The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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This is how I feel, too. I'm a little bit past that point. It's impressive what Nintendo has done, and I'm enjoying it. I just don't love it.

The shrines seem to suck so far, there's not a lot environmental story-telling, the actual story has felt like plot dumps, and independent of this game, I'm completely over open-world fetch quests. The controls seem overly complicated, and things like running out of arrows, having to make a potion to survive in the cold, having to remember where the hell I can cook food, having to figure out where your horse is are all incredibly time-consuming and frustrating. I play for hours and feel like I've made no progress.

Agreed. I didn't even mention the controls but man there's a lot to remember. I feel like I'm dying all the time because I'm constantly fucking up and not remembering to hold button, switch over to bombs, pull bomb, throw bomb, detonate bomb. Or when my sword breaks I'm left fumbling to reequip something else. I've died like 50 times. I'm all for making Zelda games more difficult given what the series has been since Wind Waker, but damn its annoying.
 
I'm such an idiot. I'm only at the part where the old man wants me to go to the few other shrines, well I guess I didn't listen to him so instead of looking for the shrines, I set a marker on the tall spires. I spend a good hour trying to get to one before I realized they are all outside the wall and I'm doing the wrong thing :(

If you read everything the game says you enjoy the game better IMO
 
So, after close to 30 hours with the game, I decide to try a dungeon out... And I'm instantly stumped, haha. I'm not even mad.
 
Although the Switch makes me mad as a console (mine is literally unplayable with joycons due to the interference), this damn game somehow makes it still worth it.

Without hyperbole this game might be the best game I've ever played. Something about the exploration just feels perfect. No game since Mario 64 has ever given me this genuine feeling of mystery and adventure. It has the massive explorable world of a procedurally generated game, but with the intricacies and design mastery of a Nintendo game.

I don't think I've ever played a game so much in 3 days in my life.
 
I am so amazed at this game and I haven't even done a dungeon yet.

I need to play less, it's ruining me.

There's so much variety, the NPCs are so lovable, the views from up high are breath-taking, the climbing is somehow FUN, the puzzles in the shrines are clever, the sidequests have personality, rupees are super useful for once, enemies are actually a threat, etc..

And it's all completely open, with only a few markers on the map for the main quest stuff. Sidequests don't use markers, you need to listen to what the npcs say and use that to guide you.

I'm not going to spoil anything, but there was a place far off in the distance, way below. I used the paraglider to go there, had to fully refill my stamina to reach it. I arrived there and...a huge, super cleverly designed side quest awaited me. Blows my mind how varied they manage to keep this going so far.
 
Agreed. I didn't even mention the controls but man there's a lot to remember. I feel like I'm dying all the time because I'm constantly fucking up and not remembering to hold button, switch over to bombs, pull bomb, throw bomb, detonate bomb. Or when my sword breaks I'm left fumbling to reequip something else. I've died like 50 times. I'm all for making Zelda games more difficult given what the series has been since Wind Waker, but damn its annoying.

That's not a flaw though. The controls are complex because there's a lot of different actions at your disposal. Learning how to use them to their fullest is part of the fun. lt's not like the controls are needlessly complicated, they're a consequence of the core gameplay.
 
For some reason now when I aim with the bow it gives me a first person view rather than third person. How can I change this back?

Some bows have a special property that let's you aim much farther, and the arrow goes really straight. Read your bow's description, I bet that's what's going on.
 
That's not a flaw though. The controls are complex because there's a lot of different actions at your disposal. Learning how to use them to their fullest is part of the fun. lt's not like the controls are needlessly complicated, they're a consequence of the core gameplay.

I don't agree with that, I think the item selection could be presented in a better way. Say for example pulling one of the triggers which would pull a circular menu selection that you can use to select with the joystick.
 
Agreed. I didn't even mention the controls but man there's a lot to remember. I feel like I'm dying all the time because I'm constantly fucking up and not remembering to hold button, switch over to bombs, pull bomb, throw bomb, detonate bomb. Or when my sword breaks I'm left fumbling to reequip something else. I've died like 50 times. I'm all for making Zelda games more difficult given what the series has been since Wind Waker, but damn its annoying.
Git good, Dr. Feel Good.

In all seriousness, I feel for ya if it never clicks for you. It should eventually. Once it does...man
 
Can you feed enemies? Just noticed the Hint Screen tells me what food enemies like, so can you drop some meat and bait them?

Speaking of dropping items, had an awesome moment today where I was trying to figure out how to activate a weight switch to get a treasure chest---the actual way to do it was simply walk a bit further where some metal barrels were, but I didn't realize that. I tried using bombs, but they don't seem to work as weights in this game unfortunately---then I remembered I had some Wood. Opened the inventory, picked it up, and then dropped it on the weight switch. Bingo.

So many moments where there's multiple options for you to solve a puzzle like that.
 
I don't agree with that, I think the item selection could be presented in a better way. Say for example pulling one of the triggers which would pull a circular menu selection that you can use to select with the joystick.

How is that vastly different than a side scrolling version of it via the d pad... which is what is in the game?

You might be right that it's a quality of life improvement but it wont change the way it is played in any different way.
 
The Rito Village music.

Sweet Jesus.

Was surprised at how easy
Vah Medoh
was, especially compared to the other two dungeons I did. Luckily the music/atmosphere more than made up for it.
 
Link's jump in this absolutely sucks, and he is slow to move forward initially. And what's with all the shitty rewards for completing sidequests? And yet I'm addicted. Ugh, fuck having school and work all week.
 
For Skyward Sword I compiled a list of all the references and nods to past games---can't wait to do that here, it seems like there's little nods everywhere from NPCs being "based" on ones from previous games (the carpenters the most obvious one I've found), to all the location names, gotta spend some time on Zelda Wiki lol.

Are the names for the Shrine Guardians meaningful though? I assume they're anagrams perhaps.

Does anyone know of an easy place to find an additional sledgehammer?

It seems tools like that spawn around towns. I think like in Hateno, the empty house where the carpenters work seems to spawn them quite often.
 
apparently there's an unconvential way to fix weapons.

Have the
octorocs suck it up and they spit it back out with full health
I'm really hoping Nintendo doesn't patch it if true.
 
apparently there's an unconvential way to fix weapons.

Have the
octorocs suck it up and they spit it back out with full health
I'm really hoping Nintendo doesn't patch it if true.

I tried this, don't think it works that way. It makes rusty weapons shine but I don't know about durability.
 
Ruto, Darunia, Medli, Nabooru

Nah, I picked up the Great Beasts having those names---I mean the little Shrines dotted across the map, the monks inside.

MrSaturn99 said:
I believe they're anagrams of the staff developer names, although "Oman Au" (Aonuma) is the only one I've figured out.

Whoa. I think you nailed it.
 
So I just used my amiibos and got ALOT of helpful supplies, plus I got lucky and nabbed a Wind Waker Hat, as well as Epona, so here's my question, can I fast travel ON a horse and the horse doesn't disappear, or do I have to ride this thing all the way to a stable to keep her?

Also, shame on me for using amiibos in the middle of nowhere.
 
For you guys who have messed around in the castle when you have no business being there yet, like I'm doing right now, will you keep the good gear you grabbed if you go to the map and select to leave the area?
 
I've only played maybe 10 hours and am on my way to
Kakariko Village
, but just wanted to pop in here and say how amazing this game is. I didn't follow it at all before release and only decided to get a Switch on launch day. I am blown away. Unless the whole game falls apart this feels like it's easily going to be the best Zelda ever. It's just so new and fresh and yet still feels like Zelda. Amazing job, Nintendo.

Exactly the same here with being in the dark on this game and last minute decision to buy the switch. Seeing how large this game is, I can do fine with switch not releasing more games at launch.
 
I'm still just awestrucken by everything about this game. It could possibly be my favorite of all time when all is said and done. I'm between 20 and 30 hours into the game and just finished the first dungeon. I never want this experience to end.
 
Well, I made the mistake of going to the Lost Woods after going to Zora's Domain...


Now I am totally obsessed with finding enough shrines, to get enough hears, to get the Master Sword before doing anything else.

Spent all day searching for them. Only need 8 more shrines.
 
For you guys who have messed around in the castle when you have no business being there yet, like I'm doing right now, will you keep the good gear you grabbed if you go to the map and select to leave the area?

Yes.

It's more fun to climb to the top and glide off though, you can see pretty much the entire world from up there.
 
I just accidentally discovered a probably well known method for dealing with guardians, but it was a complete surprise to me.
I was wondering through the "horse field" behind the stables trying to working on grabbing this black horse which seemed to be leader of this small horse pack. I was walking around completely weaponless. That was an issue I was going to have to address later but I felt pretty safe in that field having cleared it pretty thoroughly my first time though. When all of a sudden one of the damaged guardians lights up and turns its head right at me. I must have some how missed this one when scavenging parts early. Weaponless and arrow-less -- with only a shield -- I quickly gauge my options. With no cover near and the laser baring down I pull up my shield dig in and at the last moment parry the shot reflecting it back and destroying the guardian.

Finding this out on my own in the heat of battle, it got my heart pumping. This is just one of dozens of moments I've had in this game already. Simply amazing.
 
Any list of resources that are safe to sell?

Opals for example? Do they have any special use or can I sell? Rubies? Sapphire?

Nothing is 'safe to sell' but they aren't hard to farm. Sell away. Cash is more important then some vendor that asks for the stuff DOZENS of hours later in the game.
 
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