The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I'm already starting to forget some of the stuff learned early on. When you successfully parry and get the Flurry option, are you just hitting it once or smashing the Y button? I can't quite tell the proper way to get the most out of this mechanic.

Flurry comes from dodging, parrying just gives you an opening to attack enemies.

And you have to hit Y multiple times to Flurry correctly.
 
There is a big korok near
kakariko village
that can upgrade your inventory with korok seeds.

Thankfully, i'm just past that point... i must say, up until now, the fact that i had no character 'progress' beyond that 1 heart container and weapons of ever increasing strength kinda bummed me out. A bigger inventory and some new clothes are a huge QoL improvement.

Quick questions:

1. I just stumbled upon this (Starting area, major enemy)
huge rock giant thing (from the trailers) i believe
- any pointers of when i should bother trying to engage it?
2. There's a shrine north of 'the first village you enter' - it's in the yet undetected area. There's a pool with 3 orange balls, and you have to get them into a cage. in the corner of the room. I tried
using ice platforms, i tried charging the things up with momentum via time freeze
i even tried abusing the physics and prop up the balls with a bomb, hoping it would ricochet into the container.
Am i missing a yet undiscovered Shiekah slate upgrade? or should i just "try harder"?

Also, i feel so dumb for not realizing i could just bomb ore deposits (i was thinking i'd be getting some kind of mining pick later on) for ores. :/
 
Where is the Goddess Statue in
Kakariko Village
? Trying to upgrade some shit and don't wanna go back to the Temple of Time

Guys.
The shrine with the many orange holes on the floor which light up in blue when you place the 5 available balls in the hole... what's the deal? How do you find a logical solution to find out where you should place the balls? There's also a moving platform going up but I dunno what to do up there, maybe looks at the tiles from above?

That Shrine is called Twin Memories for a reason, and it's on Dueling Peaks. Read the sign in the shrine and look around outside the Shrine
 
Guys.
The shrine with the many orange holes on the floor which light up in blue when you place the 5 available balls in the hole... what's the deal? How do you find a logical solution to find out where you should place the balls? There's also a moving platform going up but I dunno what to do up there, maybe looks at the tiles from above?

Theres a shrine on the other peak, you need to copy the initial placement of the balls in that shrine in this one and vice versa.
 
Haha every girl in this village has the hots for Link. Its cute how Link also reacts to their flirting as well. Expressions are so good.

I must find the firefly girl and make sure shes happy and doesnt do something drastic ;_;
 
Flurry comes from dodging, parrying just gives you an opening to attack enemies.

And you have to hit Y multiple times to Flurry correctly.
So when you either dodge to the side or jump back, that should initiate it right? If timed correctly of course.
 
How do I ride my shield on hills? The loading hint said jump while holding your shield, but that doesn't seem to do it.
 
So when you either dodge to the side or jump back, that should initiate it right? If timed correctly of course.

Right, time will slow and the prompt will come up.

You can just keep mashing it, but Link's feet have to touch the ground first before he starts actually attacking.
 
I damn hope what I just got by scanning an amiibo can be obtained normally in-game because there will be riots.
 
BotW does a really bad job of telling you when your ready to go on a quest. For example I got invited to travel to
Zora's domain
and I just did it with my four hearts. And now I'm half way there 45 minutes later and everything one shots me and all I can do is run past all the enemies all the way there... I'd have greatly preferred to have been warned this is a level 20 quest when I am only level 5. But I get that Nintendo is never gonna do that... so I end up taking on higher level stuff and just having to run past everything which is not how I want to play the game at all. Very dumb. I'd rather have spent my 45 minutes doing more shrines and travelled there when I had more hearts.

No way, let me enter areas way above my current gear. Telling me I must at such and such level to be ready for this quest would take me out of the adventure. This is like Zelda 1 you just got make your own adventure and sometimes you find yourself in a situation you can't handle. Its way more fun and interesting that way.
 
Right, time will slow and the prompt will come up.

You can just keep mashing it, but Link's feet have to touch the ground first before he starts actually attacking.
Sounds good, thx for the clarification. Doing the parry is about as successful in this game (for me) as it was in the Dark Souls game. I never time it right, lol.

Dodging however does seem to work better. At least if it's mistimed, I'm not taking a hit.
 
Where is the Goddess Statue in
Kakariko Village
? Trying to upgrade some shit and don't wanna go back to the Temple of Time
it's in the middle of town, close to a pond, to the opposite of (story character)
impa
's house, i think. it's just one medium sized statue, though, not a big one surrounded by multiple smaller ones

So when you either dodge to the side or jump back, that should initiate it right? If timed correctly of course.

Yeah, depending on the attack thoug. Horizontal swipes can be dodged by jumping backwards, vertical slashes can be dodged by jumping to the side.
There's a great "tutorial" within the shrine atop the hill next to
Kakariko
 
There's a shrine near the Master Sword that uses
ball placement and constellations
and after twenty minutes of tinkering I have NO CLUE what I'm supposed to do.

Edit : Figured it out :)
 
I damn hope what I just got by scanning an amiibo can be obtained normally in-game because there will be riots.

depends on the Amiibo. I think the only Amiibo-exclusive reward is what the Twilight Princess Wolf Link Amiibo gives you. Everything else can be obtained within the game, afaik.
 
I'm not sure what's going on but I'm curious to know how is something like that blowing you guys away? Unless you have never played a Bethesda game in like 15 years. There are a good few other games that do that as well i.e. change NPC habits during night and day.

I'm playing the game right now and liking it but I haven't seen anything in this game that I haven't seen and experienced before already...atleast as of yet.

If somebody is liking it there is no reason to rain on anybody's parade. Maybe it is not hitting the right spots for you because of the games you have played, but let people enjoy it.

Saying there is nothing this game is doing that is not new - sorry, it just comes across as trolling. I understand that people are salty over the review scores and trying to invalidate them. It's okay for people to enjoy different things and at the same time for people not to like Zelda. However, we shouldn't be getting in the way of other people's enjoyment and trying to invalidate them.

It is true that Zelda is playing catch up, but not only does it catch up, it adds new elements to the open world formula. A lot of things in Zelda have been done in other games for a long time. Zelda takes the best things from all open world games and packages them together to create a new experience. Apple does the same things with its products. It takes things that already exist and makes improvements to them, creating something innovative and fresh.

You can find little things in Skyrim, Fall Out, Far Cry 2, Witcher 3, Portal, Horizon Zero Dawn, but you can't find everything Zelda is doing in one game. Plus, Nintendo is looking at everything through the Zelda lens so exploration and puzzle solving are huge themes.

There are some cool game design decisions that Nintendo has made that I'm sure other open world game developers can benefit from. For example, when you go to a high tower and unlock the map, it doesn't liter the map with little icons. Instead, it invites you to explore the area instead of going from marker to marker. I love the verticality of the map. Maybe it exists, but I haven't played an open world where you can climb everything in the world. In Zelda, you have to climb up high to locate points of interest that you want to go. That's really all that Zelda is doing. Everything in the game design is built around only one core mechanic- rewarding exploration.

The world is also very well built compared to other games where everything feels disconnected. At any moment, you can look at the world and tell where you are because of the landmarks. The entire world revolves around your central objective, which is Hyrule Castle. Each zone has its own unique look.

I also love how the world actually allows you to create your own stories and this starts with the AI understanding the rules of the world. You can easily break the game and solve things in a way that the game was not expecting you to do it. And even when you break the game, the game is able to understand it. From a design point of view, this non deterministic game design is quite amazing, because the game must handle a wide variety of scenarios without crashing.

Then Nintendo is putting physics engine on top of everything. Using a physics game engine in an open world game is difficult because it is often unpredictable. I am amazed that the AI even understands the physics of the world. Of course there are rules and a structure to it because the logic could quickly get exponential, but it is very difficult to account for everything people are going to do. In that sense, it feels like Far Cry 2 but is a lot more approachable.

Sure all these things may have been done in different games, but when you combine them all in one game, it adds a level of complexity not seen in any one particular "open world" game.

Zelda is not perfect by any stretch of the imagination. What game is? The framerate is jittery, the graphics look dated at times, the voice acting is laughable, and there are a couple of shrines that don't work, but that doesn't mean we should cherry pick on its failings because all games have them. How does it compare to other games in the genre? For me, it is the best game in the genre because it takes things that work in other open world games and makes them work within the Zelda universe.
 
Guys,I've found a couple of suspicious-looking trio of trees (they are perfectly lined up). I imagine they are Korok puzzles but I am currently too stupid to figure it out.

Halp.
 
Has anyone figured out how to find out this password for the sidequest in Gerudo Town
involving the bar and the secret club
I'm kind of at a loss at how to figure this out.
 
Yeah, depending on the attack thoug. Horizontal swipes can be dodged by jumping backwards, vertical slashes can be dodged by jumping to the side.
There's a great "tutorial" within the shrine atop the hill next to
Kakariko
That's right, forgot about vertical attacks versus horizontal. I might go do that shrine again, thx for the reminder on the location.
 
I'm already starting to forget some of the stuff learned early on. When you successfully parry and get the Flurry option, are you just hitting it once or smashing the Y button? I can't quite tell the proper way to get the most out of this mechanic.

You can keep pressing it for more hits.
 
Guys,I've found a couple of suspicious-looking trio of trees (they are perfectly lined up). I imagine they are Korok puzzles but I am currently too stupid to figure it out.

Halp.

There's a lady in the village closest who talks about them, just talk to the npcs in town and they'll give you a hint.
 
How the heck does flurry rush work? I press Y when the prompt comes up and nothing happens, I'm just stuck in the slow motion.
 
depends on the Amiibo. I think the only Amiibo-exclusive reward is what the Twilight Princess Wolf Link Amiibo gives you. Everything else can be obtained within the game, afaik.

Actually there is quite a bit of retro/throwback gear that people have datamined and found can only be obtained through scanning amiibos.
 
it's in the middle of town, close to a pond, to the opposite of (story character)
impa
's house, i think. it's just one medium sized statue, though, not a big one surrounded by multiple smaller ones



Yeah, depending on the attack thoug. Horizontal swipes can be dodged by jumping backwards, vertical slashes can be dodged by jumping to the side.
There's a great "tutorial" within the shrine atop the hill next to
Kakariko

Duh, feel like an idiot. Thought that was something else. Thanks!
 
Guys,I've found a couple of suspicious-looking trio of trees (they are perfectly lined up). I imagine they are Korok puzzles but I am currently too stupid to figure it out.

Halp.
Try cutting one down and knocking them over like dominoes!

Haven't seen that one but that's what I would do lol
 
How the heck does flurry rush work? I press Y when the prompt comes up and nothing happens, I'm just stuck in the slow motion.
I asked a similar question which Bucca answered for me. The attacks won't start until you land apparently.
 
How the heck does flurry rush work? I press Y when the prompt comes up and nothing happens, I'm just stuck in the slow motion.

It doesn't come out right away and I also think it's based on distance based because I always get the chance to hit when dodging, but if I'm parrying especially something like a spear it doesn't always work.
 
BotW does a really bad job of telling you when your ready to go on a quest. For example I got invited to travel to
Zora's domain
and I just did it with my four hearts. And now I'm half way there 45 minutes later and everything one shots me and all I can do is run past all the enemies all the way there... I'd have greatly preferred to have been warned this is a level 20 quest when I am only level 5. But I get that Nintendo is never gonna do that... so I end up taking on higher level stuff and just having to run past everything which is not how I want to play the game at all. Very dumb. I'd rather have spent my 45 minutes doing more shrines and travelled there when I had more hearts.

I think it's time for little bird to learn how to fly.
*kick out of nest*
Learn how to think by yourself a little bit.
 
I asked a similar question which Bucca answered for me. The attacks won't start until you land apparently.

Ah, you're right. That's really dumb, since time slows down when you're still mid jump and it takes a while to get back to the ground.
 
Where is the Goddess Statue in
Kakariko Village
? Trying to upgrade some shit and don't wanna go back to the Temple of Time

It's directly across from Impa's house in Kakariko Village. Just put your back to the guards at the stairs and look straight ahead and there is a little Grotto Shrine. At it's center is the goddess statue :)
 
I don't know if it's because I'm used to an Xbox One controller or what but I can't get my head around the controls in this game. Countless deaths from pressing the wrong button.
 
Just got off the plateau. It's an interesting design decision to not dump the backstory on you at the beginning, but give you a large area to mess around you while you figure out the basics and get introduced to some basic powers and then only afterwards give you the backstory. It creates a sense of mystery in the opening, as well as allowing you to get directly into playing the game much faster. Smart move.
 
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