I'm not sure what's going on but I'm curious to know how is something like that blowing you guys away? Unless you have never played a Bethesda game in like 15 years. There are a good few other games that do that as well i.e. change NPC habits during night and day.
I'm playing the game right now and liking it but I haven't seen anything in this game that I haven't seen and experienced before already...atleast as of yet.
If somebody is liking it there is no reason to rain on anybody's parade. Maybe it is not hitting the right spots for you because of the games you have played, but let people enjoy it.
Saying there is nothing this game is doing that is not new - sorry, it just comes across as trolling. I understand that people are salty over the review scores and trying to invalidate them. It's okay for people to enjoy different things and at the same time for people not to like Zelda. However, we shouldn't be getting in the way of other people's enjoyment and trying to invalidate them.
It is true that Zelda is playing catch up, but not only does it catch up, it adds new elements to the open world formula. A lot of things in Zelda have been done in other games for a long time. Zelda takes the best things from all open world games and packages them together to create a new experience. Apple does the same things with its products. It takes things that already exist and makes improvements to them, creating something innovative and fresh.
You can find little things in Skyrim, Fall Out, Far Cry 2, Witcher 3, Portal, Horizon Zero Dawn, but you can't find everything Zelda is doing in one game. Plus, Nintendo is looking at everything through the Zelda lens so exploration and puzzle solving are huge themes.
There are some cool game design decisions that Nintendo has made that I'm sure other open world game developers can benefit from. For example, when you go to a high tower and unlock the map, it doesn't liter the map with little icons. Instead, it invites you to explore the area instead of going from marker to marker. I love the verticality of the map. Maybe it exists, but I haven't played an open world where you can climb everything in the world. In Zelda, you have to climb up high to locate points of interest that you want to go. That's really all that Zelda is doing. Everything in the game design is built around only one core mechanic- rewarding exploration.
The world is also very well built compared to other games where everything feels disconnected. At any moment, you can look at the world and tell where you are because of the landmarks. The entire world revolves around your central objective, which is Hyrule Castle. Each zone has its own unique look.
I also love how the world actually allows you to create your own stories and this starts with the AI understanding the rules of the world. You can easily break the game and solve things in a way that the game was not expecting you to do it. And even when you break the game, the game is able to understand it. From a design point of view, this non deterministic game design is quite amazing, because the game must handle a wide variety of scenarios without crashing.
Then Nintendo is putting physics engine on top of everything. Using a physics game engine in an open world game is difficult because it is often unpredictable. I am amazed that the AI even understands the physics of the world. Of course there are rules and a structure to it because the logic could quickly get exponential, but it is very difficult to account for everything people are going to do. In that sense, it feels like Far Cry 2 but is a lot more approachable.
Sure all these things may have been done in different games, but when you combine them all in one game, it adds a level of complexity not seen in any one particular "open world" game.
Zelda is not perfect by any stretch of the imagination. What game is? The framerate is jittery, the graphics look dated at times, the voice acting is laughable, and there are a couple of shrines that don't work, but that doesn't mean we should cherry pick on its failings because all games have them. How does it compare to other games in the genre? For me, it is the best game in the genre because it takes things that work in other open world games and makes them work within the Zelda universe.