The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Really? I've only finished
Zora and Ruto but I found the Wind boss much easier than the lack-of-platforms Water. And I did Zora first

Both are pretty easy honestly. I'd have to coin flip to see which is the easiest.

Boss spoiler:
Fireblight Ganon is an asshole though.
 
I love this guy, the music and the dance is perfect
giphy.gif
 
Weighing in on the Ruta boss:
I only had three hearts at the time and everything was a one-shot kill. I died three or four times in a row because it would hit me from across the room. But then I just switched to Shock Arrows and it completely trivialized the fight. Two Shock Arrows in the eye disables it. Then you are free to wale away on it. At the half-way point when it raises the platforms, it was only slightly more annoying. I did less damage from disabling it each time and ended up just killing it with Shock Arrows.

I don't know where to get more, though. I used em all up.

Ultimately, in my final bout with the boss, it took about 90 seconds.
 
Is anyone else really hoping that hard mode is more then just "the enemies do me damage and have more health?"

I want a good reason to replay this game.
 
im still with only 4 heart containers and I been at this game for about 15 hours now. I been exploring and going deep into new areas.

Found this path
Leading up a big mountain, at the top of it was a big grass field and on it a monster fused into a horse with a big ass Trident! he one shot me.. I tried again, sneaked passed him and lootet his 2 chests, 2 gold rupees! YES im rich bitch!

Such an awesome feeling to explore in this game

Pretty sure it's possible to mount and ride it
 
I think I finally put a finger on what makes this game so amazing for me. Last night, I marked a tower I saw in the "near" distance, figured I'd activate it and take a break. Ended up not being able to reach it in a straight line, and instead had a 3 and 1/2 hour adventure to find a way around. I went up, past a horse stable with quests and a shrine, a few leaf dude mini puzzles, saw a
giant spirit dragon that shoots lightning
, found semi hidden treasure chests, had to take refuge under a tree during a thunder storm, and just...wow. At no point was I bummed out that I couldn't get to that tower immediately, it was just such a grand adventure. This game just exudes the sense of adventure on such a grand scale that it's almost a shame for other games.

Also, along this path, I noticed another awesome thing about this game. Everything makes sense in some sort of way. I ran past a couple that were getting attacked, helped them, and got a reward. Not such a big deal, right? The thing is though, these guys had a mini story that made sense, they were headed to a landmark that I just came from (world and lore relevant). It actually feels like they are part of the world and not just an event to stumble on and complete. I really hope other open world game makers are taking notice of BotW's intricacies.

Then the absolute grand scale of the
divine beasts.
My god, seeing that
giant camel
lumbering off in the distance gave me goosebumps, and made a true sense of epic-ness in this world. The whole world feel dangerous and foreign, and it's amazing for it. I accidentally stumbled on to some
giant fat pig creature
that was sleeping near a lake, and I crept up towards him to catch a beetle that was hovering around his feet. Even though I was quiet, he woke up and chased me halfway across that zone. What an awesome feeling of "OH SHIT!" that was. Games haven't made me feel that in a genuinely long time (probably Dark Souls 1 was the last time). I love that the world has genuine danger in it. It's a key element for good exploration, IMO.

Also, I love the way quests are handled. Not clearly marked on a map to pick them up. Organically gained by helping people, encountering people. No quest markers to "here's the next step!", but not frustrating to figure out on your own. The whole quest to get into the
Gerudo
city was the perfect level of hintint,guidance, and problem solving to let you get there in a reasonable amount of time, but not hold your hand the whole way. Feels great to solve, but not frustrating. And I do love that the quest marker stays on the quest giver,, so you don't waste a half hour just trying to remember where to turn something in.

Anyways, I was up until 3AM last night, and had to be awake at 5:30 for work, so this is going to be a long day. It's been such an amazingly long time since I've had that feeling of "ok i'll quit after i do this next quick thing" that drags on for hours, keeping me engaged and excited at the same time.
 
The fact that NPCs
have different animations and pathing and dialog based on the weather and time of day as well.
Like, it really makes the world feel alive in a way that's organic rather than predetermined. I know other games have had systems like this, but this feels more dynamic.

Oh man if you follow one of the children in Kakariko Village
when it rains, she stops near a big tree and cries. When you talk to her she says she can cry when it rains and her late mother won't see the tears. I felt it raining in my room too.

This game is amazing.
 
I haven't even done the Impa mission yet after leaving the Great Plateau. Rather than go east as the old man said, I went southwest to Gerudo instead because screw it, why not?

Activated the tower down there and completed two shrines. Got a nice shield and some better weapons too. It felt like a crazy trek though; the area is extremely vast and it's still only one part of a world map that spans several regions.

I think I got three Korok seeds out of it so yay. Stumbling upon those is pretty fun.
 
Speaking of Korok Seeds, there's a puzzle in
Zora's Domain
that is driving me insane. It's really unique so I'm hoping somebody recognizes it from the description.

It's on a high ridge above a Lizalfos camp. It's a stone circle that looks like a well, but it's not a well. It's just a stone circle. Attached to it is a metal chain with a boulder on the end of it.

It's very obvious you need to launch the boulder into the center of the stone circle. But I have wasted so many weapons trying to accomplish this and I can't keep wasting my tools on a puzzle I'm not solving. It looks like I should be using stasis and then hitting it to make it fly in, but it just never goes in. It shoots forward at ground level and hits the side of the wall.

Does anyone have any advice for this one?
 
8:45 last night. "Its about 8:00 right? oh damn its almost 9, I'll do one more shrine and call it a night"

3.5 hrs later still playing...: "oh shit its almost 1am"
 
So I
noticed a big green glow waaaaaaay in the distance. Like, way way in the distance. Decided to go investigate. Took absolutely ages to get there and when I did there was a puddle of water and this ghost unicorn thing moving around in this green mist. Stuff was glowing around me and the ghost kept disappearing. Then the green glow disappeared from the area and nothing happened. Was I supposed to do something here?
 
Speaking of Korok Seeds, there's a puzzle in
Zora's Domain
that is driving me insane. It's really unique so I'm hoping somebody recognizes it from the description.

It's on a high ridge above a Lizalfos camp. It's a stone circle that looks like a well, but it's not a well. It's just a stone circle. Attached to it is a metal chain with a boulder on the end of it.

It's very obvious you need to launch the boulder into the center of the stone circle. But I have wasted so many weapons trying to accomplish this and I can't keep wasting my tools on a puzzle I'm not solving. It looks like I should be using stasis and then hitting it to make it fly in, but it just never goes in. It shoots forward at ground level and hits the side of the wall.

Does anyone have any advice for this one?

If it's the one I'm thinking off, have you used magnesis?
 
There's no way a 100% speedrun is anywhere feasible. Some of them are in super remote locations.

I love this about the koroks. Here I am, just climbing up a mountain in the middle of nowhere for no reason but to see the view. At the top I find a korok puzzle that I never would have found if I didn't have the urge to just climb everything.
 
Man, is it just me or is
zora's domain
really light on the shrines?

I think part of the reason is because they didn't want people exploring the place until they took care of the boss since it is raining 24/7 and impossible to take anything other than the beaten path.
 
Oh man if you follow one of the children in Kakariko Village
when it rains, she stops near a big tree and cries. When you talk to her she says she can cry when it rains and her late mother won't see the tears. I felt it raining in my room too.

This game is amazing.

Oh my, this is amazing indeed....do every NPCs have a unique design in this (I don't have the game) ?
 
Good Lord, i should've beelined to the Zora region and the 'temple' there sooner. That reward is such a huge quality of life improvement.
I can only suggest people should at least shoot for that area first and do open world cleanup later. :/
 
So I have played the SHIT out of this game this past weekend. Especially yesterday, when I ended up putting a full day in, which I haven't done in a very long time. A few things I'd like to point out is that first off Nintendo seems to have taken all the great points about RPG's and open world design and fine tuned it into something magical because I just can't get enough of this game. It hits all the right notes. I can't even put a finger on it but it just seems everything I have ever hoped for in an epic adventure.

Secondly, this is WAY the fuck bigger than I had even anticipated. I really can't say enough how absolutely massive this world is. After playing every moment I could since launch I am just finally getting to a point where I am about to take on my first real dungeon. Just the journey to get to this place was Epic.

This truly is a masterpiece so far. :o
 
Asking one last time before I start for the day. Are there any armors I shouldn't buy because I can find them in the world? Thanks for any help.
 
I think part of the reason is because they didn't want people exploring the place until they took care of the boss since it is raining 24/7 and impossible to take anything other than the beaten path.

But now that I'm fine with it i still can't find much.

Oh well, still exploring it. Hoping i stumble into more.
 
In retrospect, all of the anxiety of the "no towns" thing is really amusing.

These are some of the best and carefully crafted towns Zelda has ever seen.
 
I think I got three Korok seeds out of it so yay. Stumbling upon those is pretty fun.

Getting Korok seeds is way more fun that I thought it was going to be. I got my first one
on top of the Temple of Time
and I was like "Oh, they're all going to be 'find the glowy spot and examine it'." But then I had to follow flowers popping out of the ground, do stuff with Magnesis, shoot the right places with arrows, etc.

I'll never find all 900 of them, but it's really cool that the game is just full of these dumb little things like that.
 
I think the best way to sum up this game for me in 90+ hours of play at this point is the following:

In Zelda: Breath of the Wild, the journey is the destination.
 
So I
noticed a big green glow waaaaaaay in the distance. Like, way way in the distance. Decided to go investigate. Took absolutely ages to get there and when I did there was a puddle of water and this ghost unicorn thing moving around in this green mist. Stuff was glowing around me and the ghost kept disappearing. Then the green glow disappeared from the area and nothing happened. Was I supposed to do something here?

I'm pretty sure you can mount that
 
Good Lord, i should've beelined to the Zora region and the 'temple' there sooner. That reward is such a huge quality of life improvement.
I can only suggest people should at least shoot for that area first and do open world cleanup later. :/

Oh well thanks for the tip. I already played for about 27 hours and have yet to go anywhere near the Zora region.
 
I beat Zora's Domain dungeon yesterday. The first "big" dungeon.

I... I'm not crying...

Yeah me too, I know what you mean. I beat it last night. It's a bit of a change from past games but I do actually like these new style of dungeons.

I also love how you get
the ability from the Champion, which is basically invincibility (with a cool down, before it can be used again)
Looking forward to seeing what the other dungeons offer now.
 
To make things easier to keep an eye out for koroks here is a list on their puzzles.

1. Under a rock/a rock under burnable leaves
2. Dive into a circle
3. Complete the rock circle
4. Find/catch the green sparkle
5. Target or Pinwheel challenges
6. Reach the goal challenges.
7. Various 'hole in one' challenges.
8. Metal structure puzzles.

I miss any?
 
I think I finally put a finger on what makes this game so amazing for me. Last night, I marked a tower I saw in the "near" distance, figured I'd activate it and take a break. Ended up not being able to reach it in a straight line, and instead had a 3 and 1/2 hour adventure to find a way around. I went up, past a horse stable with quests and a shrine, a few leaf dude mini puzzles, saw a
giant spirit dragon that shoots lightning
, found semi hidden treasure chests, had to take refuge under a tree during a thunder storm, and just...wow. At no point was I bummed out that I couldn't get to that tower immediately, it was just such a grand adventure. This game just exudes the sense of adventure on such a grand scale that it's almost a shame for other games.

Also, along this path, I noticed another awesome thing about this game. Everything makes sense in some sort of way. I ran past a couple that were getting attacked, helped them, and got a reward. Not such a big deal, right? The thing is though, these guys had a mini story that made sense, they were headed to a landmark that I just came from (world and lore relevant). It actually feels like they are part of the world and not just an event to stumble on and complete. I really hope other open world game makers are taking notice of BotW's intricacies.

Then the absolute grand scale of the
divine beasts.
My god, seeing that
giant camel
lumbering off in the distance gave me goosebumps, and made a true sense of epic-ness in this world. The whole world feel dangerous and foreign, and it's amazing for it. I accidentally stumbled on to some
giant fat pig creature
that was sleeping near a lake, and I crept up towards him to catch a beetle that was hovering around his feet. Even though I was quiet, he woke up and chased me halfway across that zone. What an awesome feeling of "OH SHIT!" that was. Games haven't made me feel that in a genuinely long time (probably Dark Souls 1 was the last time). I love that the world has genuine danger in it. It's a key element for good exploration, IMO.

Also, I love the way quests are handled. Not clearly marked on a map to pick them up. Organically gained by helping people, encountering people. No quest markers to "here's the next step!", but not frustrating to figure out on your own. The whole quest to get into the
Gerudo
city was the perfect level of hintint,guidance, and problem solving to let you get there in a reasonable amount of time, but not hold your hand the whole way. Feels great to solve, but not frustrating. And I do love that the quest marker stays on the quest giver,, so you don't waste a half hour just trying to remember where to turn something in.

Anyways, I was up until 3AM last night, and had to be awake at 5:30 for work, so this is going to be a long day. It's been such an amazingly long time since I've had that feeling of "ok i'll quit after i do this next quick thing" that drags on for hours, keeping me engaged and excited at the same time.
:)
Agreeing on everything you say here. This game will most likely dethrone Super Metroid as the best game of all time for me. It really is that good.
 
I used the Toon Link Amiibo yesterday and it gave me the Cap of the Wind! (Classic Link)

:O

Can you obtain these kinds of Easter Eggs anywhere else?
 
Pretty fantastic game so far. I love how everything seems so connected. When you're in the
divine beast dungeons, you can look outside and see your progress far off in the distance. Very cool how the dungeons aren't behind a loading screen.

Speaking of the dungeons... I've completed 2 and they're a bit of a let down so far. They've been very short, have easy puzzles and feature very little combat.
The controlling mechanic is pretty amazing though if you watch it. Mostly due to scale.

And shrines are just... meh so far. There have been a few memorable ones. Which isn't bad I guess considering there are dozens.
 
Oh my, this is amazing indeed....do every NPCs have a unique design in this (I don't have the game) ?

From what I've encountered, yes, every NPC has a unique design, personality, dialogue, and schedule.

There's a few generic "travelers" you find on the side of the road, but they don't really count -
they're enemies in disguise.
 
To make things easier to keep an eye out for koroks here is a list on their puzzles.

1. Under a rock/a rock under burnable leaves
2. Dive into a circle
3. Complete the rock circle
4. Find/catch the green sparkle
5. Target or Pinwheel challenges
6. Reach the goal challenges.
7. Various 'hole in one' challenges.
8. Metal structure puzzles.

I miss any?

Match the metal blocks.
 
To make things easier to keep an eye out for koroks here is a list on their puzzles.

1. Under a rock/a rock under burnable leaves
2. Dive into a circle
3. Complete the rock circle
4. Find/catch the green sparkle
5. Target or Pinwheel challenges
6. Reach the goal challenges.
7. Various 'hole in one' challenges.

I miss any?

There are a few that you missed

Make the trees match
"Ball in a cup" challenges
Make the patterns match
Follow the disappearing flower
Touch the flowers in order
Make offerings to statues
Throw stones across the water into rock circles
 
8:45 last night. "Its about 8:00 right? oh damn its almost 9, I'll do one more shrine and call it a night"

3.5 hrs later still playing...: "oh shit its almost 1am"
I haven't played for less than seven hours a time yet and it felt like half an hour. I keep convincing myself I can have a quick play, maybe do one shrine or a side quest, then I end up hoped for a third of a day.
 
Does anyone know if you can use the BoTW Amiibo while they're still in the box? I know Nintendo previously put some stuff in there that blocks out the NFC signal, didn't know if they changed their stance.
 
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