OrbitalBeard
Member
Started the game this afternoon and here I am, nine hours later.
Pure magic. This really is something special.
Pure magic. This really is something special.
Stupid question.. Where is the 10th chicken!?
From the inv place stuff in your hands then drop it in the cooking pans that are scattered around the world
Or you should at least have an option to send it back to the stable
I don't know how to feel about the durability system.
On one hand, it creates cool moments when I see a bokoblin with a sword or nice shield, because it makes me want to go over and kill it, which usually ends with me getting loot from a chest.
On the other hand, it feels like nintendo just put it in there because if there wasn't item durability, a lot of encounters would become trivial. I'm only like 5 hours or so in, but it's an odd mechanic.
How I ride shield
How long is this game's story?
Seeing a few people on Twitter saying they already finished it.
As long as you want really. You can beat the main game in about an hour if you are good enough. You can skip over everything and go to the last boss.
Oh, really? That's so much more weirdI don't know how to feel about the durability system.
On one hand, it creates cool moments when I see a bokoblin with a sword or nice shield, because it makes me want to go over and kill it, which usually ends with me getting loot from a chest.
On the other hand, it feels like nintendo just put it in there because if there wasn't item durability, a lot of encounters would become trivial. I'm only like 5 hours or so in, but it's an odd mechanic.
Cooking. I like it, but it's too tedious. When I make something good I should have the option to save the recipe and just select that to automatically make it based on if I have the available ingredients. Unless I'm missing something, that seems like they dropped the ball on that.
I can't wait to jump back in this world again tomorrow.
Decided not to head directly for the main objective after getting the Paraglider. Went to activate a Sheikha Tower, not knowing that it was thearea with Hyrule Castle. No wonder I saw a Guardian lying around and so many immobile ones around the tower! Snuck past them.
Question for those who have done the Trial of Power -- at one point there is a motion control-only mechanism. For the life of me I could not get the mechanism to behave the way I wanted it to; anyone else have the same problem? Luckily it was bypassable with another method.
So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?
You raise your shield, jump and then press A.
So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?
I guess so. I just find myself in scenarios where a good weapon gets destroyed 3-4 mobs later and then if i have nothing good to replace it with, it can set me back.
So I have these love and hate moments with it.
I'm not that far in, so how would I know?Why would you turn them off when there's very little voice work?
I guess so. I just find myself in scenarios where a good weapon gets destroyed 3-4 mobs later and then if i have nothing good to replace it with, it can set me back.
So I have these love and hate moments with it.
Curious - at what point do Guardians start attacking? I've done a good bit of story stuff and I'm about 12 hours in, but I still haven't seen a guardian since the buried one at the beginning and no walking ones.
I'm not that far in, so how would I know?
All I know is that there were subtitles in the intro, and I don't want to see any more.
Can you turn them off or not?
They're around. At the very least, you'll find themnear the castle.
You know, I just cooked there because I was out of food and started my own fire with flint, I have no idea why I didn't think of that too.Climbing Hateno tower
struck a ore rock with my hammer and ended up burning off all the thorns that were covering the tower lol
That moment when you have such a stealthy setup that:
1) Enemies quit chasing pretty dang quickly, like less than a minute quickly.
2) You're able to sneak strike without anyone nearby hearing
3) You're able to walk and sprint without being detected
When your sneak skills reach level 99, anyone?
Yes! Just had my first magical Zelda puzzle moment of doing something simple and feeling super smart afterwards. I am determined to get every single optional chest in those shrines now.
The one I just completed was just... so fiendishly clever. It's the Ree Dahee shrine (near the Dueling Peaks), the chest they put right by the exit. The solution was really really simple and have been done a thousand times in Zelda games, but because it's nested within a completely different kind of puzzle, I didn't see it until staring at it for, like, 5 minutes. And I got a cool bandana for my trouble.
They really remind me of the creative thinking of Portal and why that game was such a joy to figure out. Loving those shrines so far.
Regarding the Master Sword, since I found it.
it's in great hyrule forest. You'll need a torch, follow the way the wind blows your flame. You won't be able to get the sword early on anyway, I couldn't at least. When you try to pull it out it drains your Hp down until you either pull it out or die. I had 5 hearts and made some progress lol.
Ugggh I shouldn't have clicked on this.
There goes some of the magic of that moment, haha.
So it's a good mechanic? If it stops things from becoming trivial isn't that a good thing and that the system is balanced?
Found destroying wooden boxes yields plentiful amounts of arrows and apples. Got about 60 arrows right now and I don't really horde them that much.Outside of running out of arrows at times (which isn't even durability-related, so meh), I actually have yet to feel that the durability system was a true hindrance. I get all giddy inside once I come across the cooler ones too.
Wii U performance is horrible which is disappointing. Made it through the first area with the four shrines. It's nice to have so many ways to interact with the environment. The weapon durability stuff seems fine if not kind of pointless. I'm already over chests though, there's far too many considering they usually contain something you're already carrying. Otherwise I enjoy the more open approach to Zelda, I'm glad they put real thought into how to evolve the formula. The first area is very well designed as well. Naturally teaching you everything without tutorialising (made up word?). Performance though is awful and inescapable.... it's really disappointing, regularly holding 20 but I've had it slideshow already with fire and bombs on the screen. I'm sure it'll be enjoyable all the same but performance is everything I hoped it wouldn't be and it really impacts the presentation and playability of the game
Don't give up on monster camp chests. They really can give nice stuff that will carry you onto harder tasks.