I only had three hearts at the time and everything was a one-shot kill. I died three or four times in a row because it would hit me from across the room. But then I just switched to Shock Arrows and it completely trivialized the fight. Two Shock Arrows in the eye disables it. Then you are free to wale away on it. At the half-way point when it raises the platforms, it was only slightly more annoying. I did less damage from disabling it each time and ended up just killing it with Shock Arrows.
I don't know where to get more, though. I used em all up.
Ultimately, in my final bout with the boss, it took about 90 seconds.
im still with only 4 heart containers and I been at this game for about 15 hours now. I been exploring and going deep into new areas.
Found this path
Leading up a big mountain, at the top of it was a big grass field and on it a monster fused into a horse with a big ass Trident! he one shot me.. I tried again, sneaked passed him and lootet his 2 chests, 2 gold rupees! YES im rich bitch!
I think I finally put a finger on what makes this game so amazing for me. Last night, I marked a tower I saw in the "near" distance, figured I'd activate it and take a break. Ended up not being able to reach it in a straight line, and instead had a 3 and 1/2 hour adventure to find a way around. I went up, past a horse stable with quests and a shrine, a few leaf dude mini puzzles, saw a
giant spirit dragon that shoots lightning
, found semi hidden treasure chests, had to take refuge under a tree during a thunder storm, and just...wow. At no point was I bummed out that I couldn't get to that tower immediately, it was just such a grand adventure. This game just exudes the sense of adventure on such a grand scale that it's almost a shame for other games.
Also, along this path, I noticed another awesome thing about this game. Everything makes sense in some sort of way. I ran past a couple that were getting attacked, helped them, and got a reward. Not such a big deal, right? The thing is though, these guys had a mini story that made sense, they were headed to a landmark that I just came from (world and lore relevant). It actually feels like they are part of the world and not just an event to stumble on and complete. I really hope other open world game makers are taking notice of BotW's intricacies.
Then the absolute grand scale of the
divine beasts.
My god, seeing that
giant camel
lumbering off in the distance gave me goosebumps, and made a true sense of epic-ness in this world. The whole world feel dangerous and foreign, and it's amazing for it. I accidentally stumbled on to some
giant fat pig creature
that was sleeping near a lake, and I crept up towards him to catch a beetle that was hovering around his feet. Even though I was quiet, he woke up and chased me halfway across that zone. What an awesome feeling of "OH SHIT!" that was. Games haven't made me feel that in a genuinely long time (probably Dark Souls 1 was the last time). I love that the world has genuine danger in it. It's a key element for good exploration, IMO.
Also, I love the way quests are handled. Not clearly marked on a map to pick them up. Organically gained by helping people, encountering people. No quest markers to "here's the next step!", but not frustrating to figure out on your own. The whole quest to get into the
Gerudo
city was the perfect level of hintint,guidance, and problem solving to let you get there in a reasonable amount of time, but not hold your hand the whole way. Feels great to solve, but not frustrating. And I do love that the quest marker stays on the quest giver,, so you don't waste a half hour just trying to remember where to turn something in.
Anyways, I was up until 3AM last night, and had to be awake at 5:30 for work, so this is going to be a long day. It's been such an amazingly long time since I've had that feeling of "ok i'll quit after i do this next quick thing" that drags on for hours, keeping me engaged and excited at the same time.
have different animations and pathing and dialog based on the weather and time of day as well.
Like, it really makes the world feel alive in a way that's organic rather than predetermined. I know other games have had systems like this, but this feels more dynamic.
Oh man if you follow one of the children in Kakariko Village
when it rains, she stops near a big tree and cries. When you talk to her she says she can cry when it rains and her late mother won't see the tears. I felt it raining in my room too.
I haven't even done the Impa mission yet after leaving the Great Plateau. Rather than go east as the old man said, I went southwest to Gerudo instead because screw it, why not?
Activated the tower down there and completed two shrines. Got a nice shield and some better weapons too. It felt like a crazy trek though; the area is extremely vast and it's still only one part of a world map that spans several regions.
I think I got three Korok seeds out of it so yay. Stumbling upon those is pretty fun.
that is driving me insane. It's really unique so I'm hoping somebody recognizes it from the description.
It's on a high ridge above a Lizalfos camp. It's a stone circle that looks like a well, but it's not a well. It's just a stone circle. Attached to it is a metal chain with a boulder on the end of it.
It's very obvious you need to launch the boulder into the center of the stone circle. But I have wasted so many weapons trying to accomplish this and I can't keep wasting my tools on a puzzle I'm not solving. It looks like I should be using stasis and then hitting it to make it fly in, but it just never goes in. It shoots forward at ground level and hits the side of the wall.
noticed a big green glow waaaaaaay in the distance. Like, way way in the distance. Decided to go investigate. Took absolutely ages to get there and when I did there was a puddle of water and this ghost unicorn thing moving around in this green mist. Stuff was glowing around me and the ghost kept disappearing. Then the green glow disappeared from the area and nothing happened. Was I supposed to do something here?
that is driving me insane. It's really unique so I'm hoping somebody recognizes it from the description.
It's on a high ridge above a Lizalfos camp. It's a stone circle that looks like a well, but it's not a well. It's just a stone circle. Attached to it is a metal chain with a boulder on the end of it.
It's very obvious you need to launch the boulder into the center of the stone circle. But I have wasted so many weapons trying to accomplish this and I can't keep wasting my tools on a puzzle I'm not solving. It looks like I should be using stasis and then hitting it to make it fly in, but it just never goes in. It shoots forward at ground level and hits the side of the wall.
I love this about the koroks. Here I am, just climbing up a mountain in the middle of nowhere for no reason but to see the view. At the top I find a korok puzzle that I never would have found if I didn't have the urge to just climb everything.
I think part of the reason is because they didn't want people exploring the place until they took care of the boss since it is raining 24/7 and impossible to take anything other than the beaten path.
Oh man if you follow one of the children in Kakariko Village
when it rains, she stops near a big tree and cries. When you talk to her she says she can cry when it rains and her late mother won't see the tears. I felt it raining in my room too.
Good Lord, i should've beelined to the Zora region and the 'temple' there sooner. That reward is such a huge quality of life improvement.
I can only suggest people should at least shoot for that area first and do open world cleanup later. :/
So I have played the SHIT out of this game this past weekend. Especially yesterday, when I ended up putting a full day in, which I haven't done in a very long time. A few things I'd like to point out is that first off Nintendo seems to have taken all the great points about RPG's and open world design and fine tuned it into something magical because I just can't get enough of this game. It hits all the right notes. I can't even put a finger on it but it just seems everything I have ever hoped for in an epic adventure.
Secondly, this is WAY the fuck bigger than I had even anticipated. I really can't say enough how absolutely massive this world is. After playing every moment I could since launch I am just finally getting to a point where I am about to take on my first real dungeon. Just the journey to get to this place was Epic.
I think part of the reason is because they didn't want people exploring the place until they took care of the boss since it is raining 24/7 and impossible to take anything other than the beaten path.
Getting Korok seeds is way more fun that I thought it was going to be. I got my first one
on top of the Temple of Time
and I was like "Oh, they're all going to be 'find the glowy spot and examine it'." But then I had to follow flowers popping out of the ground, do stuff with Magnesis, shoot the right places with arrows, etc.
I'll never find all 900 of them, but it's really cool that the game is just full of these dumb little things like that.
noticed a big green glow waaaaaaay in the distance. Like, way way in the distance. Decided to go investigate. Took absolutely ages to get there and when I did there was a puddle of water and this ghost unicorn thing moving around in this green mist. Stuff was glowing around me and the ghost kept disappearing. Then the green glow disappeared from the area and nothing happened. Was I supposed to do something here?
I am trying to remember if I have. I feel like I must have tried, but now I can't remember. I know it won't work on the stone, but maybe it works on the chain?
Good Lord, i should've beelined to the Zora region and the 'temple' there sooner. That reward is such a huge quality of life improvement.
I can only suggest people should at least shoot for that area first and do open world cleanup later. :/
To make things easier to keep an eye out for koroks here is a list on their puzzles.
1. Under a rock/a rock under burnable leaves
2. Dive into a circle
3. Complete the rock circle
4. Find/catch the green sparkle
5. Target or Pinwheel challenges
6. Reach the goal challenges.
7. Various 'hole in one' challenges.
8. Metal structure puzzles.
I think I finally put a finger on what makes this game so amazing for me. Last night, I marked a tower I saw in the "near" distance, figured I'd activate it and take a break. Ended up not being able to reach it in a straight line, and instead had a 3 and 1/2 hour adventure to find a way around. I went up, past a horse stable with quests and a shrine, a few leaf dude mini puzzles, saw a
giant spirit dragon that shoots lightning
, found semi hidden treasure chests, had to take refuge under a tree during a thunder storm, and just...wow. At no point was I bummed out that I couldn't get to that tower immediately, it was just such a grand adventure. This game just exudes the sense of adventure on such a grand scale that it's almost a shame for other games.
Also, along this path, I noticed another awesome thing about this game. Everything makes sense in some sort of way. I ran past a couple that were getting attacked, helped them, and got a reward. Not such a big deal, right? The thing is though, these guys had a mini story that made sense, they were headed to a landmark that I just came from (world and lore relevant). It actually feels like they are part of the world and not just an event to stumble on and complete. I really hope other open world game makers are taking notice of BotW's intricacies.
Then the absolute grand scale of the
divine beasts.
My god, seeing that
giant camel
lumbering off in the distance gave me goosebumps, and made a true sense of epic-ness in this world. The whole world feel dangerous and foreign, and it's amazing for it. I accidentally stumbled on to some
giant fat pig creature
that was sleeping near a lake, and I crept up towards him to catch a beetle that was hovering around his feet. Even though I was quiet, he woke up and chased me halfway across that zone. What an awesome feeling of "OH SHIT!" that was. Games haven't made me feel that in a genuinely long time (probably Dark Souls 1 was the last time). I love that the world has genuine danger in it. It's a key element for good exploration, IMO.
Also, I love the way quests are handled. Not clearly marked on a map to pick them up. Organically gained by helping people, encountering people. No quest markers to "here's the next step!", but not frustrating to figure out on your own. The whole quest to get into the
Gerudo
city was the perfect level of hintint,guidance, and problem solving to let you get there in a reasonable amount of time, but not hold your hand the whole way. Feels great to solve, but not frustrating. And I do love that the quest marker stays on the quest giver,, so you don't waste a half hour just trying to remember where to turn something in.
Anyways, I was up until 3AM last night, and had to be awake at 5:30 for work, so this is going to be a long day. It's been such an amazingly long time since I've had that feeling of "ok i'll quit after i do this next quick thing" that drags on for hours, keeping me engaged and excited at the same time.
Pretty fantastic game so far. I love how everything seems so connected. When you're in the
divine beast dungeons, you can look outside and see your progress far off in the distance. Very cool how the dungeons aren't behind a loading screen.
Speaking of the dungeons... I've completed 2 and they're a bit of a let down so far. They've been very short, have easy puzzles and feature very little combat.
The controlling mechanic is pretty amazing though if you watch it. Mostly due to scale.
And shrines are just... meh so far. There have been a few memorable ones. Which isn't bad I guess considering there are dozens.
To make things easier to keep an eye out for koroks here is a list on their puzzles.
1. Under a rock/a rock under burnable leaves
2. Dive into a circle
3. Complete the rock circle
4. Find/catch the green sparkle
5. Target or Pinwheel challenges
6. Reach the goal challenges.
7. Various 'hole in one' challenges.
8. Metal structure puzzles.
To make things easier to keep an eye out for koroks here is a list on their puzzles.
1. Under a rock/a rock under burnable leaves
2. Dive into a circle
3. Complete the rock circle
4. Find/catch the green sparkle
5. Target or Pinwheel challenges
6. Reach the goal challenges.
7. Various 'hole in one' challenges.
Make the trees match
"Ball in a cup" challenges
Make the patterns match
Follow the disappearing flower
Touch the flowers in order
Make offerings to statues
Throw stones across the water into rock circles
I haven't played for less than seven hours a time yet and it felt like half an hour. I keep convincing myself I can have a quick play, maybe do one shrine or a side quest, then I end up hoped for a third of a day.
Does anyone know if you can use the BoTW Amiibo while they're still in the box? I know Nintendo previously put some stuff in there that blocks out the NFC signal, didn't know if they changed their stance.