What are your expectations for Horizon Zero Dawn?

What about all the recent positive previews ? they seem to suggest the gameplay is pretty damn good. Surly they would have brought up concerns about things like that, wouldn't they ?

At this point, I think the only thing that could possibly let it down a little, is the stuff we haven't seen like the story / end game but I personally don't think it will be enough to stop it being a great game, if that was disappointing.

Most previews, including the Game Informer one I just read, do note that they've been limited to small sections of the game so they have no idea if the quests/side quests get respective or not though.

That's my biggest worry probably. Moot as I'll have pleanty of time to read impressions of the full game since Zelda and Mass Effect (most likely) will take precedence for me. Maybe Persona 5 too. But how repetitive the gameplay loop is will be the main thing I look into before purchasing when I have time to play it.
 
Most previews, including the Game Informer one I just read, do note that they've been limited to small sections of the game so they have no idea if the quests/side quests get respective or not though.

That's my biggest worry probably. Moot as I'll have pleanty of time to read impressions of the full game since Zelda and Mass Effect (most likely) will take precedence for me. Maybe Persona 5 too. But how repetitive the gameplay loop is will be the main thing I look into before purchasing when I have time to play it.

So you're excluding the massive preview event where the Press got free reign for like 3 hours from the start of the game?
 
0 expectations... I'm in love with the game at first sight. I just completely love everything. I won't judge if the acting is not great or anything like that. For comparison I thought the Order 1886 was awesome in every respect... where most people brought up the obvious what was wrong with it.. I respected what they were trying to do. I simply enjoy it.
 
I have no expectations. I never do. On the other hand I am never disappointed by anything.

I expect mechanical beasts, though.

I'm not very good at this pre-launch stuff and lead a very care free life.

This is the only sensible attitude. Expect nothing, judge a game on what it is and does once you've had some playtime, not on what you want it to be. Never be disappointed.
 
I think it's gonna be kinda like Killzone.

It checks all the boxes of what kind of game reviews great.

But at the same time it's probably booring and lacks any "hook".
 
Not very high.

I mean, it looks great. But the game itself hasn't really impressed me much so far.

Waiting for the reviews.
 
Personally, I'm cautiously optimistic for it. If it ends up being as great as I think it can be, I'll be all over it. If it ends up being okay or perhaps even bad, then oh well, no biggie. I've never been into what Guerrilla Games have previously been into but this is one game that has caught my eye. There are other games I still want to get like The Legend of Zelda: Breath of the Wild and The Last Guardian and quite a few I still need to get around to like Bloodborne, Doom, and Fire Emblem Fates
 
Most previews, including the Game Informer one I just read, do note that they've been limited to small sections of the game so they have no idea if the quests/side quests get respective or not though.

That's my biggest worry probably. Moot as I'll have pleanty of time to read impressions of the full game since Zelda and Mass Effect (most likely) will take precedence for me. Maybe Persona 5 too. But how repetitive the gameplay loop is will be the main thing I look into before purchasing when I have time to play it.

The press played 4 hours of it.
 
So people are really ignoring Killzone 2 and 3, and the fact that they hired people from New Vegas and The Witcher 3?

Tbh, while I think pointing to KZ2 and KZ3 is valid, I've always been a bit skeptical of pointing to individual aquisitions at a studio as a means of pointing to a quality increase.

I'm excited for Horizon. Kinda concerned about the writing. I wouldn't be surprised if the writing in Horizon turned out to be good. But I don't think pointing to the aquisition of a writer or a few writers sufficiently rebuts a worry regarding the quality of writing people might have. That's still unproven in the game dev environment of GG and especially with regards to those new hires.
 
Tbh, while I think pointing to KZ2 and KZ3 is valid, I've always been a bit skeptical of pointing to individual aquisitions at a studio as a means of pointing to a quality increase.

I'm excited for Horizon. Kinda concerned about the writing. I wouldn't be surprised if the writing in Horizon turned out to be good. But I don't think pointing to the aquisition of a writer or a few writers sufficiently rebuts a worry regarding the quality of writing people might have. That's still unproven in the game dev environment of GG and especially with regards to those new hires.
I hear you, but at the very least it should inspire confidence because these people have proven track records. But yeah, we'll see if the acquisitions will pay off.
 
There's a difference between not being 100% original and being derivative. Nioh is evidently very inspired by the Souls series but it plays pretty much not like Souls at all. You can see the inspiration, but the game is creative enough that it never feels like it doesn't have anything new to add. Same with Gravity Rush.

So yeah it's a valid criticism IMO, not sure if it applies to Horizon but it's a distinct possibility from what we've seen.
I'm speaking to what he/she said. That was "unoriginal".

-Boring story with often horrible acting
-Big map that is filled with too many side quests
-Janky gameplay
-84 Metacritic

It is not looking very good in my opinion.
Another perplexing comment.
 
I hear you, but at the very least it should inspire confidence because these people have proven track records. But yeah, we'll see if the acquisitions will pay ofg.

I certainly hope it pays off. Just personally, it's the thing that I'm most worried about as everything else looks fairly stellar.
 
Most previews, including the Game Informer one I just read, do note that they've been limited to small sections of the game so they have no idea if the quests/side quests get respective or not though.

That's my biggest worry probably. Moot as I'll have pleanty of time to read impressions of the full game since Zelda and Mass Effect (most likely) will take precedence for me. Maybe Persona 5 too. But how repetitive the gameplay loop is will be the main thing I look into before purchasing when I have time to play it.

From all the gameplay I've seen so far, the different weapons, different enemy types, all with a number of different attacks and strategies to fight / defeat them and how the AI seems to react with the player and each other, I would say the gameplay loop looks perfectly fine.

While the story or at least the side quests could possibly be a weakness, they did hire John Gonzalez, who wrote Fallout New Vegas, so that is a good sign that the quests and story should be at least half decent, if not really good.
 
The story really doesn't look all that bad at all. People are overreacting. It won't win an Oscar but no game would at this point either.
 
So you're excluding the massive preview event where the Press got free reign for like 3 hours from the start of the game?

The press played 4 hours of it.

That was my point...

We don't know how long the game is, or whether it gets repetive like the vast majority of open world games yet.

It's a new IP. I'll play sure things like Zelda first and wait for tons of reviews and impressions before spending my money, and more importantly, my time on it.

From all the gameplay I've seen so far, the different weapons, different enemy types, all with a number of different attacks and strategies to fight / defeat them and how the AI seems to react with the player and each other, I would say the gameplay loop looks perfectly fine.

While the story or at least the side quests could possibly be a weakness, they did hire John Gonzalez, who wrote Fallout New Vegas, so that is a good sign that the quests and story should be at least half decent, if not really good.

All good and true, but not related to the side quests etc. potentially being repetitive which is why I'm waiting.

Combat is my least favorite part of most games. Witcher 3 set the standard for meaningful story and sidequests so I'm wary of other RPGs that can't live up to that for me.
 
I'm expecting a Ubisoft type open world with some deeper RPG mechanics and a more interesting and unique world (in term of art direction)
And I fear for the story and characters. Guerilla has yet to prove they can tell a half decent story, and the main characters (don't remember her name) need to talk to herself about literally everything that's going on around her does already seem pretty annoying in the gameplay videos.

So fun and technically impressive but not mind blowing.
 
Besides the onscreen presentation, how is the "eye" detection meter different from any other? Enemies get curious, come and investigate. If you stay too long in line of sight, they get alerted. Splinter Cell was doing that years ago.

As for the vision, would you feel the same if it was binoculars or something? What exactly makes it bad besides being a common feature?

It's not. I just hate seeing the eye logo on screen and don't want to know if/when enemies spot me.

Vision wise, besides it being a common generic overused feature that I have come to despise and wish would die, I don't like it because it rarely if ever truly fits in with the game and character you're playing as. I can understand it more in Horizon because it's tech device that's doing that but in general, I hate it. Also, I think that it makes games too easy and the game itself is relied on it's use and ability.

And yes, I would prefer binoculars, a drone for scouting (even though the seeing/hearing detection should be better in games that use a drone) or in games like Splinter Cell, you have infrared goggles and night vision goggles. All of this doesn't bother me at all because it's a device being used that you normally have to acquire in the game at some point.

For Horizon, it is a tech device which I understand more than some "vision" that's in other games but I feel that it makes the game easier and unlike say, Splinter Cell or a Ghost Recon, etc., it comes off as not really fitting in with the game and is just there because it's in every damn game.

In SC/GR, etc., you're a special ops guy or whatever and thus, makes more sense and fits in. If that was something you acquire later on in Horizon or have to "learn" to use and adapt to it, then maybe okay but just every damn game always has this and it's a gameplay mechanic/element that needs to die in my opinion.

You can customize the HUB to turn all those things off if it bothers you that much.

I hope so because all I saw was "dynamic" in the image with the options. I want to see them listed as "off" because I think that it could be setup where it's dynamic or "low". I have seen that in games where the "off" option doesn't exist.

If it does, I'll be very happy and even more excited to play the game.
 

How can you ask what to that? The Killzone games are far and away gameplay first.

Even Shadowfall which deservedly got shat on for it's story and single player mess, still had satisfying gameplay and lots of people loved the MP.
 
All good and true, but not related to the side quests etc. potentially being repetitive which is why I'm waiting.

Combat is my least favorite part of most games. Witcher 3 set the standard for meaningful story and sidequests so I'm wary of other RPGs that can't live up to that for me.

Well having John Gonzalez on writing duty is a good sign that it could be well written, although even I doubt it will match the Witcher 3 in story and acting but outside of a Naughty Dog game, most games don't come close to Witcher 3 anyway, so I wouldn't hold that against Horizon too much, although it should be still good and who knows, it might even surprise people.
 
You can do the same for pretty much any game. SuperHOT has first person shooting, arena stages, slow motion, interactive items, high scores. Duskers has resource management, squad controls, roguelike progression, a tactical map view, typing/text parser, gear to equip

If you're going to get that granular, nothing is orignal and everything has well-known/previously done mechanics. Even Else Heart.Break()

Execution is always more important than originality
So true
 
I hope so because all I saw was "dynamic" in the image with the options. I want to see them listed as "off" because I think that it could be setup where it's dynamic or "low". I have seen that in games where the "off" option doesn't exist.

If it does, I'll be very happy and even more excited to play the game.

Everything can be turned off except potions and tools which can only be set to dynamic because you need to see what you select when in use.

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This is a fun thread to read, I must say.

I have a feeling that most people that have some real knowledge about Horizon Zero Dawn are probably shaking their heads or laughing their asses off at how off point most of these comments are. February 20th can't get here soon enough.
 
It certainly looks nice, and Sony really wants me to want it. The hype here is real enough. But the game looks silly. It's always looked silly to me. It's not a perfect comparison, granted, but after 120 hours of Witcher 3 I'm not a bit interested in this game. I hope it reviews well, though, and may the interested enjoy themselves.
 
Gamewise, from what I've seen it'll have "good enough" combat, but nothing that approaches that special MGSV sandbox combat, and it may begin to feel boring or repetitive after a few hours. Story, I'll give it the benefit of the doubt, but the writing so far seems pretty stiff in that Bioware way, and at least some of the VA is rough. It will be a financial success though.
 
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