The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Okay, this is becoming fucking ridiculous. There is something *so* incredibly buggy with the blood moons.

Aside from just being a dumb thing in general -- yanking you away and resetting any battle or activity you may be in the middle of to show you a cutscene you've seen already -- It's also BUGGY.

It frequently happens back to back. Like two minutes apart. I literally just had it happen 3 times in a row. it happened twice within less than a few minutes (no exaggeration) and then I went and fought a hinox and it happened during the battle when he was about to die and reset the whole fight.

I also had it happen while I was doing a torch relay yesterday and it put my fucking torch out.

Seriously this is so fucking broken, bugged and ill conceived I don't even have words for it. How did this get into retail when the game was in development for fucking 10 years?

I wouldn't make a big deal of it if it was an isolated incident where the bloodmoon harassed me or ruined something I was doing, but it happens *over and over and over*.

Hmm thats weird, I don't have none of that. Blood Moons are rare for me, then again I don't fight hardly anybody. I did have one against a Gaint Rock guy and the fight continue like normal for me. He still had the same HP i left with him with. Then Again, Blood moons is suppose to gave the goblins new life so would kinda make sense that Hinox would regenerate. Although I'm thiking that wasn't there intentions(Never mind Bug probably)

Edit: I wonder what causes it. I'm bug free at the moment
 
Hey I had a few questions for those farther in. Is there a max hearts/stamina? And if so I'm guessing its 20 hearts but I was wondering how many stamina bars you could get. I'm going for 100% so I'm probably going to get them both maxed.

Hearts roll over at
15
so I highly doubt that's the max. Unsure about stamina as I only have 2 wheels atm.
 
Absolutely loving the game, but three things:

1) This voice acting is dogshit

2) A lot of side quests are kind of disappointing. Jumping off the waterfall right next to the quest-giver ain't a sidequest. A couple have been interesting, but most so far have been "do this simple thing in the immediate vicinity". Hopefully it's just because I'm relatively early in the game though.

3) Korok puzzles pretty much solve themselves once you know how to spot them. There may be things I haven't realized are Korok puzzles yet, but once you recognize a certain pattern is a Korok then you just do the same thing you do every time you see that pattern of rocks/trees/etc and get a seed. I haven't really seen variations on the themes yet, just the same exact Korok puzzles in different parts of the world.
 
I think i get why. Xenoblade is much more easy and fun to actually traverse,be on foot or on the air. It was a joy going from one place to the next compared to Breath of the Wild,wich has the tedious stamina system.

Now Xenoblade has may 1/10 the complexity of BoTW in gameplay mechanics and was designed to traverse long areas in short time. So the latter is designed around exploring and solving things more than travel,and Zelda is not about taking limits from you. The world has a lot of empty space for foot or even on horse,byt thats a small thing compared to evetything the game does well i guess
 
It is kind of stupid that the blood moon cutscene replays each time. It's pretty obvious when it's a blood moon, considering, you know, the entire game turns red.
 
The game would have been much stronger if players had to piece the background story together via hints scattered throughout the land.

As in like, they force you to do it as opposed to just going through the memories/dungeons on your own? If so, I feel like that pretty much goes against the whole point of the game.
 
Absolutely loving the game, but three things:


3) Korok puzzles pretty much solve themselves once you know how to spot them. There may be things I haven't realized are Korok puzzles yet, but once you recognize a certain pattern is a Korok then you just do the same thing you do every time you see that pattern of rocks/trees/etc and get a seed. I haven't really seen variations on the themes yet, just the same exact Korok puzzles in different parts of the world.

I have over 7 seeds now, the first guy that took seeds for expansions left all the sudden, haven't seen him since.
 
I like going slowly. I've simply been exploring (on Wii U, but have both versions) and just got to that first tower.
Saw what happened, got down and the old man appeared. Now to get whatever it is he wants for the trade. Hope that isn't too spoilery.
 
I finally just jumped off the Plateau in the Switch version about 30 minutes ago.

This is the best game that I've ever played. And I'm just starting.

And it's no wonder that the highlight of this session was yet another horse capture. Except this one... I ended up gliding onto the edge of a desert region from the Plateau, and saw a baobab forest with MASSIVE trees nearby, with a horse standing there in the middle. So I approached, and I wasn't prepared for what I saw... a horse that was
easily twice as big as any other horse I had seen in the game, with a dark brown coat and a red mane. Dem Ganondorf colors.
This is all within mere seconds of finally embarking beyond the plateau. So I climbed all the way up a nearby baobab, glided over to it, and this fucker put up a fight - I made a ton of stamina foods on the Plateau and damn near ate em all trying to calm him down. but calm him down I did. Now I'm nervous as fuck in a new land surrounded by wolves desperately trying to find a stable :p
 
Ore farming tip. Mark the locations of every Talus you come across. After the blood moon travel around killing them all. So much more fun that whacking ore spawns.
 
do you mean the main castle that is taken over by Ganon or the plateau where you start tgetting game

Main castle.
Though it's worth noting you don't need to beeline here to drop seeds until you first exhaust the big korok's usefulness first near Kakariko and second around Hyrule Field's stables.
 
Was I supposed to give the Korok seeds to someone early on? I've already been to one of the dungeons, and I get the impression a lot of people are asking where to find him again when I haven't seen him once yet. Can I get a hint on where to find him or her?
 
Anyone else find this game very much like Elder Scrolls?

I really just wanna mess around the main world lol. I'm in no rush to stick the main quest.
 
Is there a way to 3rd person target an enemy with a bow or thrown weapon like in previous games, or do I always need to manually aim?
 
Was I supposed to give the Korok seeds to someone early on? I've already been to one of the dungeons, and I get the impression a lot of people are asking where to find him again when I haven't seen him once yet. Can I get a hint on where to find him or her?

Was kinda close to korikka village. Yes, I'm aware I spelled that wrong.
 
I finally just jumped off the Plateau in the Switch version about 30 minutes ago.

This is the best game that I've ever played. And I'm just starting.

And it's no wonder that the highlight of this session was yet another horse capture. Except this one... I ended up gliding onto the edge of a desert region from the Plateau, and saw a baobab forest with MASSIVE trees nearby, with a horse standing there in the middle. So I approached, and I wasn't prepared for what I saw... a horse that was
easily twice as big as any other horse I had seen in the game, with a dark brown coat and a red mane. Dem Ganondorf colors.
This is all within mere seconds of finally embarking beyond the plateau. So I climbed all the way up a nearby baobab, glided over to it, and this fucker put up a fight - I made a ton of stamina foods on the Plateau and damn near ate em all trying to calm him down. but calm him down I did. Now I'm nervous as fuck in a new land surrounded by wolves desperately trying to find a stable :p

^^ A link to my twitter because I took pics of the whole thing :p
 
I was doing that when i decided to go into the castle to check if there is a memory inside. I ended up beating the game lmao

Is it really that easy to just waltz on in and beat Ganon? xD I'm still running like a bitch from Guardians. No spoilers please.
 
Anyone else find this game very much like Elder Scrolls?

I really just wanna mess around the main world lol. I'm in no rush to stick the main quest.

I've actually never played the Elder Scrolls games, but a friend of mine who loves them said the same thing last night.

And I agree with the second part. No rush. Just exploring.
 
You can skip the Blood Moon cutscene by pressing the + button.

They respawn enemies on top of me and interrupt me in the middle of fights. They interrupt quests. They reset everything. A bit ago it happened when a hinox was about to die and reset him. Hinox aren't very hard, really, (did cost me arrows and weapon durability though) but it's so annoying to be interrupted and have what you're doing ruined
 
Is it really that easy to just waltz on in and beat Ganon? xD I'm still running like a bitch from Guardians. No spoilers please.

I avoided guardians and the other scary monster. But ganon could not 1 hko me so i could just spam food. Also you get amazing weapons inside so there is no way you get to ganon with early game weapons.

Oh and you find a few arrows that can kill the guardians but nowhere near enough to kill them all so you have to sneak around untill you reach the end of the castle.
 
They respawn enemies on top of me and interrupt me in the middle of fights. They interrupt quests. They reset everything. A bit ago it happened when a hinox was about to die and reset him. Hinox aren't very hard, really, (did cost me arrows and weapon durability though) but it's so annoying to be interrupted and have what you're doing ruined

Maybe try starting a new game? Though I have no clue how far you are and I guess wouldn't be an option if you logged lots of hours so far.
 
They respawn enemies on top of me and interrupt me in the middle of fights. They interrupt quests. They reset everything. A bit ago it happened when a hinox was about to die and reset him. Hinox aren't very hard, really, (did cost me arrows and weapon durability though) but it's so annoying to be interrupted and have what you're doing ruined

It really hasn't happened all that often to me personally. Maybe you're just unlucky?
 
I'm not sure what's going on but I'm curious to know how is something like that blowing you guys away? Unless you have never played a Bethesda game in like 15 years. There are a good few other games that do that as well i.e. change NPC habits during night and day.

I'm playing the game right now and liking it but I haven't seen anything in this game that I haven't seen and experienced before already...atleast as of yet.

Lots of people quoted you but I'm gonna take my stab at it.

The main difference between Zelda and Bethesda RPGs is that Zelda is actively not trying to be an RPG. This means some superficial changes like a deliberate lack of experience points and "levels" so to speak. But the way the world is designed and the mechanics themselves are far more palatable to an action-game format.

For starters, the lack of icons makes the game feel more free-flowing. You don't explicitly follow the icon that says "bandit camp", you just happen to find it. On top of this the game has many un-RPG micro-puzzles scattered throughout the world that give you any one class of reward. The game having many classes of reward gives the game a certain kind of mystery. Sometimes it's Rupees, sometimes it's craftables, sometimes it's a piece of equipment or a weapon. None of it is unexciting filler items like "socket this into your weapon for +2% chance of poison!" There's heft to each treasure you find, not just a drop in an ocean of numerical rewards that many open-world RPGs fall under.

The open world is also decidedly different from many other open-world games. It's not like in GTA where the whole "see that mountain? You can go there!" amounts to you just driving to that mountain. BOTW has an element of traversal and verticality that makes getting from point A to point B a more involved affair. Nooks and crannies can make your traversal easier, or there are frequently obstacles deliberately put in front of you to make you go around them. In every corner the geography engages you. The climbing mechanics coupled with the reward-everywhere philosophy means that not only do you have the ability to go to "that mountain", but chances are high that there's something once you get there. Tons of times I do a random thing and climb a random tall object or building just to get a vista only to find a reward on top.

Combat is also far more action-y than your average open-world RPG. It's similar in style to The Witcher 3 in terms of action-oriented gameplay, but BOTW lays several Nintendo-esque twists on top of that. Environmental objects that can help or work against you, and many enemies with behaviors explicitly created to interact with certain elements of the world. With several tools at your disposal, if you manage to "game" the systems just right you can make really quick work of enemies that are far more powerful than you. And because the game is about player experiences and action-y systems, the game is happy to yield to you in those cases. None of that "yeah well but you're level 10 and he's 50 so yeah just wail on this guy for 10 minutes or leave cuz those are your options pal".

In short, the game is far more action, reward, physics, and game-driven than many other open world games, RPG or otherwise. It's why details like each character having a daily schedule resonates far more in this game than it does in Bethesda games, because while Beth has fallen into a certain mold and subsequent games tweak said mold, BOTW has built into its systems a certain level of physicality. Everything is funneled into high-level concepts of exploration and immediacy in combat, more about you interacting with the world with your "gut" (lemme just use this wind to set this entire field ablaze) rather than min-maxing some esoteric numerical system.
 
Wii U Gamepad only shine? Just came across my first one. I have been using the pro controller and my Gamepad isn't even charged. Anyone know if this is a regular occurrence? Kinda bummed I have to use it.
 
I put one upgrade into stamina so far and haven't really encountered anything that needs more than that... has anyone found that it's worth choosing stamina over hearts?
 
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