What are some "EASY and REALISTIC" wins that gaming companies could do...but havent.

SONY
1: Never announce another PC port of non-GAAS game at a SOP or Showcase ever again; PC players have to show they meaningfully contribute to PS (engagement & sales/revenue) before getting that privilege

LMFAOOOOOOOOOOOO One of the craziest things I've read since my account got approved, holy shit 💀

Anyway, Nintendo could look at what Xbox and PlayStation have been doing for LITERALLY GENERATIONS now with their online functionality and just copy it. Just pick one and do the exact same thing, I don't care which one, they both work, just get with the times. Typing this out gave me full body shiver flashbacks of struggling to get into the same online game as my wife in Splatoon 2.
 
Make games for their actual audience instead of the audience they wish they had.
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Nintendo choosing not to make Palworld (but Pokemon) until someone else ate their lunch has to be one of the easiest wins a company passed up.

Most of Palworld's popularity was a virality in a specific time window, and also being the first "edgy" Pokemon clone. I doubt it will have near the long-term cultural cache of Pokemon or even Yu-Gi-Oh, but the latter's could be realistically obtainable depending on how the IP is managed over time.

Which I guess is why they've made their own corporate offshoot to manage it, and why SIE are one of its partners.

One thing I always thought about is that console makers should have one standard game engine built for their console.

For example, Sony and all their Studios should be working on one standard game engine, were it's tweaked and updated to perfection.

This engine would be available for 1st and 2nd party studios, as well as exclusive 3rd party games.

Key Features and Functions that would be standard:
  • Asset Management: Tools for importing and managing game assets like models, textures, sounds, and animations.

  • Level/Scene Editors: Visual tools for creating and editing the game's environments and layouts.

  • Scripting and Logic: A programming language or API for implementing game logic and behavior.

  • Rendering and Graphics: Handles the process of drawing the game world on the screen, including 2D and 3D rendering.

  • Physics and Simulation: Provides tools for simulating physics, such as collisions, movement, and interactions.

  • Generative AI: Allows for real-time adaptation of gameplay based on player behavior, dynamic NPC interactions, and the generation of new content like quests, environments, and soundscapes.

This could be possible now considering we're reaching a point where the processing tech is largely homogenizing, as are general programming practices and toolchains for types of asset creation, not to mention file type homogenization too.

There are still some noticeable output differences between various engines of comparable capability (Decima vs. UE5 for example), but most visual uniqueness in games is starting to be largely driven by artistic flavor rather than hardware technical or engine differences. In other words, the artistic vision of the team is more of a bottleneck these days (and then, the team size & afforded budgets) vs. the engine being used.

Tho again, only if the engines are generally in the same tier of capability. A game on UE5 is going to destroy a game on Cocos2D if all variables are the same in terms of artistic ability, team size & budget of the crews involved. But UES vs Decima would be much more of a toss-up.

Vanillaware should port all their stuff to PC.

Do you actually mean PC, or do you only mean Windows & Steam?

Why should Linux, FreeBSD, MacOS, GOG, EGS etc. players be left out? What if someone's still rocking a Matrox, shouldn't they be supported too?

LMFAOOOOOOOOOOOO One of the craziest things I've read since my account got approved, holy shit 💀

Not too crazy when them shoving PC port announcements at other SOPs somehow kept resulting in lower sales for each new port o.0
 
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Sony: Sell a PS5 Pro with an internal disc drive for $750-$770.

Nintendo: Honestly I know almost nothing about Nintendo gaming these days. Maybe more colors for the Switch?

Microsoft: Add Return to Castle Wolfenstein and Quake 4 to backwards compatibility. They own both games and every company that was ever involved with them. It would be completely free.
 
"Easy", and OP starts off by saying Microsoft should create an entirely new operating system experience lol
 
"Easy", and OP starts off by saying Microsoft should create an entirely new operating system experience lol
This is what happens when someone (no offense) doesn't know what's involved in building anything of value, especially something with the pedigree of Windows.
 
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This is a tired one that people always mention, but Nintendo should do DLC tracks and drivers in Mario Kart like they did in Smash. It would be gigantic for them.
 
Namco
Ace Combat HD Collection - featuring AC 4 5 Zero 6.

Sega
Outrun 1+2, Sega Rally 1+2, Daytona 1+2 to modern consoles.
 
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Drop the paid online access on consoles. It is absolutely ridiculous and out dated. If I bought your game and paid good money for it, put some of that money towards the server costs. PC isn't charged monthly.
 
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SONY
1: Never announce another PC port of non-GAAS game at a SOP or Showcase ever again; PC players have to show they meaningfully contribute to PS (engagement & sales/revenue) before getting that privilege​

LMFAOOOOOOOOOOOO One of the craziest things I've read since my account got approved, holy shit 💀

I kinda agree it's crazy, but only for the degree of separation of PC gamers having to "prove" anything.

Sony should take anything that isn't a GAAS game away from PC full stop.

If they're going to be dumb enough to do it, just do it. Nobody has to prove anything.
 
I used to always say a Poke-moba, but we got that.

Perhaps not so easy, but where is our Arc System Works One Piece 2D fighterz?
 
Bloodborne 60fps patch should have been announced for PS5 Pro.

(I know it can be done on base PS5 too, but this would have been an easy win sweetener for Pro.)
 
Nintendo going third party would be a major one since nobody buys their hardware for their games, but I understand that many Nintendobros would find this taboo to suggest. Just saying that after the advent of handheld PCs and emulation portables, the Switch lacks a main compelling reason for its existence besides Nintendo exclusives.

I said what I said.
 
We could need a Bluepoint remake of ICO in the same quality as Demon's Souls. What are they working on since DeS anyway? And it'd sell a lot, if the marketing is done right, and people realize how many games were influenced by ICO…
 
This is what happens when someone (no offense) doesn't know what's involved in building anything of value, especially something with the pedigree of Windows.
Yet, we have a community of mostly unpaid people who did just that in Linux with Bazzite and Chinera with far fewer resources and money.

Not to mention Microsoft developed the Xbox OS which could serve as a template.

But by all means tell me it can't be done…
 
Capcom don't make nearly enough use of their many IPs in terms of cameos.

Many years ago there was a hoax about unlocking Akuma in RE2. Why isn't that real? Let me unlock something silly alongside the weapons. Fun modes give games replayability and cameos help to strength other IP. Everyone wins. How much work would Megman's blaster really be to implement in a modern RE title? I'd play the hell out of that.

They could even develop and sell characters for RE4R's Mercenaries mode. I'd buy at least a couple.
 
1: Never announce another PC port of non-GAAS game at a SOP or Showcase ever again; PC players have to show they meaningfully contribute to PS (engagement & sales/revenue) before getting that privilege
WTF is this even suppose to mean? There's a reason why they keep showing those ports to PC Gamers and it's mainly because said PC Gamers actually buy their PC ports but only if they don't fuck them up and release them half assed..
 
Sony
  1. Drop games as a service, you suck at it like most publishers do.
  2. Make more of the single-player and non-service based multiplayer experiences your own audience wants
  3. Bring back older IP or try creating new IP at smaller budgets.
  4. Improve Iron Galaxy PC port quality, their stuff consistently sucks at launch.
Microsoft
  1. Since they're going the PC route, make a good great windows front-end that works like SteamOS game mode using just gamepad controls to configure settings and launch games.
  2. Improve Windows sleep to function like the Xbox or Steam Deck suspend state, saving my game-state in memory to pick up where I left off.
  3. Innovate some software service or Xbox hardware feature to differentiate yourself from being another AMD box like Playstation. (it's what made 360 competitive)
Nintendo
  1. Make Welcome Tour a free pack-in like it should be.
  2. Offer the ability to BUY individual emulated games from old systems, instead of just the subscription.
  3. Offer support for DS/3DS emulation in future. The Switch 2 having a touchscreen + mouse pointer joycons can solve control issues.
Vanillaware
  1. Work with some external studio/publisher to port your games to PC and modern consoles.
  2. Localize Grand Knights History for outside Japan.

Valve
  1. Get SteamOS onto desktop with full support from nvidia and AMD. I have far greater optimism that this will happen, but I hope that this will push the HDMI Forum to allow on HDMI 2.1 on Linux for those who want to make a SteamOS living room PC where DP isn't available.

This is going to happen, given the success they've had with their handheld, they're already going to offer it for other handhelds, and expansion will only happen from there. Honestly for HDMI 2.1 to get on Linux, it's probably going to be Valve paying out money to make it happen, or they + anyone else figures out some open-source solution that's good enough.

Nvidia drivers are at least getting better at a pretty fast pace in the last year, along with improvements to Proton for DX12 games. It was literal trash having Nvidia on Linux 2 years ago, now it's a minor downgrade from Windows.
 
Sony
  1. Drop games as a service, you suck at it like most publishers do.
  2. Make more of the single-player and non-service based multiplayer experiences your own audience wants
  3. Bring back older IP or try creating new IP at smaller budgets.
  4. Improve Iron Galaxy PC port quality, their stuff consistently sucks at launch.
Microsoft
  1. Since they're going the PC route, make a good great windows front-end that works like SteamOS game mode using just gamepad controls to configure settings and launch games.
  2. Improve Windows sleep to function like the Xbox or Steam Deck suspend state, saving my game-state in memory to pick up where I left off.
  3. Innovate some software service or Xbox hardware feature to differentiate yourself from being another AMD box like Playstation. (it's what made 360 competitive)
Nintendo
  1. Make Welcome Tour a free pack-in like it should be.
  2. Offer the ability to BUY individual emulated games from old systems, instead of just the subscription.
  3. Offer support for DS/3DS emulation in future. The Switch 2 having a touchscreen + mouse pointer joycons can solve control issues.
Vanillaware
  1. Work with some external studio/publisher to port your games to PC and modern consoles.
  2. Localize Grand Knights History for outside Japan.



This is going to happen, given the success they've had with their handheld, they're already going to offer it for other handhelds, and expansion will only happen from there. Honestly for HDMI 2.1 to get on Linux, it's probably going to be Valve paying out money to make it happen, or they + anyone else figures out some open-source solution that's good enough.

Nvidia drivers are at least getting better at a pretty fast pace in the last year, along with improvements to Proton for DX12 games. It was literal trash having Nvidia on Linux 2 years ago, now it's a minor downgrade from Windows.

Either way at some point a breakthrough will be made. EVeryone blames the HDMI Forum and it is about 95% their fault for being dicks, but AMD could certainly do more and they really need to work something out soon. Otherwise, nvidia could end up being the preferred GPU for Home theater Linux gaming.

Pc Gaming on a desktop has it's place, but if TVs start hitting 4K/240Hz (LG is already up to 165Hz) then an OLED TV becomes possibly the BEST form of PC Gaming. 4K/120 is already a great experience.

But who knows, AMD has a huge advantage in Linux gaming that is still in it's fetal stage.

Of course, once TVs hit 4K/240 LG or Samsung may start adding a DisplayPort to the TV, since 4K/240 would have almost no appeal to content consumers, but would have drastic appeal to gamers.
 
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Capcom:
MegaMan Maker (like Mario Maker)

Square Enix:
Final Fantasy XVII turn based, full world map, airships.
Pixel remasters of all their jrpgs from SNES that are stuck in Japan, fully translated of course.

Sony:
Socom revival.

Konami:
Metal Gear 1 and 2 remakes (the originals, not solid).
Castlevania developed by Fromsoft.
 
Either way at some point a breakthrough will be made. EVeryone blames the HDMI Forum and it is about 95% their fault for being dicks, but AMD could certainly do more and they really need to work something out soon. Otherwise, nvidia could end up being the preferred GPU for Home theater Linux gaming.

Pc Gaming on a desktop has it's place, but if TVs start hitting 4K/240Hz (LG is already up to 165Hz) then an OLED TV becomes possibly the BEST form of PC Gaming. 4K/120 is already a great experience.

But who knows, AMD has a huge advantage in Linux gaming that is still in it's fetal stage.

Of course, once TVs hit 4K/240 LG or Samsung may start adding a DisplayPort to the TV, since 4K/240 would have almost no appeal to content consumers, but would have drastic appeal to gamers.

It would be nice if AMD could come up with a solution, and likely there solution would benefit all cards. To me the real issue is Proton is still not perfect with new game releases and super old stuff having issues, and Nvidia's closed-source drivers are still buggy with Valve's gaming mode controller front-end. Linux is still lacking in general app support, not every Linux app has an easy Flatpak click-button installer, Flatpaks still have permission issues that prevent them from being more automatic like Windows/MacOS installs. Certain things still require touching a command prompt rather than having a GUI-based solution, and Linux is still more prone to bugs.

In the next year or so, I do think many of these things can be alleviated, but even when Valve releases SteamOS to everything, I think it will be a slow grower than some massive wave (which Steam itself was a slow grower). If Microsoft can't make a good UI front-end for Windows, then Proton improvements + Valve's better UI will move people over time.

I already use a 42 inch LG C3 OLED for gaming on my PC at a desk, where the LG Companion app makes it behave more like a monitor in auto powering off/on with my computer.

OLED panels in general are taking over, because you can just give them a matte finish to work better in a lit desk environment, or glossy if you're on a couch, and most of the monitors are 16:9 aspect ratio anyway. I do think once they push 240hz, literally PC gaming will be the only thing that can use that frame-rate until the next batch of consoles do frame-gen.
 
Rockstar could buy back as many licenses as they can and put the old music back in the GTAs including IV and remaster them the right way.

They can also release a 60 fps patch for RDR2.

These two things would buy a lot of goodwill.
 
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If it would break the game or something then say so so I can stop wondering what they hell they are thinking. Not doing so when a huge point of the console was 60 fps gaming and backwards compatibility is mind boggling. This is as close to a free win as any publisher can get!
 
Stop overspending in AAA, since it's what's killing then, me and many people have been having a blast in the AA space, in fact, it's been carrying the whole gaming industry
 
Not sure how "easy" it is but it would be highly lucrative if they can find out why games are taking so long to make, and then automate/incorporate in engine whatever parts slow them down.

I'm not buying into 4K graphics being the reason.
 
Sony should've bought from EA all assets from the cancelled Star Wars game in development at Visceral Games (since their PlayStation's Visual Arts department was already in charge of doing all the cinematics for it) and give Amy Hennig her own first-party studio to see it through completion.

They also should've partnered with Konami to do the Metal Gear Solid remakes in-house, at Bluepoint Games, in collaboration with Konami's headquarters in Japan.

Finally, instead of paying for console exclusivity of garbage like Godfall or Forspoken, they should've put aside at least 100M for development of more PSVR2 first-party games, just to pretend that they gave a shit about the platform. For that money, they could've done Killzone and Resistance VR games, plus an Astro's Playroom-type demo, a first-person adaptation of Until Dawn and remasters of PSVR1's greatest hits.

Electronic Arts could release a new Plants vs Zombies, just fucking saying.
 
Microsoft could tear down the red tape that has been put up around the Halo IP by 343, and allow any studio under the MS umbrella to pitch and develop Halo games across multiple genres. The fact that we don't get multiple Halo games a year is embarrassing and wasteful
 
If it would break the game or something then say so so I can stop wondering what they hell they are thinking. Not doing so when a huge point of the console was 60 fps gaming and backwards compatibility is mind boggling. This is as close to a free win as any publisher can get!

You realize that there are native PS5 ports for Uncharted 4 and Lost Legacy right? Uncharted 4 runs uncapped...
 
Valve
  1. Get SteamOS onto desktop with full support from nvidia and AMD. I have far greater optimism that this will happen, but I hope that this will push the HDMI Forum to allow on HDMI 2.1 on Linux for those who want to make a SteamOS living room PC where DP isn't available.
Isn't that a docked Steam Deck?
That's how I started out my PC living room journey and there is far too much hassle to install games from other launchers there. I don't think it would be a win until they start collaborating with all launcher providers so you can go through your game lists and install games from within the Steam UI and display playtime and achievements. If you have to go out to Linux or run janky third party apps it'll end with failure.
 
Bethesda/ID: give Quake the Doom 2016 treatment. Make a Gothic style Quake 1 reboot with a simple arena shooter multiplayer with interesting maps. hell make half of the maps remakes of originals or Quake 3 would be good enough. No character specific abilities or attributes. Just skill based MP. Maybe it's me getting old but feeling like there's an over saturation of hero shooter bs with overly monetized nonsense. Just make a focused game in a reasonable budget and you'd sell a few million copies making a big profit
 
Vanillaware should port all their stuff to PC.
This is the one that is so easy that it is insane that it hasn't occurred. They wouldn't even have to do anything, Atlus (I think) want to do it but Vanillaware refused. Meanwhile the switch version of Unicorn Overlord is readily emulated on PC.
 
I wanted to replay Far Cry 5 the other day and began a new game, but soon regretted my decision - I should have tried this 'New Game+'. 'Get lost!' was the answer I got. FFS Ubisoft, I absolutely love many of your games but give players the option to keep multiple save games on the same account on all your games! It would cost them nothing to implement this and it would only create a much needed goodwill. This must be a much greater issue for players with children.
 
LMFAOOOOOOOOOOOO One of the craziest things I've read since my account got approved, holy shit 💀

Anyway, Nintendo could look at what Xbox and PlayStation have been doing for LITERALLY GENERATIONS now with their online functionality and just copy it. Just pick one and do the exact same thing, I don't care which one, they both work, just get with the times. Typing this out gave me full body shiver flashbacks of struggling to get into the same online game as my wife in Splatoon 2.
You'd be surprised at the amount of people who genuinely think that being able to give a company money is a privilege.
 
Ok, let's got with something actually realistic now:
  • Allow mods: it's that simple. You don't have to do any more work, the community does the work.
  • Endorse tournaments: other really simple stuff. It's bizarre how so many companies want to make their games multiplayer, but doesn't create a real incentive for people to play in multiplayer.
  • Twitch integration: while there is more work involved in that, it's certainly likely to pay off. You will be making attractive for more streamers to play and show your game without having to pay each one.
  • Don't use licensed stuff. Seriously, you are just creating problems for yourself down the line. Imagine being disallowed to sell your game a few years from now because the ip holder decided they want double the amount you already paid it?
  • Release game without DRM eventualy. Look, I get it: piracy is a thing, but sooner or later sales simple dwindle down on any game. Why not remove DRM that usually make the game perform worse and make it less compatible with stuff? Capcom decided to go in the opposite direction and we all suffered. Why???
 
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