CharminUltra
Member
A-door-able death.
A-door-able death.
A few questions:
1) Is there an hour counter somewhere?
2) Does each main area have a place to pray and use orbs?
3) I somehow got stuck in a zoomed in mode with my bow. Is there a way to get out of it?
There's clothes to fend off the cold.Is the only way to fend off the extreme heat of death mountain from potions and frozen food? I'd love to find something to wear to ward off the heat instead if I can. Thanks! <3
Yeah, I just finished that an hour ago. It's so cool. The diversity in this game is astounding.
do you make elixirs at a campfire just like food?
give us your final thought on this game Griss![]()
So I discovered that island whereyou get stripped of all your stuff and you have to get the 3 balls in the altars.....how the hell do you avoid getting struck by lightning when it starts to storm?
remove any metal equipment you may have (swords/shields/etc.) and pray
Well, not final as I will pick the game back up again many times in my life, and will probably write out detailed posts when the topic comes up on GAF, but in short:
-My game of the year, possibly game of the generation
-Have not felt this level of joy playing a video game in a long, long time, haven't had a 12 hour play session in years
-An astonishing achievement in interactive game design systems
-Astonishing value and content
-Singlehandedly restored my faith in Nintendo's ability to create modern AAA blockbusters to compete with or exceed the rest of the industry, and my belief that they are willing to do that
-Incredible blending of Zelda traditions with modern open-world game design
BUT...
-Seriously flawed in many respects, including:
-Visuals. The textures just aren't up to scratch, the world is super-low-poly, the IQ is garbage. The game would have been better if it looked better, and that would have required better hardware. For one of the first times ever I was cursing Nintendo's weak hardware, which for 1st party games is almost never the case with Nintendo. The game design and art at work here deserved so much better than what the Wii U or Switch can deliver.
-Performance. Seriously unacceptable frame rate, to the point I missed jumps on multiple occasions because it became so unresponsive. See above regarding the hardware, again.
-And finally, a lack of a memorable story or character. Each 3D Zelda has some story beat or character that became dear to my heart for the rest of my life afterwards. This one has nothing like that. The story just isn't good, or engaging or involving. And that's okay - it's a design decision to allow the game play out in the way that it does. But I did miss that 'Zelda feel' with the story. Because the Zelda feel is present and correct in everything else about the game.
-Dungeons. This will be controversial but the game needed a couple of proper dungeons and less shrines.
I could nitpick forever - I find criticism more interesting than praise. But like I said, it's a masterpiece.
Witcher 3 combat is trash, but I got it on sale so can't complain much.I already tried witcher 3 for 3 times
The longest one is 20hrs and I already bored to death and quit
I don't like the character movements
I don't like the combat
I don't like the way they use witcher scense cause I found I just need the mini map to find those red hint and I dont care about the environment
It's just occurred to me over 15 hours into the game, a dozen shrines and countless experiences layer that I didn't get the fire rod from the Plateau. I remember seeing it all the time in footage yet somehow forgot. Guess I'm going back...I went back to the GP because I had the nagging feeling I had missed some stuff even after spending 8 hours there and yup, I found more hiddden stuff HOW IS THIS POSSIBLE
I played another 8-10 hours today. There's so goddamn much going on in this game that, even having played a pretty substantial amount, I don't think I'm in a good position to evaluate any of its systems. I'm having a lot of fun. I love maneuvering my way to towers and searching for shrines. I like the NPCs and the little details with their behavior and dialogue in different weather conditions. I'm confident that it's one of the most visually attractive game I've ever played. Not on a technical level, of course. But a dozen times this morning I found myself muttering "beautiful" at a sunrise over Dueling Peaks or the sight of a bright hilltop field briefly shadowed by a passing cloud.
I have two complaints so far. First, I wish the shrine music were either (a) more diverse or (b) better, if it's just going to be one song. It's a fine song, mind you, but given the handling of music in BotW, it's got to be by far the most played track in the game. So I expect a little more.
Second, the writing in the cutscenes I've seen so far (maybe six or seven all together) has been bad. I don't play Zelda for the story, so this is not a big deal, but it's been pretty much all telling and no showing as far as characters and their relationships go. I think maybe Nintendo's writers lacked some measure of confidence in themselves or the players with respect to thescenes. Oh well. It's early yet.memory
I've been super lazy about clearing out enemy camps, hunting, and foraging lately. I need to start building some solid revenue streams if I'm going to take advantage of all the rupee sinks in this game.
1.) Yes, the weather display on the bottom right, under your shrine sensor, also shows time of day.
Not sure about the other two.
I have a strong feeling the expansion will be dungeon based. At least I hope so.Well, not final as I will pick the game back up again many times in my life, and will probably write out detailed posts when the topic comes up on GAF, but in short:
-My game of the year, possibly game of the generation
-Have not felt this level of joy playing a video game in a long, long time, haven't had a 12 hour play session in years
-An astonishing achievement in interactive game design systems
-Astonishing value and content
-Singlehandedly restored my faith in Nintendo's ability to create modern AAA blockbusters to compete with or exceed the rest of the industry, and my belief that they are willing to do that
-Incredible blending of Zelda traditions with modern open-world game design
BUT...
-Seriously flawed in many respects, including:
-Visuals. The textures just aren't up to scratch, the world is super-low-poly, the IQ is garbage. The game would have been better if it looked better, and that would have required better hardware. For one of the first times ever I was cursing Nintendo's weak hardware, which for 1st party games is almost never the case with Nintendo. The game design and art at work here deserved so much better than what the Wii U or Switch can deliver.
-Performance. Seriously unacceptable frame rate, to the point I missed jumps on multiple occasions because it became so unresponsive. See above regarding the hardware, again.
-And finally, a lack of a memorable story or character. Each 3D Zelda has some story beat or character that became dear to my heart for the rest of my life afterwards. This one has nothing like that. The story just isn't good, or engaging or involving. And that's okay - it's a design decision to allow the game play out in the way that it does. But I did miss that 'Zelda feel' with the story. Because the Zelda feel is present and correct in everything else about the game.
-Dungeons. This will be controversial but the game needed a couple of proper dungeons and less shrines.
I could nitpick forever - I find criticism more interesting than praise. But like I said, it's a masterpiece.
I stumbled into two shrines on the far eastern edge, a "moderate" and a "major" combat test
Holy crap
I stumbled into two shrines on the far eastern edge, a "moderate" and a "major" combat test
Holy crap
I have a strong feeling the expansion will be dungeon based. At least I hope so.
Also, hook shots need to make a comeback. I didn't realize how much I love these things until BOTW.
I stumbled into two shrines on the far eastern edge, a "moderate" and a "major" combat test
Holy crap
The major combat test kicked my ass really hard but finishing it felt so good! I would suggest beating the much more doable moderate challenge first, and using the weapons you get from that on the major one.
I think the Hylian tunic dyed white looks more the part. The hood does make it, though, especially when you climb up on a building and crouch on the edge. I have some screenshots, but I don't have a SD card for it yet so I can't get them off.![]()
Assassin's Link
I have so many god damn korok seeds why did this fuckerhave to move to another fucking spot
I NEED THE INVENTORY SLOTS I'M ALWAYS FORCED TO THROW AWAY WEAPONS. Fuck this shit, I'm dropping everything to go find this fucker.
I think the Hylian tunic dyed white looks more the part. The hood does make it, though, especially when you climb up on a building and crouch on the edge. I have some screenshots, but I don't have a SD card for it yet so I can't get them off.
How dense are people finding non-obvious secrets? Shrines are obvious, sidequests pretty sraightforward, and I find a fair number of chests littered about, but for example, on the run down from theI didn't notice anything unusual while on that path itself. Am I expecting too much or should I really be combing everywhere?research lab to the beach
I'm well aware of that. But still. Climbing with hook shots would have been incredible.The purpose of a hook shot was to climb.
Although I do miss the strategic combat element of the hookshot
Your stamina won't replenish when you stop climbing or swimming in the water?