lot but overall the 30 fps frame rate and move to a more standard beat em up made the game less appealing to me personally. I still really enjoyed the game back when I had an SNES. I should play it again but it can never top DD2 for me.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games.

The creators (or at least Kishimoto) stopped giving a shit about DD long ago and I'm sure DD4 is being made this way due to external suggestions, not because they consider it the ideal form of DD or whatever.
 
I thought we were past this whole phase of pandering to nostalgia with old timey sprites years ago.

This basic ass design just seems lazy to me considering what indie developers are managing with 2D drawings and pixel based art these days.
 
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New Info!
You can unlock a lot of new playable characters, a new (endless?) Tower Mode where you fight to rise up a tower and duel mode, where two players fight each other.
Looking forward to this!

Sounds like they're definitely following the model of the Kunio-kun releases here lately, right down to having various "unlockable chars".

What the hell, though, I'm in. Still hoping that Arc will mine the Neo Geo fighters for ideas, next, though.
 
Well the arcade game is damn near unplayable if you play it today. The frame rate is laughable. At the time though it was the shit, it blew minds, always had a crowd around it.

P.S. I was 15-16 when this dropped in the arcade.

I was the same age. I disagree with your claim that it now near unplayable.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.

All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.
Try the Japanese version. Return of Double Dragon. It got shuffled around for the better.

https://www.youtube.com/watch?v=m-2ScDG48A4
 
I still like the platforming sections.
There is a nice sense of danger and basically everytime you were able to cross these sections without losing lives it felt like you just gained extra lives. You had to concentrate on those sections 200% and it felt damn good to clear them.
If only they controlled better and were designed to be a bit more fun while still dangerous as you say that could had worked. They were more frustrating than fun to most people and in some cases felt a little out of place. But today they should be good now.
 
If only they controlled better and were designed to be a bit more fun while still dangerous as you say that could had worked. They were more frustrating than fun to most people and in some cases felt a little out of place. But today they should be good now.

One thing that would help with platforming sections is a dedicated jump button. Let's hope this one doesn't stick too closely to the NES games by requiring players to press both attacks at the same time in order to jump.

That said, jumping over the bridge in Level 3 of the original arcade game was a big pain, even with a jump button, due to poor collision detection.
 
I'm not sure about having a dedicated jump button, while it makes sense from a modern gaming standpoint I also feel like it would cheapen the game. Not a deal breaker either way but I felt that having jump being two buttons made it feel more skillful but maybe I'm just used to it. I'm curious to see how special moves work in this game because if they're too easy to do or just done by hitting a button it wouldn't feel as good to pull off.
 
I'm not sure about having a dedicated jump button, while it makes sense from a modern gaming standpoint I also feel like it would cheapen the game. Not a deal breaker either way but I felt that having jump being two buttons made it feel more skillful but maybe I'm just used to it. I'm curious to see how special moves work in this game because if they're too easy to do or just done by hitting a button it wouldn't feel as good to pull off.

The arcade games have a jump button, as do Double Dragon Neon, Double Dragon Advance, and probably Super Double Dragon. It's a basic element of beat 'em ups, not some amazing revolution that would throw balance out of whack.
 
I'm not sure about having a dedicated jump button, while it makes sense from a modern gaming standpoint I also feel like it would cheapen the game. Not a deal breaker either way but I felt that having jump being two buttons made it feel more skillful but maybe I'm just used to it.
Considering that most DD games have a jump button, I don't see how. I'm all about challenge but handicapping the player due to a system limitation would feel funny, though knowing this game, they may make you press 2 buttons to do a jump along with having a dedicated jump button considering that they are adding new things to it.

The arcade games have a jump button, as do Double Dragon Neon, Double Dragon Advance, and probably Super Double Dragon. It's a basic element of beat 'em ups, not some amazing revolution that would throw balance out of whack.
Super Double Dragon definitely has a jump button.
 
Considering that most DD games have a jump button, I don't see how. I'm all about challenge but handicapping the player due to a system limitation would feel funny, though knowing this game, they may make you press 2 buttons to do a jump along with having a dedicated jump button considering that they are adding new things to it.

Actually now that you said it yeah that would be great if they just gave you the option between a 2 button old school setup and a new modern setup. I'd try both out a lot to see what I like better in this game.

I'm really hoping this game delivers, it clearly has some budget issues and overall I'm not really loving the backgrounds I've seen so far, they seem out of place. But every thing else about the game has me hyped.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.

The Rage Meter System, Parry System, the highly consequential damage of Knives and Explosives and the broadest base of attacks in the series makes it the best game, bar none.

Yet I hardly see it referenced in DD discussion. Weird.


And the music. My GOD the music. This is one of maybe two video game soundtracks I'm willing to listen to outside the context of playing the game (the other being anything from the Guilty Gear series).

If you were a long time DD fan, Mission 3 sent chills down your spine:
https://www.youtube.com/watch?v=CkqEf0LwGZ0

Even MORESO Mission 5 would sucker punch your feels:
https://www.youtube.com/watch?v=DN-3SAIX2Y4

Mission 4 is one of the best things I've ever heard, period. I zone off and just contemplate life listening to it:
https://www.youtube.com/watch?v=ZeiDO536LdM

All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.

I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.

Also, you're on point about the music. It's fantastic.
 
Try the Japanese version. Return of Double Dragon. It got shuffled around for the better.

https://www.youtube.com/watch?v=m-2ScDG48A4

Oh Shit! Hard Mode?! I'm in there!



I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.

Also, you're on point about the music. It's fantastic.

I can only assume that it just sold poorly. I think this was at a point when the franchise was waning and Genesis was eating Nintendo's lunch, so people were all about Street of Rage (which I felt was inferior with maybe the possible exception of SoR 3). I just don't think many people played it.
 
I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.

beat em ups were on their way in lieu of 1 on 1 fighters by the time it came out. for whatever reason the game's release was really under the radar, if i remember correctly
 
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