Double Dragon 4 (PS4/Steam) teaser trailer

I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.

Also, you're on point about the music. It's fantastic.

It was a rushed, unfinished game that simply flew under the radar when it was released. It has some really cool mechanics. Its only real fault, aside from being unfinished, is that it's pretty effing slow.
 
beat em ups were on their way in lieu of 1 on 1 fighters by the time it came out. for whatever reason the game's release was really under the radar, if i remember correctly

I would say the same thing, really.


August, 1992, this game hit the SNES.

6960232_orig.jpg

Super Double Dragon hit the SNES in October.

You know what else made it's (Arcade) debut in October?

Mortal_Kombat_cover.JPG


Super DD never had a chance.
 
As a long time DD fan, this just doesn't excite with 8-bit style graphics. Original arcade/ DD Advance/ Super DD graphics would've made more sense aesthetically.



Now THIS I like! How do I get it?? Is it only on Zeebo??

This is good. Looks like the combat is better than most DD games.

Wow, never knew about this version, the juggles look cool. Too bad it was only on an obscure Brazilian only console.

Oh wow, I didn't know this existed until now. Looks cool!
I just found out about it the other day and immediately looked up how much a system costs. They are in the $650 range from what I've seen, unfortunately.

I also hear there is no emulation for Zeebo so I guess that's that.

This almost doesn't feel right to say but this is honestly the best looking (playing?) version of Double Dragon I have ever seen and that includes the Arcade original. And I mean by a long shot.
 
I just found out about it the other day and immediately looked up how much a system costs. They are in the $650 range from what I've seen, unfortunately.

I also hear there is no emulation for Zeebo so I guess that's that.

This almost doesn't feel right to say but this is honestly the best looking (playing?) version of Double Dragon I have ever seen and that includes the Arcade original. And I mean by a long shot.

https://www.youtube.com/watch?v=1vOemicXfpc
 
I've always been baffled by the, seemingly, under appreciation of this game. I'm a bit bias since it was my first DD, but the combat system in this game always felt so much better than any other DD games.

Also, you're on point about the music. It's fantastic.

DD was a spent brand by then--there was a glut of bad games and ports and movies and whatever else and people were already tired of the franchise and had moved onto hotter games like Final Fight or TMNT or what have you.

Double Dragon Advance was based on that version.

Other way around, that version is based on DDA.
 
I didn't even know Double Dragon Neon was poorly received. I thought it was damn awesome, to the songs, the jokes and such, the callbacks to 8 bit style...

The main problem with Double Dragon Neon was that tonally really didn't fit with the rest of the series. Of the two Technos style Beat'Em Ups, it was the Nekketsu games that were more comical in nature. That Neon lost the more serious tone for the sake of goofiness and 80's retro stuff. However a good game Neon may be, it's noticeably different from the rest of the main Double Dragon titles.

I'd much rather WayForward did the Double Dragon series justice and be consistent with the rest of the series but in their own way, much like how they did a respectful follow up to the Contra series with Contra 4.

Double Dragon Neon was too far a departure then what I expected out of a new Double Dragon game.
 
First time seeing the trailer and when i saw DD3 footage i got flashbacks to that cheap ass game LOL.

Ill give 4 a shot but its not "really" 4 as others have pointed out.
 
I'd much rather WayForward did the Double Dragon series justice and be consistent with the rest of the series but in their own way, much like how they did a respectful follow up to the Contra series with Contra 4.

The flipside is Contra 4 got crap for being overly derivative and bringing nothing new to the table and I suspect Neon was a reaction to those sorts of complaints, even if they did push it too far for some people. Can't win 'em all.
 
Who could it be? Kunio perhaps?

Or how about Abobo (perhaps if the devs know about the awesome Abobo's Big Adventure)?

Or a Battletoad?

Or maybe a character from one of Technos' old wrestle games, like Hulk Hogan (assuming they would try to go for those rights)?

Kunio would be cool too, don't get me wrong. In Japan he seems alomst a swell know at one point as Super Mario so it would make sense.
 
How some people like that it looks like this is beyond me.

As opposed to having arcade style graphics I assume?

Speaking for myself, I grew up with Double Dragon 1 and especially 2 on NES while never being able see, let alone play, the arcade versions (because arcades were pretty much non-existent where I lived in The Netherlands). When I came across them years later, they always looked a bit off/weird to me compared to what I knew and as such I never managed to appreciate them as much as the NES versions (especially 2).

Now I'm not saying that the aesthetics in DD4 look great, I for one am a bit anxious about slightly too crisp (?) the stage art as well as the fact that the new enemy sprites might not match with the re-used sprites for Billy and Jimmy (which they could have replaced as well perhaps), but as far as gameplay and setting goes, I couldn't have been happier that they chose NES DD2 as the jumping off point.

I remember reading somewhere that the NES port of DD2 was done in house by Technos at the time and that they were quite happy with the end result, which might have influenced their decision to go with DD2 here (that and/or copyright possibly). That said, I might be wrong about that.
 
As opposed to having arcade style graphics I assume?

Speaking for myself, I grew up with Double Dragon 1 and especially 2 on NES while never being able see, let alone play, the arcade versions (because arcades were pretty much non-existent where I lived in The Netherlands). When I came across them years later, they always looked a bit off/weird to me compared to what I knew and as such I never managed to appreciate them as much as the NES versions (especially 2).

Now I'm not saying that the aesthetics in DD4 look great, I for one am a bit anxious about slightly too crisp (?) the stage art as well as the fact that the new enemy sprites might not match with the re-used sprites for Billy and Jimmy (which they could have replaced as well perhaps), but as far as gameplay and setting goes, I couldn't have been happier that they chose NES DD2 as the jumping off point.

I remember reading somewhere that the NES port of DD2 was done in house by Technos at the time and that they were quite happy with the end result, which might have influenced their decision to go with DD2 here (that and/or copyright possibly). That said, I might be wrong about that.

Seeing as both the original sound composer and the original series creator are involved in this project you aren't too far off the mark.
 
Seeing as both the original sound composer and the original series creator are involved in this project you aren't too far off the mark.

I actually didn't know that the sound composer was involved as well. That is actually a good reason for excitement! Even if the game might turn out to be disappointing, hopefully we will at least get a new soundtrack that lives up to the high quality old ones.

Kishimoto being involved as director again does give me some confidence as far as the gameplay goes though. That guy rules.
 
I actually didn't know that the sound composer was involved as well. That is actually a good reason for excitement! Even if the game might turn out to be disappointing, hopefully we will at least get a new soundtrack that lives up to the high quality old ones.

Kishimoto being involved as director again does give me some confidence as far as the gameplay goes though. That guy rules.

I'm very hopeful for the game, even if some of the environments end up a little lackluster, the gameplay looks as solid as ever.
 
I actually didn't know that the sound composer was involved as well. That is actually a good reason for excitement! Even if the game might turn out to be disappointing, hopefully we will at least get a new soundtrack that lives up to the high quality old ones.

Kishimoto being involved as director again does give me some confidence as far as the gameplay goes though. That guy rules.

I'll be perfectly honest. The fact they are making a Double Dragon 4 in the NES style with the original series creator Kishimoto heading it's development along with some of the original sprite artists and sound guy, gives me great hope this could lead to a Kunio sequel much like the 3DS Nekketsu remakes.

While River City Ransom Underground is supposedly in the works, I'd much rather a modern console release of a Kunio / River City title done by Kishimoto and the original Technos staff now working at Arc System Works.

If Double Dragon 4 is possible, then Downtown Nekketsu Monogatari / River City Ransom sequel is possible on Steam / PS4 as well. that's the real benefit I see out of all of this.
 
There's a new trailer on the steam page too.
Looks fun and with good variation in environments and lots of playable characters to unlock. Curious about Tower Mode, hope it'll be a fun addition.
Only a couple more days now!
 
They can never decide who's the blonde and who's the brunette, huh? lol

Ah, that trailer makes it look pretty fun. Movement still seems a little sluggish, especially with the increased screen real estate. But man, I've never liked those Player vs. Player modes when there's only 2 players and a large empty arena.
 
One of the best boxarts of all time.

The Lee brothers were seeking Revenge for Marion's murder in DDII. I'd forgotten how morbid that game really was.
 
wait what!? Double dragon neon was poorly received? That game is awesome..co op is really fun. Never got why bimmy and jimmy said "hole in one" or "touchdown" anytime you cracked a bat over somebody..was that an inside joke or something? Nonetheless this game looks dope. Gotta jot down double dragon 4 on the must get list.
 
wait what!? Double dragon neon was poorly received? That game is awesome..co op is really fun. Never got why bimmy and jimmy said "hole in one" or "touchdown" anytime you cracked a bat over somebody..was that an inside joke or something? Nonetheless this game looks dope. Gotta jot down double dragon 4 on the must get list.

That's precisely the issue. While Double Dragon Neon is a good game, it's tonally different from the rest of the entire mainline Double Dragon games.

All of the Double Dragon games Arcade, NES, and GBA release had a grit-like aesthetic with a more serious tone as opposed to the oversaturated colors and surfer dude bros-like comic presentation in Neon.

The emphasis on comedy and 80's throwback in Neon may be more appropriate for the Kunio-kun titles since that was always generally goofy and over the top. Double Dragon however with the exception of Neon never tried to do this which is why, at least in my opinion was a drastic departure from the series I'm familiar with and was more or less with the inclusion of Billy and Jimmy somewhat "Double Dragon" in name alone.
 
wait what!? Double dragon neon was poorly received? That game is awesome..co op is really fun. Never got why bimmy and jimmy said "hole in one" or "touchdown" anytime you cracked a bat over somebody..was that an inside joke or something? Nonetheless this game looks dope. Gotta jot down double dragon 4 on the must get list.

Neon was well-received. I gave it 4/5 at Co-Optimus:

Double Dragon Neon Co-Op Review


The emphasis on comedy and 80's throwback in Neon may be more appropriate for the Kunio-kun titles since that was always generally goofy and over the top. Double Dragon however with the exception of Neon never tried to do this which is why, at least in my opinion was a drastic departure from the series I'm familiar with and was more or less with the inclusion of Billy and Jimmy somewhat "Double Dragon" in name alone.

Ehh... Neon is one of the best beat 'em ups of the Xbox 360 and PlayStation 3 generation (not that there was a ton of competition), and includes far more Double Dragon elements than just the protagonists. I did miss Willy, though.

The Neon title alone indicates that it's not trying to be another straight sequel. And while some might not accept the lighthearted tone, it still did well critically. I suppose it didn't sell well enough to finance the promised online multiplayer update that never happened, though.
 
It has 66 for 360 version and 71 for PS3 version on metacritic.

Oh! A bit lower than I remembered. IGN really tanked the metascore - that reviewer hated it. But most of the scores are 70 or higher, which is good for a beat 'em up. I doubt Double Dragon IV will score much higher.
 
Oh! A bit lower than I remembered. IGN really tanked the metascore - that reviewer hated it. But most of the scores are 70 or higher, which is good for a beat 'em up. I doubt Double Dragon IV will score much higher.

The overall impression for DD4 seems to be generally higher than Neon based on recent publications based on its announcement.

So I don't think it's much of a challenge to outdo Neon in this case.

Even in the case for the PS3 / 360 era games like Dragon's Crown, Scott Pilgrim, and Castle Crashers were much better recieved, as well.

WayForward did a fine job on following up Contra with Contra 4 by sticking with what worked for the franchise and catering to the long time fans familiar with the series, by doing the complete opposite with Double Dragon, kind of shows that you should keep the audience of a franchise in mind when you make a derivative work.

It would have interesting if WayForward followed a similar development methodology on what they did with Contra 4, and applied that to their version of Double Dragon. They didn't do that and decided to do something very different. It wasn't a bad game, as I said. (I own it on Steam and PSN for example), it just I prefered the earlier installments more.
 
I remember when Super Double Dragon came out, I kept trying to see if there was a way to kill the boss on stage 4 before he runs away. I tried so many things like having to save my knife for him or a grenade. Even had player 2 save a knife for some double knife damage.....no dice.
 
The website was updated with the moves list. It's pretty cool, like an expanded moveset from DD2, I just hope the timing on some of the moves is more lenient than in that game, LOL.

Oh and there's a separate jump button!
 
The website was updated with the moves list. It's pretty cool, like an expanded moveset from DD2, I just hope the timing on some of the moves is more lenient than in that game, LOL.

Oh and there's a separate jump button!

Disappointing they've ditched the defensive moves of Super and Neon.
 
I've always been absolutely baffled that Super Double Dragon hasn't engendered more of a legacy amongst gamers and, apparently; creators of Double Dragon games. While I love the darker atmosphere of DDII (and III) and the Bazooka Knee, Super has the best combat system and music, undoubtedly, in my eyes. It's not even close.

The Rage Meter System, Parry System, the highly consequential damage of Knives and Explosives and the broadest base of attacks in the series makes it the best game, bar none.

Yet I hardly see it referenced in DD discussion. Weird.


And the music. My GOD the music. This is one of maybe two video game soundtracks I'm willing to listen to outside the context of playing the game (the other being anything from the Guilty Gear series).

If you were a long time DD fan, Mission 3 sent chills down your spine:
https://www.youtube.com/watch?v=CkqEf0LwGZ0

Even MORESO Mission 5 would sucker punch your feels:
https://www.youtube.com/watch?v=DN-3SAIX2Y4

Mission 4 is one of the best things I've ever heard, period. I zone off and just contemplate life listening to it:
https://www.youtube.com/watch?v=ZeiDO536LdM

All I've ever wanted is a game in the vein of DDIV. Maybe even 4 player. Everything else, including NEON, has been nothing but in inadequate in my eyes due to the existence of Double Dragon Super.
Yep it's the best one. Return of Double Dragon (Japanese version) is even better too, fixes many of the small issues and adds two stages.

It was just released later when Street FIghter 2 had killed the beat-em-up genre. And it runs at 30fps which is weird for the era.
 
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