The Legend of Zelda: Breath of the Wild **SPOILER FREE** Impression Thread

hey guys, don't go to engadget's main page. There is a screenshot of the game on there that kind of looks spoilery. I didn't look at it for long but it seemed like it.
 
For those who want to know about diving
you can't, biggest disappointement so far

Let's hype things a little bit : what you see on the trailers and official let's play is pretty much the very tip of the iceberg, feels great after Pokemon Sun
 
For those who want to know about diving
you can't, biggest disappointement so far

Let's hype things a little bit : what you see on the trailers and official let's play is pretty much the very tip of the iceberg, feels great after Pokemon Sun

? Pretty sure they showed this in the first gameplay videos
 
? Pretty sure they showed this in the first gameplay videos

He means actually go under the water and have 3D swimming controls.

I'm actually pretty glad that they don't have them. There's already so much in the game and tossing in some Swimming controls considering how absurdly hard it is to get right in general is a bad move.
 
Amazon pushed my order back at the last minute. I have to wait til Tue now. I threw a tantrum in an email to some poor customer service worker hoping to get some Amazon credit out of it.
 
Amazon pushed my order back at the last minute. I have to wait til Tue now. I threw a tantrum in an email to some poor customer service worker hoping to get some Amazon credit out of it.

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Does the game have a new game plus from the get go? Is anything like that planned? I feel that there's no way to max out hearts and stamina in one playthrough.
 
Amazon pushed my order back at the last minute. I have to wait til Tue now. I threw a tantrum in an email to some poor customer service worker hoping to get some Amazon credit out of it.

Open up a chat if you can. I've had that happen to me and they've changed it to one day shipping so I can get it on time. It's worth a shot.
 
Does the game have a new game plus from the get go? Is anything like that planned? I feel that there's no way to max out hearts and stamina in one playthrough.
Spoilering just incase noone wants to know how to get them:
Yeah I noticed that too when reading how you get them and counting that up. Why wouldn't you be able to max them? So weird. I hope theres a way. but 4 shrines and a maximum of 30 hearts means that 108 shrines would be needed to max hearts leaving only two stamina upgrades. Really weird if you have to choose and miss out on some hearts/stamina.

Nothing about a new game plus as far as I've heard.
 
He means actually go under the water and have 3D swimming controls.

I'm actually pretty glad that they don't have them. There's already so much in the game and tossing in some Swimming controls considering how absurdly hard it is to get right in general is a bad move.

They did it fine in TP. Man I'm disappointed.
 
Man twelve hours in and i haven't even come close to the first large dungeon. I'm feeling like the complete game focus was the exploration and combat elements, both are very tight and rewarding at the same time. It has been like decades since i feeled the urge to explore more and more off the road to the main quests.

For me really captures like the feeling of windwaker exciting exploration of the unkown, with more and more nice details popping out the more you delve in the deepest parts of the map. My favorite part of this is just like seeking the best gear and weapons in the zone. Also i like that this element of salvaging "loot" it´s more streamlined and faster than any Borderlands, Fallout and Diablo game i played. Yeah it's not that complex or deep, but for me it has the exact amount of detail in there.

I loved the tight and well developed combat system in Skyward Sword, and this game grabs like it's best values and refines it with a more complex AI for the enemies. All their different reactions, moves and tactics are far beyond what i have seen in other games, and it makes them feel more alive. The combat is so fun that most part of the time i am seeking new enemies nearby to slay.

Maybe the plot or story pace are the only thing that at this point i don't feel like that extraordinary. Sure it has nice moments here and there, but it's not a breakthrough or the most interesting part of the game. Seems like the core focus was more in being a exceptional videogame with a "nice" story, and that suits well for me.

Does the bow break like melee weapons and shields? I haven't seen it happen yet in any of the preview videos.

Yeah i can confirm that, but even the lesser attack bows last longer than more of the first weapons in the game
 
I had a screw it moment and checked the spoiler thread for just 2 seconds. No joke, just 2 seconds, and what I saw in just a couple of posts... truly mindblowing. GOAT material with this viddygaim.

I know it's stupid to just drop this here without diving deeper into it but...
This might be my favorite game ever. IMO it's just that damn good.
 
Spoilering just incase noone wants to know how to get them:
Yeah I noticed that too when reading how you get them and counting that up. Why wouldn't you be able to max them? So weird. I hope theres a way. but 4 shrines and a maximum of 30 hearts means that 108 shrines would be needed to max hearts leaving only two stamina upgrades. Really weird if you have to choose and miss out on some hearts/stamina.

Nothing about a new game plus as far as I've heard.
Well...shite. Thanks for the reply.
 
Sorry buddy I am talking about the general fandom consensus across multiple forums, based on my experience talking about MGSV.

Glad you liked it though.



The previews piqued my interest, they didn't sell me 100%. I will wait for more ultimately.

There is no consensus on MGSV, I would say the majority think it's incredible but flawed. I think it's the best game this gen. It got 10s for a reason. A loud minority will shit on it just like MGS4. Forums are generally more negative cause negativity is what people want to write about most.

All these "backlashes" is just certain people not agreeing. The more people that play the more chcances of differences of opinion. Normal people don't change their mind later on what they thought on a game, if you love it you love it.
 
Do we know if its possible to do remaining quests\shrines post game after credits? Or does it all just end and lock you out.
 
Do we know if its possible to do remaining quests\shrines post game after credits? Or does it all just end and lock you out.

Pretty damn sure you can continue questing after the fact. would be neat if the overworld changed slightly. I mean considering the game will be expanding with additional content later in the year it would make no sense to not be able to
 
My biggest pet peeve about zelda games is that when you beat the game if you boot it up you start back before the final boss. Would be nice to be able to have some post game stuff and see the impact the ending had on the world in depth. Hopefully this game does this.
 
There is no consensus on MGSV, I would say the majority think it's incredible but flawed. I think it's the best game this gen. It got 10s for a reason. A loud minority will shit on it just like MGS4. Forums are generally more negative cause negativity is what people want to write about most.

All these "backlashes" is just certain people not agreeing. The more people that play the more chcances of differences of opinion. Normal people don't change their mind later on what they thought on a game, if you love it you love it.

I just think that Phantom Pain simply failed to live up to what Ground Zeroes promised me. Camp Omega is one of the best levels in a Stealth game and I was so hyped that I could be getting an entire game of that level design. I didn't for the most part though and it basically convinced me that Open world Stealth isn't really a great idea because of how important the level design specifically is.

I've come around on MGSV a lot though. Those controls are great and doing OSP runs is incredibly satisfying. I adore improvisational tactics.
 
It's weird having to get used to controls in a Zelda game, I'll say that. Took me maybe an hour of play to really grasp combining actions without having to think about which buttons I'm pressing to pull off moves.
 
Expect Friday if it says that, unless you like tampered with it recently. Sometimes that just makes shit hit the fan.

But yea, my last pre-orders were FFXV and Gravity Rush 2. They didn't ship until the evening for me.

damn, well taht sucks. I gave my amazon preorder to a friend who lives downt the road and switched the address to his to make it easier for hi mto get. I assume it should be fine since its just down the road... unless it kicks the preorder back to the end of priority or something? I feel like once the label is made they should lock it and if the label isnt made then it shouldnt be a problem.

Anyway not my problem, Ill complain and get 10 dollar amazon credit for it worst case.
 
Sorry buddy I am talking about the general fandom consensus across multiple forums, based on my experience talking about MGSV.

Glad you liked it though.



The previews piqued my interest, they didn't sell me 100%. I will wait for more ultimately.

Sorry buddy I am talking about the general fandom consensus across multiple forums, based on my experience talking about MGSV.

Too bad you didn't like it though (because the majority of everyone else did)
 
My biggest pet peeve about zelda games is that when you beat the game if you boot it up you start back before the final boss. Would be nice to be able to have some post game stuff and see the impact the ending had on the world in depth. Hopefully this game does this.

Considering the game is getting a story based expansion later, this might actually be the case.
 
Man twelve hours in and i haven't even come close to the first large dungeon. I'm feeling like the complete game focus was the exploration and combat elements, both are very tight and rewarding at the same time. It has been like decades since i feeled the urge to explore more and more off the road to the main quests.

For me really captures like the feeling of windwaker exciting exploration of the unkown, with more and more nice details popping out the more you delve in the deepest parts of the map. My favorite part of this is just like seeking the best gear and weapons in the zone. Also i like that this element of salvaging "loot" it´s more streamlined and faster than any Borderlands, Fallout and Diablo game i played. Yeah it's not that complex or deep, but for me it has the exact amount of detail in there.

I loved the tight and well developed combat system in Skyward Sword, and this game grabs like it's best values and refines it with a more complex AI for the enemies. All their different reactions, moves and tactics are far beyond what i have seen in other games, and it makes them feel more alive. The combat is so fun that most part of the time i am seeking new enemies nearby to slay.

Maybe the plot or story pace are the only thing that at this point i don't feel like that extraordinary. Sure it has nice moments here and there, but it's not a breakthrough or the most interesting part of the game. Seems like the core focus was more in being a exceptional videogame with a "nice" story, and that suits well for me.



Yeah i can confirm that, but even the lesser attack bows last longer than more of the first weapons in the game


How does the game compare to Wind Waker, Ocarina of Time, and Twilight Princess?
 
Holy shit I beat Skyward Sword!

That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.

I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?

Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.

Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?

I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.

Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?

I love time travel stuff so I'm just like "wait wait wait how does this work" right now.

But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild. :D
 
Thanks, guess I know which inventory slot to upgrade first now.

Trust me, you only need to upgrade it if you use the bow like 80% of all the time in the battles. There are many bows and arrows dropped in the main areas of the map, so i have never run out of them.

Also you can recover most of the time the regular arrows you employ just by searching nearby the point they hit.

How does the game compare to Wind Waker, Ocarina of Time, and Twilight Princess?


Well for me it takes the best elements of every one of them and mixes them with more ideas from the original NES game.

With Wind Waker it takes like its very vast exploration system to fuel your wish to explore every little spot unexplored, and that feeling of an alive world in NPC and enemies. Much of the animations of the enemies reminds me of the gestures and expressions they make when you are battling them or they are just nearby. It's gorgeous to see the Bokoblins like carryng like their normal life when they are in the map. Some of them are just sitting there having a nice chat with their friends, others are awaiting hungry their roasted beef to become crisp in the flames, others are just sleeping in the middle of a nice patch of grass below the sunrise. Even some times it makes you feel terrible to kill them because they seem peaceful just minding their own bussines.

If i had to compare it with Ocarina, i would say that the connection in the enviroment and the nexus/lore between the races in the game are on par. Once you uncover the piece of the map you are currently traveling, you can see the zones are very detailed like Ocarina, with sprawling rivers, lakes, mountains, hills, villages and many more settings. All of them seem superb connected in a way that it feels natural and well planned, unlike others games with a boring map randomly generated. The different races seem also justified and interconnected with some nice lore that explains further details of each one. Of course there are direct references to Ocarina in the name or soungs of some places and other things, but i don't wish to spoil you the joy of finding them.

The Twilight ideas/elements in the point of the game appear in the horse riding control and some of the unlockable combat moves. The horse controls are in the way of Twilight where moving Epona feels more heavy, much more realistic that the implemented in Ocarina. Even here it's more challenging than in Twilight, because you have to gain like the horse trust to really gain full control of him in the field. When you try to tame horses for the first time, some suddenly will try to stop or not give the turns you command in the stick, unless you begin to calm him down. Also the combat and cruise system in horse its sooo Twilight, that reminded me the exciting full gallop chases in that game. Unlockable fcombat moves are there and have that nice mechanic of giving more depth to the close encounters.

If not for some issues like serious framedrops in some zones or the not so incredible plot, surely i would say it's the new fucking holy grain for the series. Maybe my dissinterest in the plot has to be some "personal taste" or something like that, but the framerate problems are not. In some zones it pains to me watching the action go very low (seems like 20 FPS) and at a time when i defeated a subboss in the overworld, IT LITERALLY STOPPED LIKE 6 SECONDS before returning to normal gameplay. Surely these problems are only in the Wii U version, but they are ruining me some of the overall experience
 
Holy shit I beat Skyward Sword!

That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.

I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?

Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.

Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?

I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.

Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?

I love time travel stuff so I'm just like "wait wait wait how does this work" right now.

But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild. :D

Glad to see another person appreciate the wonder that was Skyward Sword. No idea about your question though.
 
I wish I finished it, but I was one of those who just couldn't get past the horrible controls. I'd probably give it another go when they remake it without Wii Motion+.
 
Holy shit I beat Skyward Sword!

That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.

I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?

Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.

Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?

I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.

Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?

I love time travel stuff so I'm just like "wait wait wait how does this work" right now.

But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild. :D

Congrats! SS is a great game.

I wouln´t give too much thought to the timeline stuff, I´m one of those who think that it was something Nintendo pulled together reactively just to satisfy fans. But anyway, there can´t be multiple timelines because the whole Zelda cycle originates from Demise cursing Link and Zelda to reincarnate and fight him over and over and that only happens if you beat Demise. If you didn´t show up to fight him or lost he wouldn´t have placed the curse, which means Link, Zelda and Ganon wouldn´t come back periodically. However, there may exist another timeline where Demise won and Link, Zelda and Ganon just don´t exist.
The Legend of Tindle
 
Holy shit I beat Skyward Sword!

That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.

I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?

Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.

Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?

I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.

Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?

I love time travel stuff so I'm just like "wait wait wait how does this work" right now.

But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild. :D
The entire Zelda timeline starts with SS, the timeline did not split at all. Link defeated Demise and returned to his time with Zelda and built Hyrule basically.
 
Holy shit I beat Skyward Sword!

That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.

I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?

Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.

Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?

I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.

Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?

I love time travel stuff so I'm just like "wait wait wait how does this work" right now.

But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild. :D

Just to be sure, you did use the Master Sword as a lightning rod, right? It's super sad how many people don't figure that out :( I noticed it right away and had the biggest smile I've ever gotten from a Zelda game on my face the whole fight.

The time travel in SS is weird and inconsistent.
When you arrive on the surface Zelda is already frozen in her crystal sealing Demise. She time traveled 1,000 years into the past, so that's an example of time travel not changing time. Time travel doesn't change the future because it already happened that way.

Then you have the tree. There is no tree in the present, you time travel 1,000 years to the past and plant it, then in the present the tree has grown. Groose acts like the tree just appeared or something rather than it having always been there. So rather than creating an alternate timeline somehow this alters the one timeline and people have memories of what the old version of the timeline was like.

Then you have Demise. You fight and seal him 1,000 years ago, but traveling back to the present doesn't take you to a new timeline where The Imprisoned stuff never happened.

As for Wind Waker, it's a lovely game. My opinion of it has lessened over time, however, after playing every other Zelda game. Great world, story, and characters for sure, but easily the weakest Zelda game as far as dungeons and general gameplay are concerned.

You sound like you would really enjoy Spirit Tracks. Most people give it crap mostly because the train replacing the overworld is unorthodox, but damn if isn't the most underrated game in the series. Easily the best Princess Zelda character in the series and an amazing final boss sequence. Worth it for those things and the music alone, plus the dungeons have good challenge, too.
 
What are the quests like in the game? Are there any quest chains and do any of the quest develop the lore?

Are they as good as the quests in Majora's Mask?
 
Congrats! SS is a great game.

I wouln´t give too much thought to the timeline stuff, I´m one of those who think that it was something Nintendo pulled together reactively just to satisfy fans. But anyway, there can´t be multiple timelines because the whole Zelda cycle originates from Demise cursing Link and Zelda to reincarnate and fight him over and over and that only happens if you beat Demise. If you didn´t show up to fight him or lost he wouldn´t have placed the curse, which means Link, Zelda and Ganon wouldn´t come back periodically. However, there may exist another timeline where Demise won and Link, Zelda and Ganon just don´t exist.
The Legend of Tindle
I don't get where this idea came from. There have only been about 3 Zelda games made that weren't explicit about how they fit in with other games as sequels or prequels, and those games all involve the Four Sword. Miyamoto and Aonuma were pretty proactive about the original timeline split. They included small details in OoT that set it up and they were discussing the idea in interviews before the releases of Wind Waker and Twilight Princess.

As for SS, what they're talking about is how your battle with Demise occurs 1,000 years in the past from SS. This should have created a new timeline where the Imprisoned was never sealed in the Sealed Grounds because Demise was dead.
 
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