The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I just made it there and you dont have to go this way. Its funny... these other games must have cultured and fine tuned some of you to play in a certain style that when presented you automatically think thats what you have to do. Think outside the box. I literally got to the Zora domain and when I looked down I realized I missed a complete path and area I didnt travel because of my curiosity. There must truly be some linearity epidimic going on that the games you played has already trained you to do in this game.

I was just wandering around and I found a zora who said "hey, go over there and talk to the prince" so I did and next thing I knew I'm following an endless river of boredom. Your way sounds better. Oh well
 
Just got Climbing gear with no slip gloves! Got it from the hard test of strength on a little island off the east coast! Not sure if this means rain slippage is gone.

Edit: No still slips but improves climbing .
 
^ WiiU version seems perfectly fine to me, do it!

Nothing makes me feel sillier than trying to figure out certain optional chests in shrines only to eventually notice they're metal and simply require the magnetism thing.
 
I promised myself I'd never do this. I want to buy an amiibo.

Same, I called them useless and overpriced 1 week ago but I just bought the Guardian amiibo. 25 euros but how you can move the arms, how detailed is the painting/crafting and how it reminds me of Hayao Miyazaki's awesome ancient machines...It will be a good thing to have on my desk.

Not really interested in other Zelda amiibos. Maybe Link archer so it fits well with the Guardian ?

I don't beleive I'm going to use it in game though, it's a cheat code that I don't need.

I started looking at Animal Crossing amiibos and damn they are so cute but I would need to buy 10.

Damn you Nintendo

Why the hell do you still have Jump on X instead of B? Lol.

I tried to change at first but jumping with B is so weird since I use the running option more often etc.

I still have some issues with the controls mapping. I don't like the stick acceleration but I'm getting used to it in order to use the bow. I desactived the gyro controls but I'm going to try next time.
 
There's one west of the plateau, like right below the plateau.
Next to a colosseum and the entrance of the Gerudo Area
I'm not sure where you are though and if there's a cliff you can't get down with you horse or anything like that.

Thanks, but it's too late. I brought him to the stable on the road to Kakariko. After a good 30 solid minutes of fucking TENSE mountain climbing (on top of a horse...) and enemy dodging. And one moment where I hopped off to feed him apples and he ran away for a second :p

It was all worth it. I named him Bardock in the end.

C6M1d4jUsAAKfmD.jpg:large

I don't think I'm ever gonna need another horse. Just a mountain of meat
 
Just got Climbing gear with no slip gloves! Got it from the hard test of strength on a little island off the east coast! Not sure if this means rain slippage is gone.

How much life does the boss have? I ran into one that had 1500 health way too early and had to nope the fuck out of there.
 
Does anyone know how I can get that chest in the shire with the wind fan blowing?

Also where can you get more bomb arrows, I only have one left and need more.

Had trouble with this one as well.

Try jumping from the left most corner of the platform. That's how I did it.

Spoilered just in case.
 
MGSV and BotW are really, really, really different games.
Yup. Love em both but the original post was trying to list a bunch of systems that are not found in open world games and blowing people away. Most of what was listed is on glorious display in mgsv.
I would argue a lot of the world and emergent gameplay is quite similar between the two
 
Oh my God, Rito village plays a
remix of Dragon Roost Island

With Wind Waker being my favorite Zelda, that meant alot to me ;_;
 
I just got to the first village on the WiiU and the framerate is unbelievably bad. I'm loving this game and all but damn Nintendo.



Does anyone know how I can get that chest in the shire with the wind fan blowing?

Just sprint and jump/glide from the platform closest to it. Took a few tries, but it worked for me.
 
This T
arrey
T
own
sidequest is a lot of fun, I always enjoy
town building
quests in games. So seeing Zelda do it is great. Excited to see how this turns out when finished.
 
So I just got to and completed the Myahm Agana Shrine, or better known as the tilt maze shrine and had an interesting time getting it done.
After getting the ball near the end and failing to bridge the gap multiple times I ended up flipping my controller in my frustration and was surprised to discover that the whole puzzle can be turned upside down and you can complete it so much easier using the flat bottom.

This game! So many instances already that I've figured out multiple ways to complete a puzzle, especially after thinking it won't work. Too damn good.
 
I feel like I must have just gotten lucky with my very first horse, getting a 4/3/4 star right off the bat. Haven't been able to get another one with stats that nice.
 
Lots of people quoted you but I'm gonna take my stab at it.

The main difference between Zelda and Bethesda RPGs is that Zelda is actively not trying to be an RPG. This means some superficial changes like a deliberate lack of experience points and "levels" so to speak. But the way the world is designed and the mechanics themselves are far more palatable to an action-game format.

For starters, the lack of icons makes the game feel more free-flowing. You don't explicitly follow the icon that says "bandit camp", you just happen to find it. On top of this the game has many un-RPG micro-puzzles scattered throughout the world that give you any one class of reward. The game having many classes of reward gives the game a certain kind of mystery. Sometimes it's Rupees, sometimes it's craftables, sometimes it's a piece of equipment or a weapon. None of it is unexciting filler items like "socket this into your weapon for +2% chance of poison!" There's heft to each treasure you find, not just a drop in an ocean of numerical rewards that many open-world RPGs fall under.

The open world is also decidedly different from many other open-world games. It's not like in GTA where the whole "see that mountain? You can go there!" amounts to you just driving to that mountain. BOTW has an element of traversal and verticality that makes getting from point A to point B a more involved affair. Nooks and crannies can make your traversal easier, or there are frequently obstacles deliberately put in front of you to make you go around them. In every corner the geography engages you. The climbing mechanics coupled with the reward-everywhere philosophy means that not only do you have the ability to go to "that mountain", but chances are high that there's something once you get there. Tons of times I do a random thing and climb a random tall object or building just to get a vista only to find a reward on top.

Combat is also far more action-y than your average open-world RPG. It's similar in style to The Witcher 3 in terms of action-oriented gameplay, but BOTW lays several Nintendo-esque twists on top of that. Environmental objects that can help or work against you, and many enemies with behaviors explicitly created to interact with certain elements of the world. With several tools at your disposal, if you manage to "game" the systems just right you can make really quick work of enemies that are far more powerful than you. And because the game is about player experiences and action-y systems, the game is happy to yield to you in those cases. None of that "yeah well but you're level 10 and he's 50 so yeah just wail on this guy for 10 minutes or leave cuz those are your options pal".

In short, the game is far more action, reward, physics, and game-driven than many other open world games, RPG or otherwise. It's why details like each character having a daily schedule resonates far more in this game than it does in Bethesda games, because while Beth has fallen into a certain mold and subsequent games tweak said mold, BOTW has built into its systems a certain level of physicality. Everything is funneled into high-level concepts of exploration and immediacy in combat, more about you interacting with the world with your "gut" (lemme just use this wind to set this entire field ablaze) rather than min-maxing some esoteric numerical system.

Well said. If I had a PC I would have written a somwhat similar post yesterday.

What also sets this game apart from any other open-world game is that you can approach any location in the world from every angle as soon as you leave the plateau thanks to its tight balance of movement freedom/limitations and deliberate world level design. No matter which route you take, you will be able to get to the destination you want and it will actually make you feel like a genius when you do so. The freedom of climbing & gliding, the limitations of the stamina meter and the incredibly designed vertical overworld achive exactly that. Moving from one place you can clearly see in the distance to another is a puzzle in itself and no other open-world game feels this rewarding and liberating to move around in. It's the absolute perfect balance of not feeling overpowered while also not feeling underpowered.

When my computer is available again I will write up some of my game sessions that highlight this exact gameplay loop.
 
I saw a similar horse just south of the plateau, but didn't have near enough stamina. How many Stamina containers do you need to tame one?

I have a Stamina and a quarter. If I had to guess, it took me roughly 4 full stamina wheels to tame him (luckily, I had enough food prepared!)

I think he spooks easily, though. I landed on him after gliding down from a baobab.
 
I was just wandering around and I found a zora who said "hey, go over there and talk to the prince" so I did and next thing I knew I'm following an endless river of boredom. Your way sounds better. Oh well
Yeah that happned to me as well.. I followed it then I saw some rocks started climbing got somewhere so high I just jumped off and sailed into zoras domain. It was crazy as I watched the whole path under me just leading to it that I did not follow because I was exploring
 
Control quibbles:

I go into sneak mode or scope mode accidentally more often than I'd like. I need to learn to be softer on the sticks. The more dangerous a fight, the more likely I am to press too hard, and those are the fights when I need to be on top of my movement.

I sort of wish engaging climb required a button press. I have grabbed on to a number of walls accidentally while trying to kite enemies in close quarters.

Custom button mapping is sorely missed. Would really make things better for me.

Still my favorite game of... maybe forever, but those are really my only gripes.
 
I love how you can check the temperature while looking at the map. I always do that as I climb just to see when it turns freezing and a sudden gust of cold air breezes past Link. Its the small details that make this game so awesome right now.
 
Yup. Love em both but the original post was trying to list a bunch of systems that are not found in open world games and blowing people away. Most of what was listed is on glorious display in mgsv.

I don't really think there's anything you can really distil down to a "system" or "mechanic" that doesn't already exist in a bunch of other games. This is true for pretty much any genre. The magic happens in how things are put together, and the intent behind them.
 
Climbed to the top of a mountain behind Kakariko village. There's a frog statue up here and I can't figure out what I'm supposed to do, and I know there's probably a kariko seed guy up here.

Any tips?
 
How much life does the boss have? I ran into one that had 1500 health way too early and had to nope the fuck out of there.

I don't know it didn't have an HP over its head I broke a level 50, a level 34, and a level 26 weapon beating him though. He was able to one shot me if I was hit by him. Is there a way to get hp meters on enemies again? They stopped appearing for me. Also the gear doesn't stop slippage in rain just reduces stamina from climbing.
 
Well said. If I had a PC I would have written a somwhat similar post yesterday.

What also sets this game apart from any other open-world game is that you can approach any location in the world from every angle as soon as you leave the plateau thanks to its tight balance of movement freedom/limitations and deliberate world level design. No matter which route you take, you will be able to get to the destination you want and it will actually make you feel like a genius when you do so. The freedom of climbing & gliding, the limitations of the stamina meter and the incredibly designed vertical overworld achive exactly that. Moving from one place you can see in the distance to another can is a puzzle in itself and no other open-world game feels this rewarding and liberating to move around in.

Additionally this makes going off the main path ever more exciting

When my computer is available again I will write up some key stories that highlight this exact gameplay loop.
Already done before
 
I don't know it didn't have an HP over its head I broke a level 50, a level 34, and a level 26 weapon beating him though. He was able to one shot me if I was hit by him. Is there a way to get hp meters on enemies again? They stopped appearing for me. Also the gear doesn't stop slippage in rain just reduces stamina from climbing.
You have to be wearing the Champion's Tunic.
 
Man, I'm not sure what I expected when I was going to find the Spring of Wisdom that guy in Hateno mentioned, but it definitely wasn't
a giant fucking dragon god. Like, hoy shit, that whole flying around breaking the curse thing was insane... and that was just ONE SHRINE! Out of more than a hundred!

I'm close to 30 hours and I haven't even started looking for the Divine Beasts. Hell, I've pretty much only explored the two regions in the far southeast (and a bit of the one where Kakariko is). God, what a game.
 
I don't know it didn't have an HP over its head I broke a level 50, a level 34, and a level 26 weapon beating him though. He was able to one shot me if I was hit by him. Is there a way to get hp meters on enemies again? They stopped appearing for me. Also the gear doesn't stop slippage in rain just reduces stamina from climbing.

Wear the champions shirt you get from Impa. It will reveal enemy health to you. You can also get it upgraded by a great fairy if you have the right materials.
 
Well said. If I had a PC I would have written a somwhat similar post yesterday.

What also sets this game apart from any other open-world game is that you can approach any location in the world from every angle as soon as you leave the plateau thanks to its tight balance of movement freedom/limitations and deliberate world level design. No matter which route you take, you will be able to get to the destination you want and it will actually make you feel like a genius when you do so. The freedom of climbing & gliding, the limitations of the stamina meter and the incredibly designed vertical overworld achive exactly that. Moving from one place you can see in the distance to another can is a puzzle in itself and no other open-world game feels this rewarding and liberating to move around in.

Additionally this makes going off the main path ever more exciting

When my computer is available again I will write up some key stories that highlight this exact gameplay loop.

Agreed. I look forward to your thoughts. Just getting from A to B in this game is extremely rewarding. I am capping my stamina at 2 upgrades and going all hearts from now on because I like having some situations that I can't just climb forever through. 2 stam upgrades puts you in a good place, I feel, especially when food exists.
 
This will be easier to describe if you've activated the towers of Faron and Lanayru.

From Dueling Peaks, go west like you're heading back towards the plateau. Directly north from Proxim Bridge is the riverside stable next to Wahgo Katta shrine. Keep following the river north and you'll find the wetland stable, which is next to Kaya Wan shrine and directly south from Rebonae Bridge.

I've got Lanayru, but not Faron yet. But thanks, will look out for that!
 
I don't really think there's anything you can really distil down to a "system" or "mechanic" that doesn't already exist in a bunch of other games. This is true for pretty much any genre. The magic happens in how things are put together, and the intent behind them.

True. Good game design is mechanics that work together as a coherent system and that system that fits a story, and narrative and overrall everything that the authors of the game are trying to tell or to pass on to you (in the case of BOTW : a total/complete adventure game). One cannot exist without the other.
 
There is definitely a ton in common between the two games

I don't really think there's anything you can really distil down to a "system" or "mechanic" that doesn't already exist in a bunch of other games. This is true for pretty much any genre. The magic happens in how things are put together, and the intent behind them.
The way I have been approaching enemy camps and messing with the guards, weapons, ai, environment, horse, and weather systems is so much like mgsv, it's not even funny. Especially when being able to go anywhere you see and approach areas as you see fit. All my opinion, of course.
 
Is this the fastest moving OT ever?

At this rate it's gonna overtake Horizon in a day or two.
 
Traveling in a forest and my control rumbled and a giant ass bear started chasing me.
Saw a dear, ran past it into as I dove into the river. Came out of the water to watch the bear chase its dinner. RIP Bambi
 
The camera rune can detect an active guardian that looks like a scrap or a fake treasure chest with an octorok under it, though the latter is pretty obvious by visual inspection. Pretty handy tool.

Does this have HD Rumble? I'm curious to try the Joycons, haven't used them yet.

Nope. Regular rumble only.
 
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