Does the bow break like melee weapons and shields? I haven't seen it happen yet in any of the preview videos.
For those who want to know about divingyou can't, biggest disappointement so far
Let's hype things a little bit : what you see on the trailers and official let's play is pretty much the very tip of the iceberg, feels great after Pokemon Sun
? Pretty sure they showed this in the first gameplay videos
? Pretty sure they showed this in the first gameplay videos
He means actually go under the water and have 3D swimming controls.
I'm actually pretty glad that they don't have them. There's already so much in the game and tossing in some Swimming controls considering how absurdly hard it is to get right in general is a bad move.
there is a dive animation but you cant stay underwater
Amazon pushed my order back at the last minute. I have to wait til Tue now. I threw a tantrum in an email to some poor customer service worker hoping to get some Amazon credit out of it.
Amazon pushed my order back at the last minute. I have to wait til Tue now. I threw a tantrum in an email to some poor customer service worker hoping to get some Amazon credit out of it.
I've heard yes
Definite yes.
MGSV is better than the reviews though.![]()
Spoilering just incase noone wants to know how to get them:Does the game have a new game plus from the get go? Is anything like that planned? I feel that there's no way to max out hearts and stamina in one playthrough.
Definite yes.
He means actually go under the water and have 3D swimming controls.
I'm actually pretty glad that they don't have them. There's already so much in the game and tossing in some Swimming controls considering how absurdly hard it is to get right in general is a bad move.
Does the bow break like melee weapons and shields? I haven't seen it happen yet in any of the preview videos.
I had a screw it moment and checked the spoiler thread for just 2 seconds. No joke, just 2 seconds, and what I saw in just a couple of posts... truly mindblowing. GOAT material with this viddygaim.
Well...shite. Thanks for the reply.Spoilering just incase noone wants to know how to get them:Yeah I noticed that too when reading how you get them and counting that up. Why wouldn't you be able to max them? So weird. I hope theres a way. but 4 shrines and a maximum of 30 hearts means that 108 shrines would be needed to max hearts leaving only two stamina upgrades. Really weird if you have to choose and miss out on some hearts/stamina.
Nothing about a new game plus as far as I've heard.
I've heard yes
Yeah i can confirm that, but even the lesser attack bows last longer than more of the first weapons in the game
Sorry buddy I am talking about the general fandom consensus across multiple forums, based on my experience talking about MGSV.
Glad you liked it though.
The previews piqued my interest, they didn't sell me 100%. I will wait for more ultimately.
Do we know if its possible to do remaining quests\shrines post game after credits? Or does it all just end and lock you out.
There is no consensus on MGSV, I would say the majority think it's incredible but flawed. I think it's the best game this gen. It got 10s for a reason. A loud minority will shit on it just like MGS4. Forums are generally more negative cause negativity is what people want to write about most.
All these "backlashes" is just certain people not agreeing. The more people that play the more chcances of differences of opinion. Normal people don't change their mind later on what they thought on a game, if you love it you love it.
Expect Friday if it says that, unless you like tampered with it recently. Sometimes that just makes shit hit the fan.
But yea, my last pre-orders were FFXV and Gravity Rush 2. They didn't ship until the evening for me.
Sorry buddy I am talking about the general fandom consensus across multiple forums, based on my experience talking about MGSV.
Glad you liked it though.
The previews piqued my interest, they didn't sell me 100%. I will wait for more ultimately.
My biggest pet peeve about zelda games is that when you beat the game if you boot it up you start back before the final boss. Would be nice to be able to have some post game stuff and see the impact the ending had on the world in depth. Hopefully this game does this.
It's a misprint. There's a video in one of these threads.Anyone who has the Wii U version - can you really play with a Wiimote? (Even a solo Wiimote....?)
https://i.redd.it/hzohemqf7qiy.jpg
That's gotta be a weird error right?
Looks fake but you never know.Anyone who has the Wii U version - can you really play with a Wiimote? (Even a solo Wiimote....?)
https://i.redd.it/hzohemqf7qiy.jpg
That's gotta be a weird error right?
It's a misprint. There's a video in one of these threads.
Man twelve hours in and i haven't even come close to the first large dungeon. I'm feeling like the complete game focus was the exploration and combat elements, both are very tight and rewarding at the same time. It has been like decades since i feeled the urge to explore more and more off the road to the main quests.
For me really captures like the feeling of windwaker exciting exploration of the unkown, with more and more nice details popping out the more you delve in the deepest parts of the map. My favorite part of this is just like seeking the best gear and weapons in the zone. Also i like that this element of salvaging "loot" it´s more streamlined and faster than any Borderlands, Fallout and Diablo game i played. Yeah it's not that complex or deep, but for me it has the exact amount of detail in there.
I loved the tight and well developed combat system in Skyward Sword, and this game grabs like it's best values and refines it with a more complex AI for the enemies. All their different reactions, moves and tactics are far beyond what i have seen in other games, and it makes them feel more alive. The combat is so fun that most part of the time i am seeking new enemies nearby to slay.
Maybe the plot or story pace are the only thing that at this point i don't feel like that extraordinary. Sure it has nice moments here and there, but it's not a breakthrough or the most interesting part of the game. Seems like the core focus was more in being a exceptional videogame with a "nice" story, and that suits well for me.
Yeah i can confirm that, but even the lesser attack bows last longer than more of the first weapons in the game
It's a misprint. There's a video in one of these threads.
Yep can confirm, Nintendo made a mistake.
https://www.youtube.com/watch?v=otEB1nu0t4c&lc=z12hhfqbaquncfmkb22acbfoqueuj54io04.1488397528600656
Thanks, guess I know which inventory slot to upgrade first now.
How does the game compare to Wind Waker, Ocarina of Time, and Twilight Princess?
Holy shit I beat Skyward Sword!
That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.
I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?
Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.
Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?
I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.
Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?
I love time travel stuff so I'm just like "wait wait wait how does this work" right now.
But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild.![]()
Holy shit I beat Skyward Sword!
That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.
I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?
Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.
Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?
I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.
Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?
I love time travel stuff so I'm just like "wait wait wait how does this work" right now.
But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild.![]()
They'll remake it with joycon motion controls.I wish I finished it, but I was one of those who just couldn't get past the horrible controls. I'd probably give it another go when they remake it without Wii Motion+.
The entire Zelda timeline starts with SS, the timeline did not split at all. Link defeated Demise and returned to his time with Zelda and built Hyrule basically.Holy shit I beat Skyward Sword!
That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.
I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?
Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.
Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?
I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.
Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?
I love time travel stuff so I'm just like "wait wait wait how does this work" right now.
But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild.![]()
Holy shit I beat Skyward Sword!
That final boss battle was EPIC. Holy shit. That was so much cooler than any forms of Twilight Princess' last boss. Wow.
I have a bunch of questions but there's no Skyward Sword thread, can I just ask them here?
Since the game involves time travel, doesn't it technically open up multiple timelines like OoT does? At least two, I'd think. A timeline where Link goes back, defeats the boss, and returns to the present, and a timeline where he goes back, and fails.
Or, since it's not explicitly stated that he ever failed like it is in OoT, is it still just one timeline?
I just thought it was weird that between the pre-final boss and final boss I was able to travel back to the future to stock up on stuff and I was like, well, wait, technically I shouldn't be able to do this because the future I'd travel back to would be destroyed by the final boss after I never showed up to fight him.
Though that is a technicality since you're probably meant to just go straight from one fight to the next without ever returning to the future in-between. If they'd made it a story point to return between fights, or if they'd changed the future if you did, then it'd split a new timeline right?
I love time travel stuff so I'm just like "wait wait wait how does this work" right now.
But on a whole I REALLY liked Skyward Sword. The controls were difficult to get used to, I didn't really master them until tonight with the final bosses, but as far as story and art direction and fun gameplay it's up there with Wind Waker for me. I need to replay WW again to see how it hold up (it's the only other console Zelda I've beaten beside from TP recently) but I'm glad I was able to beat this one before Friday. Now I've got a day to rest, reflect, and prepare for Breath of the Wild.![]()
I don't get where this idea came from. There have only been about 3 Zelda games made that weren't explicit about how they fit in with other games as sequels or prequels, and those games all involve the Four Sword. Miyamoto and Aonuma were pretty proactive about the original timeline split. They included small details in OoT that set it up and they were discussing the idea in interviews before the releases of Wind Waker and Twilight Princess.Congrats! SS is a great game.
I wouln´t give too much thought to the timeline stuff, I´m one of those who think that it was something Nintendo pulled together reactively just to satisfy fans. But anyway, there can´t be multiple timelines because the whole Zelda cycle originates from Demise cursing Link and Zelda to reincarnate and fight him over and over and that only happens if you beat Demise. If you didn´t show up to fight him or lost he wouldn´t have placed the curse, which means Link, Zelda and Ganon wouldn´t come back periodically. However, there may exist another timeline where Demise won and Link, Zelda and Ganon just don´t exist.The Legend of Tindle