The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I just finished playing almost 4 hours straight from the start. It's quite good. Best game I've played in some time.
 
Stupid question.. Where is the 10th chicken!?



From the inv place stuff in your hands then drop it in the cooking pans that are scattered around the world

You either missed the one near the shrine or the one on top of a building in the centre of the village.
 
Or you should at least have an option to send it back to the stable

You can pick up any horse from any stable though which does make me question how Boarding works anyway.

It's not actually anything realistic, I think you can even leave your horse at Hyrule Castle and they'll somehow get it for you. The Horses aren't omnipresent in this game, the stable managers are.
 
I don't know how to feel about the durability system.

On one hand, it creates cool moments when I see a bokoblin with a sword or nice shield, because it makes me want to go over and kill it, which usually ends with me getting loot from a chest.

On the other hand, it feels like nintendo just put it in there because if there wasn't item durability, a lot of encounters would become trivial. I'm only like 5 hours or so in, but it's an odd mechanic.
 
Decided not to head directly for the main objective after getting the Paraglider. Went to activate a Sheikha Tower, not knowing that it was the
area with Hyrule Castle. No wonder I saw a Guardian lying around and so many immobile ones around the tower! Snuck past them. :)

Question for those who have done the Trial of Power -- at one point there is a motion control-only mechanism. For the life of me I could not get the mechanism to behave the way I wanted it to; anyone else have the same problem? Luckily it was bypassable with another method.
 
I don't know how to feel about the durability system.

On one hand, it creates cool moments when I see a bokoblin with a sword or nice shield, because it makes me want to go over and kill it, which usually ends with me getting loot from a chest.

On the other hand, it feels like nintendo just put it in there because if there wasn't item durability, a lot of encounters would become trivial. I'm only like 5 hours or so in, but it's an odd mechanic.

So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?
 
How long is this game's story?

Seeing a few people on Twitter saying they already finished it.

As long as you want really. You can beat the main game in about an hour if you are good enough. You can skip over everything and go to the last boss.
 
I don't know how to feel about the durability system.

On one hand, it creates cool moments when I see a bokoblin with a sword or nice shield, because it makes me want to go over and kill it, which usually ends with me getting loot from a chest.

On the other hand, it feels like nintendo just put it in there because if there wasn't item durability, a lot of encounters would become trivial. I'm only like 5 hours or so in, but it's an odd mechanic.
Oh, really? That's so much more weird
 
Cooking. I like it, but it's too tedious. When I make something good I should have the option to save the recipe and just select that to automatically make it based on if I have the available ingredients. Unless I'm missing something, that seems like they dropped the ball on that.


I can't wait to jump back in this world again tomorrow.

Cooking is less about recipes and more about ingridients types, there are many ways to make the same food and you can get variations with extra bonuses depending of the ingridients.
 
Decided not to head directly for the main objective after getting the Paraglider. Went to activate a Sheikha Tower, not knowing that it was the
area with Hyrule Castle. No wonder I saw a Guardian lying around and so many immobile ones around the tower! Snuck past them. :)

Question for those who have done the Trial of Power -- at one point there is a motion control-only mechanism. For the life of me I could not get the mechanism to behave the way I wanted it to; anyone else have the same problem? Luckily it was bypassable with another method.

Yeah l'd say one of the minor issues l have with the game is motion controls. They feel stiff and imprecise.
 
So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?

I guess so. I just find myself in scenarios where a good weapon gets destroyed 3-4 mobs later and then if i have nothing good to replace it with, it can set me back.

So I have these love and hate moments with it.
 
So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?

nah. it ends up being just as trivial.
you end up going out of your way to kill an enemy with a good weapon because you broke your last good weapon killing an enemy.
I don't like it.
when do I get the master sword
 
Regarding the Master Sword, since I found it.

it's in great hyrule forest. You'll need a torch, follow the way the wind blows your flame. You won't be able to get the sword early on anyway, I couldn't at least. When you try to pull it out it drains your Hp down until you either pull it out or die. I had 5 hearts and made some progress lol.
 
I don't know if it's the "final" area or not, but I snuck my way through
Hyrule Castle and made it to Wind Blight Ganon
. I only have four hearts and a bunch of crappy weapons. I managed to beat
Windblight, but Waterblight spawns next, and all my weapons break by the time he is 3/4 health!!

Was a lot of fun getting through, though!
 
The weapon system is interesting. I don't mind when crappy weapons break down, but it's frustrating when the one good weapon you have finally bites the dust. It's a great feeling when you find another one, though.

Early in the game I was down to fighting with just a mop.
 
Curious - at what point do Guardians start attacking? I've done a good bit of story stuff and I'm about 12 hours in, but I still haven't seen a guardian since the buried one at the beginning and no walking ones.
 
Outside of running out of arrows at times (which isn't even durability-related, so meh), I actually have yet to feel that the durability system was a true hindrance. I get all giddy inside once I come across the cooler ones too.
 
I guess so. I just find myself in scenarios where a good weapon gets destroyed 3-4 mobs later and then if i have nothing good to replace it with, it can set me back.

So I have these love and hate moments with it.

The most common scenario is that your weapon kills the monster you are fighting and then you take his (which is deliberately placed there to be good enough to deal with the area you're in) and keep fighting with that. Rinse Repeat.

It sucks for the people that really love loot as nothing is permanent but the game rewards through other more interesting means in my opinion.
 
I guess so. I just find myself in scenarios where a good weapon gets destroyed 3-4 mobs later and then if i have nothing good to replace it with, it can set me back.

So I have these love and hate moments with it.

I see, that's a fair complaint. I've always loved this sort of management layer across a game because it creates a mechanical connective thread between individual encounters which is what I imagine the open world sandbox should ideally go for. I'm just not thinking about this encounter, but the next one and applying my tools accordingly.

Most games atrociously balance durability to the point where it does nothing, becomes busy work or interferes with character customization.

BoTW is a rare example of a game that doesn't fall into that trap and it's unbelievably refreshing.
 
Curious - at what point do Guardians start attacking? I've done a good bit of story stuff and I'm about 12 hours in, but I still haven't seen a guardian since the buried one at the beginning and no walking ones.

They're around. At the very least, you'll find them
near the castle.
 
That moment when you have such a stealthy setup that:

1) Enemies quit chasing pretty dang quickly, like less than a minute quickly.
2) You're able to sneak strike without anyone nearby hearing
3) You're able to walk and sprint without being detected

When your sneak skills reach level 99, anyone?
 
I'm not that far in, so how would I know?
All I know is that there were subtitles in the intro, and I don't want to see any more.
Can you turn them off or not?

You can not turn the subtitles off. I agree that it sucks even though I always have them on when the option is available.
 
That moment when you have such a stealthy setup that:

1) Enemies quit chasing pretty dang quickly, like less than a minute quickly.
2) You're able to sneak strike without anyone nearby hearing
3) You're able to walk and sprint without being detected

When your sneak skills reach level 99, anyone?

You definitely get that "OP" Morrowind feeling during many parts of the game and it's just wonderful because you know you worked for it.

On another note, this game with the many open ended solutions to its many puzzles, and I'm not talking about shrines only here, but combat, quests and just world traversal and interactions, really makes you feel really good about yourself when you solve them. You'll often be thinking, am I really this smart?
 
Yes! Just had my first magical Zelda puzzle moment of doing something simple and feeling super smart afterwards. I am determined to get every single optional chest in those shrines now.

The one I just completed was just... so fiendishly clever. It's the Ree Dahee shrine (near the Dueling Peaks), the chest they put right by the exit. The solution was really really simple and have been done a thousand times in Zelda games, but because it's nested within a completely different kind of puzzle, I didn't see it until staring at it for, like, 5 minutes. And I got a cool bandana for my trouble. :D

They really remind me of the creative thinking of Portal and why that game was such a joy to figure out. Loving those shrines so far.

Oh shit, where's this shrine? I must've missed it going through there
 
Regarding the Master Sword, since I found it.

it's in great hyrule forest. You'll need a torch, follow the way the wind blows your flame. You won't be able to get the sword early on anyway, I couldn't at least. When you try to pull it out it drains your Hp down until you either pull it out or die. I had 5 hearts and made some progress lol.

Ugggh I shouldn't have clicked on this.

There goes some of the magic of that moment, haha.
 
Wii U performance is horrible which is disappointing. Made it through the first area with the four shrines. It's nice to have so many ways to interact with the environment. The weapon durability stuff seems fine if not kind of pointless. I'm already over chests though, there's far too many considering they usually contain something you're already carrying. Otherwise I enjoy the more open approach to Zelda, I'm glad they put real thought into how to evolve the formula. The first area is very well designed as well. Naturally teaching you everything without tutorialising (made up word?). Performance though is awful and inescapable.... it's really disappointing, regularly holding 20 but I've had it slideshow already with fire and bombs on the screen. I'm sure it'll be enjoyable all the same but performance is everything I hoped it wouldn't be and it really impacts the presentation and playability of the game
 
So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?

Yes, it is! It forces you to have a strategy, unlike in other games where you just have a non-breakable weapon option and brute force attack. Personally, I stay out of range from enemies as much as possible, try to sneak on them during night, use the remote bombs, and so on. It feel great to not be OP and solving it anyway.
 
Outside of running out of arrows at times (which isn't even durability-related, so meh), I actually have yet to feel that the durability system was a true hindrance. I get all giddy inside once I come across the cooler ones too.
Found destroying wooden boxes yields plentiful amounts of arrows and apples. Got about 60 arrows right now and I don't really horde them that much.
 
Wii U performance is horrible which is disappointing. Made it through the first area with the four shrines. It's nice to have so many ways to interact with the environment. The weapon durability stuff seems fine if not kind of pointless. I'm already over chests though, there's far too many considering they usually contain something you're already carrying. Otherwise I enjoy the more open approach to Zelda, I'm glad they put real thought into how to evolve the formula. The first area is very well designed as well. Naturally teaching you everything without tutorialising (made up word?). Performance though is awful and inescapable.... it's really disappointing, regularly holding 20 but I've had it slideshow already with fire and bombs on the screen. I'm sure it'll be enjoyable all the same but performance is everything I hoped it wouldn't be and it really impacts the presentation and playability of the game


Don't give up on monster camp chests. They really can give nice stuff that will carry you onto harder tasks.
 
Jesus fucking christ, if it wasn't for selling precious metals I don't know how I could have afforded both armors from Kakariko village.

Anyone know how often the precious metal ores respawn? Because I climbed all the way to the top of the
twin peaks
and there were plenty of ores, hopefully they respawn as I'll need more for the next store so I can sell them to buy armor.
 
Oh my god that puzzle about the constellations in the shrine by the
deku tree
is the hardest one yet.

Took me a solid 20 minutes to figure it out.

I guess that's what I get for ignoring the main quest lol.
 
I wonder if someone can give me a hint. This isn't really spoilers but in involves an early game location so I will tag it anyway.

At Kakariko Village, up from the Great Fairy fountain is one of those glowing plates you put a ball in like in the Shrines. I cannot for the life of me find the ball. Any tips?
 
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