DecoReturns
Member
Does anyone know how I can get that chest in the shire with the wind fan blowing?
Also where can you get more bomb arrows, I only have one left and need more.
I jumped from where you took the picture. it just took a couple tires
Does anyone know how I can get that chest in the shire with the wind fan blowing?
Also where can you get more bomb arrows, I only have one left and need more.
I agree but anyone who has played MGSV will have already experienced a lot of these things
Just tilt right when you start paragliding instead of left to the location you are in that pic.Does anyone know how I can get that chest in the shire with the wind fan blowing?
Also where can you get more bomb arrows, I only have one left and need more.
I just made it there and you dont have to go this way. Its funny... these other games must have cultured and fine tuned some of you to play in a certain style that when presented you automatically think thats what you have to do. Think outside the box. I literally got to the Zora domain and when I looked down I realized I missed a complete path and area I didnt travel because of my curiosity. There must truly be some linearity epidimic going on that the games you played has already trained you to do in this game.
I promised myself I'd never do this. I want to buy an amiibo.
Why the hell do you still have Jump on X instead of B? Lol.
Whats the best way to make money in this game? I've pretty broke.
My first encounter with those were a fire wiz. The entire field I stood in caught fire. Instant death. Not going there until later lol.
There's one west of the plateau, like right below the plateau.I'm not sure where you are though and if there's a cliff you can't get down with you horse or anything like that.Next to a colosseum and the entrance of the Gerudo Area
Just got Climbing gear with no slip gloves! Got it from the hard test of strength on a little island off the east coast! Not sure if this means rain slippage is gone.
Does anyone know how I can get that chest in the shire with the wind fan blowing?
Also where can you get more bomb arrows, I only have one left and need more.
Yup. Love em both but the original post was trying to list a bunch of systems that are not found in open world games and blowing people away. Most of what was listed is on glorious display in mgsv.MGSV and BotW are really, really, really different games.
^ WiiU version seems perfectly fine to me, do it!
I don't think I'm ever gonna need another horse.
Unfortunately I just tested it a out, and you still slip. You got my hopes up, lolJust got Climbing gear with no slip gloves! Got it from the hard test of strength on a little island off the east coast! Not sure if this means rain slippage is gone.
Does anyone know how I can get that chest in the shire with the wind fan blowing?
Lots of people quoted you but I'm gonna take my stab at it.
The main difference between Zelda and Bethesda RPGs is that Zelda is actively not trying to be an RPG. This means some superficial changes like a deliberate lack of experience points and "levels" so to speak. But the way the world is designed and the mechanics themselves are far more palatable to an action-game format.
For starters, the lack of icons makes the game feel more free-flowing. You don't explicitly follow the icon that says "bandit camp", you just happen to find it. On top of this the game has many un-RPG micro-puzzles scattered throughout the world that give you any one class of reward. The game having many classes of reward gives the game a certain kind of mystery. Sometimes it's Rupees, sometimes it's craftables, sometimes it's a piece of equipment or a weapon. None of it is unexciting filler items like "socket this into your weapon for +2% chance of poison!" There's heft to each treasure you find, not just a drop in an ocean of numerical rewards that many open-world RPGs fall under.
The open world is also decidedly different from many other open-world games. It's not like in GTA where the whole "see that mountain? You can go there!" amounts to you just driving to that mountain. BOTW has an element of traversal and verticality that makes getting from point A to point B a more involved affair. Nooks and crannies can make your traversal easier, or there are frequently obstacles deliberately put in front of you to make you go around them. In every corner the geography engages you. The climbing mechanics coupled with the reward-everywhere philosophy means that not only do you have the ability to go to "that mountain", but chances are high that there's something once you get there. Tons of times I do a random thing and climb a random tall object or building just to get a vista only to find a reward on top.
Combat is also far more action-y than your average open-world RPG. It's similar in style to The Witcher 3 in terms of action-oriented gameplay, but BOTW lays several Nintendo-esque twists on top of that. Environmental objects that can help or work against you, and many enemies with behaviors explicitly created to interact with certain elements of the world. With several tools at your disposal, if you manage to "game" the systems just right you can make really quick work of enemies that are far more powerful than you. And because the game is about player experiences and action-y systems, the game is happy to yield to you in those cases. None of that "yeah well but you're level 10 and he's 50 so yeah just wail on this guy for 10 minutes or leave cuz those are your options pal".
In short, the game is far more action, reward, physics, and game-driven than many other open world games, RPG or otherwise. It's why details like each character having a daily schedule resonates far more in this game than it does in Bethesda games, because while Beth has fallen into a certain mold and subsequent games tweak said mold, BOTW has built into its systems a certain level of physicality. Everything is funneled into high-level concepts of exploration and immediacy in combat, more about you interacting with the world with your "gut" (lemme just use this wind to set this entire field ablaze) rather than min-maxing some esoteric numerical system.
I saw a similar horse just south of the plateau, but didn't have near enough stamina. How many Stamina containers do you need to tame one?
Yeah that happned to me as well.. I followed it then I saw some rocks started climbing got somewhere so high I just jumped off and sailed into zoras domain. It was crazy as I watched the whole path under me just leading to it that I did not follow because I was exploringI was just wandering around and I found a zora who said "hey, go over there and talk to the prince" so I did and next thing I knew I'm following an endless river of boredom. Your way sounds better. Oh well
I have a Stamina and a quarter. If I had to guess, it took me roughly 4 full stamina wheels to tame him (luckily, I had enough food prepared!)
I think he spooks easily, though. I landed on him after gliding down from a baobab.
I agree but anyone who has played MGSV will have already experienced a lot of these things
Yup. Love em both but the original post was trying to list a bunch of systems that are not found in open world games and blowing people away. Most of what was listed is on glorious display in mgsv.
How much life does the boss have? I ran into one that had 1500 health way too early and had to nope the fuck out of there.
Already done beforeWell said. If I had a PC I would have written a somwhat similar post yesterday.
What also sets this game apart from any other open-world game is that you can approach any location in the world from every angle as soon as you leave the plateau thanks to its tight balance of movement freedom/limitations and deliberate world level design. No matter which route you take, you will be able to get to the destination you want and it will actually make you feel like a genius when you do so. The freedom of climbing & gliding, the limitations of the stamina meter and the incredibly designed vertical overworld achive exactly that. Moving from one place you can see in the distance to another can is a puzzle in itself and no other open-world game feels this rewarding and liberating to move around in.
Additionally this makes going off the main path ever more exciting
When my computer is available again I will write up some key stories that highlight this exact gameplay loop.
You have to be wearing the Champion's Tunic.I don't know it didn't have an HP over its head I broke a level 50, a level 34, and a level 26 weapon beating him though. He was able to one shot me if I was hit by him. Is there a way to get hp meters on enemies again? They stopped appearing for me. Also the gear doesn't stop slippage in rain just reduces stamina from climbing.
I don't know it didn't have an HP over its head I broke a level 50, a level 34, and a level 26 weapon beating him though. He was able to one shot me if I was hit by him. Is there a way to get hp meters on enemies again? They stopped appearing for me. Also the gear doesn't stop slippage in rain just reduces stamina from climbing.
Well said. If I had a PC I would have written a somwhat similar post yesterday.
What also sets this game apart from any other open-world game is that you can approach any location in the world from every angle as soon as you leave the plateau thanks to its tight balance of movement freedom/limitations and deliberate world level design. No matter which route you take, you will be able to get to the destination you want and it will actually make you feel like a genius when you do so. The freedom of climbing & gliding, the limitations of the stamina meter and the incredibly designed vertical overworld achive exactly that. Moving from one place you can see in the distance to another can is a puzzle in itself and no other open-world game feels this rewarding and liberating to move around in.
Additionally this makes going off the main path ever more exciting
When my computer is available again I will write up some key stories that highlight this exact gameplay loop.
This will be easier to describe if you've activated the towers of Faron and Lanayru.
From Dueling Peaks, go west like you're heading back towards the plateau. Directly north from Proxim Bridge is the riverside stable next to Wahgo Katta shrine. Keep following the river north and you'll find the wetland stable, which is next to Kaya Wan shrine and directly south from Rebonae Bridge.
Already done before
I don't really think there's anything you can really distil down to a "system" or "mechanic" that doesn't already exist in a bunch of other games. This is true for pretty much any genre. The magic happens in how things are put together, and the intent behind them.
There is definitely a ton in common between the two games
The way I have been approaching enemy camps and messing with the guards, weapons, ai, environment, horse, and weather systems is so much like mgsv, it's not even funny. Especially when being able to go anywhere you see and approach areas as you see fit. All my opinion, of course.I don't really think there's anything you can really distil down to a "system" or "mechanic" that doesn't already exist in a bunch of other games. This is true for pretty much any genre. The magic happens in how things are put together, and the intent behind them.
Already done before
Ah I switch to zoraYou have to be wearing the Champion's Tunic.
Does this have HD Rumble? I'm curious to try the Joycons, haven't used them yet.