The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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So how do I return
Link's memory
? Do I seek out the same spot as in the photo? I've located one of these areas.
 
I've lost about 12 hours of my life to this game so far and it's been absolutely fantastic.
 
I also don't have an issue with any of the voices. It isn't incredible but it could be far worse.

My biggest gripe with it, and we touched on it a little earlier, is that dialog cutscenes with voice acting are timed for Japaneses. This means, typical of any dub, lines have to be translated to express the same meaning in the same amount of time. This forces translators writing the script for the dubs to write dialog in the interest of time rather than how good it sounds for the character to say it. This isn't a huge issue most of the time, but Zelda has really quick scenes designed to divulge crucial information. When the scenes are so short, lines in some languages need to be rushed to fit the allotted window for the character to say it.

It constantly sounds like characters are rushing through their lines. It takes a lot of the drama out of the scene.

People sensitive to this usually avoid the situation entirely by playing the game in the native language with subtitles. This is unfortunately not an option.

And I'll level with you - it's not absolute garbage. It's not like I'm groaning or repeating lines back to my friends to mock the script. It's just not particularly good. It's pretty much the definition of "serviceable" voice acting. But if given the choice, I would forgo it entirely or listen to it in a language I don't speak.
 
If the pot is not lighted up, light it with fire.

After that, go to the item screen, select what you want to cook and hold it, you can hold up to 5 items at once. Drop them on the pot.

To create your own cooking pot, you need some flint and wood, and sometime to start a fire with.

Ahhh thank you!
 
Yeah, this food management stuff is nuts. I almost feel like this missed an option that makes this whole thing easier to do, but it's so tedious and disorganized, and it seems to be the only way to deal with lost hearts. Coming off a game like Dragon Quest Builders, where you cook healing meals but it's so streamlined and automatic, this is so crazy that it feels so roundabout when the series always made regaining health effortless.
 
I hate to say this but I don't think I like the game...

It's ambitious and I applaud Nintendo for not hand holding. The game is difficult, they barely explain anything and they just send you out in a world to explore and figure it out for yourself. But is that good? As someone with not a lot of free time and someone that grew up with the original Zelda, I don't think it's for me.

I've been slowly getting less interested in Zelda and Skyward Sword was the first I didn't play. I enjoyed Twilight Princess but the formula felt really stale at this point. BoTW is very refreshing in that regard but I just don't know if I have the time, desire or patience for it. The constant gathering, the weapons breaking, the inventory management, no clear path, not knowing what to do next. I just don't know. If I were 10 years old or had a ton of time to devote to it then I'm sure I would love it but as someone who would rather play 5 medium length games over 1 long one, Zelda isn't looking good for me.

This game is getting perfect scores? I don't know if I'm being too hard on it or if the game opens up tremendously or if I'm missing something. I'll keep playing and giving it a chance but I'm not feeling it...
 
Question: If I leave my horse out in the middle of nowhere, is it stuck there for good or am I going to have to go out and get it? A lot of times when I'm out in the wilderness I want to fast travel somewhere but I don't want to have to go get my horse.
 
So how do I return
Link's memory
? Do I seek out the same spot as in the photo? I've located one of these areas.

Once you find the spot the photo was taken from, there will be a visible lit up spot. Interact with it.

Guys.
Guys.
You can give the horses apples so they like you more.
I just found out. Guys!!
 
So ive done about 4-5 shrines since the plateau and they have all been painfully short and easy. Very straight forward. Do they get longer / tougher later on? Im still like early.
 
Yeah, it seriously hurts the experience as a Zelda game. I'm avoiding fights and even avoiding hitting pots/rocks/grass because of garbage weapon durability. I didn't even realize you could cut grass in this game because I never thought to swing my weapons at something I didn't have to.

Eh it doesn't really hurt the experience all that much to me, I kinda love the way I'm always scrambling to get new weapons and the "OH SHIT" moment when that hit that connects breaks your shield is absolutely incredible.
 
The design of this world is amazing. There's always something on the horizon to attract the player. On multiple occasions I've planned to do the main quest, only to see something on the horizon. "I'll check that out real quick" I say, and on the way I'll run into an NPC who mentions a secret to the north, and I'll head north to check that out and clear out a camp on the way and now I've got an ice rod and an awesome shield and then I notice a shrine on the horizon so I'll head over there and on and on. There's something tucked into every corner of the world.
 
I like the weapon durability. If you keep it in mind but don't ocd-hoard all the time you always have a really dynamic and colourful set of weapons.

At first it is a pretty dull routine of skeleton arms and clubs but 10-20 hours in, once you can travel more/easily, you start getting a crazy mix of weapons. Weird sword, boomerang, halberd, hammer, lightning rod... While constantly finding new ones and throwing old ones away.

And as you get more weapon slots it becomes less aggravating too.

So ive done about 4-5 shrines since the plateau and they have all been painfully short and easy. Very straight forward. Do they get longer / tougher later on? Im still like early.

Oh yes.

I just reached the first shrine i couldn't properly do. Damn hard.
 
The design of this world is amazing. There's always something on the horizon to attract the player. On multiple occasions I've planned to do the main quest, only to see something on the horizon. "I'll check that out real quick" I say, and on the way I'll run into an NPC who mentions a secret to the north, and I'll head north to check that out and clear out a camp on the way and now I've got an ice rod and an awesome shield and then I notice a shrine on the horizon so I'll head over there and on and on. There's something tucked into every corner of the world.

Totally. Its soooooo easy to get distracted. Youre constantly discovering something new.
 
Is there any way to make it stop raining? I trudge through some big area where the designers want me to only be able to get somewhere some specific way and fight a bunch of enemies in awkward places. Then once I get to where I want to be I need to climb up a high wall and it starts raining so I can't because I constantly slip while climbing. Now I can either go do something else or wait for it to stop raining? How long does it take for it to stop raining?
 
Yeah, it seriously hurts the experience as a Zelda game. I'm avoiding fights and even avoiding hitting pots/rocks/grass because of garbage weapon durability. I didn't even realize you could cut grass in this game because I never thought to swing my weapons at something I didn't have to.

Why the f you avoid fighting? You constantly get weapon from your enemy
You can use your free bomb to fight and pick their weapon I don't understand
As for other aspect ,use axe to cut tree, use hammer for the stone or ore like in the real life
If you use sword to hit stone it will break very fast in the real life
 
Man, I'm just too frustrated by this game. I don't know if it's the right kind of game for me. :( Right now I have no weapons. No arrows left and all of my melee weapons have broke. They're breaking constantly and arrows are so scarce. Everything single action has to be done with thought and care, and I respect that, but I just don't know if I can deal with it.
 
I like the weapon durability. If you keep it in mind but don't ocd-hoard all the time you always have a really dynamic and colourful set of weapons.

At first it is a pretty dull routine of skeleton arms and clubs but 10-20 hours in, once you can travel more/easily, you start getting a crazy mix of weapons. Weird sword, boomerang, halberd, hammer, lightning rod... While constantly finding new ones and throwing old ones away.

And as you get more weapon slots it becomes less aggravating too.

Yeah, I completely agree. It encourages discovery instead of min-maxing.
 
One colored horses are the best ones, but how do you soothe/tame them? Should I just bash L or is there a rhythm to it? I Keep getting kicked off.
 
Is there any way to make it stop raining? I trudge through some big area where the designers want me to only be able to get somewhere some specific way and fight a bunch of enemies in awkward places. Then once I get to where I want to be I need to climb up a high wall and it starts raining so I can't because I constantly slip while climbing. Now I can either go do something else or wait for it to stop raining? How long does it take for it to stop raining?

If you are near Zora, before you finish the quest it will raining all the time but for a good reason
 
Oh that's nice, i like that.



Most of the time perfectly playable but like Edge said too, with heavy weather effects it definitely starts showing framedrops quite bad, especially in certain areas. Just now at the Big Twin Bridge's stable, something like that. Or just now entering
Kakariko Village
, not sure if spoiler but did it to be sure, it's really bad with rain effects.

Other than that fine really.

So rain is the issue. How often is it raining? (Doesn't really matter, im getting the game anyways)
 
Eh it doesn't really hurt the experience all that much to me, I kinda love the way I'm always scrambling to get new weapons and the "OH SHIT" moment when that hit that connects breaks your shield is absolutely incredible.

I just wish weapons didn't degrade just from breaking open crates, smashing ore, solving puzzles, etc. I came across a puzzle where there was a stone circle and a boulder on a chain that couldn't be pushed. I devised unneeded to use status to build up inertia so it would fly off, snag on the chain, and fall into the stone ring. But my weapon suddenly broke in the middle of my attempt and the rock didn't go far enough. I couldn't reset the boulder and, try as I might, I couldn't create the necessary trajectory to solve the puzzle. I broke two swords trying to solve a puzzle I ultimately failed to complete. It sucked.

I'm fine with the durability mechanic in combat, but I wish I could experiment in the overworld without degrading crucial tools.
 
I hate to say this but I don't think I like the game...

It's ambitious and I applaud Nintendo for not hand holding. The game is difficult, they barely explain anything and they just send you out in a world to explore and figure it out for yourself. But is that good? As someone with not a lot of free time and someone that grew up with the original Zelda, I don't think it's for me.

I've been slowly getting less interested in Zelda and Skyward Sword was the first I didn't play. I enjoyed Twilight Princess but the formula felt really stale at this point. BoTW is very refreshing in that regard but I just don't know if I have the time, desire or patience for it. The constant gathering, the weapons breaking, the inventory management, no clear path, not knowing what to do next. I just don't know. If I were 10 years old or had a ton of time to devote to it then I'm sure I would love it but as someone who would rather play 5 medium length games over 1 long one, Zelda isn't looking good for me.

This game is getting perfect scores? I don't know if I'm being too hard on it or if the game opens up tremendously or if I'm missing something. I'll keep playing and giving it a chance but I'm not feeling it...

Little bird, grandma Impa gave you 2 mains quests, have forgotten about them?
The 4 divine beasts quest is totally doable,
if you just finished Haneko village I suggest to head north of Katariko (Impa village).

Zora domain will be right for you.

If you need direction just ask here, we're here to help each other if we can reply to you.
 
If that's true, you saved me many hours of catching up, thanks!l


I'll admit it's secondhand information as I haven't counted the amount he sells myself and someone else said he sold all of them, but I don't imagine they'd lock you out of anything in this.
 
How do you skewer food

I baked an apple by throwing it in the flames

I mean, that works too...
There are specific cooking spots with a pot over a bonfire. If the fire is lit, open your inventory and pick "Hold" for the items you want to cook. With the items held, position yourself close to the pot and you will have a "cook" option.
 
I just wish weapons didn't degrade just from breaking open crates, smashing ore, solving puzzles, etc. I came across a puzzle where there was a stone circle and a boulder on a chain that couldn't be pushed. I devised unneeded to use status to build up inertia so it would fly off, snag on the chain, and fall into the stone ring. But my weapon suddenly broke in the middle of my attempt and the rock didn't go far enough. I couldn't reset the boulder and, try as I might, I couldn't create the necessary trajectory to solve the puzzle. I broke two swords trying to solve a puzzle I ultimately failed to complete. It sucked.

I'm fine with the durability mechanic in combat, but I wish I could experiment in the overworld without degrading crucial tools.

It is a bit of a bother it impacts puzzle objects. I had to turn away from completing an extra shrine puzzle because i broke three hammers trying to perfect it.

It may or may not have given me my hammers back once i left though. Need to check.
 
yep. rhoam sounded like --- like a kid/young guy trying to sound like an old man. It's silly sounding

Same with Impa. And zelda's actress sounds like she's trying to do a voice that's much softer and younger than her real voice. And the fact that it's an American cast attempting British accents doesn't help either.
 
So ive done about 4-5 shrines since the plateau and they have all been painfully short and easy. Very straight forward. Do they get longer / tougher later on? Im still like early.

They are random. Some very difficult, others braindead easy.

A few horrible motion control ones
 
They are random. Some very difficult, others braindead easy.

A few horrible motion control ones

I did one where you literally just jump in front of a fan and float to the end. Lol what.

The one in the middle of the dueling peaks was easy but a lot of fun however.
 
So I entered a Five Flames shrine and had to basically light the flames by hitting switches. I screwed up the first time and loaded my save, but then I thought "Could I light these with my fire arrows and sword?" and it actually worked.
 
They are random. Some very difficult, others braindead easy.

A few horrible motion control ones

I ran into one of those. I felt like I was playing twister as the system seemed to totally lose track of the neutral controller position part way through lol. I really, really don't like forced motion controls.
 
Man, enemies are ramping up in difficulty. I'm only like 7 hours in (going slowly) and I feel like even with my strongest weapons fighting enemies takes like 10+ hits and they kill me in 2. Tried doing the mission to kill all the enemies on Hateno Beach and died endlessly. :(

How do I get stronger? Do I need better weapons or something?
 
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