Docked with pro controller. The game is a bad time in handheld mode imo... Small buttons and a long distance from right stick to buttons are a big part of it. Combine this with a screen that's just too small for this game and demanding gameplay and it's just too much
I played much longer last night than I intended to. Started in handheld mode because I wanted to test it out. I had no issues with the joycons. I think they actually play better in handheld mode than docked, because it is easier to maintain an awareness of their orientation when they are held in one position. Handheld leads to the same hand cramps I get from the DS though. You're forced to hold the thing at harsh angles. It's like wrapping your fingers around the corner of a box. Docked is a lot more comfortable in that way. I love the freedom that two independent controllers allow.
When I began, I only wanted to see how handheld mode looked and played. And it was pretty good! First thing I did was enable the Pro HUD. It looked beautiful. I took in the landscape. Some things were difficult to make out but it was still very impressive playing such a huge game in that form factor. I figured, why not look behind that rock. Then that mountain. Then locate the source of that smoke. Then clear out this enemy camp. Then figure out this old guy's recipe. Then, I see a handhold there, make it up this cliff side. I had to stop playing when the system gave me a low battery indicator. I intended only an hour or so and played for three straight. I was forced to dock it, and I headed upstairs to bed.
Made it about halfway up before changing my mind and diving into docked mode. I hadn't done any shrines yetand shouldn't I try at least one? I wound up completing all four, another three hours down, and circled my path back to the resurrection shrine, which is when I realized I had completely skipped the intended introduction with the old man when I set out. The axe was still there. There was a baked apple for the taking. Realizing I could have missed something so obvious, I decided it would be good to make a second sweep of the plateau. I returned the snowy mountain as night fell. In the distance, for the first time, I noticed a shooting star. It faded as it approached the ground, and I thought,
that's a beautiful touch. I went on. That's when I noticed a pillar of light appear in the distance, and smoke, and what looked like the glow of a crater. That was not just a shooting starit was a meteor.
I ended the game there, seven hours strong, with a pin on my map, and an old man waiting for me at an invisible intersection to unveil more.
My only problems so far:
-The screenshot button is hard to find by touch, and was a hassle in a dark room (worse when playing docked)
-Magnesis controls are like the worst parts of Skyward Sword carried over (unless I'm missing something?)... there is no easy way to rotate objects or extend/retract the beam, which would make the ability a lot more fun to play with
Playing handheld does a disservice to the scale of the world. I have the Switch docked on a 60" TV, and I sit about four feet away. It's often breathtaking. Still, the ability to take this game with you is pretty damn cool.
I'm a little bummed I can't use headphones while docked. The TV I have the Switch attached to doesn't have a surround set up, and the built in speakers are weak. The audio is really great and using headphones in handheld mode provided a good sense of location. It's a shame to lose that for the bigger display.
I'm so glad Nintendo took the ambient approach to sound. In general the game does a nice job of queuing up tunes at appropriate moments, and then fades them out nicely. Reminds me of Minecraft in that way, another beautiful game.