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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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If you have a huge collection of amiibo you can get so much meat to sell holy crap.

Meat skewer from raw meat x5 sells for 120 rupees. Skewer from prime meat x5 sells for 210. Skewer from gourmet meat x5 sells for 490. Pretty easy to farm for meats if you know where to look too.
 
If you have a huge collection of amiibo you can get so much meat to sell holy crap.

Meat skewer from raw meat x5 sells for 120 rupees. Skewer from prime meat x5 sells for 210. Skewer from gourmet meat x5 sells for 490. Pretty easy to farm for meats if you know where to look too.

I have over 60 currently and still have 15 to get. They better let me use these in hard mode.

Also the Wii U expansion pass continues to be missing from the Eshop though it's still available to be purchased from stores.
 
Did you guys know that if you kill an animal with your ice sword it'll drop frozen meat?

Also you can drop blue chu jelly on the ground and hit them with blizzard rod to make ice chu jelly.
 
These 'dungeons'... Just finished the north-west one.

Possibly the weakest in the series. And the boss, I didn't even have a strategy beyond
float up to him and mash attack
.

I'm kinda over exploring, I already know its going to be a korok at the top of mountains and that the chests will contain nothing I can't find elsewhere.

Still think it's an awesome game, but it's a very Ubisoft Zelda for me. I literally got the tower, went to the village, went to the dungeon for that area.
 
Should finish this up tonight or sometime tomorrow. So yeah this will definitely go down as one my 5 favorite games of this decade and favorites of all time. It's strange though for a game that I like this much I already know that I'm not going to want to revisit it for quite a long time. This is obviously due to the open world nature and sheer size of the game itself but I also think that not wanting to revisit it for a long time is a huge compliment as well. Like rarely does a game satisfy me this completely on it's first play through and leave me not asking or really wanting any more from it. That's also not to say that I didn't find any flaws and things that could have obviously be improved but they were all minuscule when looking at the totality of the package. There are a bunch of shrines, koroks, side quests, hidden nooks in the landscape etc, etc, etc, I will have missed but I don't really care because it gave me a really incredible and memorable gaming experience.
 
Is the lightning instadeath the games way of telling me I shouldn't be in an area yet? I thought it was avoidable without metal armor but it's happening either way and I can't seem to do anything in the
aztec/jungle area
 
Is the lightning instadeath the games way of telling me I shouldn't be in an area yet? I thought it was avoidable without metal armor but it's happening either way and I can't seem to do anything in the
aztec/jungle area

Are you sure you're taking everything metal off? Weapons, shields, and bows can be metal too.
 
Is the lightning instadeath the games way of telling me I shouldn't be in an area yet? I thought it was avoidable without metal armor but it's happening either way and I can't seem to do anything in the
aztec/jungle area

Weapon, shield and bow? Just unequipped, not dropped. First time I started sparking I dropped all of my inventory.
 
Is the lightning instadeath the games way of telling me I shouldn't be in an area yet? I thought it was avoidable without metal armor but it's happening either way and I can't seem to do anything in the
aztec/jungle area

Remove your metal weapons and shield too.
 
4/4 beasts done, think I'll finish the main quest this weekend. I'm at 61 shrines, still have a lot of open shrine/sidequests. There are so SO many and I'm sure I haven't even activated all of them.

The weapon connoisseur quest just won't end. I have to find a windcleaver now.

If you have a huge collection of amiibo you can get so much meat to sell holy crap.

Meat skewer from raw meat x5 sells for 120 rupees. Skewer from prime meat x5 sells for 210. Skewer from gourmet meat x5 sells for 490. Pretty easy to farm for meats if you know where to look too.

I had no idea they gave you that much for it, thanks. I need to sell more stuff because late game everything is so expensive. I'm going to do snowball bowling for a while but that'll get tedious.

What animal has gourmet meat btw? I still need that for a sidequest.
 
Thanks!

And so far, completely enchanted. A few things bum me out, but there are other aspects that try to cushion them. They don't fully, but a lot of my personal problems I can deal with. I don't like the lack of traditional dungeons. I just don't, I'll say that straight up. I love the concept of the dungeons, and I still like the ones here, but they're... short, lack enemies, no mini-bosses, and the (boss spoilers)
endboss of each dungeon is incredibly derivative, despite the change-up in how you fight them I don't like how the designs are the same
. The shrines are cool, but visually redundant (like the bosses) and I kind of wish the effort put into all those 100+ shrines were instead used on more, better dungeons.

A reason I love Skyward Sword so much is because for me it's best in the series in those regards. Like whatever minor issues I have with Skyward, the main reasons I love Zelda are there and in full force. So, I don't care for those things in Breath, really. I also wish the game had more enemies in general.

THAT BEING SAID, otherwise, everything else is just utterly mindblowing. And there's a lot of "everything else." I can see it being one of if not my favorite Zelda games despite the issues I have with it so far. The thing is, I do have issues with those things, but those things are still pretty good. I've really enjoyed the look of the dungeons, the concept of them, the music, and the puzzles, there's some incredibly imaginative shit going on but I do miss the layered dungeons.

Yeah I feel the same, lack of dungeons is huge. I love most everything, I want this gameplay for all future zelda games but I feel it's really lacking the level design and puzzle and action mix of past games. Here puzzles feel like "puzzle time" while in past zelda games it was just a constant mix of everything.
 
Been watching Brad, from Giant Bomb, play Breath of the Wild for the last hour or so and have come away very impressed. Can't wait to get a Switch and play it!
 
Found the second memory and I truly can't get over how terrible the voice acting is in the game. Well not the acting in enough itself, but the casting of the characters and line delivery of some of them. It's completely off for nearly every single one of them. I truly can't understand how we went from something like the original Xenoblade Chronicles and The Last Story to this average at best stuff since the WiiU days.

Yes I know NOA vs NOE is part of it,
but still.

The Japanese voice acting is pretty good.
 
I had no idea they gave you that much for it, thanks. I need to sell more stuff because late game everything is so expensive. I'm going to do snowball bowling for a while but that'll get tedious.

What animal has gourmet meat btw? I still need that for a sidequest.
Wolves and Coyotes are the most common ones.
 
Yeah I feel the same, lack of dungeons is huge. I love most everything, I want this gameplay for all future zelda games but I feel it's really lacking the level design and puzzle and action mix of past games. Here puzzles feel like "puzzle time" while in past zelda games it was just a constant mix of everything.

Agreed. The shrines are fun, the main dungeons are really fantastic conceptually and the two I've did were majestic in design but I haven't really did anything that gives me that same feeling as traditional dungeons. A big open world game like this but with intricate dungeons worked into it would be so amazing. Aonuma said that he thinks this can be topped, and that's certainly one way it could be.
 
I love the (slight enemy spoiler)
people you see roaming around that act like they're hurt or lost, but after talking to them they're revealed to be Yiga Clan and attack you. That's some Witcher 3 shit right there!
 
Agreed. The shrines are fun, the main dungeons are really fantastic conceptually and the two I've did were majestic in design but I haven't really did anything that gives me that same feeling as traditional dungeons. A big open world game like this but with intricate dungeons worked into it would be so amazing. Aonuma said that he thinks this can be topped, and that's certainly one way it could be.

yep but i think the simple feeling of adventure in this game just blow that out of water
Even there is no dungeon People can still play this for 50hours can you image that before Botw
 
yep but i think the simple feeling of adventure in this game just blow that out of water
Even there is no dungeon People can still play this for 50hours can you image that before Botw

Dungeons have always been a central draw for me in Zelda games, it's a big reason why I'm a huge fan of the series. And if I'm being honest, I think the world is probably too big and the effort that went into all those shrines I think could have been focused down into a smaller number of complex dungeons with layers, enemies, mini-bosses, and better dungeon endboss variety. I just feel that it's lacking in those ways, but it's still absolutely fantastic in most others.
 
Wolves and Coyotes are the most common ones.

Thanks. Time to go wolf huntin.

Btw the shrines in the Gerudo region are some of the best yet. Definitely play those if you still need to explore that region. I think the 'two bombs' shrine is one of my favorites so far. Loved the final puzzle there. There's also a cool one involving electricity and conduits.
 
Approaching the end of the game, and trying to decide whether to grind out a few things:

I'm at 92 shrines. I've read there are 120? I'm getting bored of running around trying to find them. Might give up on the shrines. At the very least I'll start relying on an online map.

I have the three Ancient Armor pieces and am deciding whether to upgrade them. That'd require a ton of ancient parts, which means farming guardians... and it requires 10,000 rupees for the fourth fairy, which means farming gourmet meat.

Don't love farming/grinding, so I'm getting burnt out. Weirdly, the completionist aspect of Wind Waker never bothered me, but I'm finding this tedious.
 
Agreed. The shrines are fun, the main dungeons are really fantastic conceptually and the two I've did were majestic in design but I haven't really did anything that gives me that same feeling as traditional dungeons. A big open world game like this but with intricate dungeons worked into it would be so amazing. Aonuma said that he thinks this can be topped, and that's certainly one way it could be.

Yeah, I hope they build a new Zelda game directly off of the systems and design of this game, but with traditional dungeons in addition to mini dungeons like the shrines.
I'd love if they did something kinda like they did with Majora's Mask, take the engine and assets and build a new game in a shorter amount of time. 2-3 years for a game with a world about half the size with 8 traditional dungeons sounds about right to me.
 
Thanks. Time to go wolf huntin.

Btw the shrines in the Gerudo region are some of the best yet. Definitely play those if you still need to explore that region. I think the 'two bombs' shrine is one of my favorites so far.

I just got to exploring Gerudo Desert and I have to agree so far, the two I've done have been my favorite two.

Speaking of Gerudo Desert, Gerudo Town is hilarious. This game will never be toppe-

Hoping that we get a Majora's Mask style successor reusing those assets to create a smaller scoped title (in world size anyway) that can ramp up the dungeon stuff to create a title to compliment BotW.

Actually, yeah, that'd probably do it.
 
I'm more than fine with this games lack of dungeon business, it'd be pretty unrealistic to expect a full swathe of dungeons alongside the massive world of Hyrule and all the things that make BotW what it is.
Hoping that we get a Majora's Mask style successor reusing those assets to create a smaller scoped title (in world size anyway) that can ramp up the dungeon stuff to create a title to compliment BotW.

I probably still prefer OoT because dungeons and what not but it's really not that big a deal here for me, it's not like I don't have an entire series worth of Zelda titles filled to the brim with dungeons.
 
Dungeons have always been a central draw for me in Zelda games, it's a big reason why I'm a huge fan of the series. And if I'm being honest, I think the world is probably too big and the effort that went into all those shrines I think could have been focused down into a smaller number of complex dungeons with layers, enemies, mini-bosses, and better dungeon endboss variety. I just feel that it's lacking in those ways, but it's still absolutely fantastic in most others.

The beauty of this Zelda series is it always draw diversity, I totally understand it
I just want to share my opinion, my favorite Zelda before is WW(a lot of people think it's the weakest 3D Zelda) but the adventure feeling is so strong
When I play TP the dungeons it feels too long to enjoy for me.
 
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